Soul Captor Posted: 08 May 2012 02:20 PM PDT In Soul Captor, become a powerful Oracle, seeking to find what drives the war between humans and monsters. At your side is a Spirit, a sidekick that, while cute, possesses various skills to assist the Oracle. Choose from one of six classes, and learn abilities to defeat horrible monsters and protect yourself against the intents of other players. Publisher: Gamania (beanfun) Playerbase: ?? Graphics: Medium Type: MMORPG EXP Rate: ?? PvP: Yes Filesize: ?? Pros: +Unique classes. +Interesting setting and story. +Spirit system. Cons: -Generic MMO style. -Limited information available.
OverviewSoul Captor OverviewSoul Captor features six classes to choose from: Gu Practitioner, Fighting Spirit, Warrior, Monk, Yin-Yang Master, and Celestial Master. Each class offers different abilities and means to challenge opponents. Each class also has access to a spirit, or sidekick, which helps the player by using various skills and abilities. The game is based off of Eastern ghosts, monsters, and mythology, so expect to see a lot of that influence throughout the game. Soul Captor ScreenshotsSoul Captor Featured VideoClick here to view the embedded video. Full ReviewSoul Captor Full ReviewComing Soon… ScreenshotsSoul Captor ScreenshotsComing Soon…
VideosSoul Captor VideosSoul Captor Trailer Click here to view the embedded video. LinksSoul Captor LinksOfficial Game Page System RequirementsSoul Captor System RequirementsComing Soon . . . |
Spirit Tales reveals open beta schedule Posted: 08 May 2012 01:54 PM PDT Spirit Tales begins open beta in two days, and has just released its schedule of events. The open beta will feature chances to win an Apple iPad (through collecting gift boxes for NPC Halzo), along with other prizes through achievement raffles, playing at least 25 hours, redeeming spring tokens, completing training grounds, and purchasing item mall gold. Other giveaways are also planned with a gaming desktop being teased as an upcoming prize. The full details of the game’s events are available at http://st.koramgame.com/events. Spirit Tales Gameplay Screenshot Source: Spirit Tales Open Beta Event Schedule Revealed; Win an iPad and More! To celebrate the upcoming open beta launch of Spirit Tales on May 10, KoramGame today revealed the full community event schedule that is designed to help players win an array of awesome prizes, including the new Apple iPad. Starting on the first day of open beta, players will have the opportunity to complete several fun tasks both in and outside of the game. Some of these tasks, like collecting gift and reward boxes from a certain NPC, provide players with the chance to unlock exclusive in-game prizes, with hundreds of winners in all! Events Overview - Open Beta Blastoff – Visit NPC Halzo and collect 6 gift boxes for a chance to win the new Apple iPad.
- Achievement Hunter – Earn 50 achievements in the first week and receive a raffle entry that could net you some special prizes.
- Login to Win – Play more than 25 hours and receive prizes made specifically for dedicated players.
- Spring Fling – Slay any monster and receive a special spring token redeemable for exclusive in-game prizes.
- Training Ground Booster – Complete the training grounds to earn a “chance box” that can result in 1 of 5 unique prizes.
- Kcoin Purchase Bonus – Purchase Item Mall gold and receive a reward box that can be traded in for a random prize.
