Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Review: Soulcalibur V Redefines Namco’s Flagship Weapon-Based Fighter

Posted: 01 Feb 2012 06:35 AM PST

In a season riddled with life-changing mega-sequels, Corpse Party couldn’t have arrived at a worse time — especially on a platform so ravaged by the deadly tag team of piracy and disinterest. With its distinctly fan-made presentation and digital-only availability, XSEED’s latest isn’t going to turn heads like the Uncharteds and Modern Warfares of the world; though, in the case of Corpse Party, this lack of attention just might be for the best. While most of our modern gaming blockbusters seek to offer either awkwardly bloodless violence for the sake of the coveted catch-all Teen rating or Bruckheimer-esque glorification of combat, the folks at Team GrisGris obviously didn’t suffer under these same publisher pressures. Corpse Party doesn’t seek to cast the widest net possible with a series of escapist power fantasies that gently nudge players down a path of rewards; from the outset, the game wears its heartlessness on its sleeve, dispatching characters in ways that have yet to debut in your nightmares (but soon will). This glorified visual novel may resemble a B-tier Super Nintendo game on the surface, but nothing else I’ve played over the past 25 years has been so relentlessly brutal, bleak, and terrifying.

Though Corpse Party looks like an ancient JRPG, trappings like hit points, an inventory, and tile-based movement only exist as lip service; the “game” portions of Corpse Party act solely as a conduit for the narrative. Like Phoenix Wright and 999, Corpse Party is a visual novel, though it looks and plays decidedly more “gamey” than other entries in the genre. Instead of transitioning from static scene to static scene from a first-person perspective — typical of the genre — the game employs 2D sprites and an overhead perspective, providing players with a more familiar means of input. And since you’re tasked with controlling a group of defenseless teens, combat simply isn’t an option; the few foes found in the game most often kill with a single touch, making their presence more disturbing than any turn-based ghost battles ever could.


Posted by: admin in Gaming News
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Aliens: Colonial Marines make Contact

Posted: 01 Feb 2012 06:35 AM PST

Gearbox Sofware and Sega have released a new CGI-only teaser, simply titled Contact, to create fresh anticipation for this much-delayed FPS, which is now confirmed for an August 2012 release.

The trailer features no shortage of action and tension as we're treated to a snapshot of a struggle between Colonial Marines and attacking aliens, culminating with a glimpse of the Alien Queen.

A few days ago Gearbox went on record to explain the delay from Spring to August 2012:

"Aliens: Colonial Marines is a process of creativity and invention and those don't necessarily follow the structure of an assembly line. While setting clear goals, deadlines and predictions is helpful, they are often subjective.

"We don't want to sacrifice the creative process just for the sake of following a blue print. We prefer to have the creative discovery shape that blue print because our goal is to make a great game, and we are prioritising this goal over the previously targeted date."

Check out the video below – kudos to the creators for capturing some of that classic Aliens magic…

YouTube Preview Image


Posted by: admin in Gaming News
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Review: Kirby Mass Attack is One of the Last Great DS Games

Posted: 01 Feb 2012 01:27 AM PST

It’s funny what a mix of good and bad timing can do for a game. Take Radiant Silvergun, for instance: originally an arcade game and then a relatively limited Japanese Saturn release in 1998, the game became a favorite among the ultra-hardcore, import-happy crowd… assuming they could get the game. Due to its short life on the shelf and the general fervor over its developer Treasure, Silvergun quickly gained triple-digit price tags. Some would suggest that not playing Radiant Silvergun doesn’t make you a real gamer. Well, it’s not that good, but now it’s back and better and easier to get than ever.

Radiant Silvergun is definitely a shooter from 1998. It requires a different kind of skill than today’s arcade shoot-em-ups, where the number one strategy is knowing when to tip-toe between curtains of bullets. Here, enemies are typically small and everywhere, bosses and midbosses are frequent, and they all have tricky patterns that can throw you off if you don’t learn them or don’t kill the boss before they get really tricky. On top of that, the game has an orthodox emphasis on weaponry. You have three basic attack types — vulcan, homing, or spread — that can be combined to make different combinations, like a vulcan cannon that fires from both ends of the ship, or a homing laser that goes for any enemy in your radius. Oh, and a “radiant sword” that you can swing around or use it to absorb certain pink bullets and charge up a super slash. In this version, you can map the combinations to any button you want, but the tower of button icons on the side of the screen when playing can still look a little intimidating. Nevertheless, it’s a feast of firepower.


