Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


OP-ED: Activision Has a Point When Defending Itself Against Claims It Doesn’t Innovate

Posted: 14 Feb 2012 01:58 AM PST

Skylanders

Between DICE taking place last week and Tim Schafer successfully turning to Kickstarter to fund a Double Fine-developed graphic adventure, there has been a lot of talk recently about the role publishers serve in the videogame industry. There is the belief among many people that publishers do little more than stifle innovation, a suggestion Activision Publishing CEO Eric Hirshberg takes issue with.

During a panel at DICE, Wedbush analyst Michael Pachter made the case that today’s publishing model isn’t good for for the industry. Publishers are opposed to risks and many shy away from bringing out games unlikely to sell millions of units, he said, also adding, “We are getting fewer choices as consumers because financial guys are taking over. Financial guys are making the decisions.”

Research group EEDAR’s Jesse Divnich countered that publishers allow for innovation to be brought to gamers. “Innovation doesn’t occur at the publisher level, but they do put it in front of a mass market so that [the masses] can experience it,” he said. “Your Limbos, Braids, Bastions — those games wouldn’t have been successful without a publisher.”

The latter is a sentiment Hirshberg would likely appreciate. Speaking with Gamasutra, he argued, “I didn’t see the panel, but there are two things. One, we were one of the few publishers that launched a new intellectual property [Skylanders] this year, and not only launched it well, but in the top 10 games of the year. And we launched a fairly ambitious and entrepreneurial digital service for our Call of Duty community that took two years to develop, that there was no proven model for.

“It’s simply a fallacy to say that we’re not innovating, or that we’re not attempting to bring new IP and new ideas to the industry. What we are doing is making those choices very carefully, and focusing on areas where we think we have something unique to contribute, and a real competitive advantage.”

Activision has moved towards supporting fewer titles, but each of those tends to be much bigger than the average game we’ve seen in the past (Call of Duty, World of Warcraft, etc.). Hirshberg said this is a result of what gamers are doing, where they “are voluntarily spending more and more time with the games that they love, and that by nature drives you to innovate within those franchises, as opposed to maybe the behavior we saw a few years ago, where people grazed more, and sampled things from many different categories, and moved on. Now you have really long-standing relationships between gamers and the games that they love, and to an extent, we’re responding to that behavior.”

Call of Duty Elite

It’s hardly going out on a limb to suggest Activision is smart for having gone in the direction it has given its phenomenal financial success, but I do think it does not deserve to be accused of lacking innovation. Risk averse, sure, and calculating in a way that can be frustrating to a segment of gamers, but a lack of innovation doesn’t seem correct. Skylanders is a hell of an idea and has rightly made the company a great deal of money. Call of Duty Elite is really smart — there exists a market of gamers who buy a game or two year and are clamoring for more Call of Duty content to play until the next one is available. And there are clearly people willing to pay for that content, as evidenced by there being more than 1.5 million paying Elite subscribers (even though many of the franchise’s haters would like to think paying for new content is… foolish, to put it kindly). Even Electronic Arts has admitted on more than one occasion that Activision did well with Elite.

It’s not surprising Activision is accused of this sort of thing; it has undeniably done things to draw the ire of gamers such as refusing to publish low-margin games or those that can’t be “exploited” on an annual basis. It’s one thing to approach publishing in such a manner, and you could argue it is simply good business, but given the way it attempted to block the release of Brutal Legend by filing a lawsuit it’s easy to see why many gamers have an anti-Activision attitude. Even Double Fine’s Tim Schafer, who once famously called Activision Blizzard CEO Bobby Kotick a “total prick” (by accident, mind you), seems to still hold somewhat of a grudge even when defending publishers in general.

“I’m not vilifying or saying publishers are evil, or that they’re not doing what they should be doing,” he told IndustryGamers. “It’s just it’s inherent in that set up that they risk a lot of their own money and, therefore, they need to invest in mitigating that risk and there’s a cost or a burden with that risk mitigation that affects development in a negative way. But I don’t think that they’re jerks — well some of them are, the ones that sue us. But, there are great people at the publishers, they’re making a lot of money, they’re doing the right thing for themselves.”

