Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


BioWare Plans to Address Mass Effect 3 Ending Complaints

Posted: 25 Mar 2012 09:33 AM PDT

Mass Effect 3

The story below is spoiler-free.

The discussion regarding the ending of Mass Effect 3 over the past two weeks has been unrelenting — although, in reality, it’s only a small percentage of ME3 players who are actually taking part in it. Petitions have been signed and, amazingly enough, complaints filed with the Federal Trade Commission. While the endings have been defended by BioWare, the developer has also said it is listening to what fans are saying. Today it announced its intentions to partially acquiesce to the demands of those who are upset with the ending, but it sounds as if it’ll do so without completely giving in.

Describing it as “incredibly painful” to hear fans are not satisfied with ME3′s endings, BioWare co-founder Dr. Ray Muzyka has written a letter to players explaining where the developer goes from here. “Our first instinct is to defend our work and point to the high ratings offered by critics ? but out of respect to our fans, we need to accept the criticism and feedback with humility,” he said.

“I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3′s endings from players, while still maintaining the artistic integrity of the game.”

The haters want a new ending. The defenders want BioWare to stay true to their vision and not change a thing. BioWare is instead doing something in between the two, a move which may appease both sides — or it could end up frustrating the both of them.

Mass Effect 3

“Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey,” Muzyka explained. “You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.”

The initial reaction to this earlier today was, in headline form, “BioWare Changing Mass Effect 3 Ending.” Looking at exactly what Muzyka actually said indicates that isn’t the case. From the sound of it, there will be an update or DLC packs which provide more exposition and answers to matters which weren’t wrapped up by the end of the game. (If BioWare does resort to providing what the complainers want but it does so with a premium DLC release, just wait for a whole new controversy to erupt.)

If so, that’s a far cry from changing the ending, something I and many others are vehemently against. Fans may be deeply invested in the story of the franchise, and BioWare has to be pleased that gamers care this much about its story, but at the end of the day it is the developers’ game and how the story ends is their decision. This situation, in my mind, is not akin to Bethesda allowing players to continue playing Fallout 3 after the ending with the Broken Steel DLC. That was a matter of being cut off from continuing to explore an open-world game with the character you had built up. Mass Effect is much less about exploring and more about taking part in the story — the story BioWare has decided to craft; not the story some fans wish had been told.

Like many others, I’m hopeful BioWare doesn’t stray from from its vision for the ending of ME3. I’m not against providing additional information — I’m fascinated by the franchise’s universe, or at least the one my Shepard occupies — but just because a certain segment of gamers are demanding it doesn’t mean the fate of the galaxy and its inhabitants should be any different.

Find similar article at: http://www.1up.com/news/bioware-address-mass-effect-3-ending

NYCC: Professor Layton and the Eternal Diva Brings the Games to Film with Style

Posted: 25 Mar 2012 06:13 AM PDT

1UP’s resident Batman expert, Thierry Nguyen, once told me that one of the most basic canonical facts in DC Comics’ style guide is that Batman always wins. Over in Japan, on the even more hardboiled side of things, you have Golgo-13, the emotionless sniper who never misses his shot. And now it seems Level-5 is making a serious bid to boost their own leading man, Hershel Layton, to those vaunted heights. With their new (or at least newly translated into English) film Professor Layton and the Eternal Diva, a new bit of fictive infallibility has come to light: Professor Layton always has the answer.

Nintendo (who publishes the Layton games in the U.S.) and Viz (who will be publishing the DVD) presented a limited screening of Diva for a small but enthusiastic audience at New York Comic-Con tonight. The timing is no coincidence, of course; Nintendo’s goal was to promote Professor Layton and the Last Specter, which launches for DS this weekend. It’s not just an empty connection, though. Hardly an empty cash-in, Diva is closely tied to Specter, set before Professor Layton and the Curious Village and featuring characters (such as Layton’s surprisingly badass lady assistant Emmy) who debut in Specter.