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Blizzard cancels BlizzCon 2012

Posted: 01 Feb 2012 12:34 AM PST


(Source) Someone just sent this news to me via MSN, and I thought I should share it with everyone else. Blizzard has officially cancelled BlizzCon 2012 (this year), and will commence with BlizzCon 2013 next year instead. I am surprised, since I foresee this year’s event to focus mainly on World of Warcraft’s new expansion and Diablo III as well, together with a teaser for the new MMO. Blizzard Entertainment understaffed perhaps? Hmn…

Blizzard Entertainment is proud to announce the 2012 Battle.net World Championship, a major global eSports event featuring some of the best pro-gaming competition in the world. Slated to take place in Asia toward the end of 2012, the Battle.net World Championship will host this year's StarCraft II and World of Warcraft Arena World Championship tournaments. Blizzard gamers and eSports fans from around the world will be invited to attend and witness some of the most skilled pro players on the planet battle it out for cash and glory.

We're excited to be showcasing Blizzard eSports on a truly global stage this year. We’re also heavily focused on getting Diablo III, Mists of Pandaria, and Heart of the Swarm into players' hands as soon as possible. In light of our jam-packed schedule, we've decided to hold the next BlizzCon in 2013.

More details about the 2012 Battle.net World Championship and BlizzCon 2013, including specific dates and locations, will be coming in the months ahead.


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Rumored Discount on Vita’s Digital Games Needs to be More Substantial

Posted: 31 Jan 2012 06:34 PM PST

Vita

One of the benefits of digital games from the publisher’s side, at least in theory, is flexibility with pricing. With the cost of manufacturing and shipping physical games out of the way, it’s also a cheaper method of distribution. Considering consumers aren’t getting as much for their money — no box, no manual, no ability to sell or let someone borrow a game — it makes sense that digital games would be cheaper than their physical counterparts. That will be the case when shopping for Vita games in North America, though it would appear the discount we’ll be enjoying is not nearly as much as it should be.

Reports of Best Buy stores getting Vita demo units in have surfaced in recent days. One NeoGAF member got to spend some hands-on time with the system ahead of its launch on February 22 and photographed a screen showing pre-orders for the digital versions of certain Vita games. Presumably these digital games Best Buy is offering would come in a form similar to Patapon 2‘s retail version where you’re given a code to download the game from the PlayStation Store.

Regardless of that particular detail, the prices show only a few dollars in savings — it appears to be a 10 percent discount across the board for digital Vita games. According to the Best Buy pre-order image, Uncharted: Golden Abyss is $44.99 as compared with the $49.99 retail price; MLB 12 and Hot Shots Golf: World Invitational are $36.99 instead of $39.99; and Little Deviants is $26.99 instead of $29.99.

Sony for its part is not confirming the exact pricing, though it did acknowledge games on PSN will be cheaper. I was told by a Sony spokesperson to look “for an announcement in the very near future” regarding details on the discount.

Uncharted Golden Abyss

Some kind of price difference between physical and digital games had been expected following the complaints about digital games on PSP. Sony Computer Entertainment Japan answered those complaints by revealing a discount on digital games this past October. Games are more expensive in the first place in Japan (Uncharted’s price was initially pegged at 5,980 yen, or $78, at retail) but the discount for downloading was also much greater. Uncharted and Hot Shots Golf were about $14 cheaper to download and Army Corps of Hell was about $13 less, while lower-priced games like Ridge Racer and Katamari Damacy only offered $5 to $6 in savings. However, Namco Bandai decided to drop the prices of the digital versions even further for a limited time (from the system’s launch in December through the end of March), bringing the savings up to $13 and $10, respectively, for the two titles.

