General Gaming Article

General Gaming Article


Space Geeks Geek Out On A History-Filled Friday Afternoon

Posted: 25 May 2012 11:06 AM PDT

It's a slow day tech news-wise, but May 25th has turned out to be an early Christmas for space geeks. Any self-respecting science nerd is no doubt already aware that SpaceX's Dragon spacecraft has successfully completed its mission and become the first commercial space craft to ever dock with the International Space Station, but today marks key milestones for a pair of beloved space-based sci-fi franchises as well.

NASA summed up the historical event in a single sentence: The SpaceX Dragon capsule was securely bolted to the Harmony module of the International Space Station at 12:02 p.m. EDT. In fact, SpaceX joins an elite group: the United States, Russia, China, and the European Space Agency are the only other organizations to successfully dock spacecraft in orbit.

May 25th is also Towel Day, the day that hoopy froods remember and celebrate the accomplishments of Hitchhiker's Guide to the Galaxy and Dirk Gently scribe Douglas Adams. Scott Davis pointed out some special once-a-century Towel Day math on G+: 5+25+12=42. Synchronicity, folks.

Speaking of synchronicity, today is also the 35th anniversary of the first airing of Stars Wars: A New Hope. All kinds of tributes are up around the web, but our favorite is Wired Science's analysis of blaster fire in the Star Wars universe.

You may now returned to your regularly scheduled PC news.

Nvidia CEO: Nvidia Cloud-Based GeForce Grid GPUs Will Bring Videogames To The Masses

Posted: 25 May 2012 10:37 AM PDT

A few weeks back, we highlighted Nvidia's supercomputer-powered "GeForce Experience" initiative, which wants to use the power of the cloud to scan your hardware and offer one-click graphics setting optimization for PC games. Nvidia announced another cloud-based graphics platform at the same time: the GeForce Grid, a Kepler-based GPU that gaming services can use to power games at a remote location, then stream them to you over an Internet connection. (Think OnLive, but powered by Nvidia.) Nvidia boss Jen-Hsun Huang says he thinks Grid's potential for cross-platform ubiquity could break down barriers and create legions of new gamers.

"We believe this will do for video games what cable television did for video," The Verge reports Huang as saying during an investor call yesterday. "Convenience is worth a lot of money."

In fact, since you basically only need an Internet connection and an H.264 decoder to run Grid-powered games, Huang envisions them actually appearing as their very own cable selection: "You flip to the game channel... bam, you're playing games."

That day's a long way off, though; GeForce Grid is still in its infancy. You can read up on all of Grid's nitty gritty details, including tech specs like CUDA cores and shader performance, over on the Nvidia website. Huang also sat down with TechRadar a couple of weeks ago to talk about GeForce Grid in-depth, including an explanation of why power gamers will still want a gaming rig with a dedicated GPU.

So whaddaya think: are all these new cloud-based graphics projects the way of the future? Is it still PC gaming if you play it on your TV?

MIT Software Identifies Hidden Frustration Much More Accurately Than Humans

Posted: 25 May 2012 10:06 AM PDT

The human race's march towards becoming disposable batteries for power-hungry robot overlords continues. A mere day after Intel announced a new project that hopes to bring senses, smarts and adaptable machine learning to computers, word's come in that M.I.T. has developed a program that can detect frustration in human smiles much, much more accurately than people can. That's right, your future robo-master will be able to outsmart you and tell when you're lying.

Via webcam, the test subjects were asked to smile and act frustrated, but canned responses are obviously of limited use, so they also performed tasks designed to evoke true happiness or irritation. The researchers evoked feelings of delight by showing the subjects a happy-go-lucky video, but the way they coaxed out frustration was much more devious; the subjects filled out a long, tedious web form which was rigged to clear when they tried submitting it. Hilarious!

The tests found one other interesting tidbit: a whopping 90 percent of people smiled in frustration when the form cleared, even though only 10 percent of test subjects smiled when asked to mime frustration. Which of the two smiles above do you think is real, and which is frustrated?

The team of researchers developed software that uses small physical clues, such as muscle patterns and smile timing, to determine whether or not smiles are real or hiding frustration. The computer was able to correctly identify frustrated smiles a whopping 92 percent of the time; human observers performed even worse than chance.

The team published a report of their findings in IEEE Transactions on Affective Computing; Phys.org has a nice summary of the highlights, while the MIT Media Lab offers more insight into the psychology and science of reading smiles.

(By the way, the smile on the right is the irritated one.)

This week's hottest reviews on TechRadar

Posted: 25 May 2012 08:38 AM PDT

Damsung Galaxy S3

The start of 2012 was absolutely dominated by the new iPad. Rumours, leaks, announcements, reviews – the iPad 3 fed and watered tech and mainstream media writers and readers alike for months.

But since then, it's been the Samsung Galaxy S3 that's been getting all the attention – it's probably the most hotly-anticipated Android smartphone ever, and we've been testing it all week. That's not all, either...

Samsung Galaxy S3 review

With the latest version of Android, a whopping 4.8-inch Super AMOLED HD screen and a whole suite of Apple-beating features, is the new Samsung Galaxy SIII the greatest phone ever? Samsung has made a big deal about this new phone, not only choosing to launch it at a big and glitzy standalone event in London but also claiming nearly 10 million pre-orders before it's even launched.

The price is pretty palatable for a top-end phone – the likes of Three are already offering it for just £34 a month with oodles of minutes and data, which is already much, much cheaper than any iPhone would ever launch for. But let's get down to the main question – is this the phone you should be spending your hard-earned cash on before it's even launched?

Panasonic TV

Panasonic TX-L42WT50B review

Panasonic's most concerted attempt to show that it gets LCD TV just as much as it gets plasma TV is, overall, a major success. For starters, the brand has gone back to the design drawing board and made the Panasonic TX-L42WT50 easily the most attractive TV it's ever produced. The feature count is high too, thanks to the inclusion of 3D, online functionality and all manner of picture tweaks.

Plus Panasonic has also done a kitchen sink job where the TV's picture quality is concerned, integrating dual core processing and Panasonic's most advanced picture processing engine to date. The overall result is a slick, flexible and mostly high-performance TV, only let down by some minor backlight issues and one or two operational flaws.