With Diva, Level-5 has taken on no small challenge: To transform a series of video game that blends talky narrative and brain-bending puzzles in equal measures into something that plays well on the screen. Their efforts didn’t yield a complete success, unfortunately, as in its 11th hour Diva takes an improbable turn into bold heroics that feel out-of-place for the series. You may buy the idea that Layton can MacGuyver himself up a flying machine on the spur of the moment (it’s a puzzle of components, you see!). You may even accept that, as a proper English gentleman, he’s versed in the fine art of fencing. But the climax of the film goes a bit too far in making both Layton and his preteen ward Luke into action heroes, and it doesn’t really jive with, well, anything else in this particular universe.

Setting aside that one hard-to-swallow sequence — though not lightly, because it’s at the very heart of the narrative — Diva really does adapt the games into film with satisfactory effectiveness. First, the animation studio (Toho, I believe) did a great job of capturing the European-cartoon-by-way-of-anime style of the games’ cutscenes. The distinctive warmth that lends the Layton games an aura of classic French animation is reproduced well, blurring the line between Japanese and European design and becoming something quite unique in the process. The closest thing I’ve seen is, perhaps, the Hayao Miyazaki-directed chapters of Lupin III, particularly Castle of Cagliostro. The film’s writers practically cop to this inspiration with the character of Detective Grosky, a Scotland Yard inspector whose doggedness is matched only by his bad luck — exactly like Lupin‘s Inspector Zenigata. Heck, there’s even a baroque castle with a crazy clockwork twist tied to the legacy of a young woman. Calling back to an animated classic is hardly a bad thing, though.

Besides, Layton isn’t Lupin, because he’s a genteel professor rather than a ruthless scoundrel, and it’s the hero that sets this film apart. There are two certainties in Layton’s life: Not only does he always have the answer, but no matter where he goes he always stumbles into puzzles, kind of like the way people were always dying whenever Angela Landsbury’s character on Murder, She Wrote was around. Even when someone else solves a puzzle, Layton always has a better solution or a more refined answer.

The appeal of Diva is how effectively the game’s style — its overall style, not just its looks — has been translated into animation. The puzzle-solving element of the games is introduced in a deliberately conspicuous manner, almost like The Phantom of the Opera in its baroque, over-the-top (and quite literal) theatricality. More than that, though, the overall tale is a series of intricately nested plots, twists, and surprises. Although Layton’s constant murmurs of “But of course!” grow a bit hard to swallow as his deductions leap further and further into the fantastic, the story sells itself with confidence. And even despite the lapse into those jarringly uncharacteristic action tropes, the tale wraps up well, even managing in its final moments to be fairly touching (if a bit drawn-out).

You rarely see a video game adapted as faithfully into cinematic form as Professor Layton and the Eternal Diva. Naturally, it helps that the movie was written and planned by key personnel on the games, and that the games themselves are among the few series to still include traditionally animated cutscenes. Nevertheless, while it’s not quite as essential as the games themselves, it’s a generally excellent distillation of the Layton spirit into animation. Unlike most movies based on games, fans will love it without having to delude themselves that it’s good. Because it is good.

Find similar article at: http://www.1up.com/news/nycc-professor-layton-eternal-diva

ChangYou goes global with Unreal Engine 3 title

Posted: 25 Mar 2012 03:34 AM PDT


I am not really sure why ChangYou acquired this game for the global market, but I guess I have different views from their board. Touted as the first anime-styled turn-based MMO to be developed using the Unreal 3 Engine, Peach Garden (directly translated) is kind of a rarity in the current market. The last client-based and turn-based MMO I remember to garner some credits was Atlantica Online, which was released quite some years ago.


I did try Peach Garden during its early days (link), and I wasn’t really impressed with the combat. While one of the features is “Active Time Battle” which supposedly cuts down the timer in traditional turn-based games. i still find combat too slow for my liking given the slew of action titles being released in recent months. The game is developed in China by Playcool over a period of 45 months and reportedly cost USD 30 million to develop, an amount the gamers are questioning.

