Rise and Shiny: Lime Odyssey Posted: 18 Mar 2012 10:00 AM PDT Filed under: Betas, Video, New titles, Previews, Opinion, Free-to-play, Hands-on, Casual, Rise and Shiny, Livestream, Crafting Lime Odyssey is an Anime-themed free-to-play MMO brought to us from publisher Aeria Games. It features three unique races and... oh, forget it. You already know this probably. The game has a lot of buzz behind it, and Aeria is known to put out some great titles. I knew that when I was invited to check out the alpha for a first impression of Lime Odyssey, I would find a game that was high-quality and beautiful and ran well. Sure enough, I did find that game. There's something magical about so many Korean titles. Many of them sport some of the most refreshing and original artwork and music, and the engines that many of those titles use is perfectly fit for almost any machine. Yes, there are the three races to choose from, the great Anime graphics, the neat crafting system, and combat systems and much more. My only regret is that I was able to spend only a few days in the game. Continue reading Rise and Shiny: Lime Odyssey Rise and Shiny: Lime Odyssey originally appeared on Massively on Sun, 18 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.
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Previously on MVTV: The week of March 10th Posted: 18 Mar 2012 08:00 AM PDT Filed under: Betas, Fantasy, Video, Events, real-world, Events, in-game, New titles, Previews, PvP, PvE, Opinion, Free-to-play, Browser, Hands-on, Casual, Humor, Livestream, Miscellaneous, Previously on MV TV This week was another exciting week for livestreaming. If you missed it, don't worry! I'm here to show off some of the best moments from the previous week. Of course, you could always bookmark our Livestream guide so that you never miss a show again! This week we have some EVE Online action with Mike, followed by his adventures in RIFT. Richie is back in Guild Wars for some adventures in Kryta. I took a tour of some amazing art spots in Second Life to show just how wonderful the world is for artists and other creative people, then I finally finished my One Piercing Note quest in RuneScape (with the help of the chat room, of course!). Are you curious about Lime Odyssey? I was allowed to be the very first person to stream it live during alpha. I have to say, it sure is a polished alpha. I thought I was playing a released title. Lastly, Psykopig checked out Age of Conan and made us all laugh... he's good at that! Continue reading Previously on MVTV: The week of March 10th Previously on MVTV: The week of March 10th originally appeared on Massively on Sun, 18 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Do you expect a roleplaying server to be policed? Posted: 18 Mar 2012 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Roleplaying, Miscellaneous I roleplay a lot. This probably does not come as much of a surprise. As a result, I've spent time on a lot of different roleplaying servers and have long since given up any hope that I'll ever see any enforcement of rules by the community service staff. It would be really nice if GMs politely kicked people who didn't come to roleplay, but the fact of the matter is that it's just not going to happen. But even though I don't expect it, I might be in the minority. What about you? Do you expect that on a server officially designated for roleplaying, the customer service staff will be monitoring the game and taking steps to improve the environment? Do you just expect that the staff will take complaints about inappropriate names just a bit more seriously? Or are you happy enough that there is a clear, reserved place to start building a roleplaying community without worrying about the police element? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: Do you expect a roleplaying server to be policed? originally appeared on Massively on Sun, 18 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.
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The Tattered Notebook: The touching story of Ribbitribbit and the EQII community Posted: 17 Mar 2012 04:00 PM PDT Filed under: Fantasy, Galleries, Screenshots, EverQuest II, Culture, Events, in-game, Opinion, Free-to-play, Kids, The Tattered Notebook, Family Every now and then, we hear stories that transcend gaming and prove that there's something more to our pixelated worlds than uber loot and leveling up. Last week, the Guk server (which I proudly have called my home server for the past several years) rallied together to bring some cheer to a young boy with terminal cancer and to his loving family. I first heard of this story last week while I was at GDC, and although I wasn't able to attend the event, I caught up with one of the organizers this week to hear about this incredible effort. In this week's Tattered Notebook, we'll look at the story of Ribbitribbit and how his mother's call for help with decorating brought on a wave of support from the amazing EverQuest II community. Continue reading The Tattered Notebook: The touching story of Ribbitribbit and the EQII community The Tattered Notebook: The touching story of Ribbitribbit and the EQII community originally appeared on Massively on Sat, 17 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.
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The Mog Log: Point two one Posted: 17 Mar 2012 02:00 PM PDT Filed under: Fantasy, Game mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log So patch 1.21 has finally come out, after what feels like a wait of several thousand years. It's the biggest patch since the last one, certainly, and headlining the whole thing is the introduction of the Job system. Final Fantasy XIV players the world over can finally experience the game as one of the iconic classes that have pretty much been the other shoe waiting to drop since the game's launch. But there's also chocobo barding, new dungeons, new functional improvements, private rooms... the usual confluence of many separate elements in a single patch. It's the biggest one since the last one, in other words. The problem this patch faces with its marquee element, of course, is that jobs are something players have anticipated for so long that there's no right way to do them. However jobs get put into the game, some players will be happy and some won't. The best outcome has never been a perfect implementation so much as an implementation that's done consistently and hits the right notes. And that's arguably what happened, but that doesn't necessarily mean I'll agree that this was the best implementation possible. Continue reading The Mog Log: Point two one The Mog Log: Point two one originally appeared on Massively on Sat, 17 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.
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The Road to Mordor: A soldier to call my very own Posted: 17 Mar 2012 12:00 PM PDT Filed under: Fantasy, Lord of the Rings Online, Business models, Game mechanics, Patches, Opinion, Free-to-play, The Road to Mordor So how are you liking Update 6 so far? No, I can't hear you right now -- you're probably going to have to leave a comment or something. Maybe I should do the talking for a while. With its new zone, massive PvP upgrades, class rebalancings, Landscape Soldier ability, updated barter wallet, and the Instance Finder 2.0, there's so much to chew on with Lord of the Rings Online's latest patch that it's going to take most of us some time to figure out what's what. I've heard a lot of praise for the new epic storyline, in particular the dream sequence, and it's definitely good that players who had tapped out Rise of Isengard's content now have more world goodness to explore. I am not in The Great River, not yet; I dug my level 65 Captain out of retirement and am plugging my way back up through RoI quite happily. However, I was incredibly curious about two of the most debated features of the patch -- the barter wallet and the ability to bring skirmish soldiers out into the world -- and I spent some time evaluating each. While I question the way Turbine's handling the cost of these features, I definitely came away impressed with what the wallet and soldiers do for the game. Continue reading The Road to Mordor: A soldier to call my very own The Road to Mordor: A soldier to call my very own originally appeared on Massively on Sat, 17 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.
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Star Wars: The Old Republic answers questions on 1.2 and priorities Posted: 17 Mar 2012 11:00 AM PDT Filed under: Sci-fi, Game mechanics, Patches, News items, Star Wars: The Old Republic, Community Q&A With patch 1.2 on the horizon, most Star Wars: The Old Republic players have questions, which makes it a good thing that the game is still hosting a weekly community question-and-answer session to give players answers to those questions. This week, we've been granted a confirmation that more character slots are being planned, an assertion that new crafted items will still use existing high-end materials, and the promise that a "barber shop"-style feature is in the planning stages (even if it's not in 1.2). That last answer leads into a discussion of how the development team prioritizes updates, the pace of those updates, and what players can expect as each update goes live. As outlined in the answer, the big question is how much work any given feature is expected to take, which has to be juggled so that big features are coming out regularly without forcing development to stagnate. That means that some features have to wait for future updates -- but it seems like the team is still well aware of these issues just the same. Star Wars: The Old Republic answers questions on 1.2 and priorities originally appeared on Massively on Sat, 17 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.
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