Asus N56V review

Asus N56V review

Beneath the stylish exterior of the five-star Asus N56V, there lies a sleeping beast; a beast with a roar loader than any others that have come before it. That beast is a brand new Intel Core i7-3720QM 2.6GHz processor, one of the chip giant's third generation Ivy Bridge CPUs. Codenamed Ivy Bridge, Intel's latest offering uses 22nm technology, resulting in around 20 per cent more processor performance, while at the same time using 20 per cent less average power than its Sandy Bridge (the second-generation) equivalent. Intel has described the generation jump as its "fastest ramp ever". And, after living with the Asus N56V, we're not going to disagree.

toshiba

Toshiba 32DL933B review

The Toshiba 32DL933B is a fine idea, poorly executed. Toshiba's Blu-ray players are on sale for less than £80 (around $125), with 3D-ness only garnering a £40 (around $60)-or-so premium, so we don't think it's too unreasonable to expect something along those lines in place of what we have: a bog-standard DVD player.

Of course, the presence of Blu-ray would highlight the Toshiba 32DL933B's other misfire - its HD-ready screen - although even that ought to be enough to host Freeview HD programmes.

Leica X2 review

Hands on: Leica X2 review

As you might expect at the price, the Leica X2 looks and feels like a lovely piece of kit. The faster autofocusing means it is more responsive and suited for use out and about.

If Leica has managed to maintain, if not better, the image quality standard of the Leica X1, then it could be a very rewarding purchase.

Amplifiers

Fatman Mi-Tube review

Audio systems

Altec Lansing inAir 5000 review

Blu-ray players

Toshiba BDX3300 review

Toshiba BDX5300 review

Cameras

Pentax K-01 review

Hands on: Leica M Monochrom review

Gaming accessories

PS Vita Starter Kit review

Laptops

Hands on: Sony Vaio T13 review

Mobile phones

HTC Evo 4G LTE review

HTC One S review

NAS drives

Western Digital MyBook Live Duo 4TB review

Routers

Asus EA-N66 Ethernet Adaptor review

Software

Adobe InDesign CS6 review

Adobe Illustrator CS6 review

Storage

Western Digital My Book Thunderbolt Duo 4TB review

Tablets

Asus Transformer Pad 300 review

Huawei MediaPad 7 review

Televisions

Panasonic TX-L42DT50B review

Sony KDL-46HX853 review

Toshiba 40BL702B review

Skyrim 1.6 Update for PC Introduces Mounted Combat

Posted: 25 May 2012 07:16 AM PDT

With Diablo III going through growing pains, perhaps you've found yourself going back to Skyrim to pick more pockets and to slay a few more dragons. The problem with Skyrim is that even though there's so much to do, it has a tendency to get repetitive, though continued updates and mods are helping to keep things fresh. The newest update, straight from Bethesda, adds a brand new element to Skyrim in the form of mounted combat.

"Skyrim now allows you to do melee and ranged combat while riding a horse," Bethesda explains in a blog post.

This is where PC elitists can thumb their nose and stick out their tongue at their console brethren, because the update is only available on the PC platform. It's currently a beta patch, but it's available today if you opt into the latest Steam Beta Update (Steam > Settings > Account tab > Beta Participation > Change).

"As far as release on other platforms, we'll let you know when have more information," Bethesda says.

In addition to mounted combat, Bethesda whipped out its mallet and squashed a boatload of bugs, a handful of which apply to the Xbox 360 even though it's not available for that platform just yet. And of course there are the usual general stability and memory optimizations.

Does the thought of mounted combat get you interested in Skyrim again? Sound off in the comments section below.

Image Credit: Bethesda Softworks LLC

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Copyright Owners Ask Google to Flush 250,000 Infringing Search Links Every Week

Posted: 25 May 2012 06:46 AM PDT

In an effort to be more transparent about copyright removals in search, Google this week expanded its Transparency Report with a new section that discloses precisely how many requests the sultan of search receives from copyright owners, including organizations, to remove allegedly infringing search links. That number now stands at over 1.2 million requests per month, or over 250,000 per week, which is more than it received in all of 2009.

"Fighting online piracy is very important, and we don't want our search results to direct people to materials that violate copyright laws," Google explains in a blog post. "So we've always responded to copyright removal requests that meet the standards set out in the Digital Millennium Copyright Act (DMCA). At the same time, we want to be transparent about the process so that users and researchers alike understand what kinds of materials have been removed from our search results and why. To promote that transparency, we have long shared copies of copyright removal requests with Chilling Effects, a nonprofit organization that collects these notices from Internet users and companies."

Despite the massive number of removal requests submitted to Google on a daily basis, the search giant claims its average turnaround time is less 11 hours, which is pretty remarkable considering the man power required to look into well over a million links each month.

"At the same time, we try to catch erroneous or abusive removal requests," Google elaborates. "For example, we recently rejected two requests from an organization representing a major entertainment company, asking us to remove a search result that linked to a major newspaper's review of a TV show. The requests mistakenly claimed copyright violations of the show, even though there was no infringing content. We've also seen baseless copyright removal requests being used for anticompetitive purposes, or to remove content unfavorable to a particular person or company from our search results."

For those of you who are curious about copyright removal requests, you can view that portion of Google's Transparency Report here, which also lists the top reporting organizations and owners in the past month, along with the top targeted domains.

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Microsoft Hardware Turns 30, Reflects on 1980s Nostalgia

Posted: 25 May 2012 06:13 AM PDT

Provided you've left your twenties behind, can you remember what you were doing 30 years ago? Microsoft does. In 1982, the Microsoft Hardware group was formed while Michael Jackson's "Thriller" album was selling a million copies a week, E.T. was phoning home on the big screen, and emoticons were in the process of being popularized. As Microsoft puts it, "1982 truly epitomized all that was glorious about the 80s," pointing out that Yale was offering a 14-week course aimed at solving the Rubik's Cube. Share your own favorite memory on Twitter and you could win a 30th Anniversary Arc Touch mouse.

We'll get to the contest details in a moment, but first let's take a second to reflect on Microsoft Hardware's journey. Formed in 1982, Microsoft Hardware shipped its first PC-compatible mouse a year later, a fugly (by today's standards) white rodent with clunky gray buttons. But it wasn't until the 1990s that Microsoft hit its stride, launching its first ergonomic keyboard -- the Natural Keyboard -- in 1994 and better looking (and functioning) products through the years since. You can check out a timeline of Microsoft Hardware history here.

