MMO Updates

MMO Updates


MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

Posted: 22 Feb 2012 09:00 AM PST

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Markers
Play is important. Whether you're a kid or a grown-up, play has an important role in our lives, and video games are taking an increasingly large percentage of our playtime these days. But for kids' play in particular, there's always a question about the quality of video game time and whether or not it's actually just a waste of time.

Kid-friendly MMOs are a relatively new segment of the MMO industry, but it often feels like they're just grown-up MMOs with kid-friendly graphics. Sometimes, the games are even stripped of the grown-up features in an attempt to make them easier, but that often results in a less than compelling game. Here's a quest; do it. Here's a creature; zap it. Here's a pet; hug it. Here are some clothes and decorative items; buy them. I may sound a bit jaded, but that's only because I think kid-friendly MMOs can be so much better than they currently are.

To do that, we have to step back and examine how kids play, and studios must concentrate game design around that. In this week's MMO Family, I'll be looking at three areas of kids' play and exploring why games should look to Magic Markers, Jackpot, and Chutes and Ladders for inspiration.

Continue reading MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

MassivelyMMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders originally appeared on Massively on Wed, 22 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: Mainland in black

    Posted: 22 Feb 2012 08:00 AM PST

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    These changing headers worked out well.  I'm doing this again next time.
    One of the comments from last week's Choose My Adventure suggested that I must not be enjoying Ryzom all that much. That isn't entirely accurate, but it would be accurate to say that the charm of the starter island has worn out its welcome and then some, which wouldn't surprise anyone, given that last week's poll wound up in a decisive victory for leaving the island and heading out to the mainland. And while there may have been some business left unfinished there, I'm not one to ignore the rule of the polls.

    And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.

    Continue reading Choose My Adventure: Mainland in black

    MassivelyChoose My Adventure: Mainland in black originally appeared on Massively on Wed, 22 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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      CCP touts EVE growth, considers IPO

      Posted: 22 Feb 2012 07:00 AM PST

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      EVE Online - Minmatar fleet
      Despite the commonly held belief that 2011 was a disastrous year for CCP and EVE Online, the firm recently told TechCrunch that its sci-fi sandbox game brought in $66 million in revenue last year.

      The website reports that EVE's revenue features a compound annual growth rate of 53 percent, and the title has also generated $300 million in total revenue since its 2003 launch. Interestingly, the article avoids all mention of 2011's Monoclegate brouhaha and the resulting player protests that led CCP to refocus its development plans. It also paints a rosy picture of New Eden's future, and CCP head honcho Hilmar Petursson says an IPO is a possibility.

      "We want to be ready for an IPO from a policy standpoint," he explains. "We're quite a substantial company, so we're thinking, OK, what is the next step?"

      MassivelyCCP touts EVE growth, considers IPO originally appeared on Massively on Wed, 22 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Eden Eternal calls forth the Ranger

      Posted: 22 Feb 2012 06:00 AM PST

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      Eden Eternal
      The wet-behind-the-ears Eden Eternal is already hard at work beefing up its content, up to and including a brand-new class. Aeria Games just released a huge update for the game, and it's hard to say where players should start first.

      Perhaps they should check out the new Ranger class, which excels at ranged damage with a bow, artillery gun, or eagle (don't scoff -- a face-full of eagle will ruin anyone's day). If Rangers aren't your bag, then there's an increased level cap to 65, PvP improvements such as a 3v3 matchmaking system, and new high-level areas and dungeons to explore.

      Eden Eternal just added the Samurai class to the game last month. You can get a peek at all of this update goodness in the gallery and video below!

      [Source: Aeria Games press release]

      Gallery: Eden Eternal

      Continue reading Eden Eternal calls forth the Ranger

      MassivelyEden Eternal calls forth the Ranger originally appeared on Massively on Wed, 22 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Have you ever been a part of a regular group?

        Posted: 22 Feb 2012 05:00 AM PST

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        The Daily Grind
        This week I'm trying an experiment: My friend and I are attempting to pull together a (semi-)regular adventuring group for Dungeons and Dragons Online. It's an iffy proposition, as I've been part of a couple of other regular groups before and they've never lasted long (I blame my loud, abusive rants over Vent). But the idea is infectious, and I'm not giving up on trying them out.

        Regular groups -- if you can pull them off and stick with them -- can offer a singular experience in which friends bond over a continuous shared journey, one in which they become a fully functional team from the onset. Plus, being part of one means that no content is too big or too small, and one never need worry about having to troll the LFG channel or dungeon finders for strangers.

