MMOGaming News

MMOGaming News


Wargaming Taking Off to Gamescom 2012

Posted:

Wargaming Taking Off to Gamescom 2012


July 24, 2012 — Wargaming today announced its presence at Gamescom 2012, the world's largest trade fair for interactive entertainment to be held at the Koelnmesse in Cologne, Germany, from Aug. 15–19, 2012. The company will be showcasing its key free-to-play MMO action games World of Tanks and World of Warplanes.

Is Permadeath Good Or Bad? My Thoughts, Whats Yours?

Posted:

Is Permadeath Good Or Bad? My Thoughts, Whats Yours?


Whats up gamers im your host Zach Sharpes here with a user requested video for My Thoughts On Permadeath In MMOs! In the video I discuss the matter of time, affordability, and even step on the soap box to talk about the economy! In the video I also discuss my thoughts on the future of these Permadeath new comers, and the best option in my opinion on entry to the gaming market.

Dragon Nest is entering the EU market

Posted:

Dragon Nest is entering the EU market


Following the good start of Dragon Nest's Indonesia OBT, Shanda announced Eyedentity's cooperation with Germany game agency eFusion in Europe which signifies DN's first large-scale entry into the European market.

Guild Wars 2 - Telling Stories From Personal To Global

Posted:

Guild Wars 2 - Telling Stories From Personal To Global


Guild Wars 2 tells both a personal and world story in Tyria. ArenaNet lore guru Jeff Grubb recently posted a new blog explaining how the team accomplishes telling the story on a personal and world stage, and how dynamic events in the game help convey the story.

LOTRO Rides Into East Rohan

Posted:

LOTRO Rides Into East Rohan


This week a new LOTRO developer diary takes you into Eastern Rohan - plenty of wide-open space for mounted combat. Heroic warriors fighting a hopeless battle against enemies on all sides.

Continue reading LOTRO Rides Into East Rohan.

Conquest Weekend - Earn special titles and a chance to fight the devs

Posted:

Conquest Weekend - Earn special titles and a chance to fight the devs


RIFT 1.9: CONQUEST is hot out the gates and Ascended across Telara have descended upon Stillmoor for an inter-dimensional battle royale!

EverQuest II's Qeynos Rises Qeynos Rises Launches

Posted:

EverQuest II's Qeynos Rises Qeynos Rises Launches


It's patch day in EverQuest II, and we'll give you two guesses as to the primary feature of the Qeynos Rises update.The city has been remade to eliminate most (but not all) of the loading screens between its various quarters. Like last year's Freeport makeover, the update has given one of EQII's capital cities a new coat of visual polish as well as tweaked the layout of the racial hamlets. New quests have been added, too.

Firefall Summer Milestone Video: Dreadnaught Battleframe

Posted:

Firefall Summer Milestone Video: Dreadnaught Battleframe


The Firefall summer milestone is shaping up to include some significant changes to the game. The Dreadnaught class will see a major overhaul as part of the summer milestone and today Red 5 Studios are offering gamers a sneak peek video at just what that overhaul will entail.

SWTOR Will be Free-to-Play Soon???

Posted:

SWTOR Will be Free-to-Play Soon???


There has been no official announcement regarding Star Wars: The Old Republic going free to play from EA so far, but gamers can be certain that it is coming soon.

RF Online - Acclaimed Sci-Fi MMORPG Returns Europe

Posted:

RF Online - Acclaimed Sci-Fi MMORPG Returns Europe


German based publisher, OnNet Europe has revealed that they will be re-launching CCR's popular sci-fi mmorpg RF Online in Europe later this year.The EU release Rising Force (RF) Online will be done via OnNet's free to play games portal GamesCampus. RF Online Europe will launch with the new version 1.5.OnNet Europe is aiming for an autumn 2012 release and it will initially be localized in English and German.

AVA, Soldier Front and GunZ transit to Aeria Games

Posted:

AVA, Soldier Front and GunZ transit to Aeria Games


Aeria Games announced today that three popular action titles from ijji Games are transitioning to Aeria Games. Current players of Alliance of Valiant Arms (A.V.A.), Soldier Front and GunZ will be able to continue playing with their existing game characters, while receiving the added benefit of seamless support and community service through Aeria Games.

King of Kings 3 Launched New Expansion: Divine Rebirth

Posted:

King of Kings 3 Launched New Expansion: Divine Rebirth


King of Kings 3 has launched its new expansion called 'Divine Rebirth', which will allow players to enjoy an increase to the maximum level to 215, new maps, missions, and instances.

RIFT - Returning Subscribers: Play Free July 25-29

Posted:

RIFT - Returning Subscribers: Play Free July 25-29


Return to Telara and experience level-50 PvP like never before with Conquest. Log in to Rift between July 25-29 and play any of your Ascended – regardless of level – for free!