Back to the contest. To celebrate its 30th anniversary, Microsoft Hardware is giving away a "limited quantity" of the above mentioned Arc Touch mice. In order to toss your name in the hat, you'll have to tweet what you love about the 1980s and include hashtag #MSHWturns30.

Perhaps getting stingy in its old age, Microsoft Hardware's Official Rules page reveals that just 1 person selected at random from the top 100 tweets will win the Arc Touch mouse (valued at $70). Be sure to read through the rules for no-nos (like trying to enter more than three times) and other details.

Don't care about winning an Arc Touch mouse? In that case, feel free to share your favorite 1980s memory with us in the comments section below!

Image Credit: Microsoft

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BitFenix Gives Birth to a Mini-ITX 'Prodigy' with Support for Big Size Components

Posted: 25 May 2012 05:43 AM PDT

The whole point of building a mini-ITX system is to have something with a small footprint that you can tuck inconspicuously out of the way or plop on your desk without having it dominate your work/play environment. And that's well and good, but it typically means making sacrifices in your component selection. What if you didn't have to? That's the question BitFenix asks with its new Prodigy, "the first mini-ITX chassis designed with enthusiasts in mind."

BitFenix says the Prodigy is a small case with big ideas, and by that, the case maker means it supports long graphics cards, tower coolers, and even water cooling radiators, all of which are components you don't often find crammed into the tight confines of a mini-ITX enclosure.

"The wave of enthusiast class mini-ITX motherboards is upon us, and with Prodigy, users finally have a case to match," says BitFenix Product Manager David Jarlestedt. "No longer will users have to choose between compact size and blazing performance. With Prodigy, mini-ITX users can finally have it all."

Toss aside the side panel and you'll find room for up to five 3.5-inch hard drives or solid state drives for home server, HTPC, or NAS box chores. If you remove the middle portion of the FlexCage, the Prodigy will happily play nice with long graphics cards up to 320mm (a little over 12.5 inches), which means you can shove a GeForce GTX 690 or Radeon HD 7970 card in there and have room to spare. Removing the FlexCage altogether makes room for a 240mm water cooling radiator.

The Prodigy supports standard ATX power supplies, has two USB 3.0 supports on the front I/O panel, is suspended by two handles on the top and bottom made from BitFenix FyberFlex Composite, "a revolutionary new material that is very flexible yet offers incredible strength," and is coated with the company's SofTouch Surface Treatment, which feels like the material used on rubberized smartphones.

BitFenix says the Prodigy, available in silver or black, will land on store shelves in early June with an MSRP of $79.

Image Credit: BitFenix

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Rumor: Dell Windows 8 Tablet Surfaces in Leaked Slide

Posted: 25 May 2012 05:05 AM PDT

During Dell's quarterly earnings call earlier this week, CEO and founder Michael Dell promised a "full complement" of devices, including tablets and other touchscreen products, for the launch of Windows 8 later this year. Now, a slide purportedly showing a 10.8-inch Windows 8 tablet from Dell has cropped up on the Web. Hit the jump for more.

Published by Neowin, the slide is marked confidential and pertains to a yet unreleased tablet named Dell Latitude 10. According to the info contained in this allegedly leaked slide, the Dell Latitude 10 will sport a 10.1-inch multi-touch display (1366x768), a dual-core Intel "Clover Trail" Atom CPU, 2GB RAM, 128GB solid-state storage, integrated graphics and dual cameras (2.0 MP front/8.0 MP rear). Connectivity options include Wi-Fi, Bluetooth and mobile broadband connectivity. Could this be the "business-friendly" tablet that Michael Dell alluded to in an interview with Bloomberg a couple of months back? Only Dell can tell.

Image Credit: Dell

MMO News

MMO News


Atlantica Online Provides Diabolica Update Information

Posted: 25 May 2012 11:47 AM PDT

Nexon has released new information about last week’s Diabolica update to Atlantica Online.  The update features a redesigned Training Center, level 120 upgrade quest improvements, and PvP updates.

The training center allows players to learn how to use their combat skills.  If players can clear 10 stages of monsters, they will be rewarded with a supply box containing rare, high level necklaces.  To unlock the training center, Guild Masters or Officers must spend 5,000 guild points.  Once unlocked, players have access to it for an hour.  The cooldown on unlocking it is 20 hours.

Fewer items are now required for the level 120 upgrade quest, making it far easier to complete.  The time limits required have also been increased.  There have been several balances for PvP made to the game as well, to try and maintain a level playing field.

Nexon also publishes Mabinogi and Vindictus.

51676  420x310 atlantica diabolical screenshot

Atlantica Online “Diabolica” Gameplay Screenshot

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A Diabolical Update

Nexon America's Atlantica Online Introduces new Training Center in Diabolica Update

Atlantica Online's Elements of war – Diabolica update introduced a completely redesigned Training Center, level 120 upgrade quest improvements and PvP updates last week.

With a redesigned Training Center, players have been able to train and brush up on combat skills. The Training Center consists of 10 stages, in which monsters will spawn automatically for players to defeat. As each stage is cleared of all the monsters, players will be rewarded with Training Supply Boxes that give players a chance at obtaining rare, high-level necklaces. Main character necklaces may either have a Lv. 115 or Lv. 135 requirement. In order to access the Training Center, Guild Masters or Chief Officers must use 5,000 Guild Points. Once inside, guild members will have access to the Training Center and its new features for an hour, being accessible again after a 20 hour cool down period.

In addition, the level 120 upgrade quest has been modified to be easier to complete. Those who found it impossible to battle through will now find that fewer items are needed to complete the quest and time limits have been increased.

Fans of PvP in Atlantica Online can also jump into battle against each other and see what changes have been made. Nike's Spellbook has been modified so that an effect such as Awakening, Purifying, Mana Piercing and others will be randomly activated. . Other class specific magic effects have also been modified. Magic effects such as Lady Knight's Light Slash, Minstrel's Salvation and Instrument Main's Requiem effects have all been modified as well.

For more information about the new Elements of War – Diabolica update and to train at the redesigned Training Center, visit: http://atlanticaonline.nexon.net.

Forge of Empires Adds US Servers

Posted: 25 May 2012 11:20 AM PDT

InnoGames has launched specific US Servers for Forge of Empires this week.  These servers are separate from the international English version of the game, allowing American players a chance to form their own distinct community in the game.

