MMO Updates |
- Wizard101 creator announces new game: Pirate101
- Choose My Adventure: Next stop, City of Heroes
- See Eveningstar under siege in new DDO expansion screenshots
- Enter at Your Own Rift: Handy tips for fishing and survival in Telara
- Seven Souls' 1.1 patch raises level cap, adds new dungeons and gear
- End of Nations Liberation Front info and trailer
- Guild Wars 2 Facebook milestone brings new art, more to come
- The Daily Grind: How do you keep track of your passwords?
- ArenaNet reveals world transfer details for Guild Wars 2
- Hyperspace Beacon: Advice from a master
- New preview available for Final Fantasy XIV's Garuda fight
- SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague
- ArenaNet prepares fans for Guild Wars 2 beta weekend event
- Frogster responds to community uproar over European TERA changes
- Guild Wars celebrates its 7th anniversary [Updated]
- The Soapbox: The grind is good
- Flameseeker Chronicles: Dreaming of green knights
- Massively Speaking Episode 198: Open beta madness!
- The Game Archaeologist: Are graphical updates worth the hassle?
- Play Runes of Magic in your browser (if you're in Europe)
Wizard101 creator announces new game: Pirate101 Posted: 25 Apr 2012 10:30 AM PDT Filed under: Betas, Fantasy, New titles, Free-to-play, Kids, Wizard101, Family Ahoy maties, put down your wands and grab the nearest parrot, for you're about to head out onto the high seas with KingsIsle! The makers of the hit Wizard101 have announced their next project: the swashbuckling world of Pirate101.Using a similar business model, full voice-over, same universe and same art style as Wizard101, KingsIsle is fashioning a unique pirate game with its second MMO. Players get to choose one of five classes for their piratey career: Buccaneer, Witchdoctor, Privateer, Swashbuckler, or Musketeer. No matter what they pick, players will captain their own flying (yes, flying) ships and take off for adventure in fantastic environments such as skyways, lost cities of gold, and ancient ruins. There will also be companions to pick up along the way for use in combat, and players can naturally join forces to complete quests and battle the oppressing force threatening the world. Creative Director Todd Coleman thinks that this free-to-play title stretches the studio's imagination and reach: "We've created a world of treacherous pirates, faithful companions, tactical battles and gorgeous environments. Pirate101 fuses the key lessons we've learned from Wizard101 with entirely new design, setting and gameplay mechanics. We've succeeded in creating a game that is very different from Wizard101, but remains comfortable and familiar." Pirate101 is currently in alpha and will be released in 2012. Watch for our upcoming interview with KingsIsle coming soon! [Source: KingsIsle Entertainment press release] Wizard101 creator announces new game: Pirate101 originally appeared on Massively on Wed, 25 Apr 2012 12:30:00 EST. Please see our terms for use of feeds. |
Choose My Adventure: Next stop, City of Heroes Posted: 25 Apr 2012 10:00 AM PDT Filed under: Super-hero, Polls, City of Heroes, Free-to-play, Massively Meta, Hands-on, Choose My Adventure I hope your vote wasn't born from a desire to see me in tights!Although road trips can be just as fun when you just jump in the car and take off with no predetermined destination, at some point you have to end up somewhere. And it looks like we now know our destination. While I was safely strapped in my seat and watching the scenery, you readers have taken the City of Heroes exit. So it looks like a cape and superpowers will be on order for the next few weeks in Choose my Adventure. (Unless you nix the cape, of course.) Surprisingly, this time around I actually managed to sit back and enjoy the ride without checking the poll results every 20 minutes of every day; I managed to restrain myself to just once a day! Maybe it was because I've let you have the keys before and knew that I really would enjoy the experience no matter where you took me. After all, you didn't get us in a wreck last time, did you? And Justin survived (relatively) unscathed, so what was there to worry about? Perhaps on another trip we will be able to explore other exotic destinations, such as Anarchy