MMO Updates

MMO Updates


Rise and Shiny: Family Guy Online

Posted: 29 Jul 2012 10:00 AM PDT

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Family Guy Online screenshot
Let me just say this, right off the bat: I cannot stand the Family Guy television series. I know, I know, it's full of shocking, edgy humor and wacky character like the elderly child molester and the sex-crazed neighbor, so why shouldn't I love it? But I've seen the style of humor many times, and it's always, well, non-funny. I've said this before and I still mean it: Seth MacFarlane is this generation's Adam Sandler. They both do one voice and have made millions of dollars from it.

So when I decided to see whether Family Guy Online is a real MMO or just a vehicle for the new movie The Watch, (it's plastered throughout much of the game), I was ready for plenty of potty humor, jokes that tried to offend me, and essentially a horrible time. Oh, I found the horrible time easily enough (and forgave much of it because of the game's beta state), but I also found some pretty cool gameplay.

Some, I said.

Continue reading Rise and Shiny: Family Guy Online

MassivelyRise and Shiny: Family Guy Online originally appeared on Massively on Sun, 29 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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    League of Legends nerfs Rumble, buffs Urgot and Cho'Gath

    Posted: 29 Jul 2012 09:00 AM PDT

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    League of Legends title image
    In addition to getting a new champion every few weeks, League of Legends is continually updated with balance changes and gameplay tweaks based on player feedback. Yesterday Riot Games released its early August patch preview, detailing incoming champion nerfs and buffs in addition to big changes for the player-mediated banning tribunal. Players who are punished by the tribunal will now be emailed a reform card showing the case made against them and highlighting the exact behaviours they need to improve to avoid further bans.

    Following a bugfix to Rumble's Flamespitter ability in the Jayce patch, his damage suddenly increased. Rumble's Danger Zone passive and Flamespitter abilities will have their damage reduced to compensate for the increase. The previous patch also gave Urgot some heavy nerfs that went a little bit too far, and in the next patch, some of those nerfs are being reverted. Classic champion Cho'Gath will also get a number of tweaks to remove random cast time delays and make him more fun to play.

    Skip past the cut to watch the full patch preview video in HD.

    Continue reading League of Legends nerfs Rumble, buffs Urgot and Cho'Gath

    MassivelyLeague of Legends nerfs Rumble, buffs Urgot and Cho'Gath originally appeared on Massively on Sun, 29 Jul 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of July 21st

    Posted: 29 Jul 2012 08:00 AM PDT

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    Previously On banner
    It's been another fun week of livestreaming, full of witty comments and exciting gameplay! If you're reading this right now, you probably missed a few and need me to recap several of the best streams. That's a fine deal, and after all, I must do it. No, seriously, I have to. They have me tied to my desk.

    So what did you miss? Before I show you, you have have to promise to bookmark our livestream guide and to check on that guide every Monday. That way you'll always know who is streaming what and when. Deal? OK, let me break it down for you. First you'll find some The Secret World being streamed by our very own Piggy, followed by Richie (and his father) playing SMITE. Next, MJ takes the reins and plays some EverQuest II, The Secret World and City of Heroes. I rounded things out by getting myself arrested in Face of Mankind. What a week!

    See you past the cut! Oh, and grab the salt would you? I need it for the popcorn.

    Continue reading Previously on MV TV: The week of July 21st

    MassivelyPreviously on MV TV: The week of July 21st originally appeared on Massively on Sun, 29 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Should games offer a midpoint between pre-made builds and completely free builds?

      Posted: 29 Jul 2012 06:00 AM PDT

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      Quick, pick a number!  No time to explain what any of the numbers mean yet!
      There are a lot of different ways you can put together a character in certain games. The Secret World offers players a huge number of different options by virtue of its skill wheel, RIFT gives players several souls to choose between, and Champions Online lets you cherry-pick from a huge pool of powers. Most of these games also offer you some pre-made builds to give you a sense of how the game is supposed to work, something to start you down the path of making your own build.

