MMO News

MMO News


Hedone

Posted: 10 Jan 2012 12:35 PM PST

Hedone draws its name from the word “hedonism,” a philosophy that pleasure is the greatest good. Join in a life-or-death combat game show aired to the world, striving for celebrity status while accessing the latest technology to gear and skill up.

hedone-oil-rig-action

Publisher: Acony
Playerbase: ??
Graphics: High
Type: MMOFPS
EXP Rate: ??
PvP: Multiple Modes
Filesize: ??

Pros: +Creative FPS setting. +High production value.

Cons: -Limited information available.

Overview

Hedone Overview

Hedone features a fast-paced climb to glory, set in a world where contestants battle on live TV in a gladiator-style competition for fame. The game features several game modes, including Team Death Match and Dominion (a King of the Hill with twists), with more creative modes planned. Players will also have access to a variety of weaponry including experimental and exotic weapons.

Hedone Screenshots

Hedone Featured Video

Click here to view the embedded video.

Full Review

Hedone Review

Coming Soon…

Screenshots

Hedone Screenshots

Coming Soon…

Videos

Hedone Videos

Hedone Official Trailer

Click here to view the embedded video.

Links

Hedone Links

Official Game Page

System Requirements

Hedone System Requirements

Coming soon. . .

Pockie Ninja launching Chapter 7

Posted: 10 Jan 2012 11:00 AM PST

Wednesday, January 11 brings a new stage in Pockie Ninja updates with Chapter 7.

The update introduces the Trial of Bravery, a 3v3 battle mode that offers prizes and points, and new Bloodline Limits. The Bloodline Limits will let players enhance different combat attributes and customize their ninja further, and a new NPC grants players another new option for customization.

Las Noches has also been streamlined down to 95 floors (from the previous 170), while it offers the same amount of experience. The new design offers bosses at every five floors until floor 75, where players begin to encounter a boss on every floor.

Special events in Pockie Ninja will run until January 25, including rewards for players who pray Bloodsouls between January 11 and 16 and players who synthesize Bloodsouls between January 11 and 25. Players who challenge Las Noches on the 11th or 12th will earn new prizes. There will also be log-in prizes given away.

Pockie Ninja is published by Ngames (Game321).

Pockie Ninja: Chapter 7 Trailer

Source:

Pockie Ninja: Chapter 7 update coming January 11th

Update with brand new Bloodline Limit quests and Trial of Bravery system out tomorrow

NGames have announced that Pockie Ninja: Chapter 7, the latest update for their Naruto and Bleach inspired MMORPG, will be released on January 11th, 10am CST.

The entirely free Pockie Ninja: Chapter 7 update promises a new Trial of Bravery system – an exciting, brand new 3v3 battle mode that players can enter for prizes, points and bragging rights – as well as several new Bloodline Limit quests that will allow players to boost their ninja stats to all new levels.

To celebrate the release, publisher NGames are launching a series of special in-game events, running from January 11th – 25th.

Train your Bloodline Limits

The new Bloodline Limits will allow players to customise their characters like never before, offering a deeper level of control on the battlefield. Every player character can use Bloodline Limits to enhance important combat attributes, such as agility, stamina, armour break, defence and HP.

In Pockie Ninja, finding and activating the right Bloodline Limits can elevate a ninja’s skills to the next level. But sometimes they also bring misfortune – or even the danger of bloody massacre.

From January 11th – 16th, players who pray Bloodsouls and get to the required level of Bloodlimits can win great in-game rewards, including trial credit scrolls and new Bloodsouls for their characters.
What’s more, those who seek, find and sythesize Bloodsouls as many times as possible between Jan 11th – 25th will earn plenty of free gifts for their efforts.

The effects of Bloodline Limits differ depending on the NPC who issues their quest. With Chapter 7 introducing a new NPC – increasing the selection of Bloodline Limit quest givers from 2 to 3 – players will have more choice than ever when Chapter 7 is released.

Chapter 7 also sees the towering Las Noches challenge streamlined and cut back from 170 to 95 floors. The total EXP on offer doesn’t change though. Instead, Las Noches will become a bruising 95-stage ascent that pits players against a boss on every 5 floors, with a boss appearing on every floor for the last 20 floors.

On January 11th – 12th, players who bravely challenge the new Las Noches and reach milestone levels will be awarded with a bounty of prizes, including the new Bloodsoul III Jar for ninjas who make it all the way to the 95th floor.

