Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


TERA Europe

Posted: 04 May 2012 09:18 AM PDT



Thanks to reader Ales86 for sending this in. European publisher Frogster apparently removed the blood effect from TERA Europe, a decision just weeks away from the game’s official launch. Frogster apparently need to do so to hit the 12+ game rating (PEGI 12), and a group of players are sounding out in the forums about their unhappiness. If you ask me, TERA North America already dumbed down much earlier to be “morally right” with regards to the Elin race, hence this decision doesn’t really surprise me.



As pointed out by Ales86, TERA is developed in Korea for the more mature crowd, which is 18+. Getting it down to 12+ is really pushing it for a game showing flashes of boobs and decapitating BAMs (Big Ass Monsters) at every corner. So why bother with just blood effects? Part of the gamers are pissed as well since they pre-ordered the game, aka paid the full amount before getting informed of this major graphical change. TERA is so watered down in game design over in the West, I wonder what will be “censored” next…



Oh wait, here it is. Frogster is apparently closing off customized Guild Emblems as well, citing “cases of inappropriate pictures.” Wait, isn’t that what the GMs and Community Staff are for? To get players to alert them about such incidents and look into it rather than disabling the whole feature? All these after players paid the game in full… Your thoughts?

The Elder Scrolls Online

Posted: 04 May 2012 09:18 AM PDT



In my previous post, several details and screenshots for The Elder Scrolls Online were revealed. IGN (link) also revealed the 3 playable factions, races and a couple of features found in the game. From what I have read, most fans aren’t too happy about the game being online and only for desktops, but well, here is the teaser trailer for The Elder Scrolls Online.

Similar Article can be found at: http://www.mmoculture.com/2012/05/elder-scrolls-online-announcement.html

ASTA (KR)

Posted: 04 May 2012 03:18 AM PDT



It has been quite some time since anything was posted about this game since Gamescom 2011. First revealed at G*Star 2010, ASTA is a MMORPG which is eastern fantasy in design. Developed by Polygon Studios (under MMO giant NHN) using CryEngine 3, the game was initially touted as Asia’s “new age World of Warcraft”. However, news on the game went quiet and it apparently underwent severe development again.

In ASTA, players choose to play as a character either from Asu, the Land of Life or Hwangcheon, the Land of Death. These 2 factions are warring, but also are seeking to reach Asta, the Gate of God, to defeat the Gods threatening their lands. Korea’s biggest game website, ThisIsGame, was invited to a close door session recently to have a look at ASTA’s latest build, which is captured in the 2 videos below.

If you watched the very first video, you would have known that ASTA deliberately went for the traditional point and click combat, since it is easier and more convenient for the masses to control as oppose to action combat. Personally, I don’t think there will be many fans of the game, but we shall see when the English version hits.


Similar Article can be found at: http://www.mmoculture.com/2012/04/asta-kr-latest-game-videos.html

The Elder Scrolls Online

Posted: 04 May 2012 03:18 AM PDT



Even before the game’s first teaser trailer is due in a few hours’ time, screenshots of the game have been leaked to the public, supposedly from the upcoming June issue of magazine Game Informer. First announced just a couple of hours ago as well, The Elder Scrolls Online will see players travel the vast lands of Tamriel, including Morrowind and Skyrim. But here are a couple of bad news…



The screenshots don’t really look that amazing, and further news about the game’s systems will surely piss fans of the series off. According to IGN (link), “due to online latency, the combat system will not be the
same real time combat the Elder Scrolls games are known for
.” The article further tlaked about a stamina system which will be the main feature for combat.



Another feature which makes the series kind of unique, property investment, will be missing as well. As IGN posted, “Presently, there are no plans to include a system that allows players to
invest in property as they could in the single-player experience.
” Hopefully this is just a feature not ready at launch… There are various changes which will not feature in the MMO apparently, so hit the IGN link for more information.


Similar Article can be found at: http://www.mmoculture.com/2012/05/elder-scrolls-online-images-and-details.html

Relic Developing Company Of Heroes 2 For 2013

Posted: 03 May 2012 09:23 PM PDT

An image from a magazine reveals that THQ is working on RTS sequel Company of Heroes 2 for launch in 2013.

Company of Heroes 2 is in development for a release in 2013, according to an image posted by AGB.