      Unfortunately, as soon as you decide to step off the pre-made train, these games throw up their hands and declare that you're entirely on your own. There are no suggestions based on what you've picked thus far, it's either fully pre-made or fully freeform. Should these games offer something in the middle so that you can have some extra guidance if you want it? Or should they let you live or die by your decisions if you decide you want to go off the rails anyway?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Should games offer a midpoint between pre-made builds and completely free builds? originally appeared on Massively on Sun, 29 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: The zone design of Final Fantasy XIV

        Posted: 28 Jul 2012 02:00 PM PDT

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        The Mog Log header by A. Fienemann
        I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game's zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there's more to it than simply condemning the whole thing out of hand. There are several places where the zone design isn't actually bad and in fact is downright brilliant.

        You could say that it's a variation on Final Fantasy XIV's theme right there: brilliance mixed in with average and awfulness.

        Obviously, zone design will be changing in a big way when version 2.0 launches, something that gets closer with each passing day. Still, it's worth examining where we are now if for no other reason than to hopefully identify what a good revision would look like. This is not a horrible mess; this is a few great elements mixed in with several elements that just aren't well thought out.

        Continue reading The Mog Log: The zone design of Final Fantasy XIV

        MassivelyThe Mog Log: The zone design of Final Fantasy XIV originally appeared on Massively on Sat, 28 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: The EQII face that launched a thousand ships

          Posted: 28 Jul 2012 12:00 PM PDT

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          The Tattered Notebook  The face that launched a thousand ships or is it
          The tale of Helen and Paris is a classic one. Paris of Troy, blinded by Helen's beauty, was willing to risk full-scale naval invasion and the destruction of his home city in order to be with her. But what if the Paris and Helen love story had been more like the movie Shallow Hal, in which the women that Hal's attracted to are not very attractive on the outside to say the least? That pretty much sums up EverQuest II's character models for the past several years, and it creates a tricky situation on a number of levels.

          Gamers spend hours getting every nose wrinkle and hair curl just right, but what if that didn't matter? What if your carefully tailored character looked completely different to others than it does to you? And is it worth it to preserve two distinct sets of character models if it causes a mountain of work every time a new armor set is created? This past week, the EQII team responded to a discussion about this very topic, and in this week's Tattered Notebook, we'll take a look at whether the current system needs to go!

          Continue reading The Tattered Notebook: The EQII face that launched a thousand ships

          MassivelyThe Tattered Notebook: The EQII face that launched a thousand ships originally appeared on Massively on Sat, 28 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            General: Enjin.com Guild Hosting Sweepstakes!

            Posted: 29 Jul 2012 12:03 AM PDT

            Enjin.com Guild Hosting Sweepstakes!

            MMORPG.com is very pleased to present this exclusive sweepstakes event! We are giving away 110 prizes consisting of cool guild hosting packages from Enjin.com! The total value of all these prizes is over $3000.00!

            TERA: Get Ready to 'Suit Up for Summer'

            Posted: 27 Jul 2012 06:40 PM PDT

            Get Ready to

            En Masse Entertainment has laid out the details about the TERA "Suit Up for Summer" event that will commence on August 3rd and run end August 13th. During specified times of day, players can take part in events that will yield in-game rewards including a 30-day bathing suit!

            APB: Reloaded: v1.9 Goes Live

            Posted: 27 Jul 2012 06:33 PM PDT

            v1.9 Goes Live

            APB Reloaded has been updated with the latest patch that brings lots of new features and fun into the game. According to the official blog, players are all being gifted a day's Premium plus four hundred Joker tickets to spend in the Social Zone.



            General Gaming Article

            General Gaming Article


            MSI Trots Out CR41 Multimedia Notebook

            Posted: 27 Jul 2012 11:13 PM PDT

            Micro-Star International is currently busy refreshing its C-series multimedia notebook line. But instead of getting through with the update in one fell swoop, the Taiwanese vendor is taking its own sweet time, announcing new notebooks one at a time. While it was the 15.6-inch CX61/CR61 last week, it's the slightly smaller CR41 this time.

            The 14-incher's royal brown chassis packs a 1366x768 (16:9) LED display, an Ivy Bridge CPU, integrated graphics, up to 8GB of RAM, up to 720GB of hard-drive storage, and a DVD Super Multi optical disc drive. Further, the CR41, whose tapered profile resembles  a sports car to MSI, includes Intel 802.11 b/g/n Bluetooth V4.0, two USB 3.0 ports, two USB 2.0 ports and HDMI 1.4. Like the CX61/CR61, it too is capable of lasting for as long as 7.5 hours on its 6-cell, 4,400mAh battery.