Online, Star Trek Online, Asheron's Call, or even World of Tanks. I'll admit that I wistfully entertained images of visiting each of these destinations while I was glancing periodically at the polls, but for now, our course is set, and we will be arriving shortly. The first order of business before jumping into City of Heroes is a shot pitstop to develop our character. Be sure to get your vote in before Saturday, April 18th, 2012, at 11:59 p.m. EDT! Continue reading Choose My Adventure: Next stop, City of Heroes Choose My Adventure: Next stop, City of Heroes originally appeared on Massively on Wed, 25 Apr 2012 12:00:00 EST. Please see our terms for use of feeds. |
See Eveningstar under siege in new DDO expansion screenshots Posted: 25 Apr 2012 09:30 AM PDT Filed under: Fantasy, Galleries, Screenshots, Dungeons and Dragons Online, Expansions, MMO industry, News items, Free-to-play Another week, another set of screenshots for Dungeons and Dragons Online's new Menace of the Underdark expansion. This time around, we've got two new areas to explore: the town of Eveningstar (and some night battles set therein), and the Ruins of Temple Mystra.DDO players can check these areas out after leaving Eberron behind and stepping into Turbine's version of the beloved Forgotten Realms campaign setting. The expansion, DDO's first, is slated for June 25th. Head to the official website for more, but not before you peruse our screenshot gallery below. [Source: Turbine press release] See Eveningstar under siege in new DDO expansion screenshots originally appeared on Massively on Wed, 25 Apr 2012 11:30:00 EST. Please see our terms for use of feeds. |
Enter at Your Own Rift: Handy tips for fishing and survival in Telara Posted: 25 Apr 2012 09:00 AM PDT Filed under: Fantasy, Opinion, RIFT, Guides, Enter at Your Own Rift, Crafting In my last column about RIFT, I looked at a few highlights that were coming with Update 1.8, but because of the buzz surrounding the two new skills of fishing and survival, I wanted to delve into both a little more closely and perhaps even give a few tips I picked up so far that might be helpful if you're thinking of giving it a try.Whether you're an old salt or a greenhorn, and if you're curious about what exactly it takes to fish in Telara or what you need to build yourself a nice camp and a warm meal, this week's Enter at Your Own Rift might help! Continue reading Enter at Your Own Rift: Handy tips for fishing and survival in Telara Enter at Your Own Rift: Handy tips for fishing and survival in Telara originally appeared on Massively on Wed, 25 Apr 2012 11:00:00 EST. Please see our terms for use of feeds. |
Seven Souls' 1.1 patch raises level cap, adds new dungeons and gear Posted: 25 Apr 2012 08:30 AM PDT Filed under: Fantasy, MMO industry, Patches, News items, Free-to-play, Dungeons If you've grown bored in Seven Souls Online, the 1.1 patch is reason to celebrate. Neowiz is raising the level cap to 50 and adding plenty of new items and gear to match.The sci-fantasy adventure also boasts new dungeons that include the Hall of Resurrection (levels 39 to 43) and Purgatorium (levels 45 and up). Both of these gauntlets will dole out "fantastic rewards" upon completion. Finally, gamers can look forward to the new Western Mikan Plains zone, as well a huge number of new quests and items to loot and trade. If you're still looking for something to do after you've conquered all the new content, Neowiz is hosting a Lineage of the Sky guild PvP tournament. Further details on Seven Souls' 1.1 patch, and the PvP event, are available at the game's official web destination. [Source: Neowiz press release] Seven Souls' 1.1 patch raises level cap, adds new dungeons and gear originally appeared on Massively on Wed, 25 Apr 2012 10:30:00 EST. Please see our terms for use of feeds. |