Star Conflict Hits Open Beta

Posted:

Star Conflict Hits Open Beta


Star Conflict, which is a new space themed MMO, has announced that it has hit Open Beta for all who want to participate. Also good news for those who are interested in these types of games, but never heard of this one, it will be free to play.

Dragonica: New Update "Phoenix" Now Live!

Posted:

Dragonica: New Update


Gala Networks Europe is delighted to announce that Phoenix, the latest update for its action-packed MMORPG Dragonica, will be going live today, Tuesday 24th July after a scheduled maintenance. The Phoenix update will bring a complete graphics overhaul to the Dragonica universe, as well as add a host of brand new features and updates.

The Secret World: The Vision - Investigation Mission Guide

Posted:

The Secret World: The Vision - Investigation Mission Guide


Hey peeps, 'The Vision' is probably the easiest Investigation mission of all times... Here is another Step by Step guide, all you do is travel around the map for the most part, with one little exception.

MMORPG Reviews

MMORPG Reviews


OnNet Europe is licensing the Sci-Fi MMORPG Rising Force Online for Europe

Posted: 24 Jul 2012 11:59 PM PDT

OnNet Europe, has announced the licensing of CCR´s popular Sci-Fi MMORPG Rising Force Online for Europe. The European release of Rising Force (RF) Online through OnNet's Free2Play games portal, GamesCampus, will be the new Version 1.5, which was previously inaccessible to players outside Korea. The European release is currently planned for Autumn 2012 and will initially be [...]

Alliance of Valiant Arms (A.V.A.), Soldier Front and GunZ are transitioning to Aeria Games

Posted: 24 Jul 2012 09:06 AM PDT

Aeria Games, has announced today that three popular action titles from ijji Games are transitioning to Aeria Games. Current players of Alliance of Valiant Arms (A.V.A.), Soldier Front and GunZ will be able to continue playing with their existing game characters, while receiving the added benefit of seamless support and community service through Aeria Games. [...]

King of Kings 3 has launched its new expansion called Divine Rebirth

Posted: 24 Jul 2012 08:32 AM PDT

King of Kings 3 has launched its new expansion called ‘Divine Rebirth‘, which will allow players to enjoy an increase to the maximum level to 215, new maps, missions, and instances. With the expansion, players will be able to use powerful new Divine Skills, which allow them to combine components to create unique skills never [...]

Exclusive videos of Guild Wars 2, which shows the Asura and Sylvari initial areas

Posted: 24 Jul 2012 08:12 AM PDT

Guild Wars 2 will be released on August 28, and to prepare for their arrival we show several videos in which we show the initial areas and events of the Sylvari and the Asura. Initial zone of the Sylvari First dynamic events of the Sylvari Initial zone of the Asura First dynamic events of the [...]

TQDigital has presented Conquer Online3.0 the sequel of Conquer Online2.0

Posted: 24 Jul 2012 04:54 AM PDT

TQDigital has presented Conquer Online3.0, the sequel to NetDragon's successful free-to-play MMORPG, Conquer Online2.0. While preserving many popular features of its predecessor, Conquer Online3 will also welcome tons of new elements as well as improvements. In Conquer Online3, the control will be simpler, both the PvP and PvE battle will be more challenging and the [...]

League of Legends has revealed a new champion, Zyra, Rise of the Thorns

Posted: 24 Jul 2012 03:59 AM PDT

League of Legends has presented a new champion, Zyra, Rise of the Thorns. With a varied set of abilities, Zyra can hold her own as a mage, combining plants and abilities to strategically overwhelm the competition. Zyra excels at planning ahead and exploiting an enemy's weaknesses, bringing the full fury of nature to bear. Abilities: [...]

Defiance has started today its series production in Toronto

Posted: 24 Jul 2012 03:08 AM PDT

Defiance has started its series production in Toronto today, having completed shooting on the pilot episode this past spring (for a total of 12 episodes/13 hours). An unprecedented partnership between Syfy and Trion Worlds, Defiance is the first-ever convergence of television and MMOG, featuring an interconnected world and storylines that will co-exist throughout a scripted [...]

Grinding Gear Games has announced that its upcoming indie action RPG Path of Exile hosts an Open Beta Weekend

Posted: 24 Jul 2012 02:10 AM PDT

Grinding Gear Games, has announced that its upcoming Indie Action RPG Path of Exile is opening its doors to everyone for two days with a public test this coming weekend. The Path of Exile Beta servers will open for public access at 5pm PDT on Friday, July 27 and will end at 11:59pm PDT Sunday [...]