When you compare that with a $3 discount on the $30 Vita games in the U.S., it’s hard to feel like we’re really getting much of a deal. And that $3 discount isn’t likely to last for long, as price drops and sales at retail (plus the cheaper prices Amazon tends to offer) will wipe out what little benefit your wallet would see from opting to purchase a digital game.

And that’s not to mention the additional cost that comes with buying digital games. A Vita memory card is essentially required, so you’ll likely have to at least buy a low-capacity one, and you’ll have to part with even more money for a larger one as you download more games. Although the prices on the cards are lower than initially expected, they are hardly what I would call cheap. Opting to buy a large memory card and then seeking out the discounted games on PSN will still have you spending more than you would have otherwise, at least until you’ve bought enough digital games to offset the cost of the memory card.

Like with the memory card pricing situation, it’s possible Vita’s digital games will end up being cheaper than Best Buy’s pre-order screen suggests. I’d like to believe that’s the case because the idea of having all of my games loaded on the system (or a memory card inserted into the system, if you want to get technical) is immensely appealing to me as the sort of person who invariably wants to play the game I didn’t bring with me. Losing the ability to loan out my games — and every other downside that comes with digital games — just to save 10 percent isn’t all that enticing.


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Vita Can Do Ad Hoc Multiplayer with PSP

Posted: 31 Jan 2012 01:26 PM PST

Vita PSP communication

Should you decide to upgrade to a PlayStation Vita but still find yourself playing a PlayStation Portable game, you won’t be prevented from playing multiplayer with someone who stuck with their PSP.

A section of the Japanese PlayStation website shows that Vita is capable of communicating with PSP for the purpose of ad hoc multiplayer, Siliconera reports. In the United States it might not be a big deal to most. In Japan, ad hoc multiplayer is very popular, particularly when it comes to Monster Hunter.

The only way you’ll be playing PSP games on your Vita in the first place is by downloading them through the PlayStation Store, as the system lacks a UMD drive. Not every single game is guaranteed to be compatible, but it does sound like the majority of them will be. Sony has indicated it may do something — at least in Japan — for owners of PSP games on UMD, like allowing them to download complimentary digital versions of games they already own for use on Vita. Details of this haven’t been finalized, but it would be a nice gesture — and one that hopefully would be repeated elsewhere in the world.


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MMO Updates

MMO Updates


Enter at your own Rift: Want to play RIFT for free? Now you can!

Posted: 01 Feb 2012 09:00 AM PST

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Rift 1.7 Ragnoth
Before rumors start spreading around like planar creatures through a tear, no, RIFT is not going free-to-play. You can, however, play RIFT for free through the first 20 levels now, thanks to the launch of RIFT Lite. Anyone with a Trion account can now play through the first 20 levels at no cost and with no time limit. RIFT Lite arrives alongside Update 1.7, the Carnival of the Ascended. Let's take a the significance of RIFT Lite, as well as the changes in the new update today.

Continue reading Enter at your own Rift: Want to play RIFT for free? Now you can!

MassivelyEnter at your own Rift: Want to play RIFT for free? Now you can! originally appeared on Massively on Wed, 01 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Turbine shows off new locations from DDO's Web of Chaos

    Posted: 01 Feb 2012 08:00 AM PST

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    Dungeons and Dragons Online - Web of Chaos mobs
    In case you missed it, Dungeons and Dragons Online is trading Eberron for Faerun. Yes, Turbine is introducing a Forgotten Realms-themed expansion to its six-year old fantasy MMO, but first the company is gifting players with a prequel content push called Web of Chaos.

    Update 13 is scheduled to go live later this month, and today we have the first screenshots which focus on a cult called the Lords of Dust. Check out the gallery below for a look at their dungeon base as well as a glimpse of their Rakshasa cult masters.

    The content features new quests, new items, and the ability for veterans to start a character at level seven.