With that said, the game offers gorgeous visuals and quite an impressive class tree system which you can see below. I remembered the original tree branches down even more, perhaps they decided to keep some advanced classes back for now. Being a turn-based game, you can expect to recruit various other characters and tame creatures to battle on your side. I really feel it is a waste, since the turn-based genre ain’t doing too well even in China, where 2 popular ones (including Atlantica China) recently announced their closures.


What about the West? Well, I think ChangYou did their research, so let’s see. ChangYou is having quite a quiet 2012 so far with a web-based card game, Sword Girls, as its only flagship title. Personally, I am waiting for their other Unreal Engine 3 title, DaVinci Online (link).

Find similar article at: http://www.mmoculture.com/2012/03/changyou-goes-global-with-unreal-engine.html

Eve Online UK subscribers to save 20% on subscriptions from May

Posted: 25 Mar 2012 03:33 AM PDT

CCP today announced that UK players will finally be able to pay for their Eve Online subscriptions in pounds sterling. The change, which comes into effect from May 1st, will result in an estimated 20% price reduction versus the current exchange rate against the Euro. The regularly monthly subscription fee will be £9.99.

"UK players have been an important part of the EVE community from the very beginning, organizing some of the very first player meets, being at the forefront of EVE's PvP alliances and expanding the EVE experience with such creations as the Clear Skies movie trilogy," says Jon Lander, senior producer for Eve Online. "The enthusiasm and creativity of these players has only underlined the importance of the UK market as we enter a very exciting time for the EVE Universe."

In other Fanfest news, it's been announced that Inferno, Eve Online's next expansion, will be released in May and will feature many fixes and improvements to the game as it currently stands, including Faction Warfare, Low Security space and more besides. In a break from the norm, the update will be preceded with a large update in April and will be followed by further updates later in the year. April's release promises to include meaningful new content that helps set up Inferno, but we'll bring you more details when we get them…

Find similar article at: http://www.totalpcgaming.com/latest-pc-news/eve-online-uk-subscribers-to-save-20-on-subscriptions-from-may/

Luna Plus

Posted: 24 Mar 2012 09:33 PM PDT


As a Free to Play gamer myself since the days of MapleStory’s beta phase, it really pisses me off seeing how game companies out there are trying their best to milk gamers dry. Back in March 2011, I posted about Luna Plus Korea getting shut down as the developer (Eyasoft) is taking a long hiatus (link). Subsequently, gPotato emailed me in June 2011 and asked me to remove their company name, after I mentioned the North American server might be affected (link).


And to no surprise, they promised that updates will still arrive for Luna Plus and Iris Online, another of Eyasoft’s game. After a check, the only noticeable game content update Luna Plus got was a party match-making system (link) in July 2011, which was followed by tons of Cash Shop updates leading to the closure announcement.How many of you actually fell for it? Iris Online is currently still active, I dare say it will follow suit soon.

Find similar article at: http://www.mmoculture.com/2012/03/luna-plus-closing-after-milking-players.html

Wasteland 2 Kickstarter May Start an Admirable Trend

Posted: 24 Mar 2012 09:33 PM PDT

Wasteland 2 Kickstarter

The Wasteland 2 Kickstarter has already more than exceeded its goal of $900,000. With 25 days still to go, it’s approaching $1.5 million in pledges, a figure which will ensure the game lands on Mac and Linux in addition to PC. It’s nice to see a game like Wasteland that is nearly 25 years old get the opportunity for a sequel thanks to a new method of funding, but this particular Kickstarter may result in more than just a (very) long-awaited sequel being made.

The latest update on the Kickstarter, written by inXile boss Brian Fargo, recounts a story of how Fargo was kind to a young neighbor of his 20 years ago. He used this as the launching point to talk about a Kickstarter initiative he’d like to help start which he is calling Kick It Forward.

“And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way,” Fargo wrote. “Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn’t think possible and our power as developers will ultimately come from us sticking together.”

Noting that “both gamers and developers have so much more strength than they realize,” he said he will be pledging money made by his Kickstarter-funded game to future Kickstarters. This won’t be money that fans have donated — there’s no need to worry about seeing your money go to a project other than Wasteland 2 if you pledge. Instead 5 percent of profits generated by Wasteland 2, tentatively set for release in late 2013, will be sent to other Kickstarter developers.