        So I'm curious: How many of you have been a part of a regular MMO group? How do you make it work, and what did you take away from it?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Have you ever been a part of a regular group? originally appeared on Massively on Wed, 22 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Age of Wushu shows off a documentary from its Chinese testing tour

          Posted: 21 Feb 2012 06:00 PM PST

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          Not pictured: attacking by leaping between treetops.
          If you're a potential player in America, it's Age of Wushu. If you're in Europe or China, it's Age of Wulin. Wherever you're located, it's an upcoming free-to-play game focusing on wuxia-style combat in the same style as Chinese action films. And if you can't wait to see more of the game in action, you're in luck -- Snail Games USA has released a new documentary on the game focusing on its seven-city testing tour in China last year.

          The documentary mixes in developer presentations, player impressions, and some live gameplay footage from this large-scale beta event, all of which combine to paint a picture of the game as it continues development. The full documentary is 15 minutes long and embedded just after the cut, so if you can't wait to see more of the game, check it out and keep your eyes peeled for more updates as the game approaches localization and launch.

          Continue reading Age of Wushu shows off a documentary from its Chinese testing tour

          MassivelyAge of Wushu shows off a documentary from its Chinese testing tour originally appeared on Massively on Tue, 21 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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            The Soapbox: The illusion of balance

            Posted: 21 Feb 2012 05:00 PM PST

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            It's a nice idea, at least.
            Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

            Somewhere, on a lone computer in a lonely room, sits the archetype for a balanced MMO, one in which every set of abilities in a skill-based MMO is just as useful as every other set of abilities and every class in a class-based game is just as potent as every other class. There are no disparities in terms of power level, no massive gaps in gearing, and no issues with the specific fights. It is an entirely balanced machine.

            And as long as we're creating a myth with no place in reality, let's assume that it's being guarded by unicorns. That's the problem with balance -- it's an idea that doesn't actually work in a real environment. We talk a lot about wanting games to have balanced systems, and there are players devoted to declaring with great fervor that classes aren't balanced against one another, but balance is such a hazy concept that no matter how much you want a balanced game, it doesn't really exist.

            Continue reading The Soapbox: The illusion of balance

            MassivelyThe Soapbox: The illusion of balance originally appeared on Massively on Tue, 21 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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            New Star Wars: The Old Republic video celebrates a successful launch

            Posted: 21 Feb 2012 03:00 PM PST

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            Screenshot -- Star Wars: The Old Republic
            Even two months after its launch, Star Wars: The Old Republic continues to pick up steam and shows no signs of stopping. Needless to say, the folks over at BioWare are immeasurably pleased with the game's success, so to commemorate the game's recent launch and explosive growth, BioWare has released a new video that lets fans hear from the game's devs and players alike. So if you'd like to take a few minutes to listen to BioWare devs wax nostalgic on the game's development and launch, or if you just want to hear what some of the game's players have to say about their experiences so far, just click on past the cut for the full video.

            Continue reading New Star Wars: The Old Republic video celebrates a successful launch

            MassivelyNew Star Wars: The Old Republic video celebrates a successful launch originally appeared on Massively on Tue, 21 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: Call the exterminator

            Posted: 21 Feb 2012 02:00 PM PST

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            Hyperspace Beacon: Call the exterminator
            When deciding what I want to talk about on the Hyperspace Beacon every week, I check over the buzz from various news outlets, personal experiences, and columns from the community. An internet community will inevitably steer toward the negative -- that's just the nature of the internet. And one of the most common themes out there is bugs. I am not talking about Killiks; I mean parts of the game that are not working as intended.

            When we -- the press and other fansites -- gave our impressions of Star Wars: The Old Republic, we were at conventions or at lower levels in the game. Level 28 was the highest I ever reached in any beta, and conventions set us on a predetermined path. At that time, I was completely impressed with the level of polish the game had received. I still believe that this game has fewer bugs than a good chunk of MMOs; however, there are certainly more bugs in this game than I'd expect from a single-player release.

            I could probably spend a whole article just listing unintended issues with the game, but I do like to be the voice of reason as well. On top of that, I want to see SWTOR succeed. Therefore, beyond just talking about bugs, let's deal with the overall issue of why these critters pop up in the first place.

            Continue reading Hyperspace Beacon: Call the exterminator

            MassivelyHyperspace Beacon: Call the exterminator originally appeared on Massively on Tue, 21 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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              SOE opens up about multi-year European partnership

              Posted: 21 Feb 2012 01:00 PM PST

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              ProSiebenSat.1
              While we heard about Sony Online Entertainment's partnership with ProSiebenSat.1 Games Group to publish MMOs in Europe last month, the specific details of this deal were lurking under a cloud cover of mystery and speculation -- until now. SOE has posted a quite lengthy FAQ about this partnership and what it entails for the future of the studio in the Old World.

