MMO Updates

MMO Updates


Wizard101 creator announces new game: Pirate101

Posted: 25 Apr 2012 10:30 AM PDT

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Image
Ahoy maties, put down your wands and grab the nearest parrot, for you're about to head out onto the high seas with KingsIsle! The makers of the hit Wizard101 have announced their next project: the swashbuckling world of Pirate101.

Using a similar business model, full voice-over, same universe and same art style as Wizard101, KingsIsle is fashioning a unique pirate game with its second MMO. Players get to choose one of five classes for their piratey career: Buccaneer, Witchdoctor, Privateer, Swashbuckler, or Musketeer. No matter what they pick, players will captain their own flying (yes, flying) ships and take off for adventure in fantastic environments such as skyways, lost cities of gold, and ancient ruins. There will also be companions to pick up along the way for use in combat, and players can naturally join forces to complete quests and battle the oppressing force threatening the world.

Creative Director Todd Coleman thinks that this free-to-play title stretches the studio's imagination and reach: "We've created a world of treacherous pirates, faithful companions, tactical battles and gorgeous environments. Pirate101 fuses the key lessons we've learned from Wizard101 with entirely new design, setting and gameplay mechanics. We've succeeded in creating a game that is very different from Wizard101, but remains comfortable and familiar."

Pirate101 is currently in alpha and will be released in 2012. Watch for our upcoming interview with KingsIsle coming soon!

Gallery: Pirate101



[Source: KingsIsle Entertainment press release]

MassivelyWizard101 creator announces new game: Pirate101 originally appeared on Massively on Wed, 25 Apr 2012 12:30:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: Next stop, City of Heroes

    Posted: 25 Apr 2012 10:00 AM PDT

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    Choose My Adventure
    I hope your vote wasn't born from a desire to see me in tights!

    Although road trips can be just as fun when you just jump in the car and take off with no predetermined destination, at some point you have to end up somewhere. And it looks like we now know our destination. While I was safely strapped in my seat and watching the scenery, you readers have taken the City of Heroes exit. So it looks like a cape and superpowers will be on order for the next few weeks in Choose my Adventure. (Unless you nix the cape, of course.)

    Surprisingly, this time around I actually managed to sit back and enjoy the ride without checking the poll results every 20 minutes of every day; I managed to restrain myself to just once a day! Maybe it was because I've let you have the keys before and knew that I really would enjoy the experience no matter where you took me. After all, you didn't get us in a wreck last time, did you? And Justin survived (relatively) unscathed, so what was there to worry about?

    Perhaps on another trip we will be able to explore other exotic destinations, such as Anarchy Online, Star Trek Online, Asheron's Call, or even World of Tanks. I'll admit that I wistfully entertained images of visiting each of these destinations while I was glancing periodically at the polls, but for now, our course is set, and we will be arriving shortly. The first order of business before jumping into City of Heroes is a shot pitstop to develop our character. Be sure to get your vote in before Saturday, April 18th, 2012, at 11:59 p.m. EDT!

    Continue reading Choose My Adventure: Next stop, City of Heroes

    MassivelyChoose My Adventure: Next stop, City of Heroes originally appeared on Massively on Wed, 25 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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      See Eveningstar under siege in new DDO expansion screenshots

      Posted: 25 Apr 2012 09:30 AM PDT

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      Dungeons and Dragons Online - Eveningstar under siege
      Another week, another set of screenshots for Dungeons and Dragons Online's new Menace of the Underdark expansion. This time around, we've got two new areas to explore: the town of Eveningstar (and some night battles set therein), and the Ruins of Temple Mystra.

      DDO players can check these areas out after leaving Eberron behind and stepping into Turbine's version of the beloved Forgotten Realms campaign setting. The expansion, DDO's first, is slated for June 25th. Head to the official website for more, but not before you peruse our screenshot gallery below.

      [Source: Turbine press release]

      MassivelySee Eveningstar under siege in new DDO expansion screenshots originally appeared on Massively on Wed, 25 Apr 2012 11:30:00 EST. Please see our terms for use of feeds.

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        Enter at Your Own Rift: Handy tips for fishing and survival in Telara

        Posted: 25 Apr 2012 09:00 AM PDT

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        rift fishing
        In my last column about RIFT, I looked at a few highlights that were coming with Update 1.8, but because of the buzz surrounding the two new skills of fishing and survival, I wanted to delve into both a little more closely and perhaps even give a few tips I picked up so far that might be helpful if you're thinking of giving it a try.

        Whether you're an old salt or a greenhorn, and if you're curious about what exactly it takes to fish in Telara or what you need to build yourself a nice camp and a warm meal, this week's Enter at Your Own Rift might help!

        Continue reading Enter at Your Own Rift: Handy tips for fishing and survival in Telara

        MassivelyEnter at Your Own Rift: Handy tips for fishing and survival in Telara originally appeared on Massively on Wed, 25 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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          Seven Souls' 1.1 patch raises level cap, adds new dungeons and gear

          Posted: 25 Apr 2012 08:30 AM PDT

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          Seven Souls Online - man vs. pig
          If you've grown bored in Seven Souls Online, the 1.1 patch is reason to celebrate. Neowiz is raising the level cap to 50 and adding plenty of new items and gear to match.