The pic – which appears to be from PC Gamer – confirms the involvement of Company of Heroes studio Relic and suggests a Russian theme for the sequel.

We've contacted THQ for further details.

Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/relic-developing-company-of-heroes-2-for-2013/

World Zero (CN)

Posted: 03 May 2012 09:22 PM PDT



Last month, I first posted about Shanda Game’s upcoming MMORPG, World Zero (link). Having touched on the kind-of-unique world creation system, I thought I would talk more about it. World Zero takes place in a Chinese martial arts setting, which is similar to most online games such as Age of Wulin.



The world creation system is a separate feature, where each and every player has the rights to create their own world. Something almost similar to The Sims, players get to allocate various structures and monsters. A video guide was posted earlier (below), though only touching on the basics of the system.

1. Players are able to get resource scrolls for buildings, plants and monsters to place in their own worlds by defeating the core world’s mobs, completing quests and via events.

2. By clicking on the big “Creation” button on the UI, players will be sent to the world creation lobby instantly.

3. Talking to the Crystal of Creation NPC, players can start a new world by first naming it, followed by choosing a map template to begin.

4. Well, I am sure you are asking if the world creation system is limited to only 1 map, but as of now I have no information if a player can create many and link them together.

5. Next will be placing the various resources. As you can see from the video, you can adjust the position and size of buildings and monsters. For the monsters, players can even set if it is passive or aggressive, level, patrol area, edit its name, level of toughness, items and gold dropped, experience points and how long before it respawns.

6. It is always crucial to save the edits made, preferably each time a change is done.

7. After confirming the new world, its name will appear on the world lobby, along with worlds created by other players. This will allow players to visit each others’ worlds (after a small download).

8. According to my knowledge and information, there are still a number of features not implemented for the world creation system during the current Alpha phase.

Similar Article can be found at: http://www.mmoculture.com/2012/04/world-zero-cn-brief-guide-to-world.html

Dragon Sword (CN)

Posted: 03 May 2012 09:22 PM PDT



[More info] A piece of “small” news, Dragon Blade has officially changed its name to Dragon Sword instead. Developed internally by China’s number 2 MMO company, NetEase, Dragon Sword is 1 of the few upcoming games aiming to provide competition for Blade Soul China. In a new trailer, various different environments players will get to visit are showcased. No date is set for Closed Beta yet, although registration is currently ongoing.

Similar Article can be found at: http://www.mmoculture.com/2012/05/dragon-sword-cn-environments-showcase.html

Incoming search terms:

Gungnir, Dept. Heaven, and the Greatest RPG Universe You Don’t Even Know About

Posted: 03 May 2012 09:22 PM PDT


We’ve
seemed to scream ourselves hoarse on how some company should take
the initiative in developing a sort of Criterion Collection for video
games. There’s nothing quite like having a physical object that wholly
celebrates a title, a series, or the artists themselves. Valve has
shown some spark in this area through the spectacular inclusion of
commentaries in games like Half-Life 2
and Portal,
but this idea still deserves to be taken further. It’s going to take a
company with a rich, stories history; a company whose fan-base who its
past and is keen on its preservation. A company like, say, Nintendo.

kirbyTo
be perfectly honest, Nintendo completely botched Mario’s 25th
Anniversary. As Jeremy
pointed out in last year’s lamentation
,
Super
Mario Bros.
deserved better.
Arguably the most influential game of all time, it deserved to have the
vaults opened wide for fans to have access to every bit of content
related to the original title. After consuming the disc, we should’ve
been left utterly full, yet definitively satiated. But that’s not the
route Nintendo decided to take — instead, we got a disc with a rom of Super Mario
All-Stars
for the SNES, a flimsy
book sprinkled with pull quotes, and a CD containing a shamefully bare
selection of tracks. In essence, Nintendo celebrated the 25th
anniversary of their iconic mascot by making a quick buck. And while
this left us undeniably disappointed, hope remains.

Kirby is turning 20 this year,
and at the most recent Nintendo Direct press conference, Satoru Iwata
announced that they will be celebrating this milestone by releasing a
retail disc for the Wii that includes undisclosed Kirby goodness.
Outside of promising a variety of “fan-favorite” Kirby titles, Nintendo
has left the rest of the details to our hopes and fears. This could be
Nintendo’s chance at historical preservation redemption. They could
right all of the wrongs from Super Mario
All-Stars Wii
by giving us a
fully comprehensive look at Kirby’s past, present, and future.