Forge of Empires is a strategy game that gives players the opportunity to build their own city from the ground up.  With several technologies to research, historical buildings to construct, and their civilization’s sphere of influence to consider, the game gives players many options to succeed.  The game also features an in-depth single player campaign, in addition to several PvP features.

InnoGames also publishes Tribal Wars and Grepolis.

49229  420x310 forge of empires city build

Forge of Empires Gameplay Screenshot

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Forge of Empires Opens Dedicated US Worlds

 Hamburg, May 25, 2012. This week, InnoGames launched a U.S. specific version of the new browser game Forge of Empires,where Americans can play together and belong to a distinct community, separate from the international English version of the title. Players can access this by visiting us.forgeofempires.com, or choosing the American flag on any of the Forge of Empires homepages.

Forge of Empires is a browser-based strategy game, where players, tasked with leading their own city to prosperity can research new technologies, build impressive historical buildings and enlarge their sphere of influence through military campaigns and skillful dealing. Other players’ cities can be visited and, while admiring structures and placement of buildings, be supported by polishing decorations or motivating workers for increased happiness or resource outcome. Forge of Empires also contains a long-term single player campaign, as well as an ever-growing number of PvP-features, which offer months of entertainment. InnoGames provides additional information in the game’s very own blog.

With more than 80 million registered players, InnoGames is one of the world’s leading developers and providers of online games. The Hamburg-based company has scored major successes with games such as Tribal Wars, The West and Grepolis.

Gameglobe Reveals Teaser Trailer and Screenshots

Posted: 25 May 2012 11:09 AM PDT

Bigpoint and Square Enix have released a new trailer and screenshots for their upcoming title Gameglobe today.

Currently in closed beta, Gameglobe offers users free access to create, share, and play their own games, with console style HD graphics.  Players may also choose from several levels from other players around the world.  The games you can create are action-adventure inspired, and the creation tools promise to be intuitive and easy-to-use.

The trailer for the game can be found at www.gameglobe.com.

Bigpoint also publishes Battlestar Galactica Online and Dark Orbit.

Gameglobe First Screenshots

Source:

Shake up your imagination: Square Enix and Bigpoint have released the very first teaser trailer for Gameglobe™ (http://www.gameglobe.com), the innovative new online game platform to be published by the two companies. The 30-second teaser video grants a first glimpse at the worlds players can create and experience with Gameglobe and is sure to whet the appetite for the upcoming full-length trailer. Gameglobe is currently in closed beta and will be opened up to additional players in the coming months. To check out the video and register for the beta, players can head to the official website (http://www.gameglobe.com).

Gameglobe is a unique browser-based experience that gives users free access to create, share and play their own games and game worlds all with console-level HD graphics, or pick from a multitude of levels from other users all around the world. Gameglobe is developed by Danish studio Hapti.co, part of the Square Enix group, and will be published exclusively by Bigpoint in North America and Europe, who will distribute the game through the Bigpoint.com Portal as well as across their network of partners.

Tribes Ascend Offers Double XP Event

Posted: 25 May 2012 10:55 AM PDT

Hi-Rez Studios has announced they will be awarding players double experience in Tribes Ascend this Memorial Day weekend, to celebrate surpassing 500,000 fans. The event applies to all servers, public or custom, worldwide.

The event will run from Friday, May 25 at 10:00am EST until Tuesday, May 29 at 10:00am EST.  You don’t have to be a fan of the game on Facebook to receive the reward either.  VIP players and those who use boosted experience  receive those bonuses in addition to the double XP, which only applies to the base experience earned per match.

Friends can still become a fan on Facebook, and claim 250 Tribes Gold as a reward.

Hi-Rez Studios also publishes Global Agenda.

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Tribes Ascend Gameplay Screenshot

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Today we surpassed 500,000 fans on Facebook. To celebrate the milestone, we're awarding double XP this holiday weekend…starting tomorrow!

The double XP event will apply to servers worldwide.

You can play on any existing public or custom server between Friday, May 25th at 10:00am U.S. EST through Tuesday, May 29th at 10am U.S. EST and you will receive twice the base experience per match.

Details/Rules:

  • All players are eligible for the Double XP event whether or not they are fans of the Tribes: Ascend Facebook page
  • The promotion applies only to base XP. It does not apply to other XP sources such as Accolades or First Win of The Day.
  • The promotion applies to public servers and custom servers that exist as of Friday, May 25th at 10:00am U.S. EST. The promotion does not apply to any Custom Server created or made active after the start of the event.
  • Players with VIP status and/or an active XP boosts will receive those bonuses in addition to the double XP.
  • Remind friends they can still become a fan of the page and claim 250 Tribes Gold for free by visiting this page.

Combat Arms Asks: Spiders Or Scorpions?

Posted: 24 May 2012 03:18 PM PDT

Combat Arms is preparing a “Spiders versus Scorpions” event starting this June.

All players will be split into two factions – Spiders and Scorpion (players can sign up now for either faction and gain a few rewards for signing up early). On June 16, players will take place in four week-long rounds, with a showdown weekend in July (if factions are tied). Winners will be determined by which faction scores the highest for each round. All participants will earn rewards, with the better rewards going to the faction that beats both individual rounds and the overall event.

This event is similar to one held in December 2010, where over 3.3 million battles took place.

Combat Arms is published by Nexon, which also publishes Sudden Attack and Vindictus.

Combat Arms: Spiders vs. Scorpions Episode 1: The Trap

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'Combat Arms': Preparing for War

 

'Spiders versus Scorpions' event pits Combat Arms' six million players against each other in month-long war

 

In one of the biggest and most highly anticipated online first person shooter (FPS) events, Nexon America's "Combat Arms" is preparing to open the "Spiders versus Scorpion" event in mid-June. This event splits the entire player base of the game — more than six million registered users — into two factions, fighting through four rounds in hopes earning rewards and bragging rights as "Combat Arms'" the top guns.

 

Players can go to www.spidersvsscorpions.com starting today to sign up for either faction, Spider or Scorpion and receive 3 free rewards offered only during the pre-sign up period.

 

The event will kick off on June 16 and consist of four week-long rounds with a showdown weekend in July if both factions are tied in victories through the four rounds. Winners of the rounds will be determined by which faction scores highest for the round. Rewards will be given for all participants, but the best will go to the faction that wins individual rounds and the overall event.