          The sci-fantasy adventure also boasts new dungeons that include the Hall of Resurrection (levels 39 to 43) and Purgatorium (levels 45 and up). Both of these gauntlets will dole out "fantastic rewards" upon completion. Finally, gamers can look forward to the new Western Mikan Plains zone, as well a huge number of new quests and items to loot and trade. If you're still looking for something to do after you've conquered all the new content, Neowiz is hosting a Lineage of the Sky guild PvP tournament.

          Further details on Seven Souls' 1.1 patch, and the PvP event, are available at the game's official web destination.

          [Source: Neowiz press release]

          MassivelySeven Souls' 1.1 patch raises level cap, adds new dungeons and gear originally appeared on Massively on Wed, 25 Apr 2012 10:30:00 EST. Please see our terms for use of feeds.

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            End of Nations Liberation Front info and trailer

            Posted: 25 Apr 2012 08:00 AM PDT

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            End of Nations - Liberation Front trailer
            Trion's End of Nations MMORTS features two playable factions. One of them is the heroic Liberation Front, which is featured in the company's latest video release. The Front boasts two classes: the hard-hitting Spartan, who drives tanks and "other infantry units with high defenses and high damage output," and the Patriot, who specializes in multi-role support units.

            Both classes, as well as a number of selectable (and customizable) units, are highlighted in the new trailer, so take a look past the break and get a leg up on building your battle-ready company.

            End of Nations is a free-to-play strategy title that is currently in alpha testing.

            [Source: Trion press release]

            Continue reading End of Nations Liberation Front info and trailer

            MassivelyEnd of Nations Liberation Front info and trailer originally appeared on Massively on Wed, 25 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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              Guild Wars 2 Facebook milestone brings new art, more to come

              Posted: 25 Apr 2012 07:00 AM PDT

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              Guild Wars 2 - golem boss concept
              Anticipation for Guild Wars 2 is reaching a fever pitch thanks to beta invite emails. ArenaNet's publicity machine is capitalizing on the mania, too, especially on Facebook. The game recently topped the 470,000 "likes" milestone, and fans were rewarded with a new piece of concept art. As you can see above, it's a huge golem boss in the Maguuma Jungle. Also note the tiny asura in the foreground that gives a sense of the creature's enormous scale.

              ArenaNet is dangling another carrot in the form of the 480,000 "like" plateau. Once it's reached, players will be rewarded with another piece of art. There's even a teaser of the upcoming image on the GW2 Facebook page.

              MassivelyGuild Wars 2 Facebook milestone brings new art, more to come originally appeared on Massively on Wed, 25 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: How do you keep track of your passwords?

              Posted: 25 Apr 2012 06:00 AM PDT

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              Passwords
              It's a hazard of the job that we accumulate scores of passwords while writing at Massively. It makes sense: Every new MMO tried means a new account, and because I'm not stupid, a new password. Unfortunately, the numbers began to pile up on me and I began to realize that there was no way I was going to remember all of these for when I'd go back to a game months after the fact.

              My old system used a common theme (say, names of Pokemon) that allowed for different passwords while giving me a chance at guessing them if I forgot. My new system is a $0.99 notebook that I desperately hope my kids don't discover and chew up. It's a slight improvement but not perfect.

              So I'm curious: How do you keep track of your passwords? Do you memorize them, write them down in a notebook, have a text file on your computer, or use a password manager program?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: How do you keep track of your passwords? originally appeared on Massively on Wed, 25 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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                ArenaNet reveals world transfer details for Guild Wars 2

                Posted: 24 Apr 2012 08:30 PM PDT

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                Image
                To wrap up what's been a very exciting day for Guild Wars 2 beta weekend participants, ArenaNet has published a blog post detailing world choice and the mechanics of transferring worlds.

                Upon first logging into the game, players will be able to pick any home world server available, including those in a different region from where they purchased the game. All characters thereafter are created on that home world. World transfers are possible, but have both a time and gem cost. A player can change home worlds only once every seven days and must shell out 1,800 gems to do so. Once the game goes live, however, a "guesting" feature will be available to allow players to join friends on any world, although players won't be able to participate in WvW for their temporary host server.

                Guesting won't be in for the beta weekend event, but players will be able to test out transferring worlds. Each account will be able to unlock 2,000 free gems for the BWE, which will cover the cost of a transfer and a little more.

                A complete server list for the upcoming beta weekend event is available in ArenaNet's blog post.

                MassivelyArenaNet reveals world transfer details for Guild Wars 2 originally appeared on Massively on Tue, 24 Apr 2012 22:30:00 EST. Please see our terms for use of feeds.

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                Hyperspace Beacon: Advice from a master

                Posted: 24 Apr 2012 07:00 PM PDT

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                Hyperspace Beacon: Advice from a master
                I had the pleasure of playing Star Wars Galaxies with Brian "OddjobXL" Rucker for at least five years before his unfortunate passing last week. We never met in person, but he was a great influence on my life despite my having only recently found out what he looked like. One of the great things about the internet is that personality really shines through when you don't have a preconceived notion of who someone is based on how he looks. Brian was one of those people whose personality stood out from the rest of the community because of the stories he created and wisdom he imparted to others.