Similar Article can be found at: http://www.1up.com/previews?cId=3187070

Suda51 Hopes to Find Fans in a New Genre With Lollipop Chainsaw

Posted: 03 May 2012 09:17 PM PDT

The plight hovering over the crazy, over-the-top antics of any Suda51 title has been the developer’s inability to find a reasonably large audience willing to support his creations wholeheartedly. With last June’s EA-backed Shadows of the Damned, the shooter crowd proved less-than-keen about going to Hell to save the hero’s girlfriend, even if critics claimed it may be the best game the studio ever produced (1UP didn’t, admittedly). Realistically, EA never expected the title to do Call of Duty numbers, but it’s never a good sign when such a hyped-up game sells only 24,000 copies upon its release.

WB Interactive is clearly hoping to cash in on pop culture’s renewed interest in zombies with the release Lollipop Chainsaw this June. The title falls almost a year to the day after 2011′s Shadows of the Damned; and, for better or worse, WB Interactive seems to be taking the same approach in marketing Lollipop as EA did with Shadows last year.

In a way, it’s as if publishers can’t quite trust Suda51 to sell a game on his own, with Shinji Mikami (of Resident Evil fame) being brought in to help with 2011′s Shadows of the Damned and James Gunn (writer of 2004′s Dawn of the Dead) enlisted to help guide the characters and actors (presumably the game’s stars, Juliet and Nick) of Lollipop Chainsaw. But even if they don’t trust Suda’s marquee power, WB is clearly betting on the beat-’em-up antics of Lollipop’s design. But will the game manage to find a larger audience — one more receptive to Suda’s punk rock style — or will Lollipop Chainsaw serve up a repeat of Shadows’ retail failure? Clearly WB thinks it has the answer to the Suda51 conundrum, but we’ll find out for certain next month.

Similar Article can be found at: http://www.1up.com/news/suda51-hopes-find-fans-genre

MMO Updates

MMO Updates


EverQuest II producer talks May updates, player-made dungeon tweaks

Posted: 04 May 2012 10:00 AM PDT

Filed under: , , , , , ,

EverQuest II - Shadowknight epic
May is shaping up to be an interesting month for EverQuest II fans. Producer Holly "Windstalker" Longdale has given us a new blog entry that talks about new testing tools, NPC quest-update functionality, and of course the usual optimizations and bug-fixing that follow any large game update.

Also of note is the upcoming ability to take your own avatars into the game's Dungeon Maker utility. Initially, content creators and fans could only select from pre-made avatars when running through player-made dungeon constructs. Last December, EQII devs introduced the ability to run player-generated content with your own avatars, but the update wasn't quite ready for prime time. It still isn't, according to Longdale, but she does say that substantial progress has been made. Look for the new "level agnostic" gameplay on the test server soon, and look for more analysis of EQII's changes in tomorrow's Tattered Notebook.

MassivelyEverQuest II producer talks May updates, player-made dungeon tweaks originally appeared on Massively on Fri, 04 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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MMObility: The pros and cons of Tibia's browser version

Posted: 04 May 2012 09:00 AM PDT

Filed under: , , , , , , , ,

Tibia screenshot
Tibia is an MMO that has been hanging in there for many, many years. You have to give it respect for that alone. When you add on the fact that the game seems to be updated relatively frequently and boasts a pretty good-sized playerbase, it becomes even more intriguing. I've played it in the past and have enjoyed the simple graphics and slower-paced gameplay. I like how NPCs chat with you, old-school EverQuest-style, and how there seems to be a lot more to the game than meets the eye.

There are plenty of eyesores, however. The developers recently released Tibia in a beta browser form. While the client was always easy enough to download and run on my multitude of devices, I always prefer to just jump into my browser and load it up.

I found a lot of neat little systems but also quite a few bugs or odd design choices. Colors and layout can be a problem, and I am not the biggest fan of Flash-based MMOs. Still, I am enjoying myself so far and look forward to more. Let's talk about what I found over these last several hours with Tibia's browser-based version.