    [Source: Turbine press release]

    MassivelyTurbine shows off new locations from DDO's Web of Chaos originally appeared on Massively on Wed, 01 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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      See League of Legends' Ziggs in action -- he'll blow you away

      Posted: 01 Feb 2012 07:00 AM PST

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      League of Legends
      It's Ziggs week at League of Legends as Riot Games pours out the love for this hexplosives-flinging gremlin. A new Champion Spotlight video gives a good overview of this character, highlighting Ziggs' bomb-happy skills and key strategies for success. If being a Evil Midnight Bomber What Bombs at Midnight appeals to your playstyle, check out the video to see if Ziggs is your soulmate.

      As part of the Ziggs celebration, there are two new skins for him in the store -- Major Ziggs and Mad Scientist Ziggs -- as well as a special skin for Poppy (Scarlet Hammer Poppy).

      Check out the Champion Spotlight video after the cut and make sure to read up on Ziggs in our previous coverage of this new character!

      Continue reading See League of Legends' Ziggs in action -- he'll blow you away

      MassivelySee League of Legends' Ziggs in action -- he'll blow you away originally appeared on Massively on Wed, 01 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What do you like to see on MMO websites?

      Posted: 01 Feb 2012 06:00 AM PST

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      DAoC
      During my time with Massively and as a gamer, I've visited scads of official MMO websites. And I can say, incontrovertibly, that no two of them had the same features and focus. Some were extremely easy to navigate while others were almost indecipherable without the Staff of Ra to guide me. Some were more about flash while others were loaded with content. And some, to my never-ending dismay, still lack an RSS feed which I cannot fathom in this day and age.

      But enough about my journeys -- I want to hear about your own thoughts on MMO websites. What do you like to see when you visit one? Are the aesthetics important to you, or are you more concerned with specific features? Are these websites more for first-time visitors curious about the game or should they cater to players looking for news and updates about their favorite titles?

      For bonus points, provide a link below to (in your opinion) the best-designed MMO website!

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What do you like to see on MMO websites? originally appeared on Massively on Wed, 01 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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        'RIFT Lite' announced, makes first 20 levels free to all

        Posted: 01 Feb 2012 05:00 AM PST

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        RIFT Lite, with less calories
        Trion Worlds has just announced that its fantasy MMO RIFT, which released to wide acclaim just 11 months ago, will today launch an introductory version of the game known as RIFT Lite. Similar to Warhammer Online's Endless Trial and World of Warcraft's Starter Edition, RIFT Lite will allow "anyone with a Trion account to experience the game's first 20 levels at no cost and with no playtime restrictions." Players will be able to access the capital cities as well as Terminus, Mathosia, Freemarch, and Silverwood, all the way up to level 20 and on any server, for the low, low cost of zero dollars.

        In the press release, RIFT Executive Producer Scott Hartsman, who told fans last November that Trion had "absolutely no plans whatsoever" to turn RIFT F2P, stated that his company believes "a Lite edition with no time limit is the best way for players to see what an amazing experience RIFT continues to be."

        Diet RIFT launches today in conjunction with the latest patch, Carnival of the Ascended, which brings player weddings, dungeon overhauls, and PvP tweaks to Telara.

        Massively'RIFT Lite' announced, makes first 20 levels free to all originally appeared on Massively on Wed, 01 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Hyperspace Beacon: Wretched radio of scum and villainy

        Posted: 31 Jan 2012 06:00 PM PST

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        Hyperspace Beacon: Wretched radio of scum and villainy
        Many fan sites pull back just a bit when the game launches to absorb the traffic dip, especially when it's as large a game as Star Wars: The Old Republic. It's expected, right? All the fans are playing the game; why put work into something might not be read or listened to? However, the guys over at Mos Eisley Radio did the exact opposite. The MER crew expanded the number of podcasts and created one of the largest guilds in the game. (They hit the member cap pre-launch and had to turn people away.)

        This week, I appeared on the site's weekly broadcast, and in exchange, I sat down to interview three of the leads for the site: Executive producer Zach Brown, MER co-host and producer Evan Lewis, and producer of Alan Shot First and guild leader Alan Nauman. We talked about everything -- what has happened since launch, what they think of the game so far, and what they see for the future of the site and the game itself.