The fun doesn’t end here, it’s only the beginning. Come May 10, KoramGame will be announcing another exciting giveaway that includes a ton of awesome prizes like a gaming desktop and more! Stay tuned! For more details on each community event, visit http://st.koramgame.com/events. Prizes will be distributed during the scheduled maintenance following the event. |
Square Enix and Bigpoint announce Gameglobe Posted: 08 May 2012 01:37 PM PDT Square Enix and Bigpoint have partnered together to offer Gameglobe, an online game platform. Gameglobe is a free, browser-based platform that allows players to create game worlds and other creative ideas, and visit those of others, in virtual space with console quality 3D. It is developed by Hapti.co (part of Square Enix) and will be published exclusively by Bigpoint in North America and Europe. The platform is currently in closed beta, but will open up to more testers in the coming months. GameGlobe Gameplay Screenshot Source: Square Enix and Bigpoint Unleash a World of Creativity with Gameglobe Innovative new online platform lets users create, share and play their own games and game worlds Endless possibilities, console-level HD graphics, and easily accessible gameplay Hamburg – May 8th, 2012 – Square Enix Ltd. and Bigpoint (http://www.bigpoint.com) are excited to unveil the first details on Gameglobe™ (http://www.gameglobe.com) an innovative new online game platform to be published by the two companies. Gameglobe is a unique browser-based experience that allows players free access to endless game worlds and creative possibilities, all in HD quality. Players can choose to either create their own game or simply play the multitude of levels available at launch. “It’s never been easier to create your own game,” said Rune Vendler, Game Director. “We want Gameglobe to be a community where everyone can get involved in the fun: play new games every day, share your favourites, or flex your creative muscles with your own designs.” "We're very excited by the creativity unleashed through the collaboration between Bigpoint and Square Enix that allows us to bring an entirely new and innovative online gaming experience to players", added Jan-Michel Saaksmeier, Executive Producer at Bigpoint. "Gameglobe offers fun without limits and a vast selection of free-to-play adventures directly in your browser – and in full console quality HD graphics." Gameglobe is developed by Danish studio Hapti.co who are part of the Square Enix group and will be published exclusively by Bigpoint in Europe and North America, who will distribute the game through the Bigpoint.com Portal as well as across their network of partners. Gameglobe is currently in closed beta and will be opened up to additional players in the coming months. To register for the beta, players can head to the official website (http://www.gameglobe.com). |
MMOHut’s Guild Wars 2 Beta Weekend Recap Posted: 08 May 2012 12:41 PM PDT By, Vincent Heylen So, as most of you are aware, the Guild Wars 2 beta was a few weekends ago. ArenaNet announced a beta weekend for people that had pre-ordered the game. The world of Tyria (the setting where Guild Wars 2 takes place) is massive, and it doesn’t wait for you to do anything nor does it tell you where you have to go. Freedom is a big part in Guild Wars 2 and this is something that has been pressed on many times in a lot of other articles. The only backbone to this feature is the personal story, but I’ll get more into that later. How does ArenaNet hand over this freedom to you? Well, they give you the option to do whichever quest you wish to do (without losing a certain chain) and even give you the ability to go into higher level zones. Your level will be scaled to the zone you are in, depending what the level range of that zone is. For instance, if I would be a level 10 character, and I want to meet up with some friends to take down a world boss which is level 20, my character will be getting that side-level of 20 and all stats will be upped to that. The question that most people are curious about, is how they manage to compensate this with the progression system that we are so used of? The answer is simple; they don’t. You can still gather up gear for a stat-boost and what not, but in the long run that doesn’t matter. As mentioned, they give you the power to choose for yourself.
They really want you to explore whatever is out there, and boy, is there a lot. You aren’t bound to a particular questing chain. There are hearts -which serve as this games version of a quest question mark- all over the map, which you have to discover on your own pace or go with the easy route and ask someone to explain everything to you for that certain area, this person is highlighted with a telescope. Most are probably aware that they have taken out the idea of mounts in the game, so traveling is done by good ol fashion walking and in teleport fashion, via the use of waypoints on the map. Since the economy is somewhat broken due to beta-state, it’s kinda annoying to always have to pay for travel, while in the meantime you don't have that much income. You also have to pay for repairs and both can get expensive and lead into you suffering if you overdo it on traveling or die a lot. Now speaking about dieing, what happens then? You get in a downed state and get a timer, as well as a downed skill set. With this, you are able to fight for survival and get back up or wait for a revival. If you happen to fall to your death, you are given the option to return to a waypoint. Now that we’ve covered dying, let’s talk a bit about the upside of Guild Wars 2 (not to say that their dying system is bad, but it can work on your nerves at time). Dynamic Events is Guild Wars 2′s pride, at least that’s what Arenanet claims. This system allows a bad situation to turn into a very bad situation. For instance, when you are out there gathering fruit on a farm while defending it from wasps, a horde of centaurs might come at you and overrun you if you aren’t able to hold ground. This is where their grouping system comes into play. You don't have the typical locked party system, as people automatically join an invisible group. That way, you will instantly fight for the same objective. Rift has a similar system like this where you still join a locked party system, and it seems like Guild Wars 2 has improved this. It might also sound familiar to Rift, with their Rift-system. Now if you manage to hold ground, then it's like nothing has ever happened. If you fail at it, then you might have to fight even more centaurs then initially to retake the place and have to end that certain event with a boss fight. The bosses in Guild Wars 2 can get very huge. A friendly advice would be to not just stand there and at least move around a little. The bosses aren't very forgiving on that aspect. You better use that dodge ability they give you and read the description under the mob-names to see what they do. That's right. You can completely ignore damage if you manage to either dodge it or crowd control enemies.
