MMORPG News

MMORPG News


Rift: Devs Talk Storm Legion

Posted: 10 Aug 2012 06:35 AM PDT

Devs Talk Storm Legion

Trion Worlds and the Rift team have released a new video developer diary that centers around the upcoming Storm Legion expansion. Devs discuss the new areas, new monsters, new ways that Rift is evolving with the expansion. Check it out!

ArcheAge: CBT5 Video Shows Off Character Customization

Posted: 10 Aug 2012 06:22 AM PDT

CBT5 Video Shows Off Character Customization

A new video has been released by the ArcheAge team that shows off the races and customization options for each. It's an inside peek at what's going on in Closed Beta Test #5. Enjoy!

Rift: Storm Legion Mage Soul to be Revealed Today

Posted: 10 Aug 2012 06:19 AM PDT

Storm Legion Mage Soul to be Revealed Today

Trion Worlds, MMORPG.com and Rift developers are teaming up to host a Twitch.tv event to introduce the world to the Mage Soul that will arrive with the Storm Legion expansion. The event is slated to kick off at 2:30 p.m. PDT today, Friday, August 10th.

TERA: En Masse & NCSoft Settle Dispute

Posted: 10 Aug 2012 06:11 AM PDT

En Masse & NCSoft Settle Dispute

En Masse Entertainment has released a statement indicating that the dispute over TERA in the United States. En Masse has steadfastly denied any wrong doing and continues to maintain its innocence in the following release.

The Secret World: A Nightmare in The Secret World!

Posted: 09 Aug 2012 04:37 PM PDT

A Nightmare in The Secret World!

We aren't the first ones to think that there are parts of The Secret World that are just downright scary. In today's Very Scary, we explore that notion. See what you think and then talk about it in the comments!

World of Warcraft: NA Account Information Compromised

Posted: 09 Aug 2012 04:54 PM PDT

NA Account Information Compromised

Blizzard is reporting that certain pieces of information for North American Battle.Net users has been compromised due to a hacking incident this week. According to the post on the Blizzard site, financial information is not considered threatened but account passwords, email addresses, security questions and mobile authenticator data were taken.

World of Warcraft: Mists of Pandaria: Scroll of Resurrection Changes

Posted: 09 Aug 2012 01:37 PM PDT

Scroll of Resurrection Changes

The World of Warcraft: Mists of Pandaria developer blog has been updated with new information about how the Scroll of Resurrection will work when the expansion goes live. Changes have been made to accommodate the new monk class and the Pandaren race.

RaiderZ: Closed Beta Begins, New Trailer Released

Posted: 09 Aug 2012 10:55 AM PDT

Closed Beta Begins, New Trailer Released

Perfect World Entertainment has officially kicked off the RaiderZ closed beta test. To celebrate, they have released a brand new trailer. According to the team, players need to "hunt together or die alone". Check it out!

Defiance: Gamescom Video Dev Diary Released

Posted: 09 Aug 2012 10:52 AM PDT

Gamescom Video Dev Diary Released

Trion Worlds and the Defiance development team have released a new video diary where the team discusses what it is that makes Defiance such a new force in the MMO genre. Among other things, they talk about persistence, dynamic content, the game's seamless open world, vehicular gameplay, and the versatile weapon customization system.

Guild Wars 2: On Launch and What’s to Come

Posted: 09 Aug 2012 09:37 AM PDT

On Launch and What

Guild Wars 2 is one of those games that is already legendary before it's even released and we're getting very close to that most awesome of days. We had the chance to chat with Game Designer Mike Zadorojny about launch and what the future might hold as well. Read on!

WildStar: Social Systems Detailed

Posted: 09 Aug 2012 09:07 AM PDT

Social Systems Detailed

This week's WildStar Wednesday features a behind the scenes look at the social systems that will ship with the game. Designer Victoria Dollbaum gives her unique perspective on the hows and whys the team utilized when considering how to create the systems that encourage player interaction.

The Secret World: First Raid to Be Shown at Gamescom

Posted: 09 Aug 2012 08:59 AM PDT

First Raid to Be Shown at Gamescom

Funcom has revealed that it will be showing off The Secret World's first raid instance during Gamescom 2012. According to IncGamers.com, a huge beast will be laying waste to parts of New York after crawling out of the subway system. In addition to this news, Funcom has also released The Secret World on Steam.

Vindictus: Terrifying New Pets Added

Posted: 09 Aug 2012 08:50 AM PDT

Terrifying New Pets Added

Nexon has announced the addition of terrifying new pets to Vindictus. In this new video, Gremlins are spotlighted. The Gremlin come in three types, the buff colored Tiny Gremlin, which is prone to mindless violence; the purple featured Punk Gremlin which brings a rock-n-roll attitude into fights and the Armor Gremlin, which comes equipped with armor from fallen enemies.

DUST 514: David Reid Speaks Out

Posted: 09 Aug 2012 06:51 AM PDT

David Reid Speaks Out

DUST 514 is a game that many players have been eagerly watching as it approaches its release. We had the chance to speak with David Reid about DUST 514 and about its unique integration with EVE Online. Check it out!