              According to the deal, ProSiebenSat.1 has the license to officially publish eight of SOE's titles in 40 countries. These MMOs include DC Universe Online, EverQuest II, Free Realms, PlanetSide 2, and EverQuest Next (although not, oddly enough, EverQuest itself). SOE hopes that ProSiebenSat.1's location and expertise will result in in a greater audience for its games as well as more support and better localization for those under ProSiebenSat.1's umbrella. SOE even hopes that the partnership will result in "special content" for European players.

              Previously, SOE had distribution agreements for Europe but nothing on the scale of what it now has with ProSiebenSat.1. It looks like EU players will need to transfer their accounts and characters over to ProSiebenSat.1's domain, although SOE promises that this will be an easy process. It's also important to note that these games and their servers will not interact with their North American counterparts, effectively separating the communities.

              MassivelySOE opens up about multi-year European partnership originally appeared on Massively on Tue, 21 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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              The wait is over: Aion's 3.0 and F2P conversion announced

              Posted: 21 Feb 2012 12:15 PM PST

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              Aion screenshot
              Over the weekend, a dramatic change in the official website alerted astute Daevas that something was up. Well speculation be gone: All betting pools for the anticipated announcement of Aion going free-to-play in North America are closed! Today, NCsoft revealed not only a time frame for the much anticipated 3.0 patch -- dubbed Aion: Ascension -- but also the news that the title will convert to F2P in at the same time. Already free-to-play in Europe, the game will have a model that is "truly free," according to NCsoft, giving all Daevas the opportunity to experience all content, including lands, dungeons, quests, and levels.

              Ascension will bring with it the long-awaited housing and mount systems shown in the visions trailer many moons ago in addition to two new zones, six new instances, and an increased level cap (60) along with many tweaks, fixes, and other features.

              NCsoft will also be hosting a Rallying the Troops event to give new players a head start in experiencing the game. This event is an extended trial with an increased level cap of 40 and no time limit. Veterans will enjoy a head start as well with free reactivation for 14 days. Need an extra incentive to check the game out (again)? A permanent boost in XP will also be implemented to help Daevas prepare for the upcoming new lands that can only be accessed by levels 55+.

              Eager Daevas and Daevas-to-be can expect these changes this spring. We will keep you posted with more details as they become available! In the meantime, the full press release is behind the break.

              Continue reading The wait is over: Aion's 3.0 and F2P conversion announced

              MassivelyThe wait is over: Aion's 3.0 and F2P conversion announced originally appeared on Massively on Tue, 21 Feb 2012 15:15:00 EST. Please see our terms for use of feeds.

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                How do you like your MMOs? Let us know!

                Posted: 21 Feb 2012 12:00 PM PST

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                Vote in our Survey
                Last year around this time, we asked you to voice your opinion on certain aspects of Massively that you liked or disliked at the time. This year, we're asking for you to take a few moments to answer some questions about the games you like or don't like. We know that many of you are into the latest and greatest, while others are into the classics, and still others don't even play MMOs at all. This fascinates us, and we want to know more about your preferences. The survey is optional, it's completely anonymous, and it will help us evaluate what types of MMO and gaming topics most interest our readers.

                To participate, head over to our survey page and answer the questions listed. We appreciate your help in making Massively the best MMO website for its readers!

                MassivelyHow do you like your MMOs? Let us know! originally appeared on Massively on Tue, 21 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  The Game Archaeologist chats with John Smedley about EQMac's salvation

                  Posted: 21 Feb 2012 11:00 AM PST

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                  John Smedley
                  A week ago I sat here writing up what I thought was going to be the epitaph for EverQuest's odd foray into an Apple-only product, EverQuest Macintosh. The word came down from on high that with the coming of free-to-play, EQMac's diminutive server population would be ushered out the doors as Al'Kabor got sent to the retirement home.

                  That was a week ago. Boy, what a difference a week makes, right?

                  Since the writing of that article, we received word that not only did Sony Online Entertainment reverse its decision to kill EQMac but that it will be making the server completely free for its community for the indefinite future. I learned that while under the influence of a 102-degree fever, so I initially thought it was just my brain cooking in my skull. But no, it was the truth. So what happened in the span of that week? Why did SOE do a 180 and keep alive an ancient relic of its flagship MMO?

                  For the whole, unadulterated truth, I called up SOE President John Smedley to get the full scoop on the wild rollercoaster he's taken this loyal community on these past few weeks. Finding out what he said will only cost you one click. It's worth it, trust me.

