MMO News |
- Atlantica Online Provides Diabolica Update Information
- Forge of Empires Adds US Servers
- Gameglobe Reveals Teaser Trailer and Screenshots
- Tribes Ascend Offers Double XP Event
- Combat Arms Asks: Spiders Or Scorpions?
- Mythos Global Raises Level Cap
- Big Brawl Arrives In Brawl Buster’s Little China
- Lagoonia Adds New Personalization Options
- Spirit Tales Announces 1v5 Monster Boss PvP
- Divina PvP Preview
Atlantica Online Provides Diabolica Update Information Posted: 25 May 2012 11:47 AM PDT Nexon has released new information about last week’s Diabolica update to Atlantica Online. The update features a redesigned Training Center, level 120 upgrade quest improvements, and PvP updates. The training center allows players to learn how to use their combat skills. If players can clear 10 stages of monsters, they will be rewarded with a supply box containing rare, high level necklaces. To unlock the training center, Guild Masters or Officers must spend 5,000 guild points. Once unlocked, players have access to it for an hour. The cooldown on unlocking it is 20 hours. Fewer items are now required for the level 120 upgrade quest, making it far easier to complete. The time limits required have also been increased. There have been several balances for PvP made to the game as well, to try and maintain a level playing field. Nexon also publishes Mabinogi and Vindictus. Atlantica Online “Diabolica” Gameplay Screenshot Source:
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Forge of Empires Adds US Servers Posted: 25 May 2012 11:20 AM PDT InnoGames has launched specific US Servers for Forge of Empires this week. These servers are separate from the international English version of the game, allowing American players a chance to form their own distinct community in the game. Forge of Empires is a strategy game that gives players the opportunity to build their own city from the ground up. With several technologies to research, historical buildings to construct, and their civilization’s sphere of influence to consider, the game gives players many options to succeed. The game also features an in-depth single player campaign, in addition to several PvP features. InnoGames also publishes Tribal Wars and Grepolis. Forge of Empires Gameplay Screenshot Source:
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Gameglobe Reveals Teaser Trailer and Screenshots Posted: 25 May 2012 11:09 AM PDT Bigpoint and Square Enix have released a new trailer and screenshots for their upcoming title Gameglobe today. Currently in closed beta, Gameglobe offers users free access to create, share, and play their own games, with console style HD graphics. Players may also choose from several levels from other players around the world. The games you can create are action-adventure inspired, and the creation tools promise to be intuitive and easy-to-use. The trailer for the game can be found at www.gameglobe.com. Bigpoint also publishes Battlestar Galactica Online and Dark Orbit. Gameglobe First Screenshots Source:
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Tribes Ascend Offers Double XP Event Posted: 25 May 2012 10:55 AM PDT Hi-Rez Studios has announced they will be awarding players double experience in Tribes Ascend this Memorial Day weekend, to celebrate surpassing 500,000 fans. The event applies to all servers, public or custom, worldwide. The event will run from Friday, May 25 at 10:00am EST until Tuesday, May 29 at 10:00am EST. You don’t have to be a fan of the game on Facebook to receive the reward either. VIP players and those who use boosted experience receive those bonuses in addition to the double XP, which only applies to the base experience earned per match. Friends can still become a fan on Facebook, and claim 250 Tribes Gold as a reward. Hi-Rez Studios also publishes Global Agenda. Tribes Ascend Gameplay Screenshot Source:
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Combat Arms Asks: Spiders Or Scorpions? Posted: 24 May 2012 03:18 PM PDT Combat Arms is preparing a “Spiders versus Scorpions” event starting this June. All players will be split into two factions – Spiders and Scorpion (players can sign up now for either faction and gain a few rewards for signing up early). On June 16, players will take place in four week-long rounds, with a showdown weekend in July (if factions are tied). Winners will be determined by which faction scores the highest for each round. All participants will earn rewards, with the better rewards going to the faction that beats both individual rounds and the overall event. This event is similar to one held in December 2010, where over 3.3 million battles took place. Combat Arms is published by Nexon, which also publishes Sudden Attack and Vindictus. Combat Arms: Spiders vs. Scorpions Episode 1: The Trap Source:
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Mythos Global Raises Level Cap Posted: 24 May 2012 02:54 PM PDT T3Fun has launched the latest major content patch for Mythos Global. The new patch raises the level cap to 60, and introduces the Fog Island, where the God of the Undead dwells. Three new areas can be found here – Castle of Byle, Nepherta, and the Lands of the Dead. 23 new dungeons offer new loot and equipment for adventurers. Finally, a new game mode – Crystal Defense – places players in charge of protecting the crystal against waves of enemies for a chance at rewards. T3Fun also publishes Hellgate. Mythos Global: Level 60 Patch Update Trailer Source:
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Big Brawl Arrives In Brawl Buster’s Little China Posted: 24 May 2012 02:35 PM PDT Rock Hippo Productions has announced the release of “Big Brawl in Little China,” a new update for Brawl Busters. The update introduces the new Chinatown map, and updates weapon customization to allow players to add in their favorite action attacks into them. Brawl Busters is also celebrating EURO 2012, starting on June 1, letting players represent their favorite team with country-themed glasses. Players who support the winning Cup team will split a prize pool of one million Rock Tokens with their fellow team-supporters. Rock Hippo also publishes MicroVolts. Brawl Busters “Chinatown” Gameplay Screenshot Source:
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Lagoonia Adds New Personalization Options Posted: 24 May 2012 02:22 PM PDT Lagoonia has launched a new update offering improved customization for players. New multiplayer buildings will let players visit the “wellness temple” to cut and color their hair, the “tailor hut” for new clothing, or the theater to promote happiness and well-being. The update also includes an in-game message system upgrade, plus other bonuses for Lagoonia’s players. Lagoonia is published by InnoGames, which also publishes Forge of Empires and Tribal Wars. Lagoonia “MultiplayerB Buildings” Gameplay Screenshot Source:
