MMO Updates

MMO Updates


SyFy photo contest to award trip to Defiance premier party

Posted: 12 Jul 2012 10:30 AM PDT

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Defiance screenshot
Folks attending Comic Con 2012 in San Diego or even just generally in the convention area have most likely seen some form of promotion for Syfy and Trion's transmedia project, the upcoming MMO shooter Defiance. If you have, a picture could be worth more than 1,000 words -- it could be worth a trip to the Defiance premier party in April 2013! To enter the contest, fans need to take a picture of any Defiance promotion at Comic Con and either upload it to the official entry form, email an entry, or tweet a link of the picture to @DefianceWorld #DiscoverDefiance.

The contest is open to US residents 18 years and older and will end on July 16, 2012 at 10:00 a.m. EDT. Full contest rules are available on the official entry form.

MassivelySyFy photo contest to award trip to Defiance premier party originally appeared on Massively on Thu, 12 Jul 2012 12:30:00 EST. Please see our terms for use of feeds.

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Get your Guild Wars 2 final beta weekend key here!

Posted: 12 Jul 2012 10:00 AM PDT

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Get your Guild Wars 2 final beta weekend key here!
With the final Guild Wars 2 beta weekend event happening on July 20-22, this may just be your last chance to play the game before you decide if you'll be pre-purchasing to play on August 25th for the head start. Luckily for you, we have some keys to give away for this final beta event to try it out for free!

As part our final key giveaway on the site (that's right, we're not doing any more key giveaways after this!), we're happy to end on a high note with 3,000 keys for our readers. Simply head on over to our giveaway page to grab yours before they run out, then head to http://register.guildwars2.com to redeem the key and start the download. Good luck and see you in Tyria!


[Update: Keys are gone already!]

MassivelyGet your Guild Wars 2 final beta weekend key here! originally appeared on Massively on Thu, 12 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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    CCP wins Best Indie Studio award at Develop

    Posted: 12 Jul 2012 09:45 AM PDT

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    CCP wins Best Indie Studio award at Develop
    CCP took home some hardware at last night's Develop 2012 awards ceremony. The indie outfit responsible for EVE Online and DUST 514 was recognized as the best independent studio in the biz.

    CCP CEO Hilmar Petursson accepted the award on behalf of the company, and thanked Develop and his industry peers in the process. He also hinted at CCP's full plate, which includes the launch of DUST on the PlayStation 3, the 10th anniversary of EVE, and a World of Darkness event scheduled for September in Atlanta.

    [Source: CCP press release]

    MassivelyCCP wins Best Indie Studio award at Develop originally appeared on Massively on Thu, 12 Jul 2012 11:45:00 EST. Please see our terms for use of feeds.

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      Amazon adds selection of free-to-play games and services with Game Connect

      Posted: 12 Jul 2012 09:00 AM PDT

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      Amazon.com
      Expanding its digital games store, Amazon.com has just added a new feature called Games Connect that offers a selection of free-to-play games to customers and allows players to sign up for the games directly from the Amazon site. Titles such as World of Tanks, Stronghold Kingdoms, and Pandora Saga can now be downloaded through Game Connect.

      A bonus to using this new service is that when players create game accounts right from the Amazon product page, the account is automatically linked to their Amazon account so subscriptions and purchased virtual goods are sent directly to the game without the need of additional codes. Additionally, players who use Game Connects to link their accounts to some of the games will unlock exclusive in-game content.

      [Source: Amazon.com press release]

      MassivelyAmazon adds selection of free-to-play games and services with Game Connect originally appeared on Massively on Thu, 12 Jul 2012 11:00:00 EST. Please see our terms for use of feeds.

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        The Secret World devs to host exclusive livestream on Friday the 13th

        Posted: 12 Jul 2012 09:00 AM PDT

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        The Secret World
        Forget superstition: This Friday the 13th is a lucky day for The Secret World fans who want to delve deeper into the world of conspiracies. Tomorrow at 11 a.m. EDT, Creative Director and Senior Producer Ragnar Tørnquist and Lead Content Designer Joel Bylos will host a livestream of themselves playing select parts of the game while offering commentary and discussing the development process. To watch, join TSW's official Twitch.TV channel TheSecretWorld.

        Don't want to wait until tomorrow to see some The Secret World action? Then watch Massively TV tonight at 8:00 p.m. EDT for a two-hour special showing off investigation missions. You can still catch the special developer livestream tomorrow!