General gaming

General gaming


The Most Daring Moments in Video Games

Posted: 09 Aug 2012 05:41 PM PDT

If you've been following the site this week, you're aware that we've been covering all manner of daring and audacious games and designers. We've got to admit that we love it when a creator genuinely surprises us with a scenario that was completely unprecedented. To celebrate the unbridled creativity of these artists, the 1UP staff got together to highlight what they feel is the single bravest moment in gaming. Agree? Disagree? Sound off!


A Conversation With Hip Tanaka

Posted: 09 Aug 2012 03:14 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF AUGUST 6 | DARING GAMES AND DESIGNERS

A Conversation With Hip Tanaka

Cover Story: We talk about game history with Creatures president and former Nintendo composer Tanaka.

H

irokazu Tanaka is the first game developer whose name I ever knew. That's because he composed the soundtrack for the first game I ever finished to include a credit scroll -- Metroid for the Nintendo Entertainment System -- and his memorable nom de plume "Hip Tanaka" made an impression. How cool was it that the guy who wrote all that great music had such a cool name, right?

Tanaka has had considerable influence on the direction and evolution of video games. A sort of renaissance man, he worked with Nintendo's R&D1 division as an engineer, programmer, artist, and composer on a number of classic games over the years -- everything from Balloon Fight to EarthBound. Later, he played a key role in a number of key Game Boy projects, including the Link Cable, Pocket Camera, and (to a lesser degree) Pokémon. In fact, Tanaka left Nintendo -- a rare turn of events in a company that seems to instill such loyal long-term tenure in its personnel -- in order to work with the Pokémon franchise, composing music for the anime and ultimate becoming president of Creatures, Inc., where he continues to work closely with Nintendo on its evergreen RPG franchise.

Challenging the Old Wisdom: The Keiji Inafune Story

Posted: 09 Aug 2012 01:53 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF AUGUST 6 | DARING GAMES AND DESIGNERS

Challenging the Old Wisdom: The Keiji Inafune Story

Cover Story: How Mega Man's creator dared the Japanese industry to get better, and then left to do it himself.

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ost of us wouldn't spend more than twenty years with a company, slowly rising the ranks and building clout, only to up and leave. Most of us wouldn't publically criticize the shortcomings of our own country, much less our own company. Most of us wouldn't have the courage or audacity to uproot and restart our lives with a clean slate at age 45. But then, most of us aren't Keiji Inafune.

Spot Art

Hopping Mad: The Inspired Oddness of Grasshopper's Early Games

Posted: 09 Aug 2012 12:00 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF AUGUST 6 | DARING GAMES AND DESIGNERS

Hopping Mad: The Inspired Oddness of Grasshopper's Early Games

Cover Story: How Suda 51's studio made a name for itself with a decidedly different direction.

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hen Grasshopper Manufacture's Killer 7 launched in the States back in 2005, critics and players alike had no idea what to make of it. Part of the infamous "Capcom 5" -- a quintet of GameCube exclusives overseen by Resident Evil creator Shinji Mikami -- Killer 7 openly defied video game conventions by giving us an altogether idiosyncratic experience. While most of the industry struggled to squeeze the most realistic graphics out of aging hardware, Killer 7 depicted its characters and world in an evocative, flat-shaded style bursting with bright, contrasting colors. As countless others copied the insane success of Grand Theft Auto III by offering huge, immersive game worlds full of things to see and do, Killer 7 placed players on rails and led them through a completely predetermined path. These choices might have gone over like a lead balloon, but oh what a memorable balloon it was.

Despite Killer 7's lackluster sales and generally poor critical reception, Grasshopper still thrives, and continues developing games to this day. And though some of their signature style still shines through (even in less inspired works like Lollipop Chainsaw) , in recent years, they've taken a much safer approach to game development, delivering their strange ideas in formats much more familiar to the average gamer. Following the large-scale failure of Killer 7, Grasshopper has since revised their typically experimental approach, adulterating the rough, alienating charms that made the company's earlier games so distinct and wonderful -- even if so few of them actually received a full English release. Killer 7 stands as the culmination of Grasshopper Manufacture weirdness, one that took a full 7 years to achieve; and the steps along the way each provide their own distinct experiences, tempered by the fevered mind of the studio's most prolific director, Goichi Suda (Suda 51).

Spot Art

The Deep End: Pokemon Black & White 2 and Competitive Play

Posted: 09 Aug 2012 11:57 AM PDT

These past couple weeks have been a little terrifying. It's taken me all the way back to 2007, which was the last time that I was completely immersed in competitive Pokémon (it was the year that I did this crazy thing). I thought I would dip a toe in the competitive waters to see what Black and White 2 has to offer, and now I'm back in the deep end.

Over in Competitive Pokémon Land, Pokémon Black and White 2 is basically already out. All of the new moves and new Pokémon were pulled directly from the Japanese version and dropped directly into Pokémon Online--a popular third-party battle simulator dominated by singles six-versus-six play. So with all the new moves and forms running around, what is it that has the competitive community buzzing? A mushroom.

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