There are other reasons for the anti-Activision sentiment among gamers, namely the way many would argue it ran Guitar Hero into the ground by insisting upon annual retail releases. Even when it was apparent downloadable content could have more than sufficed, boxed products — complete with all the plastic hardware — were released year after year until the band genre had been played out. Some would say the same thing is bound to happen with Call of Duty, although with each new iteration topping the previous year’s sales records, there are no signs of that happening yet.

I do wish Double Fine, for instance, had a choice other than resorting to asking fans for help to fund an adventure game and that a company like Activision would be more willing to back a game which might not have annualized franchise potential. But between Elite and Skylanders, I think it’s hard to claim Activision is completely against innovation — that innovation just needs to have moneymaker potential.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/op-ed-activision-defends-innovation

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TGS: Ys: Calceta Sea of Trees Brings a Classic That Never was to Vita

Posted: 14 Feb 2012 01:26 AM PST

Square Enix hasn’t announced Theatrhythm Final Fantasy for U.S. release yet, but I hope it makes its way west. It’s a stiff challenge for musically challenged people like me, but the adorable visuals and great music combine to make it a fantastic audio-visual experience. That being said, Theatrhythm — or at least the version on display at Tokyo Game Show — isn’t quite ready for prime time.

The problem, unfortunately, is that it’s a just a bit unpolished. That’s to be expected from demos, and I’m happy to give the game the benefit of a doubt. But the things that I love about it also create some minor issues that make it feel a little sloppy and unfinished. Again, demo. I get it.

Let’s start with the music. Theatrhythm is a Final Fantasy music game, and it uses the original game soundtracks. That means when you play tracks from the original Final Fantasy, you’re hearing NES chip tunes. When you play “One Winged Angel,” you’re hearing Final Fantasy’s VII’s compressed samples and cold PCM. That’s cool. The problem, however, is that those tracks were meant to loop, so they don’t have a natural conclusion. And rather than fading down where they would on an original soundtrack compilation, they just fade after an arbitrary amount of time. So that NES theme loops several times, while “One Winged Angel” doesn’t even complete a single cycle. Much as I love the authentic, original renditions of the music, the game would probably work better with arranged versions that end properly and embellish some of the more simplistic older tunes with added variety and improvisation.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/previews?cId=3185692

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Dragon Nest goes to Indonesia

Posted: 13 Feb 2012 07:58 PM PST


So, for the Indonesian players currently on the Southeast Asia servers hosted by Cherry Credits, I think it is time to stop spending cash on the top-ups! According to foreign reports, Indonesian online games publisher, PT.Kreon, ha secured the rights for Dragon Nest Indo. The game is expected to go live later this year, with efforts now focused on localizing the content.


Review: Renegade Ops is Too Good For Its Generic Name

Posted: 13 Feb 2012 01:28 PM PST

It’s funny what a mix of good and bad timing can do for a game. Take Radiant Silvergun, for instance: originally an arcade game and then a relatively limited Japanese Saturn release in 1998, the game became a favorite among the ultra-hardcore, import-happy crowd… assuming they could get the game. Due to its short life on the shelf and the general fervor over its developer Treasure, Silvergun quickly gained triple-digit price tags. Some would suggest that not playing Radiant Silvergun doesn’t make you a real gamer. Well, it’s not that good, but now it’s back and better and easier to get than ever.