Let's delve a little deeper into the combat system. There isn't a typical archetype system in Guild Wars 2. You get your class name, and that's it. That class still gets a certain weapon set though and this is where things get interesting. There is still the typical hotkey-pressing and tabbing or selecting of enemies in order to attack them, however, this is combined with more free movement in combat. Your first 5 skills of each weapon represent their active abilities. You read that correctly. Each weapon has their own unique skill-set. There isn't a skill-tree that you have to theorycraft beforehand and be sorry you choose that one if you messed it up. There are main weapons and off-hand weapons. Even two handers can be combined with an off-hand. The way you unlock skills on them is by the use of the main attack and move on until you unlocked all 5. Each class also gets a healing skill which is your 6th ability. Arenanet has completely removed the use of an archetype preset and given the player more control through their system. Now for the third set of skills, you will get utility skills. These skills are unique to each class. You can unlock them by spending points. The way you can obtain these utility points is by leveling up or doing skill-challenges which are scattered around the map. These skill-challenges are separate quest-styled objectives and have a ton of variety to them. The last ability is an Elite skill, which I didn't get to in the beta unfortunately. As you can see, there is tons of customization options and there is still a lot of freedom in the skill-system as well. Guild Wars 2 Beta weekend has been a blast. Arenanet has proven that taking the typical progression from MMORPG’s away really works. They present it to you in a unique way. There is a lot to cover, as you might have guessed by this wall of text, but in the end, it’s something to experience for yourself. This has been my first impression and I’ll see you all at launch. |
World of Warplanes and Tanks reveal new line-ups Posted: 08 May 2012 12:21 PM PDT Wargaming.net has revealed new vehicles for both World of Warplanes and World of Tanks. The upcoming World of Warplanes has introduced Heavy Fighters, the second “rock-paper-scissors” warplane class. These birds are prepared to intercept, attack enemies head-on, and bomb the competition. They are currently featured in the German line, with more nations to come. They can be seen in action in the video below. Meanwhile, the World of Tanks has released update 7.3. This update adds and substitutes many vehicles in the line of Soviet heavy tanks. The line is now split into two branches and features newcomers such as the T-150. The game also adds the South Coast, a new battle arena, and the Dragon’s Ridge, the first Asian map. World of Warplanes – Heavy Fighters Trailer: Source: World of Warplanes Ups Its Firepower with Intro of Heavy Fighters 8th May 2012 — Wargaming.net, the award-winning videogame developer and publisher, introduced today Heavy Fighters, the second of several rock-paper-scissors warplane classes that will take over the skies in the company's highly anticipated flight combat MMO, World of Warplanes. Featuring such names as the Fw.57, Bf.110, Me.410 and Me.P.1102, heavy fighters are currently represented in the German line of warbirds, and will be gradually added to other national rosters. Their size, power and armament allow heavy fighters to fulfill a great variety of objectives including interception, head-on attacks and bombing, making them one of the most versatile classes of air forces. "If you want speed and adrenaline, you will probably go for lighter fighters, whereas heavies provide greater firepower," said World of Warplanes Project Manager, Alex Zezulin. "Knowing the strengths of your heavy fighter will give you the feel of devastating power under your total control." —— Soviet Heavies Solidly Roll into World of Tanks with 7.3 Update 8 th May, 2012 — Wargaming.net, the award-winning videogame developer and publisher, announced today that update 7.3 is now available for its highly acclaimed armored warfare MMO World of Tanks. Update 7.3 brings substitutions and additions to the line of Soviet heavy tanks, splitting the line into two branches. Leading the way through the redesigned tech tree, the update moves the IS-4 tank into tier 10 of its own heavyweight line with KV-4 and ST-I. The KV-3 has moved from tier 6 to tier 7, and freed the slot for another newcomer, T-150. New gameplay elements introduced in the 7.3 include the addition of a new battle arena, the South Coast, and the first map set in Asia, the Dragon’s Ridge. “These new machines should give players a taste for big and powerful heavies,” said World of Tanks Producer Mike Jivets. “With the help of the upcoming battle arenas, the game will get a fresh look from both a visual and tactical point of view.” |
Tribes Ascend launches Tartarus update Posted: 08 May 2012 12:02 PM PDT Tribes Ascend is launching its Tartarus update today. The update introduces two new maps: Tartarus, a Capture the Flag map similar to Katabatic; and Hinterland, an Arena map featuring a shortage of inventory stations. The update also includes the ability to configure four pre-established loadouts per class, and to quick switch between classes and loadouts by using a keybind. More of the patch notes are below. Tribes Ascend is published by Hi-Rez Studios, which also publishes Global Agenda. Tribes Ascend: Tartarus Preview Source: Major Highlights - A new CTF map has been added, Tartarus.