                  Continue reading The Game Archaeologist chats with John Smedley about EQMac's salvation

                  MassivelyThe Game Archaeologist chats with John Smedley about EQMac's salvation originally appeared on Massively on Tue, 21 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    Flameseeker Chronicles: The I-word

                    Posted: 21 Feb 2012 10:30 AM PST

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                    Guild Wars 2
                    I like to poke fun at ArenaNet staff members for their use of the word iteration. That's not because I think it's a cop-out or self-aggrandizement or anything. It's because I like to think of it as being at the top of an internal buzzword sheet with all the blogpost writers trying to work it into their text to earn an extra nickel. It's a patently whimsical notion, and I have a special spot in my heart for the patently whimsical.

                    It's nice to see that concept of iteration lending real benefit to the game. Sure, it's caused forumites no little angst; when we heard that the trait system was being reworked, for example, certain people were convinced that the iterative process meant that the game would never launch. I don't understand the panic-stations mentality. Any game company exists to make money, and you don't make money by spending five years developing a game, taking a demo on the road for two years, and never releasing it. You also don't make money by releasing a crap game. ArenaNet wants to make a lot of money. That does not make the company evil. It motivates the team to make as good a game as possible because people like buying good games.

                    Despite those so-called fans who look for the slightest provocation to bring out the sackcloth and ashes, the strength of the iterative process is shown every time we get to see a new demo of Guild Wars 2. Beyond just seeing a higher level of polish, we can see that certain events have been reworked, and the changes are to only the players' benefit.

                    Continue reading Flameseeker Chronicles: The I-word

                    MassivelyFlameseeker Chronicles: The I-word originally appeared on Massively on Tue, 21 Feb 2012 13:30:00 EST. Please see our terms for use of feeds.

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                      Massively Speaking Episode 187: Hodor! Hodor!

                      Posted: 21 Feb 2012 10:00 AM PST

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                      Hodor!
                      Massively Speaking Episode 187 knows that not only is winter coming, but it is here! And because of that, we've invited Game of Thrones' own Hodor, Kristian Nairn, to join us for a lively round of MMO discussion. Kristian is an avid MMO gamer, and when he isn't serving the Starks on HBO, he's likely to be found hip-deep in Star Wars: The Old Republic and RIFT.

                      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                      Get the podcast:
                      [iTunes] Subscribe to Massively Speaking directly in iTunes.
                      [RSS] Add Massively Speaking to your RSS aggregator.
                      [MP3] Download the MP3 directly.
                      Listen here on the page:



                      Read below the cut for the full show notes.

                      Continue reading Massively Speaking Episode 187: Hodor! Hodor!

                      MassivelyMassively Speaking Episode 187: Hodor! Hodor! originally appeared on Massively on Tue, 21 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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                        Go behind the scenes with EVE's art department in new video diary

                        Posted: 21 Feb 2012 09:30 AM PST

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                        EVE Online - Caldari Ibis concept art
                        CCP's latest dev blog spills the beans on EVE Online's upcoming rookie ship revamp. CCP Guard reports that the redesign is "part of our ongoing effort to continuously update the art assets in EVE Online and [make] sure it remains the most beautiful MMO out there."

                        The blog entry features a video clip that takes us behind the scenes at CCP's art department, and there are plenty of talking-head interviews as well as a few glimpses of sexy internet spaceship concept art. The five-minute clip is basically a crash course in the lengthy process of adding new art assets to EVE, and you'll find it after the jump.

                        Continue reading Go behind the scenes with EVE's art department in new video diary

                        MassivelyGo behind the scenes with EVE's art department in new video diary originally appeared on Massively on Tue, 21 Feb 2012 12:30:00 EST. Please see our terms for use of feeds.

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                        Latest Gaming and MMORPG Updates

                        Latest Gaming and MMORPG Updates


                        The Secret World MMO Launch Date Announced

                        Posted: 22 Feb 2012 08:42 AM PST

                        Funcom has announced the launch date for its latest MMO, The Secret World. The highly anticipated MMO will go live on 19 June, two months later than its intended April launch: "Allowing for even more time to polish the game really shows just how much faith Funcom as a company has in 'The Secret World' and how committed we are to making it the best it can be," said Creative Director and Senior Producer Ragnar Tørnquist.

                        "The additional time will also allow us to carry out even more quality beta testing, and soon we will also be announcing several public beta events where hundreds of thousands of gamers will get to test the game prior to launch."