        [Source: Funcom press release]

        MassivelyThe Secret World devs to host exclusive livestream on Friday the 13th originally appeared on Massively on Thu, 12 Jul 2012 11:00:00 EST. Please see our terms for use of feeds.

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          Phantasy Star Online 2 hacked, NPCs clock flight time

          Posted: 12 Jul 2012 08:30 AM PDT

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          Phantasy Star Online 2
          There's out of reach, and then there is literally out of reach. Players trying to talk to NPCs in Phantasy Star Online 2's ship02 area were unable to do so yesterday due to an alleged prank by hackers that put the NPCs out of reach. Some NPCs in the free-to-play game were dangling high above players' heads while others were placed behind glass barriers or atop high structures preventing player interaction.

          Sega stated it knows of the hack and is currently investigating, assuring customers that no player data was leaked in this hack. However, the company does ask that should any player notice NPCs moved to strange locations that the player move to another area. Players can also report any cheating they discover in game.

          MassivelyPhantasy Star Online 2 hacked, NPCs clock flight time originally appeared on Massively on Thu, 12 Jul 2012 10:30:00 EST. Please see our terms for use of feeds.

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          DayZ shooter mod reaches 500k users

          Posted: 12 Jul 2012 08:00 AM PDT

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          DayZ shooter mod reaches 500k users
          What do you get when you cross a hyper-realistic open-world shooter with a zombie-driven third-party mod? A certified phenomenon with more users than your average MMORPG, according to our friends at Joystiq. "Congratulations everyone, with your support through tough times, mistakes, troubles, and technical problems, we now have over 500k users," DayZ dev Dean Hall tweeted yesterday.

          The mod has taken the shooter world by storm with its blend of realism, unforgiving gameplay, and brain-munching undead. The project turns Bohemia Interactive's Arma 2 into a desperate fight for survival in a world ravaged by zombie apocalypse. While the mod isn't technically an MMO, its persistence and massive world are certainly MMO-like.

          DayZ is on track to overtake the sales of the game on which it is based. "Currently we're running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents and two servers," he said.

          MassivelyDayZ shooter mod reaches 500k users originally appeared on Massively on Thu, 12 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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          Funcom working on The Secret World's chat issues

          Posted: 12 Jul 2012 07:30 AM PDT

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          The Secret World - Overlook Motel
          If you've been playing The Secret World lately, you've probably run across a fairly annoying chat bug. Sometimes the game's group, guild, and local channels simply don't work, which makes it hard to coordinate if you're not using an external voice program.

          Funcom is working on a solution according to a post that showed up on the game's forums late last night. In a nutshell, the game's single-server tech necessitates a distributed load across multiple pieces of chat-focused hardware, and some of the boxes "stop talking to the other servers for periods of time." Funcom says that this issue was impossible to detect until hordes of players started stressing the systems, and even now it's difficult to reproduce and debug.

          That said, the company is currently working on "several fixes and some backup plans."

          MassivelyFuncom working on The Secret World's chat issues originally appeared on Massively on Thu, 12 Jul 2012 09:30:00 EST. Please see our terms for use of feeds.

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          EA's Paul Barnett: Ultima Forever reboot is not an MMO

          Posted: 12 Jul 2012 07:00 AM PDT

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          EA's Paul Barnett Ultima Forever reboot is not an MMO
          So about this Ultima Forever thing. It's a new game from EA and BioWare, and it's currently in alpha testing. We spoke with BioWare creative director Paul Barnett by phone last night to get a heads-up on this morning's official announcement and press release.

          The game is coming to both PC and iPad platforms courtesy of a thin-client download. The full title is Ultima Forever: Quest for the Avatar, and gameplay consists primarily of four-person parties and various dungeon crawls set in the world of Britannia.

          "We're doing what BioWare does well, and we're doing it on an iPad, and the PC, for a more casual player," Barnett said.

          Did we mention that the game is free? Barnett told us that EA-BioWare is committed to thoroughly exploring the industry's new business model darling. "Here we are: We're going to give you all this stuff, it costs a lot of money to make, and it's really beautiful, so how the hell do we make any money out of it?"

          Continue reading EA's Paul Barnett: Ultima Forever reboot is not an MMO

          MassivelyEA's Paul Barnett: Ultima Forever reboot is not an MMO originally appeared on Massively on Thu, 12 Jul 2012 09:00:00 EST. Please see our terms for use of feeds.