 

In December 2010, "Combat Arms" held this event and saw more than 3.3 million battles in which there were 192 million kills recorded, that included 110 million headshots with the most battles taking place on the Junk Flea map. It was a huge generator of EXP and GP, with 2.7 billion EXP earned and 3.6 GP generated for all players participating in the event. This makes the "Spiders versus Scorpions" events the biggest event for Combat Arms and one of the biggest events for all online FPS' in North America.

 

"This is a huge event for fans of online FPS' fans in North America," said Nexon America's "Combat Arms" producer Christina Lee. "We have the most guns, a huge player base and a wide variety of game modes and maps for players to commit to all-out war. We'll have some great prizes for the winners, but the best prize will be bragging rights."

 

The factions each have their own story and motivation for going to war. The Spiders are known for their stealth, use of technology and strategy and deliver lethal attacks with cold calculation. Meanwhile, the Scorpions are hard-bitten solders who believe in settling matters with a hard-word and a high caliber gun.

 

For more information or to download and play "Combat Arms" for free, go to: http://combatarms.nexon.net/.

Mythos Global Raises Level Cap

Posted: 24 May 2012 02:54 PM PDT

T3Fun has launched the latest major content patch for Mythos Global.

The new patch raises the level cap to 60, and introduces the Fog Island, where the God of the Undead dwells. Three new areas can be found here – Castle of Byle, Nepherta, and the Lands of the Dead. 23 new dungeons  offer new loot and equipment for adventurers. Finally, a new game mode – Crystal Defense – places players in charge of protecting the crystal against waves of enemies for a chance at rewards.

T3Fun also publishes Hellgate.

Mythos Global: Level 60 Patch Update Trailer

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Largest Mythos Global Expansion is Live Now

 

Visit 23 new dungeons and unexplored lands and challenge the hellish God of the Undead

 

LOS ANGELES – May 24, 2012 – Today Hanbitsoft and T3Fun announced the release of Mythos Global's largest content update yet. In this major new expansion to the fantasy land of Uld, all-new storylines and quests are being introduced, including a new zone that features the terrifying Land of the Dead, 23 new dungeons, an increased level cap and the brand new gameplay mode Crystal Defense. Check out the new content in the launch trailer now.

 

With the level cap now raised to 60, experienced players can adventure to Fog Island, where the God of the Undead stands unchallenged—until now. This eerie land is home to three new areas: Castle of Byle, Nepherta and the Land of the Dead. With new dungeons, monsters, boss battles, daily quests and untold stories to unfold, players will have plenty to discover in the new update.

 

New dungeons would be terrifying without new gear to adventure in—loot hunters will have plenty of new treasures to discover with the new gear and items now added to the game.

 

A new game mode called Crystal Defense is also being introduced to fans of the game. Adventurers will need to protect the coveted crystal at all costs as they annihilate enemies who wish to destroy it. If the crystal and the player manage to survive—to the victor go the spoils!

 

Visit Mythos Global's website at: http://mythos.t3fun.com/Home/Home.aspx to start playing and learn about therising land of Uld. Like the official Facebook fan page at http://www.facebook.com/mythosglobal to receive updates and participate in upcoming events!


Big Brawl Arrives In Brawl Buster’s Little China

Posted: 24 May 2012 02:35 PM PDT

Rock Hippo Productions has announced the release of “Big Brawl in Little China,” a new update for Brawl Busters.

The update introduces the new Chinatown map, and updates weapon customization to allow players to add in their favorite action attacks into them.

Brawl Busters is also celebrating EURO 2012, starting on June 1, letting players represent their favorite team with country-themed glasses. Players who support the winning Cup team will split a prize pool of one million Rock Tokens with their fellow team-supporters.

Rock Hippo also publishes MicroVolts.

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Brawl Busters “Chinatown” Gameplay Screenshot

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BIG BRAWL GOING DOWN IN LITTLE CHINA

Brawl Busters Also Celebrates the Euro Cup

Markham, Canada – May 24, 2012 - Rock Hippo Productions announced today that Brawl Busters, the popular free-to-play online action-combat game, has launched its next content update. Titled “Big Brawl in Little China,” Busters will begin to see how the east can truly throw down! To join in the multiplayer action, players can visit www.BrawlBusters.com/splash and let the brawl begin.

Ready for a new map? Unleash the fury on the new Chinatown arena, an area with a truly far east flavor. Hone your skills and get stronger than bamboo to stand a chance.

Weapons customization is getting an update: now players can choose to make their own weapons one of a kind by loading their favorite action attacks onto them.

In addition, Brawl Busters is celebrating EURO 2012 with a special event starting on June 1st. Whether you’re a veteran fan of soccer or a newcomer to this exciting sport, players from all over the world can represent their team with special country-themed glasses.

If you’re lucky enough to be a supporter of the winning Cup team, you’ll be splitting an enormous prize pool of one million Rock Tokens with your fellow compatriots. Be loud, be proud, be Brawl Busters!

Lagoonia Adds New Personalization Options

Posted: 24 May 2012 02:22 PM PDT

Lagoonia has launched a new update offering improved customization for players.

New multiplayer buildings will let players visit the “wellness temple” to cut and color their hair, the “tailor hut” for new clothing, or the theater to promote happiness and well-being. The update also includes an in-game message system upgrade, plus other bonuses for Lagoonia’s players.

Lagoonia is published by InnoGames, which also publishes Forge of Empires and Tribal Wars.

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Lagoonia “MultiplayerB Buildings” Gameplay Screenshot

Source:

Cut, Color and Style Islanders of Lagoonia

InnoGames launches character personalization in browser game

Hamburg, May 24, 2012. Today, tropical island browser title, Lagoonia, launched an update allowing for character personalization through the use of multiplayer buildings. A visit to the utopic “wellness temple” allows islanders to cut and color their hair, while a “tailor hut” offers an array of new clothing options. Finally,a theater promotes the happiness and longevity of those who attend the South Sea productions.

On top of the new personalization features, the update includes an in-game message system upgrade and a handful of new wishes.

The focus of Lagoonia is on relationships – both between characters and players, and players with one another. One can plan and create many things that make the island livable and fun: from a warm fire and a cozy shelter, to useful fish nets, and later in the game lighthouses and waterslides. The game is free and no download is required – the only technical requirements are a browser and an internet connection. The game is currently featured in the GoogleChrome Store.

Spirit Tales Announces 1v5 Monster Boss PvP

Posted: 24 May 2012 12:24 PM PDT

KoramGame has announced a new PvP mode for Spirit Tales, coming June 6.