Kickstarter

The details of how other projects would be selected or what would happen if they fail to reach their targets were not shared. There is plenty of time for those details to be worked out, though, and in the meantime Fargo said he would have a badge created which other Kickstarter projects can make use of to indicate they will also pledge a portion of their future profits to other Kickstarters.

“Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers,” Fargo said. “This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.”

It’s hard not to like this idea — any project which succeeds on Kickstarter is doing so because of the fans’ support; there would be no profit to speak of in the first place if not for the generosity of the Kickstarter community. Generally speaking, the games being pitched on the site are a sort that publishers have no interest in (at least not without heavily modifying things so they are no longer true to the creators’ vision), so Kickstarter-funded game developers will have that in common and would hopefully want to support others in that position.

While we may not have seen a Kickstarter for a new Shenmue pop up, there are a number of projects that still appear to be worthy of funding. If other developers were to begin kicking in to ensure these games are made, it would only improve the chances of gamers seeing more innovative titles that publishers are unwilling to take a risk on.

Find similar article at: http://www.1up.com/news/wasteland-2-kickstarter-kick-it-forward

Blitz 1941 MMO Review

Posted: 24 Mar 2012 06:14 PM PDT

Blitz 1941 is a 2D, historical, tank-strategy MMO set in 1941 during the German Invasion of the Soviet Union, where players take command of tanks and battle it out across several historical battlegrounds. Fight for one of the game's two factions – the Third German Empire or the Soviet Union. Blitz 1941 is published by the fairly small MMO publisher TwoWar, who also publishes the popular sea battle game Navy Field. Tank enthusiasts and Navy Field fans should find some substance in Blitz 1941, but few others will find themselves playing the game for more than a few days.

 

 

Publisher: TwoWar
Playerbase: Low
Graphics: Low Quality
Type: MMO
EXP Rate: Medium
PvP: N/A
Filesize: 168mb

Website: http://www.twowar.com/games/blitz_index.asp

Pros: +Unique gameplay and theme. +WASD Controls as well as point and click. +Historically accurate tanks and battlefields.

Cons: -Controls very difficult to master. -Few maps. -Limited tank customization options. -Only one game mode.

 

Blitz 1941 is a 2D, strategic tank battle game that plays a lot like Navy Field. The game is set during World War 2, and the game's two factions are Germany and the Soviet Union. Players pick a side, assume control of tanks that actually existed during the era, and fight it out across the battlefields of Europe. Players have the ability to further customize and even upgrade to superior tanks with money earned from winning battles. Unlike Navy Field, which has numerous factions, many game modes, and a healthy player-base, Blitz 1941 only has only two factions, one game mode and a tiny community. Blitz 1941 should be applauded for being unique, but the game fails to impress in nearly every regard.

 

 

 

Blitz 1941 System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 98 / ME/ 2000
CPU: Intel Pentium III 600 MHz
RAM: 128 MB
HDD: 200 MB free
Graphics Card: Any GeForce or Radeon Graphics Card
DirectX: 9.0b

Recommended Specification:
OS: Windows XP / Vista / 98 / ME/ 2000
CPU: Intel Pentium III 800 MHz
RAM: 128 MB
HDD: 200 MB free
Graphics Card: Any GeForce or Radeon Graphics Card
DirectX: 9.0b

 


 

Yulgang 2 (KR)

Posted: 24 Mar 2012 03:33 PM PDT


I know, since last November at G*Star where Mgame officially debuted Yulgang 2, there has since been little news except for a short Closed Beta 1. As a sequel to one of the most famous Free to Play martial arts online game in Korea, there is no doubt high expectations for the title. Korean gaming website PlayForum paid a visit to the developer and find out how more about Yulgang 2′s current status.

1. Closed Beta 2 is currently being prepared, with over 100 staff working day and night to perfect the game.

2. Enhancing game’s visuals. As an in-house developed game engine, the development team can keep updating the system to accommodate their demands and stay close to the original artwork. Satisfaction rate is now around 70% of the vision set, with specs for both low and high end computers in the works.