Other free gifts will be up for grabs for completing new quests and instances, such as the Valhalla multiplayer instance.

Even simply logging into the game can win players prizes, and 2 random lucky ninjas in every server will be given a brand new +0 outfit on January 11 and 12 between 20:00-21:00.

Eighth update launches for DC Universe Online

Posted: 10 Jan 2012 10:34 AM PST

DC Universe Online has launched its eighth major update today, offering a new feature for all players above level 10: Research & Development.

Research and Development includes collecting research plans, gathering exobytes and items, salvaging items into crafting materials, and collecting ingredients and plans from bosses. This new system, available through various stations throughout the game, lets players create Equipment Mods that socket into equipment to offer stat and combat rating boosts, offering further customization of gear. The system also lets players create new consumables that offer stat buffs, in addition to restoring health or power.

DC Universe Online is published by Sony Online Entertainment, which also publishes EverQuest and Free Realms.

dcuo-hall-of-doom

DC Universe Online Gameplay Screenshot

Source:

DC UniverseTM Online Introduces Research & Development System in Eighth Game Update
Game Update Also Adds Role-Less Mode for Group Combat Alerts

WHAT: Every hero (and villain) needs a finely-tuned arsenal to succeed, and now DC Universe Online has just the right system! All DCUO players now have access to the all-new Research & Development (R&D) system. This new system allows players to create new and powerful items.

Research & Development brings Equipment Mods – a new type of item that will socket into players' existing gear to give them a stat and combat rating increase. Players can use different Equipment Mods to increase various stats, allowing them to further customize their gear to suit their needs. In addition, players will be allowed to make superior consumables that not only restore health and power, but also provide a stat buff.

Upon reaching level 10, players will be directed to their respective faction's R&D contact in the Watchtower or Hall of Doom for an introduction to the R&D system. R&D parts, Stations and Vendors can be found throughout the game so that no matter what players do, they will be able to make use of the new system.

There are four elements of this system, including:

  • Finding and Researching: Plans to create Equipment Mods to upgrade gear and consumables can be collected throughout the world.
  • Gathering: Throughout the open world (including Gotham City, Metropolis and Central City), players (1-30) can find exobytes and other items.
  • Salvaging: Players can turn unused, uncommon or rare items into crafting materials, and they can recover a rare item and create a useful piece of new equipment.
  • Collecting: Bosses will drop useful ingredients such as Focusing Elements and Plans throughout the game.

More details about the R&D system can be found here: DC Universe Online Research & Development.

WHEN: The Research & Development game update is now available as a free download for players at all three access levels: Free, Premium and Legendary.

MMO Updates

MMO Updates


DC Universe Online crafting goes live today with Game Update 8

Posted: 10 Jan 2012 10:00 AM PST

Filed under: , , , , , , ,

DC Universe Online - Huge Strange likes to craft
It's patch day for DC Universe Online, and when the superhero title comes back up, denizens of Gotham and Metropolis will have a new research and development system to play with. The R&D mechanic is DCUO's answer to traditional MMO crafting, and characters at level 10 and above will want to head to either the Watchtower or the Hall of Doom for an introduction to the new mechanics.

The R&D system brings equipment mods and superior consumables to the game, and it's broken down into four major gameplay spheres: researching, gathering, salvaging, and collecting. Researching involves finding upgrade plans throughout the game world while gathering involves acquiring exobytes. Salvaging is all about turning items into crafting materials, and collecting hinges on getting drops from various boss mobs.

The new mechanics are free for all players via the game's eighth major update. The patch notes can be viewed on the official DCUO forums.

[Source: Sony Online Entertainment press release]

MassivelyDC Universe Online crafting goes live today with Game Update 8 originally appeared on Massively on Tue, 10 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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    Reddit author offers custom SWTOR load screen mod

    Posted: 10 Jan 2012 09:30 AM PST

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    Is your Star Wars: The Old Republic loading screen getting a bit stale? Have you always wanted to see your character's mug emblazoned with corporate branding from BioWare, Electronic Arts, and that killer old-school Star Wars font?

    Look no further than a cackle-worthy mod recently developed by a Reddit user named ranier511. It's basically a layered Photoshop file, ready and waiting for your avatar's closeup. All you have to do is rename it LoadingScreen.jpg and use it to overwrite the image in your Program files/Electronic Arts/Bioware/Star Wars - The Old Republic/swtor/retailclient/LoadingScreensfolder. PC Gamer has a few examples to get your creative juices flowing, and you'll find the original thread on Reddit.