        Continue reading Hyperspace Beacon: Wretched radio of scum and villainy

        MassivelyHyperspace Beacon: Wretched radio of scum and villainy originally appeared on Massively on Tue, 31 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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          EverQuest Mac fans fight for survival; SOE responds

          Posted: 31 Jan 2012 05:30 PM PST

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          EverQuest Mac
          While many players are celebrating the announcement of EverQuest's upcoming free-to-play transition, there is one EQ community that was crushed by the news. The small but dedicated fanbase of EverQuest: Macintosh Edition found out that with F2P, EQMac and its one server would be sunsetted on the same date.

          EQMac fans have begun to stage a campaign to save their favorite game, but it looks like there will be no budging SOE's mind on the matter. SOE President John Smedley took to the forums today to answer specific questions about the shutdown. "It breaks my heart to have to do this," he laments, before admitting that it's a done deal. Smedley cites the fact that the codebase is so ancient that only one SOE programmer knows how to work it, the player population is too small, and SOE was never that "proud" of the version.

          However, Smedley promised that he will run a poll to see if there's enough interest in a Mac port of the current version of EverQuest. If the response is big enough, he says, the company will consider doing it. Meanwhile, the game will be available for current players free of charge until the March 29th shutdown. SOE has a celebration planned for its final hurrah.

          EQMac came out in 2003 and was unique for remaining "frozen in time" in the years since, receiving no further active development or expansions. We will be covering this game and its shutdown more in-depth in a future Game Archaeologist column, so stay tuned.

          MassivelyEverQuest Mac fans fight for survival; SOE responds originally appeared on Massively on Tue, 31 Jan 2012 20:30:00 EST. Please see our terms for use of feeds.

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          CNN observes the migration habits of the elusive wild gamer

          Posted: 31 Jan 2012 05:00 PM PST

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          PEACE!
          We all know that one guy who flits between MMOs with the same attention span as an ADD goldfish on cocaine. Heck, we've probably been there ourselves a few times. Well, CNN's Geek Out blog has decided to take a look at the migratory patterns of the MMO gamer in his natural habitat, and the timing couldn't be more perfect. With the recent release of Star Wars: The Old Republic, gamers everywhere are deciding whether or not to migrate.

          The author of the piece takes a look at the comparative subscription numbers of major players in the MMO game, and speaks to Warner Bros. Entertainment's Jim Drewry and Adam Mersky regarding how the folks behind Lord of the Rings Online deal with MMO migration. It's really a rather interesting look into the culture, so click on through the link below to give it a read.

          MassivelyCNN observes the migration habits of the elusive wild gamer originally appeared on Massively on Tue, 31 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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          The Soapbox: Give indie a chance

          Posted: 31 Jan 2012 04:00 PM PST

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          Bumper sticker photo
          Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

          It's a pretty cool thing to introduce readers to new games. It's especially cool when the new game I am showing them would otherwise have completely passed under their radar, mainly because they receive most of their gaming news from other sites or from the blueshirts at Best Buy. I find no greater satisfaction than when someone tells me, "I didn't think I would like a game like that." When a player who normally feels comfortable engaging only with standard mechanics like linear questing, class-based gameplay, or raiding finds himself obsessed with some odd browser-based strategy game, everyone wins.

          Once that player gets hooked on one of my favorite indie titles, most of the hard work is over. The real challenge comes a few steps before that: getting the player to actually try the game in the first place. I've tried a lot of different tactics over the years, from using guilt or shame to acting as though only cool people play the game in question. Unfortunately, it feels as though the audiences have become increasingly resistant. I have to think that the recent crop of easily digestible AAA titles has not helped the situation at all.

          Continue reading The Soapbox: Give indie a chance

          MassivelyThe Soapbox: Give indie a chance originally appeared on Massively on Tue, 31 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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            BioWare: All our devs play SWTOR

            Posted: 31 Jan 2012 03:30 PM PST

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            Star Wars: The Old Republic - some smuggler who looks like John Marsden
            Ever wonder if MMO devs play the MMO they're developing? Apparently the answer is yes in the case of Star Wars: The Old Republic. A new dev blog by BioWare executive producer Rich Vogel minces few words on that particular subject. "Every single one of us on the development team plays the game, and we see the same issues you do and where we need to expand," Vogel writes.