Radiant Silvergun is definitely a shooter from 1998. It requires a different kind of skill than today’s arcade shoot-em-ups, where the number one strategy is knowing when to tip-toe between curtains of bullets. Here, enemies are typically small and everywhere, bosses and midbosses are frequent, and they all have tricky patterns that can throw you off if you don’t learn them or don’t kill the boss before they get really tricky. On top of that, the game has an orthodox emphasis on weaponry. You have three basic attack types — vulcan, homing, or spread — that can be combined to make different combinations, like a vulcan cannon that fires from both ends of the ship, or a homing laser that goes for any enemy in your radius. Oh, and a “radiant sword” that you can swing around or use it to absorb certain pink bullets and charge up a super slash. In this version, you can map the combinations to any button you want, but the tower of button icons on the side of the screen when playing can still look a little intimidating. Nevertheless, it’s a feast of firepower.


Posted by: admin in Gaming News
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MMO Updates

MMO Updates


See TERA's Lancer and Sorcerer in action

Posted: 14 Feb 2012 09:00 AM PST

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TERA - Lancer in action
We told you yesterday that a tidal wave of TERA closed beta videos were heading your way, and now we've got a couple of clips that take you deep into the fantasy MMO's action combat.

In case you've been living under an Arborean rock for the last 12 months, TERA's combat is its raison d'etre, and publisher En Masse Entertainment is hoping to have a significant impact on the current MMO combat paradigm that's built on tab-targeting and hotkey spamming.

Join us after the break to see TERA's melee and ranged flavors courtesy of the Lancer and Sorcerer classes.

Continue reading See TERA's Lancer and Sorcerer in action

MassivelySee TERA's Lancer and Sorcerer in action originally appeared on Massively on Tue, 14 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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New ArcheAge clip shows underwater environments

Posted: 14 Feb 2012 08:00 AM PST

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ArcheAge - scuba diving
XLGAMES continues to roll out the interesting video clips for ArcheAge, and the latest such features a look at the sandpark title's underwater environments. While the game's oceans and waterways are quite beautiful when viewed from the deck of a ship, there's a whole new playfield that awaits gamers under the sea.

The video shows off shipwrecks, resource gathering, and underwater fishing, and we're betting there are plenty of nautical monsters to hunt as well. Did we mention the retro dive helmets and scuba gear? See for yourself after the cut.

Continue reading New ArcheAge clip shows underwater environments

MassivelyNew ArcheAge clip shows underwater environments originally appeared on Massively on Tue, 14 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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Riot releases new League of Legends Nautilus spotlight video

Posted: 14 Feb 2012 07:00 AM PST

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We brought you Riot's new Nautilus reveal a couple of days ago, and now the company has released a second video featuring its latest League of Legends champion.

The clip features seven minutes worth of strategy and gameplay footage, all of it centered around the beefy new melee tank. Whether you make use of Nautilus' anchor (and its associated drag ability), or spread his damage around to multiple targets, you'll find him to be a worthwhile addition to just about any fight, according to Riot.

Head past the break to view the full video.

[Source: Riot press release]

Continue reading Riot releases new League of Legends Nautilus spotlight video

MassivelyRiot releases new League of Legends Nautilus spotlight video originally appeared on Massively on Tue, 14 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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    Blizzard readying WoW Monopoly boardgame

    Posted: 14 Feb 2012 06:30 AM PST

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    World of Warcraft Monopoly cover image
    If you've ever wanted to own the Twilight Highlands or the Swamp of Sorrows, Blizzard's new foray in boardgaming is for you. The gaming giant is partnering with Hasbro and Parker Brothers to bring you a World of Warcraft-style Monopoly title. The unholy hybrid will be available this May for $39.95.

    Blizzard is also allowing fans to vote on game pieces via its Facebook page, and the choices include the doomhammer, crafting anvil, hearthstone, and spellbook. Blizzard is also trying its hand at a RISK tie-in with RISK: StarCraft, which is slated to debut later this summer.

    MassivelyBlizzard readying WoW Monopoly boardgame originally appeared on Massively on Tue, 14 Feb 2012 09:30:00 EST. Please see our terms for use of feeds.

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    Massively Speaking Episode 186: Polysyllabic daydreams

    Posted: 14 Feb 2012 06:00 AM PST

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    Massively Speaking Episode 186 is the episode that fans will forever decry as the one that jumped the shark. In our defense, the shark was just sitting there in the Massively office parking lot and we were looking for an excuse to try out our new dirt bike anyway.