                When he played SWG, he posted quite a bit as Mandash Grim on the Starsider Galaxy roleplay website; when a good chunk of those players decided to give Star Wars: The Old Republic a go, he moved with them to SWTOR-RP. On this forum, he talked about how SWTOR influenced RP, even though it was not exactly the way he envisioned it.

                It's hard to summarize in a thousand words his gaming philosophies, which had such an influence on me, but I'd like to highlight a few key things he wrote that I believe summarize his feelings on something everyone reading this column probably loves: Star Wars MMO storytelling.

                Continue reading Hyperspace Beacon: Advice from a master

                MassivelyHyperspace Beacon: Advice from a master originally appeared on Massively on Tue, 24 Apr 2012 21:00:00 EST. Please see our terms for use of feeds.

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                  New preview available for Final Fantasy XIV's Garuda fight

                  Posted: 24 Apr 2012 06:00 PM PDT

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                  Many-winged angel.
                  The primals are among the greatest forces within Eorzea, something that Final Fantasy XIV players are no doubt acutely aware of after the clash with Ifrit. The second primal battle is coming, pitting players against Garuda, deity of the Ixali. That means another pitched battle against a superior foe in the Howling Eye, a battle which the official site has just recently previewed with a video of the fight in hard mode and a video preview of the new weapon rewards.

                  According to the lore, the Ixali revere Garuda as the Empress of Birds, a soaring deity who maintains an appetite for the flesh of land-dwelling creatures. She is the incarnate strength of the bird-men as well as a source of great terror. But just as with Ifrit, players who defeat her can expect to have a variety of fantastic weapons, as illustrated in the video just past the break. Just be careful -- if you aren't on the ball when you fight her, you could find yourself completely blown away.

                  [Thanks to Alex for the tip!]

                  Continue reading New preview available for Final Fantasy XIV's Garuda fight

                  MassivelyNew preview available for Final Fantasy XIV's Garuda fight originally appeared on Massively on Tue, 24 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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                  SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague

                  Posted: 24 Apr 2012 05:00 PM PDT

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                  SWTOR: Imperial Agent Sniper
                  Snipers and Gunslingers should be happy about the changes to Star Wars: The Old Republic this morning. Five of their most prominent abilities have received a 5% increase in damage output. With the latest patch 1.2.1, abilities like Snipe, Charged Burst, Aim Shot, and Ambush now have a measurable difference in damage output.

                  Although Snipers and Gunslingers were the only classes to receive a bonus to damage, many other minor and why-is-this-an-issue bugs have been fixed with the introduction of this patch. For instance, each player can add other players to his friends list even if those other players are offline. And that persistent and annoying jet-engine sound heard on Carrick and Vaiken station has been fixed.

                  On a sad note, the Rakghoul plague has come to and end (or is that good news?). Either way, the announcements on the stations have stopped, and the crash site has been fully cleaned up, including the jawa vendor. But chin up, event-fans: Lead Designer Daniel Erickson mentioned on Mos Eisley Radio that although BioWare does not have plans to revive this specific event, there is a whole team specifically dedicated to creating future live events.

                  MassivelySWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague originally appeared on Massively on Tue, 24 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  ArenaNet prepares fans for Guild Wars 2 beta weekend event

                  Posted: 24 Apr 2012 04:30 PM PDT

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                  the writhing hordes are ready
                  ArenaNet has followed up its recent beta weekend event blogpost with a short video going through the details of the upcoming Guild Wars 2 BWE. The team has also confirmed that emails are being sent out to get BWE participants the information they need to download the beta client and be ready for the weekend.

                  The event, which runs from Friday the 27th at 3:00pm EDT to 3:00am on Monday the 30th, will introduce players to the Charr, Human, and Norn early zones as well as allowing players to get into epic WvW battles and hotjoinable PvP. Lion's Arch, a huge city that's undergone massive changes since the original Guild Wars, will be explorable for the first time. Check out what Martin Kerstein and Mike Zadorojny have to say about it in the video after the cut.

                  Continue reading ArenaNet prepares fans for Guild Wars 2 beta weekend event

                  MassivelyArenaNet prepares fans for Guild Wars 2 beta weekend event originally appeared on Massively on Tue, 24 Apr 2012 18:30:00 EST. Please see our terms for use of feeds.

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                  Frogster responds to community uproar over European TERA changes

                  Posted: 24 Apr 2012 04:00 PM PDT

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                  Screenshot -- TERA
                  European TERA fans have been up in arms lately due to decisions on behalf of the game's European publisher, Frogster, to remove a notable amount of the game's mature content in hopes of receiving a PEGI 12 rating. Today, the game's lead community manager, Raven, took to the forums to explain the logic behind some of these decisions and to elaborate on what players can expect moving forward.