                        The Secret World is set in the modern day and is based upon conspiracy theories, featuring three distinct factions: The Illuminati, The Dragon and The Templars. Read more about it and register for the beta on the official The Secret World website.


                        TSW1

                        TSW2

                        TSW3


                        Posted by: admin in Gaming News
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                        The Vita’s Challenge: A History of Portable Competition

                        Posted: 22 Feb 2012 02:42 AM PST

                        Today marks the official U.S. launch of PlayStation Vita. It’s a great system, but it has its work cut out for it. Nintendo’s 3DS is making serious inroads after a soft launch, and Sony runs the very real risk of seeing history repeat itself. To date, Nintendo has triumphed against every handheld competitor to challenge it since the Game Boy launched 23 years ago. We can’t predict how the Vita/3DS battle will turn out just yet, but we can certainly look to history to see how Nintendo has consistently triumphed over its impressive competitors.

                        The Game Boy Era

                        1989: Game Boy

                        Shortcomings: The Game Boy was almost laughable from a hardware standpoint. Its puny processor was more than a decade old at launch, and its screen felt like a throwback to the ’70s, too, offering no color support but rather a paltry four shades of grey on a cheap LCD so prone to ghosting and blur that it rendered many action games nearly unplayable. Atari’s impressive Lynx arrived almost simultaneously with Game Boy, rendering Nintendo’s handheld practically obsolete from day one.

                        Why they didn’t matter: Nintendo’s design philosophy rendered many of the Game Boy’s perceived flaws into strengths. That weakling of a processor and mess of a screen allowed Nintendo to sell the system for about half of what the Lynx cost, and its battery life was extraordinary. On top of that, Nintendo was at the pinnacle of its NES-era popularity in 1989, and the mere opportunity to play games like Mario, Castlevania, and Mega Man on the go was profoundly motivating. Plus, Game Boy had a killer app in the form of Tetris. Game Boy games weren’t often truly great — but they were certainly good enough.

                        1989: Lynx

                        Strengths: Atari’s Lynx arrived mere days after the Game Boy and, technologically speaking, blew it away. It boasted a vivid full-color screen with proper backlighting, beside which Nintendo’s pukey-looking graphics paled. Behind that screen was an impressive array of hardware, including a beefy processor and a fast 16-bit graphics chip, putting it nearly on par with the TurboGrafx-16. On top of that, Lynx featured an innovative ambidextrous design so that both lefties and righties could play it comfortably.

                        Why they didn’t matter: With great power comes great responsibilities, and Lynx failed at living up to its demands. It cost nearly twice as much as Game Boy, and the hidden cost of batteries was even more significant: It required six AA batteries to run for four hours, where the Game Boy could run five times as long on fewer batteries. The system itself was massive and cumbersome thanks to some ill-advised focus testing. And perhaps most crushingly of all, Lynx wasn’t made by Nintendo, which meant its software library was filled with obscure games and dated arcade conversions. The sad thing is that Lynx probably would have done much better for itself had it been launched in a more timely fashion: Epyx developed it in 1986, but Atari sat on it for two years only to debut it head-to-head with Game Boy.

                        1990: TurboExpress

                        Strengths: The TurboExpress was nothing less than amazing. A compact and comfortable system, it was capable of playing TurboGrafx-16 games. Not ports, not repackagings; TG16 HuCard chips slotted directly into the system and played with few compromises aside from some difficulty with saves and the different resolution of its beautiful color screen.

                        Why they didn’t matter: Like Lynx, the TurboExpress was an incredible power hog, requiring as many batteries as Lynx for even less play time… and that was on top of its hefty $249 price tag (almost $390 in today’s money). The TurboExpress also had the misfortune to be tied to the TurboGrafx-16, a console that achieved very little success in the U.S. — and outside the U.S., its popularity was largely tied to the TurboCD add-on, which wasn’t compatible with the handheld.

                        1990: Game Gear

                        Strengths: Game Gear definitely offered the strongest competition to Nintendo’s handheld hegemony until the PSP arrived. Compact and comfortable with a slick color screen and a solid library, Game Gear featured all the strengths of its fellow competitors but also backed it with the Sega name — a true boon, especially in the U.S., where Genesis was eating Super NES’s lunch at the time. Another advantage: Gear Gear was essentially a scaled down Sega Master System, meaning existing games could easily be tweaked to run on the hardware and resold. It even had an optional TV tuner!

                        Why they didn’t matter: Unfortunately, as with Lynx and TurboExpress, Game Gear was hoist by its own petard: Its power and screen devoured batteries. While it never managed to overcome its thirst for power, by the time the system was retired it had moved more than 10 million units and boasted a library of nearly 400 games: A modest success.