General Gaming Article

General Gaming Article


100W Power Delivery Spec Approved For USB 2.0 And 3.0

Posted: 24 Jul 2012 10:47 AM PDT

One of the biggest pet peeves in a technology enthusiast's life is the plethora of proprietary power cables that plague the consumer market, each with a slightly different design. Can't we all just get along and charge via USB? That utopian vision took one step closer to becoming reality yesterday, as the USB 3.0/2.0 Promoter Groups announced a USB power delivery spec that makes the every-port capable of delivering up to 100W of pure power. Yep, your PC can now charge a notebook. Heck, a laptop could even theoretically charge another notebook.

"The USB Power Delivery specification enables a switchable source of power without changing cable direction," the groups' press release states. There's a slight catch; in order to deliver the full 100W, you'll need to pick up special, beefier USB Power Delivery-certified cables. The USB cords you have shoved into your junk drawer will still charge auxiliary devices, but they'll pack a less potent electrical wallop.

"We believe USB Power Delivery is the next big step in the USB evolution to provide high bandwidth data and intelligent power over a simple, single, ubiquitous cable," Robert Hollingsworth, Senior Vice President and General Manager of the USB Products Group at SMSC, says in the press release.

Thunderbolt lovers may disagree with that "One cord to rule them all" assessment, however; while USB 3.0 now moves a lot of juice, Thunderbolt still moves more data than its counterpart.

Via The Register

European Commission Accuses 13 Optical Drive Suppliers And Two Major OEMs Of Price Fixing

Posted: 24 Jul 2012 10:38 AM PDT

Have you bought a preconfigured big-box type PC sometime in the last five years? If so, you might have been slightly screwed over. That's what the European Commission claims, at least. Today, the EC announced that it is investigating 13 optical drive suppliers and two major PC OEMs for antitrust violations as part of an alleged long-standing "worldwide cartel" that ran a "bid-rigging" scheme to get the best prices for the parties involved.

In bid-rigging schemes, the bidders -- and in this case, apparently the OEMs offering the contracts, as well -- conspire to rig their offers to ensure a particular company wins the contract, often at a preset rate.

The European Commission press release said bid-rigging is "one of the most serious breaches of EU antitrust rules," eligible for a fine that amounts to 10 percent of a guilty company's annual worldwide turnover -- not just a percentage of the products that sold in the EU alone.

None of the companies were called out by name. Now that the EC has issued a Statement of Objections, it can begin formally charging the alleged conspirators and gathering additional evidence of the purported crime.

Between the e-book antitrust case, the LCD price fixing settlement, DRAM price fixing, Intel's various antitrust fines, Microsoft's antitrust fine and now this, the kooks might be right -- maybe THEY really are out to get YOU. Do you think that's the case, or do you think the European Commission is just too zealous in its anti-competitive litigation?

Toshiba Cuts NAND Flash Production By 30 Percent To Combat Plummeting Prices

Posted: 24 Jul 2012 10:08 AM PDT

Have you noticed how cheap NAND-powered memory devices have gotten? Flash drives and SSDs aren't quite a dime a dozen these days, but they're significantly cheaper than they have been in the past. While you and I may appreciate the decline in costs, low pricing is putting the pinch on NAND manufacturers, and Toshiba is cutting its NAND production by about 30 percent to compensate. (And drive up prices, of course.)

The press release was fairly short and sweet, with most of the juicy info coming in a single paragraph:

Oversupply of NAND flash memory in the retail market, for application in USB memories and memory cards, has resulted in continual price declines since the beginning of this year. Toshiba has responded by adjusting shipments to the retail market since June and from today will reduce the operating rate at the (Yokkaichi Operation plant in Mie Prefecture, Japan) in order to adjust output. This move will help to reduce inventory in the market and improve the overall balance between supply and demand.

Toshiba expects things to pick back up later in the year thanks to a rise in demand for smartphones and SSDs, however. That being said, Toshiba's "balance between supply and demand" will likely drive up prices for NAND flash in the future.

The funny part? According to a June report by IHS iSuppli, Toshiba had the best Q1 of any NAND supplier, with sales up 19.2 percent compared to the last quarter of 2011, to $1.71 billion. That industry-leading performance boosted the company's stake to over a third of the overall NAND flash market.

"In contrast, the overall NAND flash market suffered a 1 percent sequential decline in revenue, and all the other suppliers experienced sales decreases, most by double-digit percentages," IHS iSuppli reports. Maybe the industry woes have caught up to Toshiba?