            "The color film print technology gives it character and natural refinement that make it stand out from the crowd," MSI said in a press release Friday. "The CR41 is the perfect mobile companion when you're enjoying some summer rays."

            There's no word on pricing and availability yet.

            Ouya to Have OnLive's Game Streaming Service at Launch

            Posted: 27 Jul 2012 10:59 PM PDT

            Having far outstripped its original Kickstarter funding goal of $995,000, Android-based video game console Ouya has already earned a place in the annals of crowdfunding history. But the real challenge for the Ouya team will begin when the $99 machine hits the market next year, for their ultimate goal is building a great console. While the possibility of Ouya foundering under the weight of all this hype can not be ruled out, prenatal celebrity has its fair share of advantages too.

            It is due to this hype that the Ouya team has managed to attract game streaming service OnLive to their platform. OnLive announced the availability of its cloud gaming service on Ouya in a blog post Friday. According to the announcement, the service will be available on the hacker-friendly console at launch.

            "OnLive will deliver a full console-class experience, bringing hundreds of top-tier games from more than 80 publishers to the OUYA console for play on demand," wrote OnLive General Manager Bruce Grove.

            "Instant demos will be available for nearly every game in our ever-growing library-from eagerly anticipated indie titles like Ravaged, to hot blockbusters like the upcoming Darksiders® II. Players can experience up to 30 minutes of each game for free before deciding what to buy. If they like it, they can continue playing where the demo left off."

            MMO and SEO News from Gameforumer.com

            MMO and SEO News from Gameforumer.com


            Ouya to Have OnLive's Game Streaming Service at Launch

            Posted: 28 Jul 2012 05:01 AM PDT

            Having far outstripped its original Kickstarter funding goal of $995,000, Android-based video game console Ouya has already earned a place in the annals of crowdfunding history. But the real challenge for the Ouya team will begin when the $99 machine hits the market next year, for their ultimate goal is building a great console. While the possibility of Ouya foundering under the weight of all this hype can not be ruled out, prenatal celebrity has its fair share of advantages too.

            It is due to this hype that the Ouya team has managed to attract game streaming service OnLive to their platform. OnLive announced the availability of its cloud gaming service on Ouya in a blog post Friday. According to the announcement, the service will be available on the hacker-friendly console at launch.

            "OnLive will deliver a full console-class experience, bringing hundreds of top-tier games from more than 80 publishers to the OUYA console for play on demand," wrote OnLive General Manager Bruce Grove.

            "Instant demos will be available for nearly every game in our ever-growing library-from eagerly anticipated indie titles like Ravaged, to hot blockbusters like the upcoming Darksiders® II. Players can experience up to 30 minutes of each game for free before deciding what to buy. If they like it, they can continue playing where the demo left off."

            MSI Trots Out CR41 Multimedia Notebook

            Posted: 28 Jul 2012 05:01 AM PDT

            Micro-Star International is currently busy refreshing its C-series multimedia notebook line. But instead of getting through with the update in one fell swoop, the Taiwanese vendor is taking its own sweet time, announcing new notebooks one at a time. While it was the 15.6-inch CX61/CR61 last week, it's the slightly smaller CR41 this time.

            The 14-incher's royal brown chassis packs a 1366x768 (16:9) LED display, an Ivy Bridge CPU, integrated graphics, up to 8GB of RAM, up to 720GB of hard-drive storage, and a DVD Super Multi optical disc drive. Further, the CR41, whose tapered profile resembles  a sports car to MSI, includes Intel 802.11 b/g/n Bluetooth V4.0, two USB 3.0 ports, two USB 2.0 ports and HDMI 1.4. Like the CX61/CR61, it too is capable of lasting for as long as 7.5 hours on its 6-cell, 4,400mAh battery.

            "The color film print technology gives it character and natural refinement that make it stand out from the crowd," MSI said in a press release Friday. "The CR41 is the perfect mobile companion when you're enjoying some summer rays."

            There's no word on pricing and availability yet.