                        1992: Watara Supervision

                        Strengths: Rather than trying to outdo Game Boy, this device by Asian manufacturer Watara took the opposite tack by trying to undercut Nintendo’s design. It was half the price and featured similarly low-power, low-cost components.

                        Why they didn’t matter: Supervision was too little, too late. With a paltry software library and even worse visual prowess than its competition, Watara’s effort appealed only to cheapskates and, these days, to aficionados of the obscure.

                        1997: Game.com

                        Strengths: In the twilight days of the Game Boy, Tiger Electronics launched the Game.com, which offered enhanced black-and-white graphics and far more power than Nintendo’s aging machine. It sported a touch screen (a first!), and Tiger pursued aggressive licensing (presumably carried over from its simple LCD games) to bring PlayStation hits like Castlevania: Symphony of the Night and Resident Evil to the system.

                        Why they didn’t matter: Game.com looked good on paper, but it was either a giant train wreck or too far ahead of its time, depending on how kindly disposed you are to it. The hardware proved to be grossly underpowered for the games it aspired to run; Sonic and Resident Evil were downright disastrous. The system felt flimsy and insubstantial, and its touch screen was strictly used in conjunction with its PDA elements, which were ill-conceived and not particularly useful.


                        Posted by: admin in Gaming News
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                        Aion: Ascension

                        Posted: 22 Feb 2012 02:42 AM PST


                        [Game website] A number of months after the Korean server got the version 3.0 update for Aion (link), the North American players are finally getting something to cheer about. Aion will be going Free to Play (F2P) like its European counterpart (link) and will boot the new version 3.0 update into the package as well.

                        New features such as player housing, more character customizations, gliding mounts and a new expanded storyline is nothing but welcoming for Aion, which a couple of players I spoke to have been complaining about it getting “stale”. Some of the new features can be seen in the Korean launch trailer below.


                        Posted by: admin in Gaming News
                        Find related article at: http://www.mmoculture.com/2012/02/aion-ascension-version-30-update-and.html

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                        ARGO Online Review

                        Posted: 22 Feb 2012 01:28 AM PST

                        ARGO Online is a 3D Sci-Fi MMORPG that mixes steampunk and fantasy elements. Earth lies in ruins after the fourth world war and two factions vie for control of the rare mineral Earthdium. ARGO features large PvP battlegrounds, challenging raids, and varied classes.

                        Publisher: Alaplaya
                        Playerbase: Medium
                        Graphics: High Quality
                        Type: MMORPG
                        EXP Rate: Medium
                        PvP: Battlegrounds / Duels
                        Filesize: ~3.4 GB

                        Website: http://argo.en.alaplaya.net/

                        Pros: +Eight classes per faction. +Varied PvP modes. +Raid instances. +Unique setting, fight with guns, swords, and spells. +Class, adventure, and nation skill trees. +Great character customization. +Plenty of quests. +Pet system.

                        Cons: -Gameplay feels very similar to other MMORPGs. -Shop item selection limited. -Lots of grinding necessary. -Generic names for enemies. -Lack of auto movement.

                         

                         ARGO Online is set in the future, a future where the world lies in ruins in the aftermath of World War 4. The two races that emerged from the ashes, the Noblians and the Floressia, have been in constant warfare ever since. Their struggle is over a rare mineral called Earthdium. The game world of ARGO mixes standard fantasy elements with a Steampunk feel. This means players will be armed with swords, spells, and plasma guns. Mounts include wild beasts, and motorcycles. The game is developed by the Korean company MGame and is already live in Korea. Argo Online is a full fledged MMORPG with instanced raids for groups and guilds to tackle, varied PvP modes including battlegrounds where hundreds of players can participate, and a back-story that will help keep gamers immersed. The game has a solid character customization options, plenty of classes, and varied skills.

                        Factions: Floresslahs (mystical) or Noblians (steampunk)

                        Classes: Cavalier, Bounty Hunter, Alchemist, Medic, Assassin, Guardian, Animist, Mage

                        Taurus and Warrior – Equipped with a long spear as primary weapon to quickly defeat enemies. Their wide variety of offensive skills can slow down their effectiveness at times.

                        Defender and Protector – This class is good in defensive battles with the ability to protect their party when under attack. They are usually armed with a sword.

                        Elementarist and Scholar – Uses a pistol to deal high levels of damage despite its below average defense attributes.

                        Warlock and Bombers – Considered as the long ranged class toting heavy artillery to take out multiple opponents.

                        Sagittarius and Explorer – Also part of the long range class armed with a rifle.