                  The post begins with an apology for the lack of transparency in the matter of removing the blood effect slider from the game without mention; it goes on to promise that "the gore slider will be back with the original three different graduations and blood will still be spread on the ground during combat," though it's important to note that the feature will be patched back in shortly after launch. Raven also clarifies the reasons behind some of the changes made to the childlike Elin, stating that the changes were made "not to comply with a demand from any official board, but because those characters in particular could have attracted to the game a population of unsavoury users, and it is part of [Frogster's] responsibility to protect [TERA's] younger audiences from them."

                  As far as the changes made to other character models (such as the reduction of female breast size and some changes that made certain pieces of armor less revealing) are concerned, Raven points out that those changes are present in all versions of the game, including the Korean version, so it's not a case of the game's being censored purely for Western audiences. To get the full details and put forth your tuppence on the matter, just head on over to the official TERA EU forums.

                  MassivelyFrogster responds to community uproar over European TERA changes originally appeared on Massively on Tue, 24 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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                  Guild Wars celebrates its 7th anniversary [Updated]

                  Posted: 24 Apr 2012 03:00 PM PDT

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                  Guild Wars
                  It's that special time of year again! Despite the amount of effort that has got to be getting poured into the upcoming Guild Wars 2 beta weekend event, ArenaNet isn't neglecting the baby game's elder sibling. The Guild Wars site has been updated with some information about festivities for the in-game celebration.

                  From April 24th through May 8th, players will be able to enjoy the time-honored traditions of Guild Wars' birthday celebrations: Players can stroll down the Shing Jea Boardwalk for some festival games, race Rollerbeetles, unlock birthday hats, and collect some sweet, sweet treats. In addition, a new pet is being made available. The Hound of Balthazar can be unlocked for free by visiting Ceira, Sworn to Fire in Embark Beach and then traveling to the Zaishen Menagerie and tracking down the fiery beastie. After the anniversary has drawn to a close, the Hound will still be unlockable, but at the cost of 100,000 Balthazar Faction or 20 golden zaishen coins and 100 gold -- so maybe don't dawdle if you're interested in a shiny new pet. The updated page also promises "drops and activities never before seen in anniversary celebration," so join in the fun to find out what's new!

                  [Update: According to a Gamebreaker TV special, all of the normal weekend events observed in Guild Wars will be running simultaneously for the anniversary celebration!]

                  MassivelyGuild Wars celebrates its 7th anniversary [Updated] originally appeared on Massively on Tue, 24 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.

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                  The Soapbox: The grind is good

                  Posted: 24 Apr 2012 02:00 PM PDT

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                  Tetris
                  Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                  Like many of you, I have fond memories of several important video games that carried me through my childhood and teenage years. Some were deep, some were obscure, some were landmark moments in the genre, and some were Chrono Trigger. It's weird, then, with all that variety, that I have strong fondness for a game that had so little going on in the story or progression department as to be a step away from playing marbles or jacks in the street.

                  It was a game that I'd sit down to night after night, not to go on any grand adventures or to raise my level 1 fighter up into the ranks of godhood but to just unwind. It was a game that required such a zen-like concentration that it pushed the thinking portion of my brain out and soothed me with its repetitive gameplay and simplistic motions.

                  That game was, of course, Tetris, a game that was grind personified. It was minimalistic puzzle-solving repeated over and over again, and some days that's all I needed. When my mind was wiped, or when I just wanted to sit back in my chair instead of forward in it, I turned to these silly blocks. When I needed it and wanted it, the grind was better for me than the most complex and innovative video games of the time.

                  The grind is good, especially when you have the option to do it or ignore it, and I feel that this has gotten such a bad reputation in MMOs that its positive aspects are overlooked. Time to remedy that!

                  Continue reading The Soapbox: The grind is good

                  MassivelyThe Soapbox: The grind is good originally appeared on Massively on Tue, 24 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    Flameseeker Chronicles: Dreaming of green knights

                    Posted: 24 Apr 2012 01:00 PM PDT

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                    Guild Wars 2
                    April's had some exciting moments, has it not? The month is going to end on a high note for many Guild Wars 2 fans. Even if you're not one of the many many people who'll be in the upcoming beta weekend event, the lack of a non-disclosure agreement for participants of this round means that anyone can stream, post, and chat about her experience. That means a new level of transparency and insight, hopefully, so that's cool.

                    You know what won't be available in the beta? The Sylvari and the Asura, once again. ArenaNet's included Lion's Arch in this newest beta build, but that's about all that's new. I've gone on record as saying that I'm perfectly content to wait 'til launch for the Asura and Sylvari so that they're all pristine and new and ready to be explored, but I've got to say that that contentedness gets a little more strained each time we hear or see new stuff about the Sylvari. That's been true for months upon months, but it just keeps getting better.

                    Continue reading Flameseeker Chronicles: Dreaming of green knights

                    MassivelyFlameseeker Chronicles: Dreaming of green knights originally appeared on Massively on Tue, 24 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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                      Massively Speaking Episode 198: Open beta madness!

                      Posted: 24 Apr 2012 12:00 PM PDT

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                      Guild Wars 2
                      Massively Speaking Episode 198 is pumped up about open beta season, as games like Guild Wars 2, TERA, and Diablo III promote their wares through shameless stress test weekends. Does it whet the appetite or serve as a potent first dose of a drug that will drag us down into the gutters of addiction and achievement-hunting? Who cares! Jack us in to the Matrix, baby!