End of Nations Liberation Front info and trailer Posted: 25 Apr 2012 08:00 AM PDT Filed under: Sci-fi, Trailers, Video, Bugs, Classes, Game mechanics, MMO industry, New titles, News items, Free-to-play, MMORTS Trion's End of Nations MMORTS features two playable factions. One of them is the heroic Liberation Front, which is featured in the company's latest video release. The Front boasts two classes: the hard-hitting Spartan, who drives tanks and "other infantry units with high defenses and high damage output," and the Patriot, who specializes in multi-role support units.Both classes, as well as a number of selectable (and customizable) units, are highlighted in the new trailer, so take a look past the break and get a leg up on building your battle-ready company. End of Nations is a free-to-play strategy title that is currently in alpha testing. [Source: Trion press release] Continue reading End of Nations Liberation Front info and trailer End of Nations Liberation Front info and trailer originally appeared on Massively on Wed, 25 Apr 2012 10:00:00 EST. Please see our terms for use of feeds. |
Guild Wars 2 Facebook milestone brings new art, more to come Posted: 25 Apr 2012 07:00 AM PDT Filed under: Betas, Fantasy, MMO industry, New titles, News items, Guild Wars 2, Free-to-play Anticipation for Guild Wars 2 is reaching a fever pitch thanks to beta invite emails. ArenaNet's publicity machine is capitalizing on the mania, too, especially on Facebook. The game recently topped the 470,000 "likes" milestone, and fans were rewarded with a new piece of concept art. As you can see above, it's a huge golem boss in the Maguuma Jungle. Also note the tiny asura in the foreground that gives a sense of the creature's enormous scale.ArenaNet is dangling another carrot in the form of the 480,000 "like" plateau. Once it's reached, players will be rewarded with another piece of art. There's even a teaser of the upcoming image on the GW2 Facebook page. Guild Wars 2 Facebook milestone brings new art, more to come originally appeared on Massively on Wed, 25 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: How do you keep track of your passwords? Posted: 25 Apr 2012 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Miscellaneous It's a hazard of the job that we accumulate scores of passwords while writing at Massively. It makes sense: Every new MMO tried means a new account, and because I'm not stupid, a new password. Unfortunately, the numbers began to pile up on me and I began to realize that there was no way I was going to remember all of these for when I'd go back to a game months after the fact.My old system used a common theme (say, names of Pokemon) that allowed for different passwords while giving me a chance at guessing them if I forgot. My new system is a $0.99 notebook that I desperately hope my kids don't discover and chew up. It's a slight improvement but not perfect. So I'm curious: How do you keep track of your passwords? Do you memorize them, write them down in a notebook, have a text file on your computer, or use a password manager program? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: How do you keep track of your passwords? originally appeared on Massively on Wed, 25 Apr 2012 08:00:00 EST. Please see our terms for use of feeds. |
ArenaNet reveals world transfer details for Guild Wars 2 Posted: 24 Apr 2012 08:30 PM PDT Filed under: Betas, Fantasy, News items, Guild Wars 2, Dev Diaries To wrap up what's been a very exciting day for Guild Wars 2 beta weekend participants, ArenaNet has published a blog post detailing world choice and the mechanics of transferring worlds. Upon first logging into the game, players will be able to pick any home world server available, including those in a different region from where they purchased the game. All characters thereafter are created on that home world. World transfers are possible, but have both a time and gem cost. A player can change home worlds only once every seven days and must shell out 1,800 gems to do so. Once the game goes live, however, a "guesting" feature will be available to allow players to join friends on any world, although players won't be able to participate in WvW for their temporary host server. Guesting won't be in for the beta weekend event, but players will be able to test out transferring worlds. Each account will be able to unlock 2,000 free gems for the BWE, which will cover the cost of a transfer and a little more. A complete server list for the upcoming beta weekend event is available in ArenaNet's blog post. ArenaNet reveals world transfer details for Guild Wars 2 originally appeared on Massively on Tue, 24 Apr 2012 22:30:00 EST. Please see our terms for use of feeds.