                        Rogue and Chaser – Associated with the melee class. These soldiers execute swift blows using a Double Sword.

                        Shaman and Paladin – Possesses a variety of command and support skills to destroy foes. As a hybrid class it also has the ability to summon monsters for assistance.

                        Druid and Priest – This class has strong recovery and aura skills. They possess the ability to summon monsters as well.

                         

                         

                         

                        ARGO Online Requirements

                        Minimum Requirements:
                        OS: Windows XP (32bit) / Vista (32bit) / 7 (32/64bit)
                        CPU: Intel Core2 Duo (Core i5)
                        RAM:  512 MB
                        HDD: 5 GB Free
                        Graphics Card: Nvidia GeForce 8 series / ATI(AMD) Radeon HD 2xxx series

                        Recommended Specification:
                        OS: Windows XP (32bit) / Vista (32bit) / 7 (32/64bit)
                        CPU: Intel Core2 Duo or higher (Core i7/ AMD Athlon II (Phenom II) X4)
                        RAM: 1 GB or more
                        HDD: 6 GB Free or more
                        Graphics Card: Nvidia GeForce 9 (GeForce 200) series or higher / ATI (AMD) Radeon HD 3xxx seriesor higher

                        OP-ED: Nintendo Direct Unlikely to Reveal Redesigned 3DS Tomorrow

                        Posted: 21 Feb 2012 02:41 PM PST

                        3DS Circle Pad Pro

                        A series of Nintendo Direct events are set to take place tomorrow, as creatively announced today through Swapnote messages sent out to 3DS owners. This is the third time Nintendo Direct is taking place and as Nintendo of America and Europe will each be hosting their own videos, as opposed to a broadcast only in Japanese, we should be getting much more information that is of interest to those outside of Japan.

                        The trend seems to be for Nintendo to showcase content through Nintendo Direct every two months. The first one took place in October, and although it did not bring with it any earth-shattering revelations, there were some newsworthy announcements. We received details on the 3DS system update adding 3D movie recordings and new StreetPass content, specifics on Mario Kart 7‘s online functionality, and new games were announced for Japan.

                        December’s Nintendo Direct was far less interesting to the non-Japanese crowd. It spent a great deal of time on Kiki Trick for Wii, announced release dates for a bunch of 3DS games in Japan, and coincided with the release of several 3DS game demos on the eShop (also only in Japan). Numerous game trailers were shown and the upcoming Fire Emblem game for 3DS was described as an original title and given the subtitle Fire Emblem: Kakusei, which translates to Fire Emblem: Awakening.

                        In both cases, the events were announced only a few days in advance, so the short notice for tomorrow’s broadcast is insignificant. What is hard to ignore is tomorrow is the proper launch of PlayStation Vita in North America and Europe, with Australia following one day later. That means Nintendo has a perfect opportunity to steal some of Sony’s thunder by making a big announcement of some sort. It’s not what Nintendo Direct has been used for the previous two times, but this seems like as good a time as any for that to change. If that is what Nintendo has in mind, what could Nintendo be planning to announce?

                        Among the most popular theories is Nintendo will finally announce the redesigned 3DS that has been rumored since last August. It was late that month when a report emerged suggesting an accessory would be released adding a second analog stick to the current system; just a few weeks later we were going hands-on with it. The same report also suggested a rebranded 3DS was to be released in 2012 with less emphasis placed on the 3D effect (and presumably an integrated second analog stick). Having seen how many people decline to use 3D (in an attempt to avoid headaches or simply for lack of interest), Nintendo has not focused on that feature as much post-launch. It has even said it may create games that do not feature 3D.

                        3DS

                        Even with this in mind, it seems very unlikely a redesigned 3DS is to be announced tomorrow. According to what Nintendo president Satoru Iwata had to say to investors and analysts late last month, 3DS hardware will finally become profitable again by the end of September. Dropping the price of the system last year caused the company to go from making a profit on each system sold to losing money on each one, a position the company was unaccustomed to and one which is contributing to its first annual loss in 30 years. Besides the fact that 3DS in its current form and price is selling quite well, a redesigned system could cost Nintendo more to produce. That means profitability on new hardware isn’t a guarantee, and there is no reason to sacrifice that with 3DS now being (in the eyes of many) a desirable system, something it was not last summer at $250 with very few games worth playing.

                        Not only that, but announcing a 3DS Lite-esque system less than a year after the original system’s launch would undoubtedly anger early adopters. Getting burned in such a way is one of the risks of buying hardware early, but those people have already had their patience tested when a significant price drop was announced just a few months after the system’s release. Now revealing their device is soon to be outdated would only further frustrate them further. I know I personally wouldn’t be pleased with the news.

