MMO News |
- Soul Captor
- Spirit Tales reveals open beta schedule
- Square Enix and Bigpoint announce Gameglobe
- MMOHut’s Guild Wars 2 Beta Weekend Recap
- World of Warplanes and Tanks reveal new line-ups
- Tribes Ascend launches Tartarus update
- New screenshots for The Lord of the Rings Online Update 7
- League of Legends showcases Varus
- Dark Blood reveals Warrior combat video
Posted: 08 May 2012 02:20 PM PDT In Soul Captor, become a powerful Oracle, seeking to find what drives the war between humans and monsters. At your side is a Spirit, a sidekick that, while cute, possesses various skills to assist the Oracle. Choose from one of six classes, and learn abilities to defeat horrible monsters and protect yourself against the intents of other players. Publisher: Gamania (beanfun) Pros: +Unique classes. +Interesting setting and story. +Spirit system. Cons: -Generic MMO style. -Limited information available. Overview Soul Captor OverviewSoul Captor features six classes to choose from: Gu Practitioner, Fighting Spirit, Warrior, Monk, Yin-Yang Master, and Celestial Master. Each class offers different abilities and means to challenge opponents. Each class also has access to a spirit, or sidekick, which helps the player by using various skills and abilities. The game is based off of Eastern ghosts, monsters, and mythology, so expect to see a lot of that influence throughout the game. Soul Captor ScreenshotsSoul Captor Featured Video Full Review Soul Captor Full ReviewComing Soon… Screenshots Soul Captor ScreenshotsComing Soon… System Requirements Soul Captor System RequirementsComing Soon . . .
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Spirit Tales reveals open beta schedule Posted: 08 May 2012 01:54 PM PDT Spirit Tales begins open beta in two days, and has just released its schedule of events. The open beta will feature chances to win an Apple iPad (through collecting gift boxes for NPC Halzo), along with other prizes through achievement raffles, playing at least 25 hours, redeeming spring tokens, completing training grounds, and purchasing item mall gold. Other giveaways are also planned with a gaming desktop being teased as an upcoming prize. The full details of the game’s events are available at http://st.koramgame.com/events. Spirit Tales Gameplay Screenshot Source:
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Square Enix and Bigpoint announce Gameglobe Posted: 08 May 2012 01:37 PM PDT Square Enix and Bigpoint have partnered together to offer Gameglobe, an online game platform. Gameglobe is a free, browser-based platform that allows players to create game worlds and other creative ideas, and visit those of others, in virtual space with console quality 3D. It is developed by Hapti.co (part of Square Enix) and will be published exclusively by Bigpoint in North America and Europe. The platform is currently in closed beta, but will open up to more testers in the coming months. GameGlobe Gameplay Screenshot Source:
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MMOHut’s Guild Wars 2 Beta Weekend Recap Posted: 08 May 2012 12:41 PM PDT By, Vincent Heylen So, as most of you are aware, the Guild Wars 2 beta was a few weekends ago. ArenaNet announced a beta weekend for people that had pre-ordered the game. The world of Tyria (the setting where Guild Wars 2 takes place) is massive, and it doesn’t wait for you to do anything nor does it tell you where you have to go. Freedom is a big part in Guild Wars 2 and this is something that has been pressed on many times in a lot of other articles. The only backbone to this feature is the personal story, but I’ll get more into that later. How does ArenaNet hand over this freedom to you? Well, they give you the option to do whichever quest you wish to do (without losing a certain chain) and even give you the ability to go into higher level zones. Your level will be scaled to the zone you are in, depending what the level range of that zone is. For instance, if I would be a level 10 character, and I want to meet up with some friends to take down a world boss which is level 20, my character will be getting that side-level of 20 and all stats will be upped to that. The question that most people are curious about, is how they manage to compensate this with the progression system that we are so used of? The answer is simple; they don’t. You can still gather up gear for a stat-boost and what not, but in the long run that doesn’t matter. As mentioned, they give you the power to choose for yourself. They really want you to explore whatever is out there, and boy, is there a lot. You aren’t bound to a particular questing chain. There are hearts -which serve as this games version of a quest question mark- all over the map, which you have to discover on your own pace or go with the easy route and ask someone to explain everything to you for that certain area, this person is highlighted with a telescope. Most are probably aware that they have taken out the idea of mounts in the game, so traveling is done by good ol fashion walking and in teleport fashion, via the use of waypoints on the map. Since the economy is somewhat broken due to beta-state, it’s kinda annoying to always have to pay for travel, while in the meantime you don't have that much income. You also have to pay for repairs and both can get expensive and lead into you suffering if you overdo it on traveling or die a lot. Now speaking about dieing, what happens then? You get in a downed state and get a timer, as well as a downed skill set. With this, you are able to fight for survival and get back up or wait for a revival. If you happen to fall to your death, you are given the option to return to a waypoint. Now that we’ve covered dying, let’s talk a bit about the upside of Guild Wars 2 (not to say that their dying system is bad, but it can work on your nerves at time). Dynamic Events is Guild Wars 2′s pride, at least that’s what Arenanet claims. This system allows a bad situation to turn into a very bad situation. For instance, when you are out there gathering fruit on a farm while defending it from wasps, a horde of centaurs might come at you and overrun you if you aren’t able to hold ground. This is where their grouping system comes into