AMD's Console Liaison Jumps Ship, Washes Ashore at Nvidia

Posted: 24 Jul 2012 07:22 AM PDT

Bob Feldstein, a name you're probably not familiar with, worked behind the scenes at Advanced Micro Devices (AMD) getting the company's chips into game consoles, including securing deals to use AMD hardware in all three next-generation console devices from Nintendo, Sony, and Microsoft. He was a pretty important figure at AMD, joining the Sunnyvale company when it acquired ATI six years ago, and now he's taking his talents to Nvidia.

A report in The Wall Street Journal details what can only be considered a coup for Nvidia, and yet another painful loss for AMD, which has seen an exodus of top level management in recent years. Mr. Feldstein's departure perhaps stings worse than most. It's because of him that AMD's hardware is, and will continue to be (at least for one more generation) prominent in modern game consoles, a sector Nvidia would very much like to rule.

Nvidia didn't have much to say on the matter, telling WSJ it hired Mr. Feldstein "to help us think through current and possible future technology licensing products." While it was his decision to jump ship, Mr. Feldstein said he left AMD on "amicable terms."

Follow Paul on Google+, Twitter, and Facebook

 

Sharkoon Launches $15 Compact Keyboard for Gamers

Posted: 24 Jul 2012 06:41 AM PDT

Sharkoon doesn't have a ginormous presence in the U.S. market, but if the company's going to make a habit of releasing ultra-affordable peripherals for gamers, stateside customers should ready the welcome mat. To wit, Sharkoon's new Tactix Gaming Keyboard is a compact plank for game players that carries an MSRP of 12.99 euros, or about $15 and change in U.S. currency.

The keyboard measures 16.96 inches (L) by 5.35 inches (W) by 0.94 inches (W) and weighs 1.3 pounds. It has N-key rollover support, eight rubberized gaming keys (WASD and arrow keys), and special customization software.

Sharkoon says all the keys are fully programmable via the software GUI, allowing gamers to record macros, macro loops, media functions, Internet functions, and more. It will also bind mouse functions and supports timing delays to help pull off that killer combo and aid with the daily grind of leveling up.

No word on when or if Sharkoon plans on bringing the Tactix to the U.S. market.

Follow Paul on Google+, Twitter, and Facebook

 

Researchers at UCLA Develop See Through Solar Cells for Windows

Posted: 24 Jul 2012 06:22 AM PDT

Imagine if the windows in your home or automobile weren't just windows, but transparent solar panels collecting light energy and converting it into electricity? Such a concept could have a monumental impact on future hybrid cars, and could potentially shave your monthly electricity bill. If transparent solar cells existed, of course. Well guess what? Not only do they exist, but researchers at UCLA say they've developed a new kind of transparent solar cell that's better than anything out there.

The team of researchers constructed a new kind of polymer solar cell (PSC) that collects mostly infrared light as opposed to visible light, and that little trick results in cells that are almost 70 percent transparent.

"These results open the potential for visibly transparent polymer solar cells as add-on components of portable electronics, smart windows and building-integrated photovoltaics and in other applications," said study leader Yang Yang, a UCLA professor of materials science and engineering, who also is director of the Nano Renewable Energy Center at California NanoSystems Institute (CNSI).

It isn't quite the Holy Grail of solar technology, but it's definitely worth noting that past attempts at creating transparent solar cells have always fallen short in one way or another. Some were never very transparent to begin with, and others fell short on the efficiency scale due to the materials used.

The team at UCLA figured a way around these types of problems by turning their attention to infrared light. They also claim a breakthrough in developing a transparent conductor made of a mixture of silver nanowire and titanium dioxide nanoparticles, which effectively replaces the opaque metal electrode common in past attempts. The upshot is that the composite electrode is economically viable to fabricate by way of solution processing.

Image Credit: UCLA

http://newsroom.ucla.edu/portal/ucla/ucla-researchers-create-highly-236698.aspx

College Students Great at Purchasing Technology, Poor at Researching Purchases, Survey Finds

Posted: 24 Jul 2012 06:00 AM PDT

As we approach the back-to-school shopping season, your online neighborhood Newegg store went out and commissioned a study to determine which technology devices college students are most interested in these days. Not surprisingly, the study, conducted by Wakefield Research, found that college bound students put laptops and large screen televisions high on their wish lists. What's interesting, however, is that a large number of them end up unsatisfied with their purchase.

At 92 percent, an overwhelming majority of students view a laptop as a necessity, but over a third -- 36 percent -- said they're not completely happy with the one they bought.

"While college students seem to agree that a laptop is critical for school, they may need to spend more time evaluating their options to ensure that they are purchasing the right one for their needs," Wakefield Research noted in its report.

Perhaps not by coincidence, Wakefield Research found that one in three students own an item purchased by a parent that they don't like or use, and 36 percent of them indicated that item is a laptop.