                        There is also the matter of what a redesigned system would really accomplish beyond integrating a second analog stick. The Circle Pad Pro is not so bad and certainly makes Resident Evil: Revelations more pleasant to play. However, between the insubstantial support it is receiving — it’s sold only through GameStop in the U.S. and only a small handful of games are using it — and the question of where the CPP’s second set of triggers would be located, a redesigned system this early in the 3DS’ life cycle seems unlikely.

                        So where does that leave us as far as announcements tomorrow? Leaving aside the possibility that there simply won’t be anything big, the Nintendo Network could be fleshed out and there are plenty of games that could be unveiled to convince potential Vita buyers to instead pick up a 3DS. A new Pokemon RPG would be big news, as would an Ocarina of Time-style remake of The Legend of Zelda: Majora’s Mask. (The latter will probably come later, unfortunately, as Nintendo does not want to do back-to-back remakes.) Luigi’s Mansion 2, Animal Crossing, Mario Tennis, Theatrhythm Final Fantasy, Paper Mario, and Fire Emblem are all without release dates in the west and represent possible announcements. In the west Monster Hunter is not the sensation it is in Japan, though we could still hear about a release of Monster Hunter 3G (released in Japan in December), while Japan’s Nintendo Direct could provide news on Monster Hunter 4.

                        Keep in mind those are only possibilities for 3DS. Wii U news isn’t expected until E3 comes along in June, but Wii does have some life in it yet. Plenty of details on Dragon Quest X, which enters beta this week, remain unknown, and Nintendo of America may follow the lead of NoE and decide to publish another Operation Rainfall game, Pandora’s Tower or (more likely) The Last Story. Either way that would be welcome news tomorrow.

                        Luckily we don’t have long to wait to find out what Nintendo has in store. Feel free to share your predictions in the comments below and set your alarm clock for tomorrow morning, February 22, if you want to take in the Nintendo Direct events. Nintendo of Japan’s is set for 8:00 PM JST (6:00 AM Eastern, 3:00 AM Pacific), Nintendo of Europe’s will follow at 1:00 PM CET (7:00 AM Eastern, 4:00 AM Pacific), and Nintendo of America’s will take place at 9:00 AM Eastern, 6:00 AM Pacific.


                        Posted by: admin in Gaming News
                        Find related article at: http://www.1up.com/news/nintendo-direct-redesigned-3ds

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                        Gotham City Impostors Beta Begins October 5

                        Posted: 21 Feb 2012 01:27 PM PST

                        Beta testers have just been informed by email the schedule for the upcoming PC beta of Gotham City Impostors.

                        Steam codes have been emailed out to those who were accepted today, and although the client can be downloaded now, the beta itself won’t begin until next week — and even then, it will only be available at select times.

                        The beta will be playable nightly beginning Wednesday, October 5. It’ll last only until October 9, and is playable from 7PM – 12AM Eastern for those five days. As it’s a closed beta, testers won’t be free to share information about the game.

                        Once the beta has officially begun, testers will need to open the game to get a CD key that will then need to be redeemed after logging into Games for Windows Live.

                        Gotham City Impostors is a downloadable, multiplayer first-person shooter set in the Batman universe. It was first announced in May and is being developed by Monolith Productions, the developer of the first two FEAR games, No One Lives Forever 1 and 2, and both Condemned games. It’s not expected out until early next year.

                        As the beta is only on PC, you’ll need to make sure your computer is up to snuff. Below are the minimum and recommended system specifications.

                        Gotham City Impostors

                        Minimum specs:

                        • Dual Core CPU 2.5GHz or higher (Intel Core 2 Duo or AMD equivalent)
                        • 1.5GB RAM
                        • 6GB HDD
                        • 256MB DX9 SM3+ Video Card (GeForce 8600 or ATI X1800 or better)
                        • DX9 compatible Sound Controller
                        • Windows XP, Vista, 7 with latest updates
                        • Broadband 64KB/s

                        Recommended specs:

                        • Quad Core CPU 2GHz or higher (Intel Core 2 Quad or AMD equivalent)
                        • 2GB RAM
                        • 6GB HDD
                        • 512MB DX9 High-Performance SM3+ Video Card (GeForce 8800 or ATI X1900 or better)
                        • DX9 compatible Sound Controller
                        • Windows XP, Vista, 7 with latest updates
                        • Broadband 1MB/s


                        Posted by: admin in Gaming News
                        Find related article at: http://www.1up.com/news/gotham-city-impostors-beta-begins-october-5

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