- A new Arena map has been added, Hinterlands.
- Users may now configure up to four pre-established loadouts per class. These can be used to more quickly switch between favored configurations for each class. Loadout slots are purchasable using XP or Gold.
- Users may now QUICK SWITCH between classes and loadouts while in a match using the "NUMPAD ENTER" key (default). This is an alternate way to change classes/loadouts versus using the Class Select menu (“I” Screen) that does not require you to open the game menu and is much faster.
- Users will now be presented with a customized "DEAL OF THE DAY." This is a deal tailored to the individual and presents special pricing on an item that the user does not already own. The timer for the deal of the day resets at the same time as the timer for the First Win of the Day.
- The gold packages have been changed. The $30 and $50 packages now give significantly more bonus gold than previous, but do not include an XP booster. Users continue to earn permanent VIP status (which increases XP gain by 50% after their first real-money purchase).
- IMPORTANT USABILITY NOTE: With this release, you always close the console window using the ESCAPE key. You can no longer close the console window using the same key that launches the console (default "tilde"). This is necessary to solve issues when people rebind that key, as well as on some countries' keyboard layouts.
Weapon/Balance Items - Shrike price reduced on public servers to 4000.
- Beowulf price reduced on public servers to 2500.
- Gravcycle price reduced on public servers to 500.
- Reduced the amount of knockback the flag receives from explosions in air (reducing punting).
- New Accolades have been added:
- Investor: Earned every 2 minutes that a Base Radar or Generator that you upgraded remains online.
- Turret Support: Earned if a Base Turret you upgraded gets a kill.
- Hot Air: Earned for getting a mid-air kill with the Plasma Gun. (Replaces Air-Mail).
- An exit speed cap of 200kph has been added to the Shrike.
- Fixed an issue in which the Pathfinder's Thrust Pack could sometimes not correctly thrust the player.
- Fixed an issue in which the Pathfinder's Light Assault Rifle was not always firing three rounds.
Custom Server Notes - XP is now rewarded on password protected servers so long as at least 8 people participate in a match.
- Server owners can now choose between multiple spawn types. This includes Normal spawning, Naked Pathfinder, and Core spawning (Pathfinder, Soldier, and Juggernaut with unlocks).
- Fixed a bug in which configuration options would not be saved properly in some cases. This audio/video settings, custom servers, etc.
- Fixed a bug in which servers would go offline and require a manual restart after the overall game servers were restarted.
- Variety of other minor cleanups and fixes.
- Fixed an issue where the jet-only option for a keybind was jump jetting instead.
- Fixed an issue where the whiteout grenade could cause the permanent loss of IFF's in certain situations.
- Deaths from hitting a player equipped with the Super Heavy perk will now play a splat sound.
- Fixed an issue where projectile explosion sounds and effects wouldn't play in certain situations in close-quarter combat.
- Fixed an issue where inventory and vehicle stations weren't properly updated when the generator went online or offline.
- Fixed an issue where meleeing while zoomed could cause the zoomed-in reticule to still be active after you released the zoom button.
- Fixed an issue where throwing a grenade while spawning a vehicle could leave the player without weapons.
- Fixed an issue where the firing sound would not properly stop on constant-fire weapons after a reload.