What about tablet PCs? One in four students surveyed said a tablet would help improve their grades. When pinged how they would use a tablet, 61 percent said it would be beneficial for research projects, and 60 percent indicated they would use one to read textbooks.

Follow Paul on Google+, Twitter, and Facebook

 

MMO and SEO News from Gameforumer.com

MMO and SEO News from Gameforumer.com


Ex-EA COO thinks Nintendo will stop making consoles

Posted: 24 Jul 2012 05:01 AM PDT

Ex-EA COO thinks Nintendo will stop making consoles screenshot

Remember back when the GameCube was trailing behind its competition, and people thought the company would go the SEGA route, focusing purely on software? Well, those pre-Wii days are back again, with respected industry chap Bing Gordon ringing the death-knell for Nintendo's hardware business.

"I think Nintendo's already on track to become primarily a software company," the former EA COO told GI.biz"We saw that with Sega back in the day; Sega made some missteps and became primarily a software company. Nintendo hasn't really made missteps, Nintendo probably has better creative talent and better leadership now than Sega did. It's got the most robust business model, the best creative talent; Miyamoto's still the best in the business.

"Apple's most directly competitive with Nintendo. So far, when Miyamoto makes a perfect game, in his career he makes games worth $200 -- it's worth buying a system for. I think the handheld is going to be under a lot of pressure. I can imagine a day when Nintendo wonders -- and maybe it's generational change -- when Nintendo wonders if they ought to take some of their best games and make them apps."

I think it would behoove Nintendo, and the other platform holders, to take advantage of mobile gaming in a cooperative, rather than competitive way. I don't know about almost abandoning hardware as Bing suggests, but Nintendo could make a killing if it put some quality iOS apps out there.

The only thing stopping it is the thing that stops a lot of good gaming ideas ... pride.

Super Motherload isn't coming to WiiWare anymore

Posted: 24 Jul 2012 05:01 AM PDT

Super Motherload isn't coming to WiiWare anymore screenshot

Remember nearly two years ago, when Super Motherload was announced? Of course you don't! All signs point to you never having heard of the game, but nonetheless, it's the latest project to have a cancelled WiiWare version.

Evidently the WiiWare version was cancelled not only because they finally realized that the Wii was on it's last legs, but also because they wanted to shift towards one 1080p version of the game. Apparently the game will still be coming to the PC and "alternate major consoles."

Whatever the case may be, with a number of other developers jumping ship from the platform, I hope somehow that Retro City Rampage's WiiWare edition doesn't get cancelled at the last minute.

Super Motherload in HD, no longer coming to WiiWare [Super Motherload.com]

LIC Q1 new business premium rises by 8pc to Rs 14,451 cr

Posted: 24 Jul 2012 05:01 AM PDT

Country's largest insurer Life Insurance Corporation (LIC) has recorded a growth of 8.3 per cent in new business with premium collection of Rs 14,451 crore in the first quarter ended June 30, 2012.

LIC to pay Rs 6.5L for "deliberately" rejecting claim

Posted: 24 Jul 2012 05:01 AM PDT

LIC of India has been directed by a consumer forum here to pay Rs 6.5 lakh to a widow for rejecting her insurance claim on her late husband's policy "deliberately and arbitrarily".

AEGON Religare Life launches online health plan iHealth

Posted: 24 Jul 2012 05:01 AM PDT

Private insurer AEGON Religare Life Insurance (ARLI) today launched an online health plan iHealth targeted at the 'new age' customer, who prefers a direct and convenient process while buying any financial product.

Hands On With Square Enix's Sleeping Dogs

Posted: 24 Jul 2012 05:01 AM PDT

I spent three hours tooling around Hong Kong in Square Enix's upcoming title, Sleeping Dogs.

Players control Wei Shen, an undercover cop sent to Hong Kong in order to infiltrate a Triad organization called Sun On Yee. Shen has an in via his childhood best friend, and has no qualms about participating in gang activities. However, he is still clearly loyal to the police force, making for an engaging story dynamic. For example, while on an assignment for Sun On Yee, I become a little too rambunctious and destroy some of Hong Kong's city property (when you tell me to chase after that car, I'm going to hit all the mailboxes I need to in order to catch it). That lowers my cop score, which affects how quickly I can level up my cop abilities. The same goes for undercover assignments in the Triads. While on duty for the police, racking up Triad points is more difficult, meaning it takes longer to level up my Triad abilities. Wei Shen’s dual loyalties result in some discomforting moments. I try to play for both sides, which results in a guilty conscience. When I hit city property on Triad missions, I legitimately feel bad. When gleaning information from my trusting childhood best friend, I feel traitorous.