play. You don't have the typical locked party system, as people automatically join an invisible group. That way, you will instantly fight for the same objective. Rift has a similar system like this where you still join a locked party system, and it seems like Guild Wars 2 has improved this. It might also sound familiar to Rift, with their Rift-system. Now if you manage to hold ground, then it's like nothing has ever happened. If you fail at it, then you might have to fight even more centaurs then initially to retake the place and have to end that certain event with a boss fight. The bosses in Guild Wars 2 can get very huge. A friendly advice would be to not just stand there and at least move around a little. The bosses aren't very forgiving on that aspect. You better use that dodge ability they give you and read the description under the mob-names to see what they do. That's right. You can completely ignore damage if you manage to either dodge it or crowd control enemies. Let's delve a little deeper into the combat system. There isn't a typical archetype system in Guild Wars 2. You get your class name, and that's it. That class still gets a certain weapon set though and this is where things get interesting. There is still the typical hotkey-pressing and tabbing or selecting of enemies in order to attack them, however, this is combined with more free movement in combat. Your first 5 skills of each weapon represent their active abilities. You read that correctly. Each weapon has their own unique skill-set. There isn't a skill-tree that you have to theorycraft beforehand and be sorry you choose that one if you messed it up. There are main weapons and off-hand weapons. Even two handers can be combined with an off-hand. The way you unlock skills on them is by the use of the main attack and move on until you unlocked all 5. Each class also gets a healing skill which is your 6th ability. Arenanet has completely removed the use of an archetype preset and given the player more control through their system. Now for the third set of skills, you will get utility skills. These skills are unique to each class. You can unlock them by spending points. The way you can obtain these utility points is by leveling up or doing skill-challenges which are scattered around the map. These skill-challenges are separate quest-styled objectives and have a ton of variety to them. The last ability is an Elite skill, which I didn't get to in the beta unfortunately. As you can see, there is tons of customization options and there is still a lot of freedom in the skill-system as well.
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World of Warplanes and Tanks reveal new line-ups Posted: 08 May 2012 12:21 PM PDT Wargaming.net has revealed new vehicles for both World of Warplanes and World of Tanks. The upcoming World of Warplanes has introduced Heavy Fighters, the second “rock-paper-scissors” warplane class. These birds are prepared to intercept, attack enemies head-on, and bomb the competition. They are currently featured in the German line, with more nations to come. They can be seen in action in the video below. Meanwhile, the World of Tanks has released update 7.3. This update adds and substitutes many vehicles in the line of Soviet heavy tanks. The line is now split into two branches and features newcomers such as the T-150. The game also adds the South Coast, a new battle arena, and the Dragon’s Ridge, the first Asian map. World of Warplanes – Heavy Fighters Trailer: Source:
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Tribes Ascend launches Tartarus update Posted: 08 May 2012 12:02 PM PDT Tribes Ascend is launching its Tartarus update today. The update introduces two new maps: Tartarus, a Capture the Flag map similar to Katabatic; and Hinterland, an Arena map featuring a shortage of inventory stations. The update also includes the ability to configure four pre-established loadouts per class, and to quick switch between classes and loadouts by using a keybind. More of the patch notes are below. Tribes Ascend is published by Hi-Rez Studios, which also publishes Global Agenda. Tribes Ascend: Tartarus Preview Source:
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New screenshots for The Lord of the Rings Online Update 7 Posted: 08 May 2012 11:41 AM PDT The Lord of the Rings Online is preparing for its next update (Update 7) with its first set of screenshots. The screenshots showcase “Storm on Methredras,” a skirmish with two difficulty levels designed for players 70-75. This skirmish places players in the aid of the Rangers to face off against Gywllion, a sorceress and ally of Saruman, and will be free to VIP players. The update will also feature a redesign of Moria and Fornost regions. The Lord of the Rings Online is published by Turbine, which also publishes Dungeons and Dragons Online. The Lord of the Rings Online – Update 7 Screenshots:
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League of Legends showcases Varus Posted: 08 May 2012 10:51 AM PDT League of Legends has released a new champion spotlight today for Varus, the Arrow of Retribution. Varus is a sharpshooter who specializes in bows, capable of using long distance shots and immobilizing enemies with a Chain of Corruption. Called a mix of a physical ranged carry and caster, Varus’ passive is to gain attack speed briefly after killing a minion or monster, with longer duration if he assists or kills an enemy champion. Skills also include Piercing Arrow, Blighted Quiver, and Hail of Arrows. League of Legends is published by Riot Games. League of Legends Champion Spotlight: Varus |
Dark Blood reveals Warrior combat video Posted: 08 May 2012 09:52 AM PDT Outspark has released the first gameplay video for its upcoming Dark Blood MMO. The video showcases the Warrior Berserker class in a combat situation, both against lesser enemies and in the first part of his fight against a boss he must fight alone. It showcases several moves, combos, and fighting tactics. The video is part of a series in Combat Training for the classes of Dark Blood. Outspark also publishes Fiesta Online and Luvinia. Dark Blood Combat Training: Warrior/Berserker (I) Source:
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