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            Soul Captor Online goes into open beta, adds two new classes

            Posted: 12 Jul 2012 06:30 AM PDT

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            Soul Captor Online goes into open beta, adds two new classes
            C'mon kids, those souls won't capture themselves! Soul Captor Online, the MMO that revolves around absorbing and reusing souls for noble purposes, boldly ventured into open beta as of today.

            To celebrate Soul Captor Online's open beta, the CM team is putting on a series of events. The first of these is an in-game anima hunt that will reward the winners with prizes.

            In addition to the four classes shown in the closed beta testing phase, Gamania has added two new classes for the open beta: the Celestial Master and Mystic Fighter. The Celestial Master is a strong support class that buffs teammates while debuffing the enemy, while the Mystic Fighter is a melee warrior who relies on evasion to keep the worst hits from landing.

            You can check out the introductory video for these classes after the jump.

            [Source: Gamania press release]

            Continue reading Soul Captor Online goes into open beta, adds two new classes

            MassivelySoul Captor Online goes into open beta, adds two new classes originally appeared on Massively on Thu, 12 Jul 2012 08:30:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: What's the best guild you ever joined?

            Posted: 12 Jul 2012 06:00 AM PDT

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            The Daily Grind What's the best guild you ever joined
            I find that a great guild can make or break a game for me. It's always exciting to know that there's a terrific group of people waiting to talk with you and hang out with you when you log in every day. Long after the memories of my daily adventures in an MMO have faded, I can still recall the people I talked and grouped with as clear as anything.

            I've been part of many wonderful guilds over the years, but one of the most special in my heart was

            MassivelyThe Daily Grind: What's the best guild you ever joined? originally appeared on Massively on Thu, 12 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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              Rusty Hearts: Reborn first look released

              Posted: 11 Jul 2012 07:00 PM PDT

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              Rusty Hearts Reborn
              Rusty Hearts, part of Perfect World Entertainment's free-to-play stable, is receiving its first expansion! On July 24th, the MMO brawler will be getting its largest update since launch. The expansion, Rusty Hearts: Reborn, includes both high-level content tailored toward advanced characters and new areas and features for new players and characters. Other updates to long-standing features will also enhance the Rusty Hearts experience.

              The first look trailer, which you can see below the cut, tells players to "get ready" and promises new bosses, new weapons, and new combos.

              Continue reading Rusty Hearts: Reborn first look released

              MassivelyRusty Hearts: Reborn first look released originally appeared on Massively on Wed, 11 Jul 2012 21:00:00 EST. Please see our terms for use of feeds.

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              DCUO announces Tides of War summer event

              Posted: 11 Jul 2012 06:00 PM PDT

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              DCUO tides of war event
              When you think of the most awesome superheroes from DC's lineup, obviously Aquaman comes to mind. King of Atlantis, Duke of Hudson Bay, Comptroller of the Nile -- the guy's got more credentials than you have expired Subway coupons. So of course Aquaman's smack dab in the middle of DC Universe Online's new summer event, Tides of War.

              Tides of War is set against the backdrop of Aquaman fighting Ocean Master for the crown of the seas. Their respective followers have amassed fleets around DCUO's cities, and players can assist the side of their choice via with new missions, feats, collections, and a four-person alert. There are plenty of rewards to entice super-loyalty during this event, including pets and costumes.

              The event will go live with Game Update 16.

              MassivelyDCUO announces Tides of War summer event originally appeared on Massively on Wed, 11 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.

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              A Mild-Mannered Reporter: City of Heroes' Summer Blockbuster in review

              Posted: 11 Jul 2012 05:00 PM PDT

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              A Mild-Mannered Reporter header by A. Fienemann
              Ah, summer, the time of year when kids and teachers don't have to worry about school, no one has to worry about clean sweaters, and the movie industry worries about which films wind up with the most significant profit over the next several months. More knowledgeable folks than I have discussed summer blockbusters in the past, but the truth is that I'm not here to talk about the concept; I'm here to talk about the new City of Heroes event.

              The idea behind the Summer Blockbuster is a pretty clever one, although you have to be willing to accept the kind of meta structure of the whole thing. It's still a chance for players to go into the meat of a big summer blow-out extravaganza, which would seem like exactly the right time for the developers to just give us some enormous brawls. Instead, the event consists of two parts that actually show off some of what City of Heroes is capable of despite its age. It's good stuff, in other words, and there are some things worth taking away for the future.

              Continue reading A Mild-Mannered Reporter: City of Heroes' Summer Blockbuster in review

              MassivelyA Mild-Mannered Reporter: City of Heroes' Summer Blockbuster in review originally appeared on Massively on Wed, 11 Jul 2012 19:00:00 EST. Please see our terms for use of feeds.