- Fixed an issue where de-cloaking with a call-in active would display the wrong active call-in information.
- Fixed an issue where reloading a weapon while zoomed would not properly resume zooming when the reload had finished.
- Vehicle stations have been added to Outskirts Capture and Hold.
- Fixed an issue where vehicle station markers were not displaying in Capture and Hold.
- Fixed an issue where player input wasn't being properly reset at the end of a round in Arena.
- Fixed a client crash when placing deployables (i.e. Doombringer's Force Field, Technician's Light Turret, etc) in certain areas when roaming.
- Fixed an issue where players weren't able to place a deployable on certain areas of the flag stand of Katabatic.
- Fixed various UI presentation bugs.
- Performance optimizations done on Arx Novena aqueducts.
- Fixed an issue with the voting keybinds, they have now been restored to their previous values (F5 for no, F6 for yes).
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New screenshots for The Lord of the Rings Online Update 7 Posted: 08 May 2012 11:41 AM PDT The Lord of the Rings Online is preparing for its next update (Update 7) with its first set of screenshots. The screenshots showcase “Storm on Methredras,” a skirmish with two difficulty levels designed for players 70-75. This skirmish places players in the aid of the Rangers to face off against Gywllion, a sorceress and ally of Saruman, and will be free to VIP players. The update will also feature a redesign of Moria and Fornost regions. The Lord of the Rings Online is published by Turbine, which also publishes Dungeons and Dragons Online. The Lord of the Rings Online – Update 7 Screenshots: |
League of Legends showcases Varus Posted: 08 May 2012 10:51 AM PDT League of Legends has released a new champion spotlight today for Varus, the Arrow of Retribution. Varus is a sharpshooter who specializes in bows, capable of using long distance shots and immobilizing enemies with a Chain of Corruption. Called a mix of a physical ranged carry and caster, Varus’ passive is to gain attack speed briefly after killing a minion or monster, with longer duration if he assists or kills an enemy champion. Skills also include Piercing Arrow, Blighted Quiver, and Hail of Arrows. League of Legends is published by Riot Games. League of Legends Champion Spotlight: Varus |
Dark Blood reveals Warrior combat video Posted: 08 May 2012 09:52 AM PDT Outspark has released the first gameplay video for its upcoming Dark Blood MMO. The video showcases the Warrior Berserker class in a combat situation, both against lesser enemies and in the first part of his fight against a boss he must fight alone. It showcases several moves, combos, and fighting tactics. The video is part of a series in Combat Training for the classes of Dark Blood. Outspark also publishes Fiesta Online and Luvinia. Dark Blood Combat Training: Warrior/Berserker (I) Source: Outspark Reveals Electrifying First Gameplay Trailer for Dark Blood Launches Combat Training Series Exclusively For Facebook Fans San Francisco, CA – May 8, 2012 – Outspark is getting ready for a fight as it heads into its summer launch of its free-to-play, high-speed, side-scrolling, hack ‘n slash arcade brawler, Dark Blood. Today, the company released the first gameplay reveal for North America and Europe as part of its exciting Dark Blood Combat Training series showcasing the game’s classes, subclasses, bosses and dungeons. Each weekday through launch, the Dark Blood Facebook community will be treated to action-packed skill videos culminating in kill-or-be-killed PvP and Tag Matches that are sure to blow fans away. “Closed beta is coming and Dark Blood fans will want to know all the killer moves for the epic fight nights we have planned at launch,” said Philip Yun, CEO, Outspark. “We’re thrilled that developer JCR Soft and licensor GameHi have produced such an extensive library of highly engaging skill videos, and it’s our great pleasure to present them exclusively to the Dark Blood community.” Check out Dark Blood’s first gameplay reveal at http://youtu.be/-SKJKT97mXI featuring the Warrior Berserker class and watch part two of the Warrior Berserker Combat Trailer exclusively at MMORPG. Get in on the Dark Blood closed beta by signing up at http://darkblood.outspark.com, join the Dark Blood Facebook community at http://www.facebook.com/outsparkdarkblood, and follow the Dark Blood team on Twitter at http://www.twitter.com/darkbloodgame for live coverage of local events and the summer’s hottest shows including E3, EVO and PAX. |