Continue reading MMObility: The pros and cons of Tibia's browser version

MassivelyMMObility: The pros and cons of Tibia's browser version originally appeared on Massively on Fri, 04 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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    ZeniMax reveals Elder Scrolls Online teaser trailer

    Posted: 04 May 2012 08:30 AM PDT

    Filed under: , , , , , ,

    The Elder Scrolls Online teaser
    ZeniMax has unveiled the first trailer for its newly announced The Elder Scrolls Online MMORPG. There's no gameplay on offer at this early stage, and the clip itself is rather short. It's long on subtle bits of awesomeness, though, including a brief tease of the familiar Elder Scrolls melody and a glimpse of the game's logo (which features a telling three-part design to go along with the game's announced three-faction PvP).

    At this point, we're still in the dark about almost everything TESO-related. Will it be a sandbox? A themepark? A marriage of the two? How's the crafting, the character customization, and the questing? Your guess is as good as ours, so take a look at the clip after the break and let us know what you think in the comments.

    [Source: ZeniMax press release]

    Continue reading ZeniMax reveals Elder Scrolls Online teaser trailer

    MassivelyZeniMax reveals Elder Scrolls Online teaser trailer originally appeared on Massively on Fri, 04 May 2012 10:30:00 EST. Please see our terms for use of feeds.

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      The Firing Line: Hands-on with Firefall's beta

      Posted: 04 May 2012 08:00 AM PDT

      Filed under: , , , , , , , , , , ,

      The Firing Line - Hands on with Firefall's beta
      I'm dying on the beautiful beach outside Firefall's starter town. As I lay bleeding from a hundred holes and generally making a mess of my shiny new bumble bee-colored battleframe, my avatar collapses to the sand and says the funniest thing I've heard in a while.

      "Grandpa!"

      This is delivered in his best rural Georgia twang, and it lessens the sting of my latest newbie move. The whole scene is Firefall in a nutshell: It's fun, frustrating, and funny all at once.

      Continue reading The Firing Line: Hands-on with Firefall's beta

      MassivelyThe Firing Line: Hands-on with Firefall's beta originally appeared on Massively on Fri, 04 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Elder Scrolls Online announcement generates fan backlash

        Posted: 04 May 2012 07:20 AM PDT

        Filed under: , , , , ,

        The Elder Scrolls Skyrim - dragon attack
        We've yet to see even a hint of gameplay for the newly announced Elder Scrolls Online, but a good portion of the fan reaction to the news has been negative, according to a report at GamesIndustry.biz.

        The site says that many of the comments on Bethesda's blog were filled with despair at the prospect of an online title gobbling up development resources or otherwise impacting one of gaming's most beloved single-player franchises. A Bethesda moderator even chimed in to calm down the angst-ridden faithful. "The teams working on these games are separate. Todd Howard's team at BGS will keep doing the type of games they like making, and the ZeniMax Online team will focus on MMO games like this newly announced title," the spokesman said.

        ZeniMax is scheduled to release the game's first trailer at some point this morning.

        MassivelyElder Scrolls Online announcement generates fan backlash originally appeared on Massively on Fri, 04 May 2012 09:20:00 EST. Please see our terms for use of feeds.

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        LotRO Update 7 to add new skirmish, revamp old content

        Posted: 04 May 2012 07:00 AM PDT

        Filed under: , , , ,

        LotRO
        Even a good anniversary celebration can't delay Turbine from delivering the content through snow, rain, and volcanic ash from Mt. Doom. The team has posted an outline of Lord of the Rings Online's next content patch, Update 7, with word that it will go to the test server soon.

        Update 7: Shades of the Past promises to add a new endgame skirmish called Storm on Methedras. The skirmish will be free for VIP players and tasks groups of one to 12 players with taking on Saruman's ally, Gwyllion, in the Misty Mountains.

        The update will also contain two huge renovations to existing content. Turbine will be divvying up the massive Fornost dungeon into four scalable instances accessible from levels 30 on up. More importantly, the team is renovating great parts of Moria with better graphics and a smoother quest flow.

        MassivelyLotRO Update 7 to add new skirmish, revamp old content originally appeared on Massively on Fri, 04 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: How do you handle random party invites?