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                PlanetSide 2 will be playable on Friday at SDCC

                Posted: 11 Jul 2012 04:30 PM PDT

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                We've got a great big convoy, rolling through the night...
                If you're making the trek out to California for the San Diego Comic-Con, you probably already know about most of what to expect. But the team behind PlanetSide 2 just surprised any fans en route to the convention with the announcement that PS2 will be playable on Friday. From noon until 9:00 p.m. PDT, players can try out the current build of the game, chat with the development team, and even pick up a special set of Empire-themed dog tags.

                Some fans can't make the trek out to San Diego for the game, of course. These fans have to look forward to the game's upcoming beta test, but there's good news on that front as well. Matt Higby has clarified via Twitter that the beta will occur sometime before the end of July, meaning that beta testers will get to start in on the game very soon. So even if you can't make it out to the convention, you won't be deprived of the game too much longer.

                [Thanks to Dengar and Scott for the tips!]

                MassivelyPlanetSide 2 will be playable on Friday at SDCC originally appeared on Massively on Wed, 11 Jul 2012 18:30:00 EST. Please see our terms for use of feeds.

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                Game of Thrones Seven Kingdoms releases its first trailer

                Posted: 11 Jul 2012 04:00 PM PDT

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                Backstabbing sounds a lot more dignified than backarrowing.
                We know a little bit about the game, but up until now, nothing has actually been seen of the upcoming Game of Thrones Seven Kingdoms. But the wait is now over, as a trailer for the browser-based game has been unveiled to show off some of what players can expect when the game finally goes live. And if you're hoping for the opportunity to cross swords with rival houses in a massive political battle... well, that does seem to be on the plate.

                There's admittedly not too much that can be displayed via a trailer running under a minute long. But the trailer does show off the graphics and some hints of the combat, which looks to be very much a matter of skill. Check out the full trailer just past the break, and keep your eyes open for more information as the game ramps up for more reveals at San Diego Comic-Con.

                [Update: George R.R. Martin himself has also posted the video and the original press release. He notes that he'll be at SDCC checking out the game at the Dark Horse booth.]

                Continue reading Game of Thrones Seven Kingdoms releases its first trailer

                MassivelyGame of Thrones Seven Kingdoms releases its first trailer originally appeared on Massively on Wed, 11 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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                Colin Johanson talks about Guild Wars 2 betas and more

                Posted: 11 Jul 2012 03:30 PM PDT

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                Guild Wars 2
                In an interview posted this week, Colin Johanson, Lead Content Designer for Guild Wars 2, took the time to talk with Guild Wars 2 Hub about the importance of beta weekend events, ArenaNet's design process, and the company's attitude as launch gets ever closer.

                Johanson talked about how "incredibly nerve-wracking" taking the first demo to Gamescom two years ago was and how those nerves have transitioned steadily into "excitement as the game edges closer to release with each beta weekend." He also described how the beta events invigorate the team and get everybody champing at the bit to get back into making the game better. "Pride and hubris are dangerous things in this industry, though," he added, saying that the team members work diligently to listen to and incorporate feedback and remember who it is they are making the game for.

                Continue reading Colin Johanson talks about Guild Wars 2 betas and more

                MassivelyColin Johanson talks about Guild Wars 2 betas and more originally appeared on Massively on Wed, 11 Jul 2012 17:30:00 EST. Please see our terms for use of feeds.

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                Research firm says League of Legends tops WoW as most-played PC game

                Posted: 11 Jul 2012 03:00 PM PDT

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                League of Legends - more popular than WoW, sort of
                Well, it's official (sort of). The World of Warcraft-killer has been named, and they're calling it League of Legends.

                A research firm known as DFC Intelligence has released a report claiming that Riot's MOBA was the most popular PC game in North America and Europe last year in terms of hours played. The title took home the top spot with 1.3 billion hours of activity, while WoW dropped to second place with 622.4 million user hours.

                The numbers purportedly represent "a list prepared by extrapolating from actual usage data from more than 21 million Xfire members." The top 10 list also includes MOBAs and MMOs like Heroes of Newerth, Diablo III, MapleStory, and World of Tanks.