Sleeping Dogs employs a simple leveling and perks system that lets players choose the abilities on which they’d like to focus: cop, Triad, health, melee, or face. Face is similar to charisma, as it boosts the amount of respect NPCs give to Shen. I decide to split my focus, unlocking a strike damage bonus (a Triad perk) and a cop ability called Slim Jim, which allows me to break into cars without busting the windows or setting off the alarm.

Combat is fluid and easy to learn. In the three hours I played the game, I was given a weapon only a handful of times, so the majority of my fighting was done with fists and feet. Some of the unlockable perks seem to indicate that weapons become more accessible and useful later. The game doesn't have a tutorial, though the first few fights were slow enough that I was able to take my time in understanding combos and other fighting mechanics. I dislike button mashing, but rarely feel like I'm able to take my time and execute good combos in many fisticuff games. Sleeping Dogs gets the formula right and makes combat understandable, challenging, and well-paced.

Learning to drive is a little less forgiving. Motorcycles are hard to handle, and it just so happens that Shen's first vehicle is a bike. Going in reverse, be it in a sports car or a city bus (which I drove for a side mission), is frustratingly slow, especially in the heat of a car chase. I drove a lady's car off a dock and into the harbor so she could collect insurance on it, though, so maybe that makes up for it.

The game has a somewhat troubled past. Originally an Activision property, Sleeping Dogs (formerly True Crime 3) was picked up by Square Enix, which dropped the True Crime license. Nonetheless, despite some gameplay quirks, I found myself unwilling to turn off my Xbox and give up playing Sleeping Dogs. The game is a boatload of fun and manages to skillfully combine open world exploration and challenging combat. I'm looking forward to getting my hands on the final version.

Talking God of War: Ascension’s Direction With Todd Papy

Posted: 24 Jul 2012 05:01 AM PDT

How does God of War: Ascension’s new combat system work? Why did Sony decide to make a God of War prequel? Will Kratos ever explore another mythology? We pose these questions, and more, to God of War: Ascension game director, Todd Papy.

Why did you guys decide to make the next God of War game a prequel?
With the way that God of War III ended, Kratos, was…um…an a**hole, to say the least. I think some people connected with him, but it was more of an, "I've been through this journey with him from the start." And he wasn't a very likable character, versus God of War 1 – he was still somewhat ruthless, but there was a side to him that you could somewhat relate to. And that was something that I wanted to get across. I felt the best way to do that was going more for a prequel.

Since we already know where the character ends up do you feel like we still get that narrative arc?
I think so. The whole idea behind the story is more, “How do you undo selling your soul to the devil?” In essence, that is the question that we are answering in this story. It's something that has never been explained in any of the games. Obviously, it's not something that you go in and you're like, “Oh hey, I quit. Aries, you're a mean guy for making me kill my wife and kid. I'm no longer gonna work for you.” That, to me, is something that we should kind of explain and elaborate on a little more.

We know that the Furies are the new antagonists. How do they tie into the game?
They are the bond-keepers of the oath, and we explain how they're there and why they're there, and build them up as antagonists as well. What happens right after you killed your wife and kid? What did you do? Is it that you went to a bar and you drank for a really long time? And then somebody came to you and said, “Hey, this is how you break your oath to a god?” That's what we're explaining. Where does Kratos pick up roughly six months to a year after he killed his wife and kid? What's his mental state? It's not a very pleasant one.

Gameplay wise, what are the big things that you wanted to focus on with Ascension?
We had our unique selling points – we wanted to try out the multiplayer. And that was a big one. And then from there, it was looking at our systems, in particular our combat system and navigation and puzzle systems – really the pillars that we build or design our game from. What works, what doesn't work with those? For example, our climb system. We called it the freeway on the wall, or on the ceiling. To me, it didn't really fit into the environment that well. So we went more towards a point-to-point navigation system – almost similar to Assassin's Creed or Uncharted.

And what’s different about combat?
So everybody loves the blades, but we tried what we called the combat grapple last game – where you could pull a guy towards you or pull yourself towards a guy – and we wanted to expand upon that. And that's really the genesis of the tether idea. Where we can throw our blade into that guy, we can drag him around, and then basically still attack other people – and then choose when you want to swing him into the combat like a wrecking ball.

You also have something called world weapons in the game, where people can pick up weapons from the environment and use those. How does that work?
Basically, our grunts – those are the satyrs that you saw in the demo, the smaller satyrs – they'll have different weapons. They'll actually have five different weapons that they can use. We've showed off the short sword, we showed off the javelin, and then there's the club that we actually showed off in multiplayer. And then there are two other ones that we're not talking about just yet. And then there's Kratos' bare hands. He'll be able to punch people and kick people, so we've actually changed the way that we do controls. You can go smoothly between the world weapons system as well as the blades. Before, circle was our grab and what we called our fun button. And now, R1 is our fun button. So, we moved world weapons to circle, so you can easily change versus having to fumble between the d-pad and your face buttons.