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Hyperspace Beacon: Advice from a master Posted: 24 Apr 2012 07:00 PM PDT Filed under: Sci-fi, Culture, MMO industry, Opinion, Star Wars Galaxies, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon I had the pleasure of playing Star Wars Galaxies with Brian "OddjobXL" Rucker for at least five years before his unfortunate passing last week. We never met in person, but he was a great influence on my life despite my having only recently found out what he looked like. One of the great things about the internet is that personality really shines through when you don't have a preconceived notion of who someone is based on how he looks. Brian was one of those people whose personality stood out from the rest of the community because of the stories he created and wisdom he imparted to others.When he played SWG, he posted quite a bit as Mandash Grim on the Starsider Galaxy roleplay website; when a good chunk of those players decided to give Star Wars: The Old Republic a go, he moved with them to SWTOR-RP. On this forum, he talked about how SWTOR influenced RP, even though it was not exactly the way he envisioned it. It's hard to summarize in a thousand words his gaming philosophies, which had such an influence on me, but I'd like to highlight a few key things he wrote that I believe summarize his feelings on something everyone reading this column probably loves: Star Wars MMO storytelling. Continue reading Hyperspace Beacon: Advice from a master Hyperspace Beacon: Advice from a master originally appeared on Massively on Tue, 24 Apr 2012 21:00:00 EST. Please see our terms for use of feeds. |
New preview available for Final Fantasy XIV's Garuda fight Posted: 24 Apr 2012 06:00 PM PDT Filed under: Fantasy, Video, Previews, Endgame, News items, Consoles, Final Fantasy XIV The primals are among the greatest forces within Eorzea, something that Final Fantasy XIV players are no doubt acutely aware of after the clash with Ifrit. The second primal battle is coming, pitting players against Garuda, deity of the Ixali. That means another pitched battle against a superior foe in the Howling Eye, a battle which the official site has just recently previewed with a video of the fight in hard mode and a video preview of the new weapon rewards.According to the lore, the Ixali revere Garuda as the Empress of Birds, a soaring deity who maintains an appetite for the flesh of land-dwelling creatures. She is the incarnate strength of the bird-men as well as a source of great terror. But just as with Ifrit, players who defeat her can expect to have a variety of fantastic weapons, as illustrated in the video just past the break. Just be careful -- if you aren't on the ball when you fight her, you could find yourself completely blown away. [Thanks to Alex for the tip!] Continue reading New preview available for Final Fantasy XIV's Garuda fight New preview available for Final Fantasy XIV's Garuda fight originally appeared on Massively on Tue, 24 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.
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SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague Posted: 24 Apr 2012 05:00 PM PDT Filed under: Sci-fi, Events, in-game, Patches, PvE, Star Wars: The Old Republic Snipers and Gunslingers should be happy about the changes to Star Wars: The Old Republic this morning. Five of their most prominent abilities have received a 5% increase in damage output. With the latest patch 1.2.1, abilities like Snipe, Charged Burst, Aim Shot, and Ambush now have a measurable difference in damage output.Although Snipers and Gunslingers were the only classes to receive a bonus to damage, many other minor and why-is-this-an-issue bugs have been fixed with the introduction of this patch. For instance, each player can add other players to his friends list even if those other players are offline. And that persistent and annoying jet-engine sound heard on Carrick and Vaiken station has been fixed. On a sad note, the Rakghoul plague has come to and end (or is that good news?). Either way, the announcements on the stations have stopped, and the crash site has been fully cleaned up, including the jawa vendor. But chin up, event-fans: Lead Designer Daniel Erickson mentioned on Mos Eisley Radio that although BioWare does not have plans to revive this specific event, there is a whole team specifically dedicated to creating future live events. SWTOR increases Sniper damage, fixes bugs, and cures the Rakghoul plague originally appeared on Massively on Tue, 24 Apr 2012 19:00:00 EST. Please see our terms for use of feeds. |
ArenaNet prepares fans for Guild Wars 2 beta weekend event Posted: 24 Apr 2012 04:30 PM PDT Filed under: Betas, Fantasy, Video, News items, Guild Wars 2 The event, which runs from Friday the 27th at 3:00pm EDT to 3:00am on Monday the 30th, will introduce players to the Charr, Human, and Norn early zones as well as allowing players to get into epic WvW battles and hotjoinable PvP. Lion's Arch, a huge city that's undergone massive changes since the original Guild Wars, will be explorable for the first time. Check out what Martin Kerstein and Mike Zadorojny have to say about it in the video after the cut. Continue reading ArenaNet prepares fans for Guild Wars 2 beta weekend event ArenaNet prepares fans for Guild Wars 2 beta weekend event originally appeared on Massively on Tue, 24 Apr 2012 18:30:00 EST. Please see our terms for use of feeds.