    This week we're joined by Jeremy Stratton, who provides expert analysis on the perks and pitfalls of free-to-play. He was also the first to clear the shark without major blood loss, so bully for him!

    Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
    [iTunes] Subscribe to Massively Speaking directly in iTunes.
    [RSS] Add Massively Speaking to your RSS aggregator.
    [MP3] Download the MP3 directly.
    Listen here on the page:



    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 186: Polysyllabic daydreams

    MassivelyMassively Speaking Episode 186: Polysyllabic daydreams originally appeared on Massively on Tue, 14 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What makes you stay with a bad game?

      Posted: 14 Feb 2012 05:00 AM PST

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      EverQuest screenshot
      I freely admit that I've played games that I hate, but the incredible thing is that I've kept playing them, sometimes for several years. I remember actively hating EverQuest in its early days, but MMO alternatives were slim, and getting my friends off the evercrack and into something interesting like Asheron's Call was darn near impossible. The truth was that I was willing to do almost anything to hang out with my guild, including spend $10 a month to camp-check and corpse-run.

      So I wonder how many of you have played or are playing a game you dislike, and why? Do you do it out of a sense of loyalty to friends and guildies, like I did? Do you suffer from the completionist's compulsion to finish everything he starts? Do you just want to make sure you've gotten your money's worth? Do you hold out hope that the game (or your tastes) will suddenly change? Or is there some other reason?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What makes you stay with a bad game? originally appeared on Massively on Tue, 14 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Dan Stahl takes back the captain's chair in Star Trek Online

        Posted: 13 Feb 2012 06:00 PM PST

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        Star Trek
        Remember in Star Trek: The Motion Picture how Kirk returns to the Enterprise and shoehorns his way back into the Captain's chair, leaving the previous job-holder to be absorbed by an interstellar entity that was really a relic of NASA's space program? What a hoot that was, and it's in no way relevant to today's story of former Star Trek Online Executive Producer Dan Stahl resuming his duties from Stephen D'Angelo after vacating the position in 2011.

        Stahl left Cryptic in September 2011 for a job at Zynga, at which point D'Angelo assumed the producing role. Interestingly enough, Stahl quickly returned to Cryptic last December but was assigned to heading up the Foundry team. The saga has come full-circle as Stahl returns to executive producing and D'Angelo resumes his command as Cryptic's CTO.

        Stahl posted a short re-introduction letter to mark his comeback: "After several eventful away team missions and a desk position training cadets in San Francisco, I'm grateful for the opportunity to be back at the helm of this very important title."

        MassivelyDan Stahl takes back the captain's chair in Star Trek Online originally appeared on Massively on Mon, 13 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Not So Massively: MOBAs, shooters, and dungeon crawlers

        Posted: 13 Feb 2012 05:00 PM PST

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        Not So Massively title image
        League of Legends revealed Nautilus this week, continued its world tour with a look at the community in Singapore and Malaysia, and announced impending nerfs to Sona, Soraka and Vladimir. Dota 2 fans faced yet another week without updates as Valve was busy this week installing new servers. Bloodline Champions released a gameplay video of its new bloodline, Headhunter, and Rise of Immortals revealed that its next character will unexpectedly be a US marine. Upcoming FPS Firefall tackled the question of whether it's an MMO this week, while futuristic FPS Blacklight: Retribution released a new Intel Report video on its Piledriver map.

        Diablo III revealed further details of the game's difficulty modes this week, confirmed a Q2 2012 release target, and launched the Battle.Net Balance service. We also discovered new map restrictions coming to the beta that will stop players from playing with the map permanently open. Torchlight II's website was overhauled this week, and Runic Games revealed that the game's beta will be starting soon. Dungeon crawler Path of Exile continued its own beta this week with patch 0.9.6 and showed just how complicated its passive skill tree is with a new calculator.