You’ve also showed off the Life Cycle power, which allows Kratos to rewind time and reset the state of certain objects. How does that work?
You get that from one of our bosses. You'll see basically what the boss does with it, which is very, very similar to the things you can do. You are able to adjust the world by taking an object from pristine to rubble or rubble to pristine. It also slows the AI down and it’s a good way to start combos. If somebody is coming at you and you're feeling surrounded then you can pop one of those off and it allows you to free yourself and get out of it and figure out how you want to get back into the fight. So for example, if you have the Elephantaur and you've got a bunch of grunts around you, you're going to maybe put the Elephantaur in stasis so he's moving around real slow and then that allows you to clear out some of the grunts or vice versa. You choose to put the grunts into the stasis moment and then you're really able to focus on that Elephantaur.

How will it work on environments?
As far as levels go, you saw a very light puzzle where you can take the dock that had been wrecked and take it to completion, and once it was taken to completion there was no way for you to get up. So you'd have to life cycle it back down to a stop point – we can have as many stop points as we want, but we want to make sure that the player has clear points that they can stop at. We wanted to be sure that the players don't get frustrated. It’s more about the steps versus knowing exactly where I needed to stop it. So that's kind of the process behind why we put the stop points there and then you can see where it can be used in a puzzle. If I have an object and I'm trying to get through a wall or something like that, I can life cycle a wall and then I can push an object through and then I can life cycle back. You can see how we can build puzzles off of this one mechanic and it would feel fresh and new compared to anything that we've done before.

It has been rumored for a long time that Kratos might venture off into other mythologies. Did you guys consider that this time around?
I wanted to answer the question that we started with, it was basically, let's stay in the Greek mythos. To me, if we're ever going to come out with something that goes to other mythologies or something like that, then it needs time to percolate. For example, you look at The Last of Us. The directors on that game, they didn't work on Uncharted 3. They worked on The Last of Us and probably started it pretty damn close to when they finished Uncharted 2. To create new IPs and do complete overhauls to franchises and stuff like that you need time. It’s not something like, “You have a full team, now go!” Because you are going to be burning cash and people are going to be looking at you and like "What the hell are you doing? Come on, figure stuff out!" You need that time to percolate on those ideas and really hammer it out with a skeleton crew.

Do you think the God of War franchise will ever head in that direction?
I don't know. I mean, frankly, ideally after this one, yeah, we get to put it down for a while and I get to take a nice vacation (laughs), so I won't have to think about it. I think that, if anything, that's something that we need to weigh, you know? Can God of War be without Kratos or can God of War be within a different mythology? That would be something that we'd really need to sit down and think about and boil down to the essence of God of War. If we take out one of those pillars, does it make the game better or should we be doing this?

Final Fantasy Versus XIII Not Canceled

Posted: 24 Jul 2012 05:01 AM PDT

Update: Square Enix CEO Yoichi Wada took to Twitter to dispel the rumor, saying the long-developed game is still in production. He noted he had just gotten out of a meeting about Versus where he saw a fresh presentation of a city location from the game.

[Source: Andriasang]

-----------------------

Original Story: Announced alongside Final Fantasy XIII over six years ago, Square Enix's Final Fantasy Versus XIII has been mysterious from the start. Updates on the project have been rare, and opportunities to see the game in action even rarer. If recent a rumor is to be believed, whatever was going on with Versus XIII has resulted in its cancellation.  

According to anonymous sources speaking to Kotaku, the troubled development of the game has come to an end. Allegedly, the project as it was originally conceived is dead, though the effort that has already been put into the game may be integrated into another upcoming Final Fantasy.

The sources also claim that Square Enix is not planning to make a formal announcement regarding the cancellation, opting instead to simply stop talking about the game and letting it fade out of people's minds. In a statement to Kotaku, Square Enix said: "We have no information on the status of Final Fantasy Versus XIII, but will be sure to update you as it becomes available." Looks like we'll be hearing a lot of variations on that sentence in the months to come.

FIFA 13 Loads On More Features

Posted: 24 Jul 2012 05:01 AM PDT

When FIFA series developer EA Canada announced gameplay changes to the franchise earlier this year, including more dribbling control, expanded free kick options, and aggressive off-the-ball AI attacking, fans got excited. At a recent EA Sports event, the developer also revealed additional new features for FIFA 13. The one feature that should make fans anticipate the game's fall release the most?The integration of international play into the the normal club career.