The new game mode, 1v5 Monster Boss PvP, offers a six-player competition in which one player takes on the form of a dungeon boss, while the other five players challenge them to a fight. The mode will be time-based, and will reward more powerful PvP equipment than players have yet seen.

As a celebration, players who participate in this mode will be entered to win some limited edition gaming gear (once the mode is out).

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Spirit Tales “1v5 Monster Boss PvP” Gameplay Screenshot

Source:

Spirit Tales Revolutionizes PvP Action on June 6

Become an Epic Dungeon Boss and Unleash Havoc on 5 Challengers

 

Sunnyvale, Calif. — (May 24, 2012) — KoramGame Ltd., a leading developer and publisher of free-to-play online games, today announced that Spirit Tales, a cute 3D fantasy MMORPG, will launch its revolutionary 1v5 Monster Boss Player versus Player (PvP) on June 6, 2012. This exclusive new feature will give players the chance to compete in an epically fun battle as a massive dungeon boss, or as 1 of 5 daring challengers ready to take up arms in the fight for survival.

 

Spirit Tales 1v5 Monster Boss PvP goes live on June 6 and will include the following features:

 

6-player competition – Take the form of a dungeon boss and destroy your competition, or become a challenger to take an epic stand against the destruction.

Race against the clock – Survive the onslaught in this time-based struggle, regardless of which side you choose.

Increased rewards – Reap the benefits of battle and obtain stronger, more powerful PvP equipment.

 

“The upcoming addition to our PvP system is just another way Spirit Tales looks to revolutionize the MMORPG genre,” said Yann Wang, General Manager. “Gamers have always longed to play as the big bad boss, and very few games even offer this option. Not only will our players be able to transform into a dungeon boss in our 1v5 Monster Boss PvP, but they will also be able to compete against their friends as one.”

 

Experience the new Spirit Tales 1v5 Monster Boss PvP on June 6 and be entered for a chance to win gaming peripherals and more. For more information visit: http://forum.koramgame.com/thread-61331-1-1.html

Divina PvP Preview

Posted: 24 May 2012 11:35 AM PDT

Last week, Divina held its second beta event, the PvP Beta. This five day event gave players the chance to continue where they left off from the first closed beta event, but it also gave players the chance to experience open world PvP – a hallmark of Divina's gameplay – for the first time. MMOHut was given the chance to experience this – along with the guild domains – to share with you just what it's like on the battlefield.

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That thing is gonna need a big diaper.

Building a Domain

Before we get into the good stuff, let's do a return look at the guild domain system. When we got our first look at Divina in our last preview, we touched on how guilds offered a special mini-game in which all guild members helped contribute to a larger guild domain. These contributions can, in turn, be exchanged for special bonuses and buffs inside the world's zones at large, usable by any guild member once they've been activated.

Our time in Divina this past weekend included access to a special domain that let us get a first-hand grab at how exactly the system works. The process begins with individual guild members, who can place the buildings they think will help their overall guild production. These resources are then channeled to the guild domain, where more buildings and resources can be produced for the good of the guild. Finally, guild leadership can take the points produced and activate bases on the guild hinterland, which come with special bonuses such as guild-only dungeons and buffs related directly to the zone they're in.

The one trouble we have with the guild domain system currently is simple: it isn't explained well in game. Anyone who's ever played a strategy game before will generally be familiar with the concept of building resource and production buildings in the domain, true. But take the fact that time, itself, is a resource for a guild: that is, guilds are limited by a certain amount of time (shown in the interface) which is consumed in the same way lumber is. The nuances, like time, in this system need better explanation for guild leaders and members alike.

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It’s a little like chess…

Life Begins at 30

For all the cute graphics and playful storyline, Divina is serious when it comes to player versus player interaction. When we describe Divina as an "open-world PvP MMO," we mean it: PvP is not optional past level 30.

The basics of PvP are this: at level 30, you'll be able to change your PvP status from Normal to Attack. Normal mode flags your name as white, meaning (presumably) that you are peaceful and do not wish to be attacked. Attack mode flags you as interested in PvP and colors your name purple. In both modes, you can be attacked by flagged players; however, white-named players can only attack those players flagged for PvP. If a player decides to attack a white-named player, they will turn their name flag red, meaning they are player-killers. The final difference is that white-named players will not drop items when they are killed, meaning their valuables are safe.

While staying in "normal mode" is great for questing (and for showing your intent), you're not safe. Many players found this out the hard way in Auma Trail, the first PvP-enabled area. A few player-killers – most notoriously, one named Kamina – decided to haul their higher-level butts and hang out to kill lower level players. It was up to the lower levels to fight back, or call for help from player-killer hunters (anti-PKs or PKKs), in order to resume their questing in peace. (If you're having Ultima Online flashbacks now, you're not alone.)

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The taste of victory… and defeat.

Getting Revenge

Unfortunately, most of the player versus player we saw over Divina's PvP event was just this kind of event: a single savior (or two) coming to rescue lower level players from the evil-PKer haunting the zone entrance of Auma Trail. While this may not sound like a good sign, keep in mind that this was a limited beta in which few people had high enough level to fight back against the PKers. Thanks to our media access, however, we were one of the few who did.

Thankfully, the final event in the last wee hours of the beta was a revenge hunt, in which players gathered together to hunt down and fight against Kamina, the notorious player-killer (who gained the assistance of the GMs for this event). This event brought the blood back to the battlefield, and gave us an intense hour of brawling to pay back for all the innocent lives taken.

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This time, Kamina wasn’t stabbing us to death.

What's it like, anyway?

Describing PvP in any game can be difficult, especially in first impressions. After all, PvP is a heart-pounding, adrenaline –raising task, and the first few battles in any game are often haphazard at best. Still, there were a few things we gleaned.

First of all, PvP is fast-paced in Divina. Most battles are over before anyone has time to quick-change to their other class for a secondary health bar. This also leads to our second lesson: generally, the aggressor wins the battle. This isn't always the case, of course, but usually the person who gets the first attack in has an advantage in the battle that might be hard to beat.

A third lesson we learned is that PvP is very centered on instant-use abilities. Casting spells or channeled abilities just don't get the job done in the precious time available before one of you falls dead. This means that for ranged classes especially, keeping your enemy at bay – or plucking them off as a friend fights them – is extremely important. Meanwhile, melee classes can go in and hit very hard and very fast. Knights and Assassins seem to lead the way in PvP power-housing, but we're sure that other classes will keep them in balance if they are well played. For more ideas about what classes may work well together in PvP, check out Divina's Class Guide.