            The rest of the wall o' text isn't quite as illuminating. Vogel starts by defining bugs and exploits, and he offers a few generalities in regards to BioWare's ability to quickly respond to both types of issues.

            It's worth a read if you're heavily invested in Star Wars: The Old Republic, and you'll find it on the game's official site.

            MassivelyBioWare: All our devs play SWTOR originally appeared on Massively on Tue, 31 Jan 2012 18:30:00 EST. Please see our terms for use of feeds.

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            Ultima producer's letter teases 2012 content

            Posted: 31 Jan 2012 03:00 PM PST

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            Ultima Online - Yep, still going...
            Did you know that Ultima Online turns 15 this year? It surely does, and if you're not having a geriatric fit over that fact and wondering where the time has gone, well, get off our lawns.

            In all seriousness, UO grand poobah Jeff Skalski has favored the masses with a producer's letter, and he drops several hints about what's to come for the 2012 version of Sosaria. Publish 74 is officially live, and the dev team is already hard at work on its followup, which Skalski says will address "a handful of long overdue bugs" as well as further the game's dynamic story arcs.

            Skalski also tells us that the artwork for the enhanced client is still in the oven, and in fact the makeover has turned out to be "more challenging than planned." As a result, it's not quite ready for primetime, but rest assured that it is still a priority. As always, more info is available at the official UO website.

            MassivelyUltima producer's letter teases 2012 content originally appeared on Massively on Tue, 31 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Dutch Supreme Court declares RuneScape theft a real-world crime

            Posted: 31 Jan 2012 02:00 PM PST

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            Dutch Supreme Court
            Is stealing a virtual good deserving of a real-world criminal sentence? According to a recent ruling by the Dutch Supreme Court, the answer is "yes."

            The court recently upheld a ruling of a criminal case in which teens attacked another youth and forced him at knifepoint to relinquish his possessions in RuneScape, including an in-game amulet and knife.

            The incident happened in 2007, and a lower court convicted the two thieves in 2009. One of the defendants then appealed to the country's supreme court on the grounds that the stolen goods "were neither tangible nor material and, unlike for example electricity, had no economic value."

            However, the judges declared that these virtual items had value because they represented "time and energy invested" to acquire. The thieves were sentenced to 144 hours of community service.

            MassivelyDutch Supreme Court declares RuneScape theft a real-world crime originally appeared on Massively on Tue, 31 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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            Bigpoint surpasses 250 million registered users

            Posted: 31 Jan 2012 01:30 PM PST

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            Bigpoint logo
            The folks at Bigpoint must be feeling quite nice about themselves about now, as a new press release from the company has announced that the studio's games now have a total of 250 million registered users worldwide. Heiko Hubertz, CEO and founder of the browser-focused MMORPG developer, is quite pleased with the development, claiming that "since 2002, [Bigpoint has] strived to bring high-quality games and experiences to the widest possible audience... and we're not done."

            The press release goes on to make the bold claims that "Bigpoint introduced the concept of F2P games" and that "over the past decade, Bigpoint has radically improved the quality of... online games." The statement conclues that "the company is planning a series of new launches in 2012, including new titles that leverage world-class Hollywood intellectual property." We already know that Bigpoint is the studio behind the upcoming MMOs based on A Game of Thrones and The Mummy, but what else does the studio have up its sleeve? We'll just have to wait to find out.

            [Source: Bigpoint press release]

            MassivelyBigpoint surpasses 250 million registered users originally appeared on Massively on Tue, 31 Jan 2012 16:30:00 EST. Please see our terms for use of feeds.

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              Allods Online cheekily promotes Game of Gods expansion

              Posted: 31 Jan 2012 01:00 PM PST

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              Allods Online
              Say what you will about Allods Online; at least it has a sense of humor when it comes to its own publicity. While most MMOs would use the opportunity of an upcoming major patch for a serious, percussion-heavy trailer fraught with sword swinging and landscapes, Allods decides to go... another way.