        Continue reading Not So Massively: MOBAs, shooters, and dungeon crawlers

        MassivelyNot So Massively: MOBAs, shooters, and dungeon crawlers originally appeared on Massively on Mon, 13 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic lets you make a holocall to the first guild summit

          Posted: 13 Feb 2012 04:00 PM PST

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          No word on whether or not said holocall will allow you to get all the Social Points you're owed.
          Maybe you want to head down to the first guild summit for Star Wars: The Old Republic but just can't quite fit a trip to Austin into your budget at the moment. The bad news is that no matter how awesome your guild is, BioWare is not going to provide you a private jet. The good news is that you can still get some of the impact of the event, as portions of the event will apparently be available via livestream for those who can't attend in person.

          Watching the event rather than attending might sound like a weak compromise, but according to the official announcement, players watching via livestream will be able to participate in some of the event discussions. It also looks like the streams will be covering the most important elements and highlight the developer presentations and feedback discussions. So you might not be able to take part physically in the events, but you can still get some of the feel.

          MassivelyStar Wars: The Old Republic lets you make a holocall to the first guild summit originally appeared on Massively on Mon, 13 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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          WildStar's Troy Hewitt talks about the game's design philosophy

          Posted: 13 Feb 2012 03:00 PM PST

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          It never goes smooth!  Why can't it ever go smooth?
          It's likely to be a while longer before anyone gets to lay hands on WildStar's beta, much less the finished game, but there's still a lot to look forward to. A recent interview with producer Troy Hewitt might help salve a bit of that anticipation as Hewitt discusses the game's design philosophy and content systems. As he explains, Carbine Studios embraced the idea that players should be allowed to play how they want, when they want, and with whomever they want.

          This extends to the game's content at multiple levels; Hewitt explains that solo and group content shouldn't be at odds, that even people who prefer to level and play solo are still enjoying the fact that they experience a persistent world with other players. There's also a lot of talk about players crafting their own stories as they explore the game world, something augmented by the game's split between different player types. Take a look at the full interview if you're following the game avidly, as there are plenty of interesting tidbits -- even if you might have preferred a release date.

          MassivelyWildStar's Troy Hewitt talks about the game's design philosophy originally appeared on Massively on Mon, 13 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Square Enix reassessing Final Fantasy XIV server merges

          Posted: 13 Feb 2012 02:00 PM PST

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          Screenshot -- Final Fantasy XIV
          Last week, Square-Enix announced that it would be performing a series of server merges on Final Fantasy XIV come this March, during which time the server roster was to be pruned from 18 servers to 10. Maybe you noticed our use of the past tense in the previous sentence. That's because a post on the official FFXIV website declares that Squenix is rethinking the merges in the wake of fan feedback on the matter. The studio isn't prepared to provide any further details but does state that "in order to ensure that the most desirable and effective outcome is achieved, [the company] will be reassessing the method of the merger process." Details will be made public on Lodestone as soon as they come to light, so if you're one of the many who would be affected by the merges, keep an eye on the Lodestone front page.

          MassivelySquare Enix reassessing Final Fantasy XIV server merges originally appeared on Massively on Mon, 13 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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          Captain's Log: Does 'The 2800: Second Wave' live up to expectations?

          Posted: 13 Feb 2012 01:00 PM PST

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          Second Wave
          This column will be going over the new episode in detail, so if you haven't played it yet and are averse to spoilers, stop right here.

          After a long year's wait and hot on the heels of another controversial release of in-game revenue-generating lock boxes, Star Trek Online finally saw the debut of playable story-based content. The first of five scheduled episodes in the series titled The 2800: Second Wave was launched on Saturday morning while crowds gathered in the Beta Ursae sector and waited with bated breath.

          When the mission opened, the server was filled almost immediately, and by the time I was able to log in, there was already a queue that exceeded 1300 players. Luckily, I have a lifetime sub, so my entrance was prioritized, and I immediately logged into my Vice Admiral tactical character and had her hail Starfleet Command.

