Latest Gaming and MMORPG Updates |
- Review: Soulcalibur V Redefines Namco’s Flagship Weapon-Based Fighter
- Aliens: Colonial Marines make Contact
- Review: Kirby Mass Attack is One of the Last Great DS Games
- Blizzard cancels BlizzCon 2012
- Rumored Discount on Vita’s Digital Games Needs to be More Substantial
- Vita Can Do Ad Hoc Multiplayer with PSP
Review: Soulcalibur V Redefines Namco’s Flagship Weapon-Based Fighter Posted: 01 Feb 2012 06:35 AM PST In a season riddled with life-changing mega-sequels, Corpse Party couldn’t have arrived at a worse time — especially on a platform so ravaged by the deadly tag team of piracy and disinterest. With its distinctly fan-made presentation and digital-only availability, XSEED’s latest isn’t going to turn heads like the Uncharteds and Modern Warfares of the world; though, in the case of Corpse Party, this lack of attention just might be for the best. While most of our modern gaming blockbusters seek to offer either awkwardly bloodless violence for the sake of the coveted catch-all Teen rating or Bruckheimer-esque glorification of combat, the folks at Team GrisGris obviously didn’t suffer under these same publisher pressures. Corpse Party doesn’t seek to cast the widest net possible with a series of escapist power fantasies that gently nudge players down a path of rewards; from the outset, the game wears its heartlessness on its sleeve, dispatching characters in ways that have yet to debut in your nightmares (but soon will). This glorified visual novel may resemble a B-tier Super Nintendo game on the surface, but nothing else I’ve played over the past 25 years has been so relentlessly brutal, bleak, and terrifying. Though Corpse Party looks like an ancient JRPG, trappings like hit points, an inventory, and tile-based movement only exist as lip service; the “game” portions of Corpse Party act solely as a conduit for the narrative. Like Phoenix Wright and 999, Corpse Party is a visual novel, though it looks and plays decidedly more “gamey” than other entries in the genre. Instead of transitioning from static scene to static scene from a first-person perspective — typical of the genre — the game employs 2D sprites and an overhead perspective, providing players with a more familiar means of input. And since you’re tasked with controlling a group of defenseless teens, combat simply isn’t an option; the few foes found in the game most often kill with a single touch, making their presence more disturbing than any turn-based ghost battles ever could. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Aliens: Colonial Marines make Contact Posted: 01 Feb 2012 06:35 AM PST Gearbox Sofware and Sega have released a new CGI-only teaser, simply titled Contact, to create fresh anticipation for this much-delayed FPS, which is now confirmed for an August 2012 release. The trailer features no shortage of action and tension as we're treated to a snapshot of a struggle between Colonial Marines and attacking aliens, culminating with a glimpse of the Alien Queen. A few days ago Gearbox went on record to explain the delay from Spring to August 2012: "Aliens: Colonial Marines is a process of creativity and invention and those don't necessarily follow the structure of an assembly line. While setting clear goals, deadlines and predictions is helpful, they are often subjective. "We don't want to sacrifice the creative process just for the sake of following a blue print. We prefer to have the creative discovery shape that blue print because our goal is to make a great game, and we are prioritising this goal over the previously targeted date." Check out the video below – kudos to the creators for capturing some of that classic Aliens magic… Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Review: Kirby Mass Attack is One of the Last Great DS Games Posted: 01 Feb 2012 01:27 AM PST It’s funny what a mix of good and bad timing can do for a game. Take Radiant Silvergun, for instance: originally an arcade game and then a relatively limited Japanese Saturn release in 1998, the game became a favorite among the ultra-hardcore, import-happy crowd… assuming they could get the game. Due to its short life on the shelf and the general fervor over its developer Treasure, Silvergun quickly gained triple-digit price tags. Some would suggest that not playing Radiant Silvergun doesn’t make you a real gamer. Well, it’s not that good, but now it’s back and better and easier to get than ever. Radiant Silvergun is definitely a shooter from 1998. It requires a different kind of skill than today’s arcade shoot-em-ups, where the number one strategy is knowing when to tip-toe between curtains of bullets. Here, enemies are typically small and everywhere, bosses and midbosses are frequent, and they all have tricky patterns that can throw you off if you don’t learn them or don’t kill the boss before they get really tricky. On top of that, the game has an orthodox emphasis on weaponry. You have three basic attack types — vulcan, homing, or spread — that can be combined to make different combinations, like a vulcan cannon that fires from both ends of the ship, or a homing laser that goes for any enemy in your radius. Oh, and a “radiant sword” that you can swing around or use it to absorb certain pink bullets and charge up a super slash. In this version, you can map the combinations to any button you want, but the tower of button icons on the side of the screen when playing can still look a little intimidating. Nevertheless, it’s a feast of firepower. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Blizzard cancels BlizzCon 2012 Posted: 01 Feb 2012 12:34 AM PST
Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Rumored Discount on Vita’s Digital Games Needs to be More Substantial Posted: 31 Jan 2012 06:34 PM PST
One of the benefits of digital games from the publisher’s side, at least in theory, is flexibility with pricing. With the cost of manufacturing and shipping physical games out of the way, it’s also a cheaper method of distribution. Considering consumers aren’t getting as much for their money — no box, no manual, no ability to sell or let someone borrow a game — it makes sense that digital games would be cheaper than their physical counterparts. That will be the case when shopping for Vita games in North America, though it would appear the discount we’ll be enjoying is not nearly as much as it should be. Reports of Best Buy stores getting Vita demo units in have surfaced in recent days. One NeoGAF member got to spend some hands-on time with the system ahead of its launch on February 22 and photographed a screen showing pre-orders for the digital versions of certain Vita games. Presumably these digital games Best Buy is offering would come in a form similar to Patapon 2‘s retail version where you’re given a code to download the game from the PlayStation Store. Regardless of that particular detail, the prices show only a few dollars in savings — it appears to be a 10 percent discount across the board for digital Vita games. According to the Best Buy pre-order image, Uncharted: Golden Abyss is $44.99 as compared with the $49.99 retail price; MLB 12 and Hot Shots Golf: World Invitational are $36.99 instead of $39.99; and Little Deviants is $26.99 instead of $29.99. Sony for its part is not confirming the exact pricing, though it did acknowledge games on PSN will be cheaper. I was told by a Sony spokesperson to look “for an announcement in the very near future” regarding details on the discount. Some kind of price difference between physical and digital games had been expected following the complaints about digital games on PSP. Sony Computer Entertainment Japan answered those complaints by revealing a discount on digital games this past October. Games are more expensive in the first place in Japan (Uncharted’s price was initially pegged at 5,980 yen, or $78, at retail) but the discount for downloading was also much greater. Uncharted and Hot Shots Golf were about $14 cheaper to download and Army Corps of Hell was about $13 less, while lower-priced games like Ridge Racer and Katamari Damacy only offered $5 to $6 in savings. However, Namco Bandai decided to drop the prices of the digital versions even further for a limited time (from the system’s launch in December through the end of March), bringing the savings up to $13 and $10, respectively, for the two titles. When you compare that with a $3 discount on the $30 Vita games in the U.S., it’s hard to feel like we’re really getting much of a deal. And that $3 discount isn’t likely to last for long, as price drops and sales at retail (plus the cheaper prices Amazon tends to offer) will wipe out what little benefit your wallet would see from opting to purchase a digital game. And that’s not to mention the additional cost that comes with buying digital games. A Vita memory card is essentially required, so you’ll likely have to at least buy a low-capacity one, and you’ll have to part with even more money for a larger one as you download more games. Although the prices on the cards are lower than initially expected, they are hardly what I would call cheap. Opting to buy a large memory card and then seeking out the discounted games on PSN will still have you spending more than you would have otherwise, at least until you’ve bought enough digital games to offset the cost of the memory card. Like with the memory card pricing situation, it’s possible Vita’s digital games will end up being cheaper than Best Buy’s pre-order screen suggests. I’d like to believe that’s the case because the idea of having all of my games loaded on the system (or a memory card inserted into the system, if you want to get technical) is immensely appealing to me as the sort of person who invariably wants to play the game I didn’t bring with me. Losing the ability to loan out my games — and every other downside that comes with digital games — just to save 10 percent isn’t all that enticing. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Vita Can Do Ad Hoc Multiplayer with PSP Posted: 31 Jan 2012 01:26 PM PST A section of the Japanese PlayStation website shows that Vita is capable of communicating with PSP for the purpose of ad hoc multiplayer, Siliconera reports. In the United States it might not be a big deal to most. In Japan, ad hoc multiplayer is very popular, particularly when it comes to Monster Hunter. The only way you’ll be playing PSP games on your Vita in the first place is by downloading them through the PlayStation Store, as the system lacks a UMD drive. Not every single game is guaranteed to be compatible, but it does sound like the majority of them will be. Sony has indicated it may do something — at least in Japan — for owners of PSP games on UMD, like allowing them to download complimentary digital versions of games they already own for use on Vita. Details of this haven’t been finalized, but it would be a nice gesture — and one that hopefully would be repeated elsewhere in the world. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
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