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Frogster responds to community uproar over European TERA changes Posted: 24 Apr 2012 04:00 PM PDT Filed under: Fantasy, Culture, News items, TERA European TERA fans have been up in arms lately due to decisions on behalf of the game's European publisher, Frogster, to remove a notable amount of the game's mature content in hopes of receiving a PEGI 12 rating. Today, the game's lead community manager, Raven, took to the forums to explain the logic behind some of these decisions and to elaborate on what players can expect moving forward. The post begins with an apology for the lack of transparency in the matter of removing the blood effect slider from the game without mention; it goes on to promise that "the gore slider will be back with the original three different graduations and blood will still be spread on the ground during combat," though it's important to note that the feature will be patched back in shortly after launch. Raven also clarifies the reasons behind some of the changes made to the childlike Elin, stating that the changes were made "not to comply with a demand from any official board, but because those characters in particular could have attracted to the game a population of unsavoury users, and it is part of [Frogster's] responsibility to protect [TERA's] younger audiences from them." As far as the changes made to other character models (such as the reduction of female breast size and some changes that made certain pieces of armor less revealing) are concerned, Raven points out that those changes are present in all versions of the game, including the Korean version, so it's not a case of the game's being censored purely for Western audiences. To get the full details and put forth your tuppence on the matter, just head on over to the official TERA EU forums. Frogster responds to community uproar over European TERA changes originally appeared on Massively on Tue, 24 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.
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Guild Wars celebrates its 7th anniversary [Updated] Posted: 24 Apr 2012 03:00 PM PDT Filed under: Fantasy, Guild Wars, News items, Anniversary It's that special time of year again! Despite the amount of effort that has got to be getting poured into the upcoming Guild Wars 2 beta weekend event, ArenaNet isn't neglecting the baby game's elder sibling. The Guild Wars site has been updated with some information about festivities for the in-game celebration.From April 24th through May 8th, players will be able to enjoy the time-honored traditions of Guild Wars' birthday celebrations: Players can stroll down the Shing Jea Boardwalk for some festival games, race Rollerbeetles, unlock birthday hats, and collect some sweet, sweet treats. In addition, a new pet is being made available. The Hound of Balthazar can be unlocked for free by visiting Ceira, Sworn to Fire in Embark Beach and then traveling to the Zaishen Menagerie and tracking down the fiery beastie. After the anniversary has drawn to a close, the Hound will still be unlockable, but at the cost of 100,000 Balthazar Faction or 20 golden zaishen coins and 100 gold -- so maybe don't dawdle if you're interested in a shiny new pet. The updated page also promises "drops and activities never before seen in anniversary celebration," so join in the fun to find out what's new! [Update: According to a Gamebreaker TV special, all of the normal weekend events observed in Guild Wars will be running simultaneously for the anniversary celebration!] Guild Wars celebrates its 7th anniversary [Updated] originally appeared on Massively on Tue, 24 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.
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The Soapbox: The grind is good Posted: 24 Apr 2012 02:00 PM PDT Filed under: Opinion, The Soapbox, Miscellaneous Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.Like many of you, I have fond memories of several important video games that carried me through my childhood and teenage years. Some were deep, some were obscure, some were landmark moments in the genre, and some were Chrono Trigger. It's weird, then, with all that variety, that I have strong fondness for a game that had so little going on in the story or progression department as to be a step away from playing marbles or jacks in the street. It was a game that I'd sit down to night after night, not to go on any grand adventures or to raise my level 1 fighter up into the ranks of godhood but to just unwind. It was a game that required such a zen-like concentration that it pushed the thinking portion of my brain out and soothed me with its repetitive gameplay and simplistic motions. That game was, of course, Tetris, a game that was grind personified. It was minimalistic puzzle-solving repeated over and over again, and some days that's all I needed. When my mind was wiped, or when I just wanted to sit back in my chair instead of forward in it, I turned to these silly blocks. When I needed it and wanted it, the grind was better for me than the most complex and innovative video games of the time. The grind is good, especially when you have the option to do it or ignore it, and I feel that this has gotten such a bad reputation in MMOs that its positive aspects are overlooked. Time to remedy that! Continue reading The Soapbox: The grind is good The Soapbox: The grind is good originally appeared on Massively on Tue, 24 Apr 2012 16:00:00 EST. Please see our terms for use of feeds. |