3. Improved new players guide. Players will not learn the basics of Yulgang 2 via quests in the actual game world, rather than an instanced “beginner zone”. Although not stated how the new target system is like, the previous auto-select feature will be gone as players from Closed Beta 1 complained about it being inconvenient.

4. 2 new classes will be added in Closed Beta 2, which are the previously revealed, the Assassin and Sorceress. The faction system found in the prequel will make its debut as well.


5. There is currently no date yet, but the developer promised to address all concerns from Closed Beta 1 players and implement new content for Closed Beta 2.

Find similar article at: http://www.mmoculture.com/2012/03/yulgang-2-kr-closed-beta-2-being.html

Heroic 3 Kingdoms (CN)

Posted: 24 Mar 2012 09:33 AM PDT


MOBA stands for Multiplayer Online Battle Arena if you do not know, and games such as League of Legends and Dota2 fall into this category. In an attempt to enter the MOBA market in China, one of the largest games publisher and developer, NetEase, revealed its very own entry – a Unreal Engine 3 developed game based on Romance of the 3 Kingdoms, loosely translated as Heroic 3 Kingdoms.


What is so special about this game, since MOBA tends to follow the standard 2-lanes template? Well, for the main map, there are 3 lanes in this game, staying true to the 3 Kingdoms storyline. Seen in the supposedly leaked map layout below, the darker blue spots represents the item merchant in the wilds, the green spots represents low level mobs while the red spots indicates high level mobs.


There is currently no actual screenshot yet, but with its first Closed Beta hitting 6th April, I am guessing more information will be released soon. Heroic 3 Kingdoms currently boasts high AI mobs and new maps, but none are currently shown. And by the way, the characters are a physical re-imagination of the actual Three Kingdoms heroes. Panda again, yeah I know…

Find similar article at: http://www.mmoculture.com/2012/03/heroic-3-kingdoms-cn-first-unreal-3.html

Darksiders 2 Builds a Bigger, Better Sequel

Posted: 24 Mar 2012 09:32 AM PDT


witness

It’s hard not to marvel at
Jonathan Blow’s chutzpah. Braid,
his 2008 XBLA puzzler, played with the concepts and consequences of
time travel through its mechanics as well as narrative. After high
sales and
quite a bit of accolade, Blow used most of the money he made off of
Braid to help finance his next project, a first person exploration game
called The
Witness
. While a decision like
this would seems cripplingly frightening, you have to applaud the
confidence that Blow has in his art. This confidence is part of the
reason why The
Witness is my most anticipated game of 2012
,
and after sitting down with Blow during GDC,
it remains at the top of my list. Although the game
still has a ways to go, Blow is confident that the final portion of the
game is the single best thing that he’s ever designed. Coming from the
man who created one of my favorite video games of this generation, it’s
safe to say that my anticipation for The Witness grows with every new
look. In preparation for its release, I’ve
compiled a list of five ways to ready yourself for the title, some of
which Blow himself alluded to while others contain connections that
I’ve made from what we learned about the game.

Dear Esther

Upon first viewing the
screenshots for The Witness, the immediate comparison to Myst
sprang forward. They’re both environmental puzzle games played through
a first person view and set on an enigmatic island. Blow even admits to
drawing inspiration
from the PC classic. But instead of replaying Myst
for the dozenth time, try something a little more modern. I suggest Dear Esther,
a Half-Life
2
mod created by British
developers thechineseroom. The mod was first released 2008, but just
last month received a full-fledged remake that improves on the original
in every way possible. The game places you in the role of a nameless
wanderer who explores the expanses of a dreary island. Narration in the
game is delivered via snippets of letters sent to a woman named Esther.
There are no puzzles or combat scenarios whatsoever, so the game ends
up becoming equal parts ghost story and walkabout. From what we’ve seen
from The Witness, both games share a similarly lonesome tone that
emanates from a mysterious island lost in time.