        Posted: 04 May 2012 06:00 AM PDT

        Filed under: , ,

        Independent woman -- TERA
        I don't know why, but sometimes I get discouraged when a random person sends me a party invite while I'm in the middle of questing. I know it sounds odd, but when I'm not playing with my regular group of friends or guildies, I like to just play alone. When someone whispers me to ask if he can join me, I usually turn him down (politely!), but if I get a random party invite without so much as a hello, I simply ignore it.

        My own antisocial issues aside, I want to know how you feel about this topic. Do you think a random invite is a healthy way to find companions and possibly friends, or do you see it as an invasion of privacy while you're trying to quest?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: How do you handle random party invites? originally appeared on Massively on Fri, 04 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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          World of Tanks appreciates the military with a World of Thanks

          Posted: 03 May 2012 07:00 PM PDT

          Filed under: , , , , , ,

          If you've actually been shot at in a tank, this game is probably a bit less fun.
          When you log in and play World of Tanks, you're playing the entertaining part of war, the part with cool machines wreaking havoc. Real wars obviously aren't fought by logging in and choosing a tank; they're fought by brave men and women willing to lay down their lives for their country if necessary. Thus, in honor of National Military Appreciation Month, Wargaming.net is donating to several charities for American veterans with your purchases.

          Four charities -- AMVETS, Homes for our Troops, the Military Families Fund, and Paralyzed Veterans of America -- will be receiving 10% of the proceeds from all American purchases of larger Gold packs and 75% of the proceeds for all American purchases of the T14 package. To help raise awareness of veteran concerns, the company will also be hosting several giveaways through the month. It's a nice nod toward the reality of armed conflicts, and it lets you play at a private little war while still donating to survivors of real battles.

          MassivelyWorld of Tanks appreciates the military with a World of Thanks originally appeared on Massively on Thu, 03 May 2012 21:00:00 EST. Please see our terms for use of feeds.

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          Ask Massively: Moving shop edition

          Posted: 03 May 2012 06:00 PM PDT

          Filed under: , , , ,

          My new home is in a trackless expanse of desert with a stew pot.
          As you read this, I'm making my final preparations to move from my home for the past three years into a new and much nicer home. Of course, this brings with it certain concerns. Will the utility companies reconnect everything correctly? Will the movers drop something I can't easily replace? Will I forget something in the old apartment and have to go back?

          So, if my posts next week seem a bit off, assume that the move resulted in fiery death all around and I've been replaced by a crude AI pasted in Visual Basic.

          This week's Ask Massively, sadly, does not include anything about AI or my new apartment. Instead, it's about player-run events and why we cover some of them but not all. If you've got a question you'd like to see answered in a future installment of the column, send it to ask@massively.com or leave it in the comments. Questions may be edited slightly for clarity and/or brevity.

          Continue reading Ask Massively: Moving shop edition

          MassivelyAsk Massively: Moving shop edition originally appeared on Massively on Thu, 03 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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            TERA gives players a guide to guilds

            Posted: 03 May 2012 05:30 PM PDT

            Filed under: , , , , ,

            If these players were in a guild, they'd be having at least 30% more fun right now.
            Maybe TERA is your first MMO, maybe you want to learn about what TERA offers its guilds, or maybe you just want to see guilds defined as something other than small-scale drama generators for once. There are a lot of reasons you might want to look at TERA's new guide to guilds in the game, but whatever your motivation, the guide will provide you with all the answers you need to start guilding away with ease.

            The main benefit to being in a guild in TERA are the guild quests; available all across the game, each guild quest provides players with Catharnac Awards that can be used to improve the guild's level and buy special items from vendors. You also need to be part of a level 3 guild to run for public office, which is all the more reason for politically minded players to make friends. But don't take our word for it -- after all, there's a guide to tell you all of this in detail.

            MassivelyTERA gives players a guide to guilds originally appeared on Massively on Thu, 03 May 2012 19:30:00 EST. Please see our terms for use of feeds.

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            City of Heroes player summit promises Water Blast power set, cyberpunk costumes

            Posted: 03 May 2012 05:00 PM PDT

            Filed under: , , , , ,

            Sadly, you cannot have a friend summon you to the summit.  Even if your friend is playing a time-based character.
            If you weren't in California over the past weekend, you sadly had to miss out on the City of Heroes player summit. That means no voice in the several panels during which the doors were thrown open for new suggestions. But you can at least read through the summary of the weekend's events to find out what nifty new elements will be coming to the game in the near future, including four new powersets and several new costumes.