                MassivelyResearch firm says League of Legends tops WoW as most-played PC game originally appeared on Massively on Wed, 11 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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                Enter at Your Own Rift: Leveling the achievements way

                Posted: 11 Jul 2012 02:30 PM PDT

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                Enter at Your Own Rift Leveling the achievements way
                In this week's Soapbox on Massively, I explained why I admire achievement systems in MMOs. Today I'd like to continue that discussion with a specific case study in RIFT. Consider it a companion piece.

                When I came back to RIFT last month and started a new character, I had a choice as to how I would level back up through the game. There was the traditional questing path, pursuing dynamic events, running endless streams of dungeons, engaging in (shudder) PvP, or queuing up for instant adventures. I decided to blend them all together like premium yogurt and use the achievements system as a guide.

                I don't tether myself to achievement systems in all MMOs I play, but RIFT's makes it fun and natural. It's easy to parse what's left to be done on a zone by zone or system by system basis, and the little noise and graphic that pops up makes me feel like a good doggy, indeed.

                It's turned out to be an incredibly good decision. I've had so much more fun this time around than the first, greatly in part to achievements nudging me off the path well-traveled.

                Continue reading Enter at Your Own Rift: Leveling the achievements way

                MassivelyEnter at Your Own Rift: Leveling the achievements way originally appeared on Massively on Wed, 11 Jul 2012 16:30:00 EST. Please see our terms for use of feeds.

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                  DDO opens a window to Menace of the Underdark raid

                  Posted: 11 Jul 2012 02:00 PM PDT

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                  DDO opens a window to Menace of the Underdark raid
                  While Dungeons and Dragons Online: Menace of the Underdark has been out almost a month now, there's still a lot of the new expansion that remains to be seen by the public. One of these views is that of the final boss of the capstone 12-person raid, Lolth.

                  Turbine's sent in a few pictures showing this intense battle between level 25 players and her royal spiderness in the Demonweb. Check them out! That's not a suggestion; it's an order.

                  [Source: Turbine press release]

                  MassivelyDDO opens a window to Menace of the Underdark raid originally appeared on Massively on Wed, 11 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    End of Nations' elite units and 56-player battles

                    Posted: 11 Jul 2012 01:00 PM PDT

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                    End of Nations talks elite unites, 56player battles
                    Trion Worlds is on the cusp of opening the doors for End of Nations' July 20th closed beta event, and its staff is busy talking up the free-to-play MMORTS to any and all who will listen. French Community Manager Franck Vacher spoke with ZAM about controlling a chaotic battlefield and how the game is developing in these late hours.

                    While End of Nations has instanced battles as small as 2v2, the crown jewels of the system are its massive 56-player battles. Vacher said that the team is preparing to test the large battles and gives a good reason that players will want to do their best to take over the game world.

                    "Usually you get some type of bonus -- for example, a loot bonus of, say, five percent -- because you control the territory," he said. "For some of the maps, it changes the objective. On the Bluewater map, you're defender or attacker, so your objective will be completely different."

                    Vacher also commented on the new elite units that were recently added to the game. "It's hard to say [whether] they're overpowered or underpowered -- sometimes when I'm playing, I don't take any heroes because they don't fit with my other units. We'll be working more on balance in the beta, as our alpha's been more about the technical aspects of the game."

                    MassivelyEnd of Nations' elite units and 56-player battles originally appeared on Massively on Wed, 11 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

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                    Free for All: Ryzom might still be the most original MMO there is

                    Posted: 11 Jul 2012 12:00 PM PDT

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                    Ryzom screenshot
                    It seems, even to me, that I tend to dislike more games than I like these days. Not only do I think there's a lack of really good "AAA" titles, but I also find a lot of yucky gameplay in titles from all sizes of developers from all over the world. Yes, I dislike as many indie MMOs, if not more, than AAAs. But the latest title I give the snooty stinkeye to has to be The Secret World. I'm half-kidding and will be reserving much of my opinion for later on after I have played it for longer, but right now, I'm just not blown away by it. I'm not immersed or sucked in as much as I would like to be. That could change, of course.

                    Then I log back in to a game like Ryzom and see just how far things have come. That is to say, not very far. After all, if you really look at what Ryzom does (and you have no excuse; it's free to play to half max-level now), it will sort of depress you that no other games are being made like it nowadays. At least, not exactly.

                    Continue reading Free for All: Ryzom might still be the most original MMO there is

                    MassivelyFree for All: Ryzom might still be the most original MMO there is originally appeared on Massively on Wed, 11 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    BioWare-Mythic says F2P is the 'democratization of game prices'

                    Posted: 11 Jul 2012 11:00 AM PDT

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                    BioWareMythic F2P is 'democratization of game prices'What's this, another studio bigwig has said that microtransactions are the consumer-friendly way of the future? We're positively shocked!