Flameseeker Chronicles: Dreaming of green knights Posted: 24 Apr 2012 01:00 PM PDT Filed under: Fantasy, Opinion, Guild Wars 2, Races, Flameseeker Chronicles April's had some exciting moments, has it not? The month is going to end on a high note for many Guild Wars 2 fans. Even if you're not one of the many many people who'll be in the upcoming beta weekend event, the lack of a non-disclosure agreement for participants of this round means that anyone can stream, post, and chat about her experience. That means a new level of transparency and insight, hopefully, so that's cool.You know what won't be available in the beta? The Sylvari and the Asura, once again. ArenaNet's included Lion's Arch in this newest beta build, but that's about all that's new. I've gone on record as saying that I'm perfectly content to wait 'til launch for the Asura and Sylvari so that they're all pristine and new and ready to be explored, but I've got to say that that contentedness gets a little more strained each time we hear or see new stuff about the Sylvari. That's been true for months upon months, but it just keeps getting better. Continue reading Flameseeker Chronicles: Dreaming of green knights Flameseeker Chronicles: Dreaming of green knights originally appeared on Massively on Tue, 24 Apr 2012 15:00:00 EST. Please see our terms for use of feeds. |
Massively Speaking Episode 198: Open beta madness! Posted: 24 Apr 2012 12:00 PM PDT Filed under: Betas, Podcasts, City of Heroes, MMO industry, News items, Star Trek Online, Guild Wars 2, Massively Meta, The Secret World, Massively Speaking, Star Wars: The Old Republic, TERA, Miscellaneous, Diablo III Massively Speaking Episode 198 is pumped up about open beta season, as games like Guild Wars 2, TERA, and Diablo III promote their wares through shameless stress test weekends. Does it whet the appetite or serve as a potent first dose of a drug that will drag us down into the gutters of addiction and achievement-hunting? Who cares! Jack us in to the Matrix, baby!Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [iTunes] Subscribe to Massively Speaking directly in iTunes. [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page: Read below the cut for the full show notes. Continue reading Massively Speaking Episode 198: Open beta madness! Massively Speaking Episode 198: Open beta madness! originally appeared on Massively on Tue, 24 Apr 2012 14:00:00 EST. Please see our terms for use of feeds. This posting includes an audio/video/photo media file: Download Now |
The Game Archaeologist: Are graphical updates worth the hassle? Posted: 24 Apr 2012 11:30 AM PDT Filed under: Anarchy Online, Opinion, Ultima Online, The Game Archaeologist, Miscellaneous "I'd play this game again if the graphics were updated.""If they re-released this game with modern graphics, it would be way more popular." "The Game Archaeologist is my hero, and I will name my progeny in his honor." How many times have we heard the above statements? From my perspective as someone who tries to keep tabs on classic MMOs, I see these claims quite a lot. Such sentiments pop up in nearly every other post Massively does about older games: "This title is rock-solid except for its aging visuals. Update those, and it would recapture its former glory and then some." This has gotten me thinking whether such logic would pan out or not. With Anarchy Online's much-hyped graphics overhaul on the way, this discussion seems to crop up more often. Is the power of a graphics conversion or overhaul strong enough to pull back in previous players and fresh blood? Or is it merely slathering on new paint over a rusting hulk? Continue reading The Game Archaeologist: Are graphical updates worth the hassle? The Game Archaeologist: Are graphical updates worth the hassle? originally appeared on Massively on Tue, 24 Apr 2012 13:30:00 EST. Please see our terms for use of feeds. |
Play Runes of Magic in your browser (if you're in Europe) Posted: 24 Apr 2012 11:00 AM PDT Filed under: Fantasy, MMO industry, News items, Free-to-play, Browser, Runes of Magic Want to play Runes of Magic in your browser? Now you can, thanks to the fruits of a partnership between Frogster and Kalydo. Frogster tells us that "game quality is not compromised in the new version, and Runes of Magic can now be played on any PC that meets the technical requirements without having to download the full client."It usually takes about 30 seconds of streaming to reach RoM's main menu and character creation interface. Also of note is the fact that the browser version runs on the same servers as the client version, so you'll still have access to all of your friends and familiars. The bad news is that the browser version is only available in Europe as of today. We'll update you as soon as we hear about Frogster's plans for additional markets. [Source: Frogster press release] Play Runes of Magic in your browser (if you're in Europe) originally appeared on Massively on Tue, 24 Apr 2012 13:00:00 EST. Please see our terms for use of feeds. |
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