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The final get-together.

On a parting note, it's important to note that the Divina community will be a big part of how PvP ends up defined in the game. With a free, open-world PvP system, it relies on the community to police against player-killers (or endorse them). While there will inevitably be some griefing found from time to time, we believe that the positive community that already supports Gamania's current games will provide an energizing, entertaining experience for PvPers and peaceful players alike.

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Age of Wulin (CN)

Posted: 25 May 2012 04:01 AM PDT


Er Mei is actually written out as “Emei”, but I thought I should type it as 2 words to reflect the correct real-world spoken pitch. Located on top of Mount Er Mei which is an actual place in China, the clan in Louis Cha’s martial novels was founded by Guo Xiang, the little girl who adored Yang Guo in Return of the Condor Heroes. Compared to Shaolin and Wudang, I find the location much, much bigger.

Starting off, players from this clan will be using 1-handed daggers. Similar to Wudang using dual swords from the beginning, the choice of weapon is no doubt, weird. But what I had in mind was that the developers did not want players to immediately jump into the various famous single-sword skill sets.

NYCC: Professor Layton and the Eternal Diva Brings the Games to Film with Style

Posted: 24 May 2012 04:01 PM PDT

1UP’s resident Batman expert, Thierry Nguyen, once told me that one of the most basic canonical facts in DC Comics’ style guide is that Batman always wins. Over in Japan, on the even more hardboiled side of things, you have Golgo-13, the emotionless sniper who never misses his shot. And now it seems Level-5 is making a serious bid to boost their own leading man, Hershel Layton, to those vaunted heights. With their new (or at least newly translated into English) film Professor Layton and the Eternal Diva, a new bit of fictive infallibility has come to light: Professor Layton always has the answer.

Nintendo (who publishes the Layton games in the U.S.) and Viz (who will be publishing the DVD) presented a limited screening of Diva for a small but enthusiastic audience at New York Comic-Con tonight. The timing is no coincidence, of course; Nintendo’s goal was to promote Professor Layton and the Last Specter, which launches for DS this weekend. It’s not just an empty connection, though. Hardly an empty cash-in, Diva is closely tied to Specter, set before Professor Layton and the Curious Village and featuring characters (such as Layton’s surprisingly badass lady assistant Emmy) who debut in Specter.

With Diva, Level-5 has taken on no small challenge: To transform a series of video game that blends talky narrative and brain-bending puzzles in equal measures into something that plays well on the screen. Their efforts didn’t yield a complete success, unfortunately, as in its 11th hour Diva takes an improbable turn into bold heroics that feel out-of-place for the series. You may buy the idea that Layton can MacGuyver himself up a flying machine on the spur of the moment (it’s a puzzle of components, you see!). You may even accept that, as a proper English gentleman, he’s versed in the fine art of fencing. But the climax of the film goes a bit too far in making both Layton and his preteen ward Luke into action heroes, and it doesn’t really jive with, well, anything else in this particular universe.

Setting aside that one hard-to-swallow sequence — though not lightly, because it’s at the very heart of the narrative — Diva really does adapt the games into film with satisfactory effectiveness. First, the animation studio (Toho, I believe) did a great job of capturing the European-cartoon-by-way-of-anime style of the games’ cutscenes. The distinctive warmth that lends the Layton games an aura of classic French animation is reproduced well, blurring the line between Japanese and European design and becoming something quite unique in the process. The closest thing I’ve seen is, perhaps, the Hayao Miyazaki-directed chapters of Lupin III, particularly Castle of Cagliostro. The film’s writers practically cop to this inspiration with the character of Detective Grosky, a Scotland Yard inspector whose doggedness is matched only by his bad luck — exactly like Lupin‘s Inspector Zenigata. Heck, there’s even a baroque castle with a crazy clockwork twist tied to the legacy of a young woman. Calling back to an animated classic is hardly a bad thing, though.

Besides, Layton isn’t Lupin, because he’s a genteel professor rather than a ruthless scoundrel, and it’s the hero that sets this film apart. There are two certainties in Layton’s life: Not only does he always have the answer, but no matter where he goes he always stumbles into puzzles, kind of like the way people were always dying whenever Angela Landsbury’s character on Murder, She Wrote was around. Even when someone else solves a puzzle, Layton always has a better solution or a more refined answer.

The appeal of Diva is how effectively the game’s style — its overall style, not just its looks — has been translated into animation. The puzzle-solving element of the games is introduced in a deliberately conspicuous manner, almost like The Phantom of the Opera in its baroque, over-the-top (and quite literal) theatricality. More than that, though, the overall tale is a series of intricately nested plots, twists, and surprises. Although Layton’s constant murmurs of “But of course!” grow a bit hard to swallow as his deductions leap further and further into the fantastic, the story sells itself with confidence. And even despite the lapse into those jarringly uncharacteristic action tropes, the tale wraps up well, even managing in its final moments to be fairly touching (if a bit drawn-out).

You rarely see a video game adapted as faithfully into cinematic form as Professor Layton and the Eternal Diva. Naturally, it helps that the movie was written and planned by key personnel on the games, and that the games themselves are among the few series to still include traditionally animated cutscenes. Nevertheless, while it’s not quite as essential as the games themselves, it’s a generally excellent distillation of the Layton spirit into animation. Unlike most movies based on games, fans will love it without having to delude themselves that it’s good. Because it is good.

Sony’s Rumored Cloud Gaming Deal Intrigues

Posted: 24 May 2012 01:58 PM PDT

OnLive

At this year's E3 Nintendo will be talking Wii U, Microsoft may be focused on things of little interest to core gamers, and Sony will reportedly be talking cloud gaming. VG247 reports Sony will announce the details of a could gaming deal it has secured during its E3 press conference next month. There were no details made available, including whom the deal is with -- it's said to be either Gaikai or OnLive.

That detail makes a significant difference. While they are both streaming game companies, there is a fundamental difference in how each operates. Gaikai mainly brings game trials/demos to browsers, making them playable directly on retailer websites, Facebook, and so on. OnLive allows gamers to sample titles, but it is mainly focused on selling them through apps on computers and other devices, like tablets, in addition to its OnLive Game System (designed to bring the service to TVs). OnLive games can be purchased and played in their entirety, which is the major distinction between them and the more try-before-you-buy nature of Gaikai.