            [ChinaJoy 2012] Shanda Games reveals several new games

            Posted: 28 Jul 2012 05:01 AM PDT

            As 1 of China’s top 3 online gaming companies, Shanda Games is against tough competition the next few months, with Tencent Games getting… more »

            Replay: Viewtiful Joe

            Posted: 28 Jul 2012 05:01 AM PDT

            Before game director Hideki Kamiya brought us ÅŒkami and Bayonetta, he designed a stylish 2D brawler for the GameCube called Viewtiful Joe. In a plot stolen from an Arnold Schwarzenegger film, Joe jumps into a movie in order to save his girlfriend.

            Join Tim Turi, Andrew Reiner, Jim Reilly, and myself as we warp time in Viewtiful Joe and then warp our minds during the Replay Roulette.

            (Please visit the site to view this media)

            For more Replays and Super Replays, check out our Replay hub.

            Nintendo 3DS XL Unboxing And Comparison

            Posted: 28 Jul 2012 05:01 AM PDT

            We've got a 3DS XL in the office, and we snapped a bunch of pictures of it next to other handhelds for all your comparison needs. First up, a comparison of the box. The system may be larger than the original model 3DS, but Nintendo has been able to use their collective Tetris skills to make everything more compact.

            Here's the system out of the box. The model we got in the office is the black and blue model, but there will also be a red and black model available when the system launches on August 19. The system has a matte finish that feels much softer than the 3DS, and it also does much better with fingerprints.

            The system comes with all the same paperwork and AR cards. In the photo on the right, you can see what all the trash looks like discarded on the floor, guest starring my right foot. I'll clean it up later.

            Here you will see the DSi XL, the original model 3DS, and PlayStation Vita blocking off any and all escape for the 3DS XL in the middle.

            This will give you a better idea of the screen size compared to its competing systems. I used the DSi XL to take a picture of the 3DS XL just to create confusion. Also, please ignore the giraffe; he's a jerk.

            One of the more random advantages of the 3DS XL is the abandonment of the telescoping stylus. The two styli are about the same size, and you no longer have to take the extraneous step of extending your stylus once removed from the slot in the system. The stylus is also much easier to reach now as it has been relocated to the right side of the system which you can see in the image below.

            The last photo shows a few close up elements of the 3DS XL. The headphone jack has been relocated from the center of the system to the left. It's difficult to tell in the photo, but the d-pad and the circle pad have been tweaked slightly. Both have a more pronounced concave in the middle. The XL's 3D slider no longer lights up, and it also clicks into the off position, which makes it much easier to push the slider to the lowest 3D effect possible. Finally, and possibly my favorite new addition (besides the screen size upgrade), is that the home, start, and select buttons are now separate buttons. They always felt strange on the original model, requiring too much pressure to activate. They feel much better this time around.

            I'm hard pressed to find anything I prefer about the original model of the 3DS. The plastic feels nicer, and the edges are now rounded so it feels much, much more comfortable to hold in your hands. The handheld will be available in North America on August 19 for $199.99.

            [ChinaJoy 2012] Blade & Soul – First beta test on 16th August

            Posted: 28 Jul 2012 05:01 AM PDT

            1 of the 2 games (the other being Diablo III) most feared by their China publisher’s competitors and sending a wave of chilling… more »

            [ChinaJoy 2012] Swordsman Online – Game is going “L.I.V.E”

            Posted: 28 Jul 2012 05:01 AM PDT

            I am really surprised that still, no Closed Beta date was given for Swordsman Online at ChinaJoy 2012. The only information now is… more »

            [ChinaJoy 2012] Age of Dawn – New Diablo III “competitor”

            Posted: 28 Jul 2012 05:01 AM PDT

            For every big title entering China, there is sure to be a locally-developed “competitor”. For example, Tencent Games’ Blade & Soul will have… more »

            [ChinaJoy 2012] Dragon Nest: Rise of the Black Dragon

            Posted: 27 Jul 2012 11:01 PM PDT

            In case you are wondering what this “Rise of the Black Dragon” is about, it is actually Part 1 of a trilogy for… more »

            [ChinaJoy 2012] Final Fantasy XIV – Interview with producer

            Posted: 27 Jul 2012 11:01 PM PDT

            Final Fantasy XIV’s producer, Naoki Yoshida, is currently at ChinaJoy 2012 talking about the game. To be published under Shanda Games, the China… more »

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