                      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                      Get the podcast:
                      [iTunes] Subscribe to Massively Speaking directly in iTunes.
                      [RSS] Add Massively Speaking to your RSS aggregator.
                      [MP3] Download the MP3 directly.
                      Listen here on the page:



                      Read below the cut for the full show notes.

                      Continue reading Massively Speaking Episode 198: Open beta madness!

                      MassivelyMassively Speaking Episode 198: Open beta madness! originally appeared on Massively on Tue, 24 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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                        The Game Archaeologist: Are graphical updates worth the hassle?

                        Posted: 24 Apr 2012 11:30 AM PDT

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                        Ultima Online
                        "I'd play this game again if the graphics were updated."

                        "If they re-released this game with modern graphics, it would be way more popular."

                        "The Game Archaeologist is my hero, and I will name my progeny in his honor."

                        How many times have we heard the above statements? From my perspective as someone who tries to keep tabs on classic MMOs, I see these claims quite a lot. Such sentiments pop up in nearly every other post Massively does about older games: "This title is rock-solid except for its aging visuals. Update those, and it would recapture its former glory and then some."

                        This has gotten me thinking whether such logic would pan out or not. With Anarchy Online's much-hyped graphics overhaul on the way, this discussion seems to crop up more often. Is the power of a graphics conversion or overhaul strong enough to pull back in previous players and fresh blood? Or is it merely slathering on new paint over a rusting hulk?

                        Continue reading The Game Archaeologist: Are graphical updates worth the hassle?

                        MassivelyThe Game Archaeologist: Are graphical updates worth the hassle? originally appeared on Massively on Tue, 24 Apr 2012 13:30:00 EST. Please see our terms for use of feeds.

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                          Play Runes of Magic in your browser (if you're in Europe)

                          Posted: 24 Apr 2012 11:00 AM PDT

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                          Runes of Magic - spellcaster and pet
                          Want to play Runes of Magic in your browser? Now you can, thanks to the fruits of a partnership between Frogster and Kalydo. Frogster tells us that "game quality is not compromised in the new version, and Runes of Magic can now be played on any PC that meets the technical requirements without having to download the full client."

                          It usually takes about 30 seconds of streaming to reach RoM's main menu and character creation interface. Also of note is the fact that the browser version runs on the same servers as the client version, so you'll still have access to all of your friends and familiars.

                          The bad news is that the browser version is only available in Europe as of today. We'll update you as soon as we hear about Frogster's plans for additional markets.

                          [Source: Frogster press release]

                          MassivelyPlay Runes of Magic in your browser (if you're in Europe) originally appeared on Massively on Tue, 24 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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                            Latest Gaming and MMORPG Updates

                            Latest Gaming and MMORPG Updates


                            The EFF Wants Console Modding and Jailbreaking Deemed Legal by the DMCA

                            Posted: 25 Apr 2012 07:10 AM PDT

                            PS3 Linux

                            Just over a year after winning several exemptions to the Digital Millennium Copyright Act (DMCA) anti-circumvention provisions (which saw jailbreaking cell phones acknowledged as fair use), the Electronic Frontier Foundation is now trying to expand those exemptions. This time around it’s interested in gaining something similar for those who want to mod their videogame consoles.

                            A request for this, along with three other issues, was filed this week. Exemptions are considered by the Copyright Office during a rulemaking process which takes place every three years. The exemption is for the DMCA’s “prohibitions on ‘circumventing’ digital rights management (DRM) and ‘other technical protection measures’ used to protect copyrighted works.” The EFF and many others feel these rules are not used properly, hence the need to seek this out in the first place.

                            “The DMCA is supposed to block copyright infringement. But instead it can be misused to threaten creators, innovators, and consumers, discouraging them from making full and fair use of their own property,” said EFF Intellectual Property Director Corynne McSherry. “Hobbyists and tinkerers who want to modify their phones or video game consoles to run software programs of their choice deserve protection under the law. So do artists and critics who use short excerpts of video content to create new works of commentary and criticism. Copyright law shouldn’t be stifling such uses – it should be encouraging them.”

                            The filing, which can be read its entirety here (PDF), summarizes the issue: “Modern video game consoles are increasingly sophisticated computing devices. They are capable of running not only games, but entire computer operating systems. However, all three major video game manufacturers — Sony, Microsoft, and Nintendo — have deployed technical restrictions that force console purchasers to limit their operating systems and software exclusively to vendor-approved offerings, even where there is no evidence that other options will infringe copyrights.

                            “This severely constrains not only consumer choice and the value of the console to its owner, but also the incentives for independent developers to create copyrightable systems and software that would expand the marketplace for these devices and promote the progress of science and the useful arts in these areas.”

                            It goes on to outline how the PlayStation 3 originally offered Linux (and other third-party OS) support before it was removed in a firmware update early last year.

                            “To overcome this sudden and dramatic limitation and restore their consoles to full functionality, console owners, hobbyists, security experts, and software developers created methods of jailbreaking to decrypt and modify the PS3′s firmware to enable it to interoperate with lawfully obtained third-party operating systems and software. However, their efforts to gain control over the device have occurred under the threat of litigation by console manufacturers.”