For Club and Country


Whether you chose to play the game's career as a manager or a player (EA removed player/managers this go around), the world stage awaits. Players work their way into their country's national squad through good play, while managers can sign a contract to manage one of FIFA's many international squads. Participation includes friendlies, qualifying, regional tournaments, and a global, World Cup-like tournament that occurs every four years.

Either way, the road is long and not easy. You must perform your normal club duties at the same time, and you only get offers from the top-tier national teams as a manager if your club has a high prestige rating and is performing well. Players have to work their way into the permanent lineup by first proving themselves in lower-priority international callups.

Managers have national side objectives based on the relative prestige of each country's team, and you can be fired or your yearly contract not renewed if the qualifying campaign is looking grim. One aspect of the international experience that is not completely replicated is your manager's relationship with the players. Although FIFA 13's club career adds more intuitive AI where players are attuned to their roles on the squad (i.e. a bench player isn't going to bellyache if he's not in the starting eleven, but he will ask to be a sub or seek playing time for non-essential games), this is absent from your national duties. As manager you can, however, pick your squad for each game from a deep pool of that country's players.

Other than the addition of international duties, new career mode improvements include tweaked player and club AI during the transfer windows. Players are worth more money if they are in good form, and clubs are smarter about letting players go instead of always taking the money. Teams can lure players with a promised role based on that player's ability, and in general, players are more attuned to their place in the overall organization of the team (see above). Finally, you can present counter-offers to teams to create more of a back-and-forth feel to negotiations, and cash-plus-player transactions are allowed.

Hone Your Abilities With FIFA 13 Skill Games


Anyone can learn how to shoot, pass, and tackle within a matter of minutes, but FIFA games also feature several advanced controls that can take years to master. Even though I’ve played the game since its debut on the Sega Genesis, to my embarrassment I’ve never learned the art of the free kick. Whenever I’m set up a few yards outside the goal box, I may as well pass the ball directly to the defender because I’m either going to sail a shot 10 feet over the crossbar or dump a poor excuse for a shot right into the goalie’s body. Developer EA Canada is aware that not everyone has mastered the subtleties of FIFA, so to surface these technical skills and give players a playground to practice, it has created a new set of skill games for FIFA 13.

These 32 new challenges break down into eight disciplines: dribbling, ground passing, lob passing, crossing, shooting, advanced shooting, free kicks, and penalties. Each category has a bronze, silver, and gold test, as well as a skill challenge that creates a match scenario for you to test your abilities. For instance, the bronze level advanced shooting skill has you practicing chip shots over defenders, the silver level tests your one-timing ability, and the gold level requires you to round the keeper with a skilled dribble move before shooting.

Most of the early level skill challenges are easy to execute, but I appreciated being taught the more advanced strategies. The ability to practice free kicks over and over with some light guidance gave me an immediate performance boost. Before long I was correctly curving shots over a wall of players. Practicing penalty shots also taught me that when you successfully hit the sweet spot in the shot meter, you can move your aim around the net freely before the kick is off; I had always assumed the shot would go wherever I was aiming it when I released the shoot button. When you successfully complete these challenges, your score is uploaded to a leaderboard where you can compare your skills with friends and the rest of the world.

The skill games presented to you while your match loads are randomized, but the game also tracks your performance games and will present you with trials that you need to work on. If you want to spend more than just a few minutes practicing, you can also access the skill games in the main menu. –Matt Bertz

100W Power Delivery Spec Approved For USB 2.0 And 3.0

Posted: 24 Jul 2012 05:01 AM PDT

One of the biggest pet peeves in a technology enthusiast's life is the plethora of proprietary power cables that plague the consumer market, each with a slightly different design. Can't we all just get along and charge via USB? That utopian vision took one step closer to becoming reality yesterday, as the USB 3.0/2.0 Promoter Groups announced a USB power delivery spec that makes the every-port capable of delivering up to 100W of pure power. Yep, your PC can now charge a notebook. Heck, a laptop could even theoretically charge another notebook.

"The USB Power Delivery specification enables a switchable source of power without changing cable direction," the groups' press release states. There's a slight catch; in order to deliver the full 100W, you'll need to pick up special, beefier USB Power Delivery-certified cables. The USB cords you have shoved into your junk drawer will still charge auxiliary devices, but they'll pack a less potent electrical wallop.

"We believe USB Power Delivery is the next big step in the USB evolution to provide high bandwidth data and intelligent power over a simple, single, ubiquitous cable," Robert Hollingsworth, Senior Vice President and General Manager of the USB Products Group at SMSC, says in the press release.

Thunderbolt lovers may disagree with that "One cord to rule them all" assessment, however; while USB 3.0 now moves a lot of juice, Thunderbolt still moves more data than its counterpart.

Via The Register

Total Pageviews

statcounter

View My Stats