            While there's not a firm launch schedule, players can look forward to Water Blast (exactly what it says on the tin), Natural Affinity (healing over time and debuffing), Symbiotic Armor (a new defensive set based around absorbing damage types), and Radiation Armor (again, what it says on the tin). Players can also look forward to another Super Pack as well as the upcoming Retro Sci-Fi costumes and a Cyberpunk set. There's a lot of interesting tidbits, so if you want to get excited about the future, best to read through the event summary at OnRPG.

            MassivelyCity of Heroes player summit promises Water Blast power set, cyberpunk costumes originally appeared on Massively on Thu, 03 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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            The Summoner's Guidebook: Dealing with rage and bad players

            Posted: 03 May 2012 04:00 PM PDT

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            League of Legends screenshot
            Like any competitive multiplayer game, League of Legends induces its fair share of rage. People hate to lose. When your team is only three to five people, each contributor has a distinct identity, making it very easy to single out that feeding Ezreal. Compared to a game like Global Agenda, where teams are very large and individual contribution is harder to measure, League of Legends makes blame very easy to assign.

            This week in the Summoner's Guidebook, we're going to talk about the effects of nerdrage on your team and how to deal with those violent emotions in a more productive manner.

            Continue reading The Summoner's Guidebook: Dealing with rage and bad players

            MassivelyThe Summoner's Guidebook: Dealing with rage and bad players originally appeared on Massively on Thu, 03 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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              The Guild Counsel: What's your guild really worth?

              Posted: 03 May 2012 03:00 PM PDT

              Filed under: , , , ,

              RIFT chest
              One age-old debate in MMOs revolves around the buying and selling of characters, and the argument becomes especially contentious when it involves the exchange of real-life money. The members of one camp will staunchly defend the practice, saying they put the time and effort into the toons and that those characters are theirs to do with as they please. Others argue the opposite, saying that there are plenty of characters who were given help from others in leveling and acquiring gear, and it's not right to take that collective effort and market it to the highest bidder.

              It's a complicated issue for sure, but it's mainly centered around one single character. But what if it involved an entire guild? That's a question that players have had to tackle recently in World of Warcraft, as the practice of buying and selling guilds has become more and more popular. Would you buy a guild if you were just starting out? And would you sell your guild if you were done with the game? As usual, there are three sides to this coin, and it's something that we might see more of in other MMOs, so let's take a look at some of the arguments both for and against in today's Guild Counsel.

              Continue reading The Guild Counsel: What's your guild really worth?

              MassivelyThe Guild Counsel: What's your guild really worth? originally appeared on Massively on Thu, 03 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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                TERA subscription error affects thousands [Updated]

                Posted: 03 May 2012 02:00 PM PDT

                Filed under: , , ,

                TERA
                According to several tipsters and many, many pages on TERA's forums, something's gone badly wrong with En Masse's account system. The studio admits that some players have been billed immediately upon selecting a subscription plan instead of being billed after the 30 days. Other players have reported not being able to log in at all, as the game cannot find their subscriptions or free time and delivers an "expired account" error.

                En Masse posted that it is aware of the situation and is working to resolve it. The studio says that players who purchased a physical copy of the game and signed up for a subscription before entering their game code triggered this problem. However, we've also had reports of players who have encountered this error when dealing with digital copies.

                Affected players should now be able to log in to TERA while En Masse works on fixing the error.

                [Thanks to Andrew, Schippie, and Alex for the tip!]

                [Update: En Masse has contacted us to note that the 2000 players have been affected by the "insufficient remaining subscription time" issue, not the "immediate billing" error. En Masse says that these are two separate issues that the studio is actively working to resolve as fast as possible. We've updated this article accordingly.]

                MassivelyTERA subscription error affects thousands [Updated] originally appeared on Massively on Thu, 03 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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                The Secret War draws over 200,000 players to its Facebook battle

                Posted: 03 May 2012 01:00 PM PDT

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                The Secret World
                Funcom's Facebook prologue to The Secret World is a sizable success, even if it had a rocky beginning. The studio reports that over 200,000 players have taken the side of one of the game's three factions and are supporting their side through this "unique browser-based social experience."