          She was told that she was selected to attend a conference being held at Deep Space Nine (DS9) and that representatives from the Klingon Empire, Defera, Cardassia and the UFP would be attempting to come to an accord in order to face the growing Borg threat. But what happened when she got there had nothing to do with the Borg...

          Continue reading Captain's Log: Does 'The 2800: Second Wave' live up to expectations?

          MassivelyCaptain's Log: Does 'The 2800: Second Wave' live up to expectations? originally appeared on Massively on Mon, 13 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued

            Posted: 13 Feb 2012 12:00 PM PST

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            Wings Over Atreia header
            Ahhh. There's nothing like the feeling of facing down a formidable foe, beating it into submission, then finally conquering it and pulling from its lifeless corpse some rare and valuable treasure to hold above your head as a trophy of your victory. Of course, this feeling cannot be found in the PvP portion of Aion's PvPvE formula; sadly, neither Asmodians nor Elyos drop loot of any kind upon defeat, rare or otherwise (though I have to say adding in the ability to pluck a feather from your vanquished foe would be cool). So that leaves only one way to experience this rush, and that's through the PvE side of the game, and not just any PvE at that: While there is a possibility of valuable drops out in the world, your best chances lie within the instanced dungeons.

            Dungeons are a great way to get away from the masses and all the accompanying interruptions that come with sharing the world with others, such as KSing, unwanted PvP ambushes, and mob trains pulled by some idiot next to you. Think of it as an Atreian vacation! And Aion has 19 PvE instanced dungeons ready to whisk you away for a brief respite from the world while simultaneously giving you the chance at some great loot and XP.

            Last week we covered dungeons available to Daevas under level 40 as well as solo instances. Of course, in most cases, Daevas don't remain under 40 forever (or even for long if whole months of double-XP weekends crop up!), so there is a need for more places to scratch that dungeon crawl itch. This time around, Wings Over Atreia focuses on the gamut of choices for those advancing in their levels.

            Continue reading Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued

            MassivelyWings Over Atreia: The top 19 ways to get your dungeon crawl on, continued originally appeared on Massively on Mon, 13 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Enjoy more Hellgate Global with a prize pack from Massively

              Posted: 13 Feb 2012 11:00 AM PST

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              If you haven't yet given Hellgate Global a try, we may have just the thing you've been waiting for: in-game prize incentives. Today kicks off our giveaway for 100 in-game coupon codes that will grant you special consumables and unlock the expansion areas Stonehenge, 2nd Invasion, and Abyss.

              Note that these coupon codes are only available for new players and will be granted on a first-come, first-serve basis through our giveaway page.

              Be sure to read past the cut for complete instructions on how to redeem your code, plus complete descriptions of the in-game prizes. Best of luck!

              GET YOUR KEY

              Continue reading Enjoy more Hellgate Global with a prize pack from Massively

              MassivelyEnjoy more Hellgate Global with a prize pack from Massively originally appeared on Massively on Mon, 13 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Leaderboard: Tanks vs. healers

                Posted: 13 Feb 2012 10:00 AM PST

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                Leaderboard
                While often seen as a symbiotic pairing against the greatest threats the video game world has ever known, tanks and healers have nevertheless fostered a rivalry of sorts. Both see their role in a group as being paramount to success, but which is more vital? Which takes more skill? Which is under-appreciated by fellow teammates?

                I know what you're thinking. You're thinking, "This is a chicken-or-egg scenario! How can I choose when both are vital to survival? I love both! Don't make me pick!" Now you're lying on the floor, cradling your head and whimpering.

                Seriously, stop being a Charlie Brown and take a side! Are tanks more important due to their scarcity and skill that it takes to juggle aggro and take all the pain meant for others? Are healers the mostly unsung heroes of raids, forced to stare at shrinking green bars instead of getting to eyeball the action?