                    This time around, the refrain was sung by BioWare-Mythic vice president Eugene Evans. The occasion was the Develop conference in Brighton, where Evans also opined that cheaper needs to be better. "The lower the price, the better your product needs to be, especially if it's going to stand out. Any notion of pay-to-win means we've done a bad job of it," Evans said.

                    He also touched on the challenges developers will face as the current console generation gives way to the next. Gamers are already part of large communities connected to their current hardware, he says, and the company that best manages a large-scale community migration from one platform to the next will be "the most successful," according to Evans.

                    MassivelyBioWare-Mythic says F2P is the 'democratization of game prices' originally appeared on Massively on Wed, 11 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.

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                    General gaming

                    General gaming


                    Superheroism: Games Vs. Comics

                    Posted: 11 Jul 2012 04:38 PM PDT

                    Feature

                    1UP COVER STORY

                    Header

                    1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

                    Superheroism: Games Vs. Comics

                    Cover Story: Contemplating capes and plumber caps.

                    O

                    f the many similarities between games and comics, their characters share the most. Games owe a lot to comics, and in recent years, comics owe a lot to games (Batman, at least, has never been better). Though despite their shared themes, the concept of the superhero in games has taken a slightly different path than it has in comics, mostly because of the technical hurdles that faced games in the beginning, which ended up shaping how characters were created and ultimately remembered.

                    Heroes Emergent

                    Gallery: Games as the Comics That Inspired Them

                    Posted: 11 Jul 2012 02:24 PM PDT

                    Feature

                    1UP COVER STORY

                    Header

                    1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

                    Gallery: Games as the Comics That Inspired Them

                    Cover Story: We pay homage to the classic comic books that gave life to our favorite games.

                    V

                    ideo games and comics share a close relationship. Sometimes, it's a direct relationship. We've asked our friend Rusty Shackles to help draw the lines between game and inspiration by redrawing game covers in the style of the classic comic books that helped define them. Enjoy! And be sure to check out Rusty's previous galleries, too!

                    Mash-Up: Video Games & Iconic Comic Book Covers | Box Art from Another Reality


                    Steam Greenlight Presents Positives for Everyone Involved

                    Posted: 11 Jul 2012 01:35 PM PDT

                    Steam Greenlight

                    Being on Steam can make a world of difference for independent game developers. It's the platform where these developers tend to see the bulk of their sales even when they have the advantage of being featured elsewhere. Take Super Meat Boy for instance, which was released on Xbox Live Arcade more than a month before Steam. Its first two weeks of availability on Steam made as much as the XBLA version despite the head start the latter had. Likewise, the revenue generated by Breath of Death VII and Cthulhu Saves the World in their first week on Steam eclipsed what they did on the Xbox Live Indie Games service in over a year. Unfortunately, not every project that developers seek to have released on Steam makes it, and not just because those games are unworthy. Valve has only a small team to evaluate these applications, but it's a team that will soon expand greatly with the launch of Steam Greenlight.

                    As announced earlier this week, Greenlight is a way of essentially crowdsourcing Steam's approval process for indie games. Although users themselves won't directly be pressing a button to make games available on Steam's store, their feedback will influence which games do and do not get the go-ahead. They will do this by voting on games they want to see, though Valve will look at the relative amount of interest each title receives compared with others on Greenlight as opposed to simply tallying the number of votes.

                    Every Game is Osamu Tezuka

                    Posted: 11 Jul 2012 12:25 PM PDT

                    Feature

                    1UP COVER STORY

                    Header

                    1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

                    Every Game is Osamu Tezuka

                    Cover Story: Japan's "god of manga" never created a game himself... but his work helped define the medium.

                    S

                    ome people refer to Osamu Tezuka as "the Walt Disney of Japan." No offense intended, but frankly that's giving Disney too much credit. That's not to say that Disney's work didn't have a huge impact on art, animation, and film; rather, Tezuka's impact was even more profound. Better to describe him as Walt Disney, Stan Lee, Jack Kirby, and Charles Schulz all rolled into one.

                    Trying to pin down the ways in which Tezuka's work has affected Japanese games is a little like trying to point out all the ways in which role-playing video games draw inspiration from Dungeons & Dragons. Even creators who don't draw direct inspiration from Tezuka's work -- or even make a conscious effort to stand apart! -- can't help but be shaped by the sheer omnipresence of his work.

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