Dictionary of the Khazars

Find similar article at: http://www.1up.com/previews?cId=3186903

MMO Updates

MMO Updates


Previously On MVTV: The week of March 17th

Posted: 25 Mar 2012 08:00 AM PDT

Filed under: , , , , , , , ,

Previously On banner
Ah, livestreaming: the greatest thing we do here at Massively. Well, in my opinion at least. Playing video games live for others to watch is not just about virtual glory or showing off just how tough our rigs are (Jeremy wins, anyway), but they can act as instructional guides, introductions to new games, and special glimpses of content that has never before been seen. It's sort of a sad fact that some of these livestreams can do the work of entire columns. Pictures might be worth a thousand words, but animated pictures are worth much more.

This week we have a lot of variety as well as some old favorites for you. Be sure to check out and bookmark our MVTV Guide so that you know what is coming up and when to set your alarm clock. Once you're in the chat room, you can ask questions, point out errors (we love that), and jump into the game with the streamers!

In this week's roundup, Blake starts off with some Star Wars: The Old Republic, and Richie follows up with a bit of Guild Wars action. Next we have Mike returning to EVE Online and then popping into RIFT for some more exploration of the initial free 20 levels. I then take the time to add some animations to my otherwise-bland character in Second Life and then show off a bit of Parallel Kingdom, a browser-based MMO that is layered on top of the real-world map! Jeremy rounds things out with more Atlantica Online, showing off the Tactical Battle System that acts a lot like a boardgame within the game.

Continue reading Previously On MVTV: The week of March 17th

MassivelyPreviously On MVTV: The week of March 17th originally appeared on Massively on Sun, 25 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: How many games have you committed to in your gaming history?

    Posted: 25 Mar 2012 06:00 AM PDT

    Filed under: , , ,

    I think we need to take a break.  I mean, I'm going through a rough time right now, I have all these rifts to close, you're a skeletal dragon... we just want different things.
    Committing to an MMO isn't like committing to beating a single-player game. With the latter, you push through to the end, and barring the odd bit of DLC here and there, you'll be done. No, marrying yourself to an MMO means you're in for the long haul, a year or more. It's the time when a six-month subscription starts to look like a great deal because of course you're still going to be playing in another six months, and hey, less money overall.

    But today we're not wondering whether right now you're committed to Star Wars: The Old Republic or RIFT or whether you're waiting for your next long-term flame. No, today we want to know how many long-term flames you've had in the time you've played MMOs. Have you committed to several games for a year, then drifted into the next one? Have you never really settled down beyond a month or two hither and yon? Or have you been playing Ultima Online since launch and never really had reason to move to newer pastures?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: How many games have you committed to in your gaming history? originally appeared on Massively on Sun, 25 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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      The Mog Log: Living large in Limsa Lominsa

      Posted: 24 Mar 2012 06:00 PM PDT

      Filed under: , , , , ,

      The Mog Log header image by A. Fienemann
      Limsa Lominsa isn't like the other cities in Final Fantasy XIV chiefly because it's not a city. You can argue the definition, but cities are generally places where a group of people decided to settle down and stay for an extended period of time. Limsa Lominsa is more like what would happen if everyone went for a hike, a lot of people wound up double-parked, and then in the aftermath, all of the hikers just threw up their hands and decided to stay where they were instead of going home.

      Even if you ignore the city's ridiculous origin, however, you're stuck with a city that's still ridiculous in its own way. The city's government is determined by boat races, the local pirates come standard so long as they adhere to a few fairly simple rules, and pretty much everyone has an eye toward becoming the top dog. The result is a place that's refreshingly open about all of its dangers, but despite that, it's no less threatening. You'll be threatened by brute force rather than subterfuge, but you're still facing down the wrong end of a weapon.