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Cover Gallery: Box Art from Another Reality

Posted: 24 May 2012 01:28 PM PDT

Feature

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Cover Gallery: Box Art from Another Reality

Cover Story: The games you'd be playing today, if only things had gone differently.

Artist Rusty Shackles has teamed up with 1UP to bring you these slices of alternate realities: Box art for games from another world. What if things had worked out differently? These games don't exist... but like children everywhere with a catalog of games and no money, you can stare at this box art and imagine what it would be like to play them.




Mario Vs. King Kong Box Art

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What If Steve Jobs Had Never Returned to Apple?

Posted: 24 May 2012 11:38 AM PDT

Feature

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steve Jobs Had Never Returned to Apple?

Cover Story: Witness one possible reality in this alternate chronicle of the company that reinvented mobile gaming.

S

teve Jobs' White Whale, excerpted from the March 2014 issue of MOOF!: The Mac Enthusiast Memorial Quarterly Magazine. ©2014 . Reprinted with permission. All rights reserved.

When Steve Jobs passed away in March 2012, he left behind an impressive curriculum vitae of creative ventures and business decisions. His stake in Pixar rendered him both extraordinary rich and incredibly influential given his role in the company's acquisition by Disney, and NeXT's slow-burn success as an alternative operating system made him a hero to the open-source community. Yet a shadow hovers over Jobs' legacy: Apple Computer, the one that got away.

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What If the Dreamcast Won?

Posted: 24 May 2012 11:21 AM PDT

Feature

1UP COVER STORY

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1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If the Dreamcast Won?

Cover Story: Jump into an alternate reality where Sega's hardware hopes didn't die with the last millennium.

S

ega's Dreamcast burned bright, but not for long. The company's last foray into video game hardware barely lasted two years, and tied the bow on a decade lousy with unsuccessful consoles. Unlike the Philips CD-I, 3D0, or Atari Jaguar, Sega deserved better, but a series of unfortunate circumstances helped sink their attempt to make up for past failures. While the Dreamcast had a significant head start during gaming's last gen, a certain combination of factors spelled doom for Sega's final console: the company's sketchy reputation with hardware, Sony's sheer inertia with its upcoming, DVD-compatible PlayStation 2, and piracy -- all these elements merged to form a Megazord of financial woes that beat Sega into utter submission.

It's been well over a decade since the Dreamcast left us, and in that time, we've been able to cope, heal, and wonder what could have happened if things went down differently. Granted, a reality where the Dreamcast won could have only happened if a nuclear strike completely wiped Sony from the face of the Earth (along with a mass Pokemon extinction), but such a dark and twisted scenario falls well within the boundaries of conjecture. So, grab your nearest clock, wind it back roughly 12 years, and witness how the world of gaming would have (probably) differed if the Dreamcast achieved the success it truly deserved.

Dreamcast Spot Art

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Who the Hell is Steven Spielberg?

Posted: 24 May 2012 10:46 AM PDT

Feature

1UP COVER STORY

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1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Who the Hell is Steven Spielberg?

Cover Story: How games fare in a world without killer sharks, adventurous archaeologists, and D-Day invasions.

T

he name Steven Spielberg probably doesn't ring a bell to you, does it? Nope, didn't think so. What if I gave you a hint and told you that he was someone heavily associated with the film industry? Still nothing? Well, even the most intense cinephiles would fail to link the name with any bit of movie history, and to say that he is one of the most influential directors of all time would just be ludicrous. A quick IMDb search of his name yields zero results, solidifying the fact that this man has not made any notable contributions to the medium. And yet, why does his name cause a tickle in the back of my brain?

What if there was a man whose work behind the camera was so strong that it revolutionized multiple genres of film, and in doing so, paved the way for countless video games that were inspired by these cinematic masterpieces? You'd assume that an artist this prolific would be a household name, and yet, when I say the words "Steven Spielberg," you look back at me a blank stare devoid of any recognition. Bear with me for a moment as I tell you about an amazing filmmaker who never existed, and the legacy that he was never able to leave on video games.

Spielberg Spot Art

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Blitz 1941 MMO Review

Posted: 24 May 2012 04:01 AM PDT

Blitz 1941 is a 2D, historical, tank-strategy MMO set in 1941 during the German Invasion of the Soviet Union, where players take command of tanks and battle it out across several historical battlegrounds. Fight for one of the game's two factions – the Third German Empire or the Soviet Union. Blitz 1941 is published by the fairly small MMO publisher TwoWar, who also publishes the popular sea battle game Navy Field. Tank enthusiasts and Navy Field fans should find some substance in Blitz 1941, but few others will find themselves playing the game for more than a few days.

 

 

Publisher: TwoWar
Playerbase: Low
Graphics: Low Quality
Type: MMO
EXP Rate: Medium
PvP: N/A
Filesize: 168mb

Website: http://www.twowar.com/games/blitz_index.asp

Pros: +Unique gameplay and theme. +WASD Controls as well as point and click. +Historically accurate tanks and battlefields.

Cons: -Controls very difficult to master. -Few maps. -Limited tank customization options. -Only one game mode.

 

Blitz 1941 is a 2D, strategic tank battle game that plays a lot like Navy Field. The game is set during World War 2, and the game's two factions are Germany and the Soviet Union. Players pick a side, assume control of tanks that actually existed during the era, and fight it out across the battlefields of Europe. Players have the ability to further customize and even upgrade to superior tanks with money earned from winning battles. Unlike Navy Field, which has numerous factions, many game modes, and a healthy player-base, Blitz 1941 only has only two factions, one game mode and a tiny community. Blitz 1941 should be applauded for being unique, but the game fails to impress in nearly every regard.

 

 

 

Blitz 1941 System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 98 / ME/ 2000
CPU: Intel Pentium III 600 MHz
RAM: 128 MB
HDD: 200 MB free
Graphics Card: Any GeForce or Radeon Graphics Card
DirectX: 9.0b

Recommended Specification:
OS: Windows XP / Vista / 98 / ME/ 2000
CPU: Intel Pentium III 800 MHz
RAM: 128 MB
HDD: 200 MB free
Graphics Card: Any GeForce or Radeon Graphics Card
DirectX: 9.0b

 


 

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