                            The EFF is non-profit group founded in 1990 that defends consumers’ digital rights. If its name sounds familiar, it might be because it’s one of two charities, along with Child’s Play, you can choose to send money to when purchasing one of the Humble Indie Bundle promotions, including the current Humble Introversion Bundle.

                            Should it succeed, as we would hope, it would be good news for those wishing to run homebrew games on their systems, install third-party operating systems on PS3, and play a European copy of Xenoblade Chronicles on a North American Wii (although that won’t be an issue for much longer).

                            Should the EFF win the exemptions it is seeking, it won’t be for almost another year that we find out. Hearings won’t take place until the spring and a decision won’t come until next October.

                            Source: Boing Boing (via Joystiq)

                            Find similar article at: http://www.1up.com/news/eff-wants-console-modding-jailbreaking-deemed-legal-dmca

                            World Zero (CN)

                            Posted: 25 Apr 2012 04:28 AM PDT



                            Last month, I first posted about Shanda Game’s upcoming MMORPG, World Zero (link). Having touched on the kind-of-unique world creation system, I thought I would talk more about it. World Zero takes place in a Chinese martial arts setting, which is similar to most online games such as Age of Wulin.



                            The world creation system is a separate feature, where each and every player has the rights to create their own world. Something almost similar to The Sims, players get to allocate various structures and monsters. A video guide was posted earlier (below), though only touching on the basics of the system.

                            1. Players are able to get resource scrolls for buildings, plants and monsters to place in their own worlds by defeating the core world’s mobs, completing quests and via events.

                            2. By clicking on the big “Creation” button on the UI, players will be sent to the world creation lobby instantly.

                            3. Talking to the Crystal of Creation NPC, players can start a new world by first naming it, followed by choosing a map template to begin.

                            4. Well, I am sure you are asking if the world creation system is limited to only 1 map, but as of now I have no information if a player can create many and link them together.

                            5. Next will be placing the various resources. As you can see from the video, you can adjust the position and size of buildings and monsters. For the monsters, players can even set if it is passive or aggressive, level, patrol area, edit its name, level of toughness, items and gold dropped, experience points and how long before it respawns.

                            6. It is always crucial to save the edits made, preferably each time a change is done.

                            7. After confirming the new world, its name will appear on the world lobby, along with worlds created by other players. This will allow players to visit each others’ worlds (after a small download).

                            8. According to my knowledge and information, there are still a number of features not implemented for the world creation system during the current Alpha phase.

                            Find similar article at: http://www.mmoculture.com/2012/04/world-zero-cn-brief-guide-to-world.html

                            How to Make Tomonobu Itagaki in Saints Row: The Third

                            Posted: 24 Apr 2012 07:10 PM PDT

                            You might remember us applauding the Tokyo Game Show 2011 news of Ninja Gaiden (Xbox) creator Tomonobu Itagaki being a playable character in Saints Row: The Third. Though, now with the benefit of hindsight, it seems that the news was less, “he is an in-game persona you can interact with,” and more, “you can create him with SR:TT’s crazy character creator.”

                            Yet we also noticed that while the trailer THQ provided of SRTT’s Itagaki had some of the details of how to make him, but said video blazes through those facial figures really fast. So for you fine readers who want to cause mayhem in Steelport with one of gaming’s more outspoken developers, we obtained, and now spell out, the specific variables in the step-by-step video above.

                            The basic instructions are: make a skinny Asian with some Caucasian skin, and do a lot of tweaking to his face. Going into detail and making sure each face aspect gets explained adequately is why the video is a bit on the long side. But after tweaking his face, add his hair and trademark sunglasses, and voila: you have the never-mincing-words Ninja Gaiden/Dead or Alive/Devil’s Third developer in your game. It might be a 100-percent accurate portrayal, but it’s damn close enough, and enough to make moments like having him take out random pedestrians with foul weapons like The Penetrator quite amusing.

                            Find similar article at: http://www.1up.com/news/tomonobu-itagaki-saints-row-how-to

                            The Walking Dead Episode One Review: Giving Zombies Their Bite Back

                            Posted: 24 Apr 2012 04:33 PM PDT

                            See the child. Hear her beckon forth, surrounded by the carcasses of men harboring murderous intent. Men you ended. Their last breath whispering about the sweetness of a child, or the satisfaction of killing the interloper that you are. Save the child, who you thought was yourn, but she reveals herself to be Mei lost in the world of dust, not the daughter you left behind twelve months ago. The voice in your pocket sputters forth. The man named Henry asks, take her, take the lost child Mei, take her to the mall. Give her medicine left behind by those who never set foot in Haventown, those who drop foodstuffs and medicines from above and never look back. Not since The Event. The Event that scraped the loam off the earth and turned it into the dust that hugs and holds and kills all who wander within. The dust that chips and gnaws at your very stamina. The Event that dominates I Am Alive.