      Continue reading The Mog Log: Living large in Limsa Lominsa

      MassivelyThe Mog Log: Living large in Limsa Lominsa originally appeared on Massively on Sat, 24 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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        DUST 514 presented at EVE Fanfest 2012

        Posted: 24 Mar 2012 05:00 PM PDT

        Filed under: , , , , , , , , , , , , ,

        EVE Online title image
        While Massively isn't at this year's EVE Online Fanfest, those who are in attendance have been treated to a wealth of new information and reveals on upcoming console MMOFPS DUST 514. During the DUST 514 keynote speech, developers demonstrated orbital bombardment of a DUST match by EVE players in realtime. We saw the orbital command center and surface command centers that enable communication between the two games; we also saw the orbital artillery that let DUST players retaliate against players in orbit.

        Earlier today, during the CCP keynote, the DUST crew revealed some exciting new information based on questions repeatedly asked throughout Fanfest. In addition to PvP matches organised by NPC corporations, there will be co-op PvE survival missions in which players fight off hordes of rogue drones -- living machines with a collective consciousness. The PvE mode will be released in 2012, and there are some exciting plans for expansions scheduled for the year after.

        2013 will bring in e-sports and competitive gaming, with gladiator arenas in which players compete in capture the flag, deathmatch and custom game modes. The matches will be a true spectator sport, with live viewing from both the EVE and DUST game client and even betting on matches. Battles on hostile worlds are also due for release in 2013, with tactically different terrain that may require vehicles to get around. CCP confirmed that the highly requested MTACs (mechs) will also be introduced in 2013.

        DUST is currently in closed beta, with additional waves due to be released in April and June in time for E3. Read on to watch the first incredible trailer for the game in HD.

        Continue reading DUST 514 presented at EVE Fanfest 2012

        MassivelyDUST 514 presented at EVE Fanfest 2012 originally appeared on Massively on Sat, 24 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: New details on Game Update 63

          Posted: 24 Mar 2012 04:00 PM PDT

          Filed under: , , , , , ,

          EverQuest II
          As Massively reported this week, EverQuest II Game Update 63 is inching closer to going live, and it's bringing some exciting changes. There are new zones, instances, quests, and lots of dragons on the way. For old Velious fans, the return of Skyshrine will be a welcome sight, although there's new danger and turmoil both inside the city as well as through the land that surrounds it. We're beginning to get more specifics on what is included in this update, and this week's Tattered Notebook offers a rundown of what's revealed so far.

          Continue reading The Tattered Notebook: New details on Game Update 63

          MassivelyThe Tattered Notebook: New details on Game Update 63 originally appeared on Massively on Sat, 24 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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            The Road to Mordor: Ride to ruin and the world's ending!

            Posted: 24 Mar 2012 02:00 PM PDT

            Filed under: , , , , ,

            LotRO
            Mounted combat's been on my mind a lot lately, particularly when I was galloping around Dunland and various clansmen knocked me off my horse. It was then that I wished I had a skill called "Trample to a Bloody Pulp -- For Rohan!" and that Turbine would finally earn that AO rating it's always craved. Barring that skill, I would just love a massive war horse that would send enemies fleeing from me instead of making a beeline for my knees (which is a prime target for arrows).

            I'm both excited and nervous about the mounted combat system coming in Riders of Rohan. I'm excited that it will open up a new style of gameplay in this five-year-old game and nervous that it'll drag Lord of the Rings Online down if it's not done right. Whatever type of horseback combat we might envision will surely be different than the final product, and that uncertainty leaves me feeling in limbo.

            More than anything else, Riders of Rohan is about mounted combat. Turbine's centering the expansion around it, dedicating an entire zone to it, and developing loads of assets and skills for it, and the company will undoubtedly be hyping it strongly over the course of the summer. It's a bold step to take but a necessary one as well, as the IP and nation of Rohan are steeped in mounted combat, and it's been a little weird that we've had to dismount to swing a sword ever since leaving the shire.

            So will mounted combat prevail, fail, or muddle in the middle?

            Continue reading The Road to Mordor: Ride to ruin and the world's ending!