                Over the course of two weeks, participants have unleashed 50 million agents as part of the event, visited the site 1,200,000 times, and spent an average of 20 minutes each visit participating in the game. Since launching The Secret War, Funcom's added goals for the factions to work toward each week. The current prize is a Heart of Africa health talisman.

                Two-hundred thousand participants is a solid win for Senior Vice President Morten Larssen, who sees this as an excellent way to prepare players for the factional struggle of the MMO: "This conflict has always been a key driver for activity in our own community, and we are excited to see that more and more people are coming in to join the conflict from outside the community as well."

                [Source: Funcom press release]

                MassivelyThe Secret War draws over 200,000 players to its Facebook battle originally appeared on Massively on Thu, 03 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  DDO's Menace of the Underdark expansion beta starts May 10th

                  Posted: 03 May 2012 12:00 PM PDT

                  Filed under: , , , , , , , ,

                  Dungeons and Dragons Online - when dark elves attack
                  Last week we showed you some screenshots of Eveningstar, a new town in Dungeons and Dragons Online's upcoming Menace of the Underdark expansion. Today Turbine has released four additional shots taken in and around the small settlement that greets players as they transition from Eberron to the Forgotten Realms.

                  Turbine has also told us that the expansion closed beta will kick off on May 10th. The testing period will be exclusive to pre-order purchasers of MotU, so head to the official DDO site to learn more!

                  [Source: Turbine press release]

                  MassivelyDDO's Menace of the Underdark expansion beta starts May 10th originally appeared on Massively on Thu, 03 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    EVE producer: F2P converts were 'failing,' subs still viable

                    Posted: 03 May 2012 11:00 AM PDT

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                    EVE Online - ship trio
                    The death of the subscription model has been greatly exaggerated, according to CCP. This view isn't terribly surprising if you consider the fact that the company's fortunes ebb and flow with sub-based EVE Online. What is somewhat surprising is the frankness with which EVE producer Jon Lander talks about the free-to-play mania that's gripped western dev studios in recent years.

                    "You look at the companies who did go free-to-play. They retrofitted it on, and that was because their games were failing. They didn't care about the tiny nugget of players who were still playing, because they knew they would get a huge number of other players and it would be more profitable," Lander told PC Gamer, before going on to explain how such a retrofit would kill EVE's essence.

                    Overall quality and the desire for long-term play also factor into a title's business model, Lander says. "If you have a really good game [...] and people want to spend a long time playing it, not like a month or two but like EVE players for years at a time, they're prepared to pay a subscription fee for a good quality gaming experience."

                    He also mentions EVE's PLEX system, which allows for real-world money to be injected into the EVE economy sans shady third-party brokers. And of course, CCP is experimenting with free-to-play via its new DUST 514 shooter, which Lander says was built from the ground up for the new business model. It's not necessarily the future, though. "People say the subscription MMO is dead. I fundamentally disagree with that. It's simply not the case," he says. Hit the jump for video excerpts from the interview.

                    Continue reading EVE producer: F2P converts were 'failing,' subs still viable

                    MassivelyEVE producer: F2P converts were 'failing,' subs still viable originally appeared on Massively on Thu, 03 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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                    Bethesda confirms Elder Scrolls MMO, three-faction PvP

                    Posted: 03 May 2012 10:27 AM PDT

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                    Elder Scrolls Online logo
                    Well, one of the industry's worst-kept secrets has been officially put to rest courtesy of Game Informer. There is in fact an Elder Scrolls MMO in the works, and ZeniMax Online has chosen the print magazine for its initial reveal.

                    Despite a professed lack of interest in MMOs from Elder Scrolls notable Todd Howard, the project has been ongoing for a number of years now, according to the game's first press release. The dev team is headed up by Matt Firor, known primarily to gamers for his work on Dark Age of Camelot. Like DAoC, the new Elder Scrolls title will feature three-faction PvP. We'll keep you updated as Bethesda releases additional details.

                    MassivelyBethesda confirms Elder Scrolls MMO, three-faction PvP originally appeared on Massively on Thu, 03 May 2012 12:27:00 EST. Please see our terms for use of feeds.

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