                            So you go, ever pressing on to find wife and child. Gone a year, but now you return, to climb and cobble and carry on. You cannot ignore Mei’s bleat for aid, but other survivors of the Event not so much as settle but subsist their meager existences in the dust covered Haventown. A man yearns cigarettes to pass on. Another man in an amusement park needs medicine to heal the leg that’s been crushed by another uncivilized man. Haventown also starves for supplies. Bottles of water, cans of fruit cocktail, a single inhaler, a handful of painkillers, these all turn into precious manna from heaven through scarcity. Give the emergency kit to the woman with the ankle sprain? What these bemoaning folk have to give, besides gratitude and perhaps a precious shotgun, is the Retry. Haventown harbors death by trial, not saves. It does not yield to the checkpoint that others call for. It takes away a Retry from your knapsack for every fall, stab, or shot you suffer. Deplete your store of Retries, and your journey resumes at the beginning of your current episode. A practice that leeches away minutes of your life. A practice that mocks you by depleting Retries and then flings you back to 45 minutes ago. What is worth more, the rat meat that can heal you, or the Retry that you get for giving rat meat to the gurgling man below? Every survivor, like the woman bound by handcuff to a bench, pleads for help while you mind debates.

                            Find similar article at: http://www.1up.com/reviews?cId=3187025

                            New Super Mario Bros. 2 Reveals Love for a Black Sheep

                            Posted: 24 Apr 2012 04:32 PM PDT

                            What’s so terrible about DmC? People sure were angry when Capcom revealed this Devil May Cry prequel/reboot last year. Not having particularly followed the series myself, I found the outcry a little baffling. Sure, it was being outsourced rather than being developed internally by Capcom, but the studio responsible for it is Ninja Theory, who have yet to make a poor game; on the contrary, their work — particularly the recent sleeper Enslaved: Journey to the West — have been quite nicely received by critics. In the end, the complaints mainly seem to boil down to the fact that protagonist Dante suddenly has dark hair and a coif that look an awful lot like that of Ninja Theory’s boss, Tameem Antoniades.

                            OK, so maybe it’s a little self-gratifying. But still, I have to ask: What’s so terrible about DmC? Now that I’ve had the opportunity to play DmC for myself, I have a hard time imagining that any fan of Devil May Cry fan wouldn’t enjoy Ninja Theory’s take on the franchise. Yeah, Dante has become something of a self-insertion character, and he’s a cocky twerp; but his brashness is offset by a delirious combination of over-the-top silliness and over-the-top action game excess. One moment, Dante is answering the door of his trailer home in the nude; the next, a massive demon is attacking and the hero dresses himself in slow-motion by free-falling through the air into his clothes. (Conveniently placed hovering free-fall objects such as slices of pizza manage to preserve his modesty to the viewer through an increasingly improbable sequence of events.) There’s a real sense of tongue-in-cheek absurdity to it all; were these events to simply flash past in a moment, they’d seem frivolous. Instead, they drag on just a little too long and become just a little too ridiculous, and that clearly deliberate excess amounts to a knowing wink at the audience. It works.

                            Find similar article at: http://www.1up.com/previews?cId=3187026

                            Xbox Patent Ruling Could See Console Imports Banned

                            Posted: 24 Apr 2012 04:32 PM PDT

                            Xbox 360

                            Microsoft may find itself banned from importing Xbox 360 consoles into the United States later this year if a judge’s ruling is upheld.

                            Motorola Mobility has won a ruling by U.S. International Trade Commission Judge David Shaw regarding several patents the company claims Microsoft is in violation of, Bloomberg reports. Microsoft had previously filed claims alleging Motorola was infringing on its own patents with the latter’s line of Android phones.

                            The patents the Xbox 360 is accused of violating relate to Wi-Fi technology and video decoding (specifically involving H.264 encoding, according to The Verge). Shaw’s ruling is not the final one on this matter; a six-person panel will still have to review the case, a process which is expected to be completed by August 23.

                            Statements by the two companies are much like you would expect. “Microsoft continues to infringe Motorola Mobility’s patent portfolio, and we remain confident in our position,” said Motorola Mobility spokesperson Becki Leonard. “This case was filed in response to Microsoft’s litigate-first patent attack strategy, and we look forward to the full commission’s ruling in August.”

                            “Today’s recommendation by the Administrative Law Judge is the first step in the process leading to the Commission’s final ruling,” Microsoft said in its statement. “We remain confident the Commission will ultimately rule in Microsoft’s favor in this case and that Motorola will be held to its promise to make its standard essential patents available on fair and reasonable terms.”

                            Motorola Mobility is one of two companies Motorola was broken into last year. Google announced last year it would acquire the company in a deal that was approved by the government earlier this year.

                            Shaw did not agree with all of Motorola’s allegations, though the full details on his decision have yet to be released. Motorola is said to have demanded a 2.25 percent royalty on the end price of products making use of the patents in question — products which include the Xbox 360. Microsoft claimed Motorola was not being reasonable, pegging the potential royalties from such an arrangement at $4 billion per year. Motorola claimed that a counter-offer was never proposed by the Xbox 360 maker, making the numbers Microsoft cited misleading.