                Let's put this bickering to rest, daddy wants to take a nap. Have it out after the jump: tanks vs. healers. I expect that this will put an end to centuries of violence surrounding the subject.

                Continue reading Leaderboard: Tanks vs. healers

                MassivelyLeaderboard: Tanks vs. healers originally appeared on Massively on Mon, 13 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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                  General gaming

                  General gaming


                  OP-ED: Activision Has a Point When Defending Itself Against Claims It Doesn't Innovate

                  Posted: 13 Feb 2012 06:47 PM PST

                  Skylanders

                  Between DICE taking place last week and Tim Schafer successfully turning to Kickstarter to fund a Double Fine-developed graphic adventure, there has been a lot of talk recently about the role publishers serve in the videogame industry. There is the belief among many people that publishers do little more than stifle innovation, a suggestion Activision Publishing CEO Eric Hirshberg takes issue with.

                  During a panel at DICE, Wedbush analyst Michael Pachter made the case that today's publishing model isn't good for for the industry. Publishers are opposed to risks and many shy away from bringing out games unlikely to sell millions of units, he said, also adding, "We are getting fewer choices as consumers because financial guys are taking over. Financial guys are making the decisions."

                  God of War Creator Calls Story Driven Games a Waste of Time and Money

                  Posted: 13 Feb 2012 03:59 PM PST

                  When I first downloaded God of War creator David Jaffe's PSN game, Calling All Cars, I didn't quit playing until my thumbs literally grew too sore to continue. The game borrowed heavily from NBA Jam despite its cops & robbers aesthetic, and like that arcade classic, my friends and I fought down to the wire in every round. Though Jaffe has in the past referred to the game as a "mistake," I would place it above the original God of War as my favorite game of his. I know it seems strange to value a forgotten PSN downloadable title above one of the best PS2 games of all time, but I've come to a point where I prefer experiences that don't aspire to tell a grand story, and I'm thankful that game creators like Jaffe feel the same way.

                  Jaffe explained his feelings to other game makers in a presentation recorded by Gamespot at last week's DICE summit, "My talk is actually a warning about why we shouldn't tell stories with our video games. I think it's a bad idea. I think it's a waste of resources and time and money and more importantly I think it actually stunts, and has stunted over the last ten years or so, the medium of video games."

                  1UP Community Feature: Highlight Reel

                  Posted: 13 Feb 2012 03:38 PM PST

                  Feature

                  Header

                  1UP Community Feature: Highlight Reel

                  The 1UP Community discusses next-gen consoles and blogs all day every day.

                  By: J. Kartje February 13, 2012

                  Things are getting busy here at 1UP now that the game releases are picking up again. With titles like Kingdoms of Amalur: Reckoning, Soulcalibur V, and Darkness II, we've been knee deep in reviews. And with the Vita on the horizon, things won't be slowing down anytime soon.

                  BLOGGIN'


                  Here are some of the recent blogs that caught our eye that you might have missed here on 1UP.

                  Marketing Vita a Different, But Equally Challenging Task to Advertising 3DS

                  Posted: 13 Feb 2012 02:12 PM PST

                  Vita marketing

                  With the PlayStation Vita launching in just over a week, one might have expected the amount of advertising for it to have been greater than what we've seen in recent weeks, but that will soon chance. With Sony in a pretty rough situation financially, we know the handheld getting off to a strong start would be a major boon for the company. That's likely part of the reason why Sony is making the marketing campaign for Vita its largest ever for a videogame system. And although Sony does not face all of the same problems as Nintendo did in marketing the 3DS at launch, it does undeniably have a challenge ahead.

                  You may have noticed the flood of Vita-related content both here at 1UP and elsewhere today. With the embargo lifted we've got a detailed breakdown of the system itself, a review of Uncharted: Golden Abyss, and a look at many of Vita's other launch day games, with more to come as the week continues. While Sony can be sure all of this will get Vita on the minds of many gamers (for better or worse), it will not necessarily reach as broad of an audience as Sony would like. That's where ad dollars come into play.

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