            MassivelyThe Road to Mordor: Ride to ruin and the world's ending! originally appeared on Massively on Sat, 24 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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              World of Darkness presented at EVE Fanfest 2012

              Posted: 24 Mar 2012 01:00 PM PDT

              Filed under: , , , , , , , , ,

              World of Darkness title image
              Ever since CCP Games merged with White Wolf, it has been developing the World of Darkness MMO. The game is nowhere near complete, and fans worried that last year's heavy layoffs at the Atlanta office had slowed the game's production. We haven't heard much about World of Darkness since then, but today at the EVE Online Fanfest, a few new details were revealed. Attendees were shown some early in-game footage of a city and given a mix of information we already knew and snippets of new information.

              CCP wants to draw in the largely female World of Darkness fanbase. The game will have a focus on fashion, and CCP will control the theme of that fashion rather than letting players design their own clothes. The game will be based in the Vampire: The Masquerade universe, with an initial focus on vampires before the introduction of the other factions. Vampires will use human blood as a currency; it will be the resource they'll compete over, making human cities the central locations they will inhabit. When mages and other character types are released, they will compete for different resources.

              The game will have a single-shard world, with sandbox territorial warfare for control of cities mirroring EVE Online's nullsec warfare. Developers investigated using real cities for the game but found that "real cities were generally boring." Presenters told fans that the team will "be using stylised versions, but they will be named after real cities." Each city will be lorded over by a player prince, who will under rare circumstances be potentially subjected to permadeath. The world's original vampire clans will be available on release, and CCP confirmed that it won't be using vampire generations as a form of leveling system but instead will be doing something different with it.

              MassivelyWorld of Darkness presented at EVE Fanfest 2012 originally appeared on Massively on Sat, 24 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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                EVE Online's seventh CSM results are in

                Posted: 24 Mar 2012 12:00 PM PDT

                Filed under: , , , , ,

                EVE Online's seventh Council of Stellar Management elections have come to a close, and moments ago at the EVE Online Fanfest, the results were announced to Fanfest attendees and players watching the livestream from home. Although the CSM was originally put together as a way for players to submit specific ideas to CCP, it has become an essential part of the game development process. The council is now consulted on practically everything that goes into EVE, acting as a democratically elected advisory council.

                Last year's chairman, The Mittani, secured the chair again this year with a record voting turnout of over 10,000 votes. Making it into the CSM as full council members are Two step, Elise Randolph, Greene Lee, Trebor Daehdoow, Kelduum Revaan, Seleene, UAxDEATH, and Hans Jagerblitzen. In the event of their absence or inability to continue as part of the CSM, alternate council members Meissa Anunthiel, Dovinian, Issler Dainze, Alekseyev Karrde, and Darius III will take over.

                Read on for a full graphic summary of this year's CSM members along with their campaign information from our CSM roundup.

                Continue reading EVE Online's seventh CSM results are in

                MassivelyEVE Online's seventh CSM results are in originally appeared on Massively on Sat, 24 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  MMOGaming News

                  MMOGaming News


                  Which Content Do You Want to be Updated in C9 Official Launch?

                  Posted:

                  Which Content Do You Want to be Updated in C9 Official Launch?


                  After 25 days of long-term waiting since VIP Test, finally, we got the exciting news: C9 Global CBT is Scheduled to start from April 15th to May 6th. Well, guys, once again playing C9 Global, Which content do you want to be updated in the official launch of C9?

                  Meet Divina’s Sidekicks

                  Posted:

                  Meet Divina’s Sidekicks


                  Just reach level 10 and complete an easy quest! Then, before you’re whisked away to the game’s main city, you’ll become the proud owner of either a pink or aqua-colored gem, containing a Sweet Mouse or Gloomy Bunny Sidekick.

                  Continue reading Meet Divina’s Sidekicks.

                  MMORPG Videos

                  MMORPG Videos


                  World of Warcraft: Mists of Pandaria: The Entire Starting Island of the Pandaren

                  Posted: 23 Mar 2012 10:43 PM PDT

                  Watch as Bill meanders his way through the starting Pandaren experience as a Brewmaster Monk. This is the entire walkthrough of the Pandaren starter island, minus the first few quests. Beware quiet chatter, as Bill's mic is acting up and it makes him difficult to hear.

                  -- Recorded live on Twitch.tv for MMORPG.com - http://j-tv.me/GKUM2D

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