                            Keeping in mind a final ruling is still to come, this is not the outcome Microsoft was hoping for. It’s possible the commission will arrive at a different conclusion; they may agree with Microsoft’s newfound position that standard-essential patents should not be a matter handled by the ITC, which is incapable of ordering damages to be paid but can block imports. In other words, the ITC could not require Microsoft to pay Motorola royalties if it is found to be in violation. It could, however, prevent consoles from being imported into the United States, a far worse scenario than working out an arrangement in a district court, which is what Microsoft wishes could happen.

                            Sony found itself in a similar position last year in Europe. LG alleged Sony was violating certain patents related to the handling of Blu-ray technology, and as a result all PlayStation 3 shipments to the Netherlands (where all European PS3 imports arrive) were seized. Before Sony’s guilt could be determined, the systems ended up being freed, and several months later the two sides reached a settlement.

                            If the ITC decides to block the import of Xbox 360 consoles, you can bet Microsoft will be in a hurry to resolve the matter. Depending upon how long that takes, sales of the system in the U.S. may not be affected — in the case of the PS3 in Europe, it was estimated there was a two to three week supply of systems already in warehouses waiting to be sold. The resolution in this case could be as simple as the two sides agreeing to a royalty rate for Microsoft to pay on each console sold. While supplies becoming temporarily constrained at this point of the Xbox 360′s life cycle would not be as devastating as it would have been five or six years ago, you can bet Microsoft would like to avoid that ever becoming an issue, particularly with the 360 having been the top-selling system in the U.S. for the past eight months, and the past 15 if you look only at consoles.

                            Find similar article at: http://www.1up.com/news/xbox-patent-ruling-console-imports-banned

                            Why Assassin’s Creed III Perfectly Fits the War of Independence

                            Posted: 24 Apr 2012 04:32 PM PDT

                            What’s so terrible about DmC? People sure were angry when Capcom revealed this Devil May Cry prequel/reboot last year. Not having particularly followed the series myself, I found the outcry a little baffling. Sure, it was being outsourced rather than being developed internally by Capcom, but the studio responsible for it is Ninja Theory, who have yet to make a poor game; on the contrary, their work — particularly the recent sleeper Enslaved: Journey to the West — have been quite nicely received by critics. In the end, the complaints mainly seem to boil down to the fact that protagonist Dante suddenly has dark hair and a coif that look an awful lot like that of Ninja Theory’s boss, Tameem Antoniades.

                            OK, so maybe it’s a little self-gratifying. But still, I have to ask: What’s so terrible about DmC? Now that I’ve had the opportunity to play DmC for myself, I have a hard time imagining that any fan of Devil May Cry fan wouldn’t enjoy Ninja Theory’s take on the franchise. Yeah, Dante has become something of a self-insertion character, and he’s a cocky twerp; but his brashness is offset by a delirious combination of over-the-top silliness and over-the-top action game excess. One moment, Dante is answering the door of his trailer home in the nude; the next, a massive demon is attacking and the hero dresses himself in slow-motion by free-falling through the air into his clothes. (Conveniently placed hovering free-fall objects such as slices of pizza manage to preserve his modesty to the viewer through an increasingly improbable sequence of events.) There’s a real sense of tongue-in-cheek absurdity to it all; were these events to simply flash past in a moment, they’d seem frivolous. Instead, they drag on just a little too long and become just a little too ridiculous, and that clearly deliberate excess amounts to a knowing wink at the audience. It works.

                            Find similar article at: http://www.1up.com/previews?cId=3187016

                            Black Ops 2 – 13 November

                            Posted: 24 Apr 2012 04:28 PM PDT

                            Black Ops 2 - 13 November

                            COD: Black Ops 2 has been given a 13 November release date – if a recent photo of in-store pre-order box art turns out to be real.

                            As the Kotaku article suggests though, there are plenty of indications that the photo is a fake, even thought it's appeared as an apparent Amazon listing, teaser poster and teaser website.

                            Expect more of these kind of Black Ops 2 teasers in the run-up to a potential 1 May reveal.

                             

                            Find similar article at: http://www.totalpcgaming.com/general/black-ops-2-13-november/

                            ASTA (KR)

                            Posted: 24 Apr 2012 10:27 AM PDT



                            It has been quite some time since anything was posted about this game since Gamescom 2011. First revealed at G*Star 2010, ASTA is a MMORPG which is eastern fantasy in design. Developed by Polygon Studios (under MMO giant NHN) using CryEngine 3, the game was initially touted as Asia’s “new age World of Warcraft”. However, news on the game went quiet and it apparently underwent severe development again.

                            In ASTA, players choose to play as a character either from Asu, the Land of Life or Hwangcheon, the Land of Death. These 2 factions are warring, but also are seeking to reach Asta, the Gate of God, to defeat the Gods threatening their lands. Korea’s biggest game website, ThisIsGame, was invited to a close door session recently to have a look at ASTA’s latest build, which is captured in the 2 videos below.

                            If you watched the very first video, you would have known that ASTA deliberately went for the traditional point and click combat, since it is easier and more convenient for the masses to control as oppose to action combat. Personally, I don’t think there will be many fans of the game, but we shall see when the English version hits.


                            Find similar article at: http://www.mmoculture.com/2012/04/asta-kr-latest-game-videos.html

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