              We don't want to spoil it, so suffice it to say that it begins with an epic confrontation between an ogre and a hermit crab that might well go down in history as one of the most nail-biting battles of the minds.

              The trailer is a promotion for Allods' upcoming Game of Gods expansion and includes brief glimpses into the update's new features -- including the not-at-all prancing Bard. (Bards rule, by the way.)

              You can watch the full trailer after the jump!

              Continue reading Allods Online cheekily promotes Game of Gods expansion

              MassivelyAllods Online cheekily promotes Game of Gods expansion originally appeared on Massively on Tue, 31 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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              DDO 'prequel' update prepping community for the expansion

              Posted: 31 Jan 2012 12:00 PM PST

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              DDO
              Prequels are generally bad, bad things that your mother warned you about but you didn't believe her until you saw The Phantom Menace. Occasionally, however, there is the rare exception, such as Dungeons & Dragons Online's Update 13, which Turbine is billing as the prequel to this summer's Menace of the Underdark expansion pack.

              Update 13: Web of Chaos has a generous portion of goodies for all players in the form of three new free quests. These quests include tackling a uppity cult, freeing a prisoner from captivity, and battling the nefarious Spinner of Shadows itself.

              Also coming with DDO's next update will be a few additional store options, cosmetic pets, and the ability to unlock level 7 veteran status. The latter acquisition will allow you to make a new level 7 adventurer right out of the gate and can either be purchased with real money or in-game favor.

              You can read up on Update 13 and the expansion pack in our recent interview with Turbine.

              MassivelyDDO 'prequel' update prepping community for the expansion originally appeared on Massively on Tue, 31 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Anarchy Online's new game director details early 2012 plans

              Posted: 31 Jan 2012 11:00 AM PST

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              Screenshot -- Anarchy Online
              We haven't heard a whole lot from Funcom's old-school sci-fi MMO Anarchy Online since mid-December when the game's producer bowed out. Today, however, the new game director, Fia "Lindelu" Tjernberg, stopped by the game's official forums to give players a bit of an update on what they can expect from the first months of the new year.

              For starters, Tjernberg gives players a progress report on the game's upcoming shiny new graphics engine. She goes on to explain that "[Funcom's] artists have been preparing a couple of playfields to a standard that is very close to what we're aiming for," and adds that the first video of the new engine should hit sometime in February. Another large priority for the team for early 2012 is the new player experience, but perhaps most importantly of all is the "balancing act," as Tjernberg puts it, which (predictably) aims to bring the game's professions into balance "a little bit at a time."

              For the full details on Anarchy Online's plans for the next couple of months, just click on through the link below.

              MassivelyAnarchy Online's new game director details early 2012 plans originally appeared on Massively on Tue, 31 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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              The Game Archaeologist dials up Phantasy Star Online: The highlights

              Posted: 31 Jan 2012 10:00 AM PST

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              Phantasy Star Online
              The Dreamcast was a brief but shining aberration in the gaming world. Coming along years after Sega had fallen out of its position as a top-runner in the console market, it represented the company's big attempt to reclaim its former glory. While it failed to succeed in that respect and ultimately closed up shop in 2001 (ending Sega's interest in the console market), the Dreamcast became a gaming cult favorite responsible for some of the most innovative titles ever made. Games like Jet Grind Radio, Space Channel 5, and Shenmue have remained fan favorites long after the Dreamcast's demise, which shows the legacy that these dev teams left behind.

              But perhaps the Dreamcast's greatest gift to the gaming world wasn't crazy taxis or space dancing but a surprisingly forward-looking approach to online gaming. In 2000, the Dreamcast took the first steps to bringing an online console RPG to market, and while it wasn't a true MMO, it certainly paved the way for titles like EverQuest Online Adventures and Final Fantasy XI.

              It was bold, it was addictive, and it was gosh-darned gorgeous. Ladies and gentlemen: Phantasy Star Online.

              Continue reading The Game Archaeologist dials up Phantasy Star Online: The highlights

              MassivelyThe Game Archaeologist dials up Phantasy Star Online: The highlights originally appeared on Massively on Tue, 31 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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