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Spirit Tales Announces 1v5 Monster Boss PvP Posted: 24 May 2012 12:24 PM PDT KoramGame has announced a new PvP mode for Spirit Tales, coming June 6. The new game mode, 1v5 Monster Boss PvP, offers a six-player competition in which one player takes on the form of a dungeon boss, while the other five players challenge them to a fight. The mode will be time-based, and will reward more powerful PvP equipment than players have yet seen. As a celebration, players who participate in this mode will be entered to win some limited edition gaming gear (once the mode is out). Spirit Tales “1v5 Monster Boss PvP” Gameplay Screenshot Source:
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Posted: 24 May 2012 11:35 AM PDT Last week, Divina held its second beta event, the PvP Beta. This five day event gave players the chance to continue where they left off from the first closed beta event, but it also gave players the chance to experience open world PvP – a hallmark of Divina's gameplay – for the first time. MMOHut was given the chance to experience this – along with the guild domains – to share with you just what it's like on the battlefield. That thing is gonna need a big diaper. Building a Domain Before we get into the good stuff, let's do a return look at the guild domain system. When we got our first look at Divina in our last preview, we touched on how guilds offered a special mini-game in which all guild members helped contribute to a larger guild domain. These contributions can, in turn, be exchanged for special bonuses and buffs inside the world's zones at large, usable by any guild member once they've been activated. Our time in Divina this past weekend included access to a special domain that let us get a first-hand grab at how exactly the system works. The process begins with individual guild members, who can place the buildings they think will help their overall guild production. These resources are then channeled to the guild domain, where more buildings and resources can be produced for the good of the guild. Finally, guild leadership can take the points produced and activate bases on the guild hinterland, which come with special bonuses such as guild-only dungeons and buffs related directly to the zone they're in. The one trouble we have with the guild domain system currently is simple: it isn't explained well in game. Anyone who's ever played a strategy game before will generally be familiar with the concept of building resource and production buildings in the domain, true. But take the fact that time, itself, is a resource for a guild: that is, guilds are limited by a certain amount of time (shown in the interface) which is consumed in the same way lumber is. The nuances, like time, in this system need better explanation for guild leaders and members alike. It’s a little like chess… Life Begins at 30 For all the cute graphics and playful storyline, Divina is serious when it comes to player versus player interaction. When we describe Divina as an "open-world PvP MMO," we mean it: PvP is not optional past level 30. The basics of PvP are this: at level 30, you'll be able to change your PvP status from Normal to Attack. Normal mode flags your name as white, meaning (presumably) that you are peaceful and do not wish to be attacked. Attack mode flags you as interested in PvP and colors your name purple. In both modes, you can be attacked by flagged players; however, white-named players can only attack those players flagged for PvP. If a player decides to attack a white-named player, they will turn their name flag red, meaning they are player-killers. The final difference is that white-named players will not drop items when they are killed, meaning their valuables are safe. While staying in "normal mode" is great for questing (and for showing your intent), you're not safe. Many players found this out the hard way in Auma Trail, the first PvP-enabled area. A few player-killers – most notoriously, one named Kamina – decided to haul their higher-level butts and hang out to kill lower level players. It was up to the lower levels to fight back, or call for help from player-killer hunters (anti-PKs or PKKs), in order to resume their questing in peace. (If you're having Ultima Online flashbacks now, you're not alone.) The taste of victory… and defeat. Getting Revenge Unfortunately, most of the player versus player we saw over Divina's PvP event was just this kind of event: a single savior (or two) coming to rescue lower level players from the evil-PKer haunting the zone entrance of Auma Trail. While this may not sound like a good sign, keep in mind that this was a limited beta in which few people had high enough level to fight back against the PKers. Thanks to our media access, however, we were one of the few who did. Thankfully, the final event in the last wee hours of the beta was a revenge hunt, in which players gathered together to hunt down and fight against Kamina, the notorious player-killer (who gained the assistance of the GMs for this event). This event brought the blood back to the battlefield, and gave us an intense hour of brawling to pay back for all the innocent lives taken. This time, Kamina wasn’t stabbing us to death. What's it like, anyway? Describing PvP in any game can be difficult, especially in first impressions. After all, PvP is a heart-pounding, adrenaline –raising task, and the first few battles in any game are often haphazard at best. Still, there were a few things we gleaned. First of all, PvP is fast-paced in Divina. Most battles are over before anyone has time to quick-change to their other class for a secondary health bar. This also leads to our second lesson: generally, the aggressor wins the battle. This isn't always the case, of course, but usually the person who gets the first attack in has an advantage in the battle that might be hard to beat. A third lesson we learned is that PvP is very centered on instant-use abilities. Casting spells or channeled abilities just don't get the job done in the precious time available before one of you falls dead. This means that for ranged classes especially, keeping your enemy at bay – or plucking them off as a friend fights them – is extremely important. Meanwhile, melee classes can go in and hit very hard and very fast. Knights and Assassins seem to lead the way in PvP power-housing, but we're sure that other classes will keep them in balance if they are well played. For more ideas about what classes may work well together in PvP, check out Divina's Class Guide. The final get-together. On a parting note, it's important to note that the Divina community will be a big part of how PvP ends up defined in the game. With a free, open-world PvP system, it relies on the community to police against player-killers (or endorse them). While there will inevitably be some griefing found from time to time, we believe that the positive community that already supports Gamania's current games will provide an energizing, entertaining experience for PvPers and peaceful players alike. |
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