    MassivelyReddit author offers custom SWTOR load screen mod originally appeared on Massively on Tue, 10 Jan 2012 12:30:00 EST. Please see our terms for use of feeds.

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    The Secret World's Illuminati week reveals backstory, ranking mission

    Posted: 10 Jan 2012 09:00 AM PST

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    The Secret World - Inside Illuminati HQ
    Don't tell the Illuminati, but someone's been whispering its secrets in a very public place. Funcom has revealed a bit of backstory on the secretive faction, which is only natural since it's Illuminati week at The Secret World website.

    Funcom says that prospective Illuminati players will need to find the group's secret headquarters in New York City, as well as undergo "rigorous psychological tests." The group then molds its raw recruits into "focused and efficient Illuminati machinery," and the end goals are victory in the eternal war for influence, knowledge, and power.

    The article also hints at an Illuminati ranking mission that involves a young United States senator not yet under the group's thumb. Read all about that and more at MMORPG.com.

    MassivelyThe Secret World's Illuminati week reveals backstory, ranking mission originally appeared on Massively on Tue, 10 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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    The SOPAbox: Defeating online piracy by destroying the internet

    Posted: 10 Jan 2012 08:00 AM PST

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    The Soapbox title image
    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

    Unless you've been living under a rock, chances are you've heard of SOPA and PIPA. The Stop Online Piracy Act and PROTECT IP Act are two radical pieces of copyright legislation currently being pushed through the US government. Although the stated intent of the new legislation is to provide companies with additional tools with which to combat piracy, the bill's loose wording has raised some serious alarm bells. Opponents to the proposed law say it would give corporations the ability to shut down any almost any website under the guise of protecting copyright infringement.

    Gamers will be affected worst of all, as the loose wording of the law makes any website with user-submitted content potentially vulnerable to a shut down order. That could include YouTube, Facebook, Twitter, any blog with a comment section, or even any online game with a chat system. Perhaps the scariest part is that you'll be affected even if you're not in the US, as one of the new law's enforcement mechanisms is to remove a site from the DNS records, a move that assumes the US has jurisdiction over the global Domain Name System. AOL is among many huge companies strongly opposing SOPA, and so naturally Massively opposes it too.

    In this week's massive two-page Soapbox, I make the case for why you should be worried about SOPA, and I suggest what can be done to tackle piracy in the games industry. Comments can be left on page two.

    Continue reading The SOPAbox: Defeating online piracy by destroying the internet

    MassivelyThe SOPAbox: Defeating online piracy by destroying the internet originally appeared on Massively on Tue, 10 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Raising the quality bar: gamigo CEOs talk F2P success

      Posted: 10 Jan 2012 07:00 AM PST

      Filed under: , , , ,

      gamigo
      If you want to get the full scoop on how to make a free-to-play publishing studio work, there are few better people to talk to than the guys running Germany-based gamigo. Co-CEOs Patrick Streppel and Rainer Markussen have had years to experiment and learn from the free-to-play market, as gamigo has been involved with dozens of titles across the globe.

      Speaking with GamesIndustry.biz, the duo says that the studio splits their attention between self-produced titles and already-made Asian MMOs that are transplanted to a different market, and the two are quite different indeed. "With our self-produced titles we are trying to merge the two branches, so in a game like Cultures Online you have traditional browser-game monetisation like saving time, spending a little bit of money here and there. But they also have the more Asian-style revenue streams like crafting, enchanting, and paying for increasing the probability of success," Streppel said.

      The CEOs state that F2P actually caters better to hardcore players since those players will presumably be around for a long time and F2P will save them money over subscriptions. They also discuss how gamigo's had to "raise the quality bar" to stay competitive. The free-to-play world isn't about cutting-edge graphics, Streppel says, but instead "balancing, more about features, about gameplay depth."

      Because of their experiences, the CEOs have said that they've had to abandon complete genres such as sports and racing that proved to be failures for the company. They also predict that F2P will be coming soon to consoles in a big way, just as the iPhone and iPad market has embraced it.

      MassivelyRaising the quality bar: gamigo CEOs talk F2P success originally appeared on Massively on Tue, 10 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Diablo III heading to a gaming console near you

      Posted: 10 Jan 2012 06:30 AM PST

      Filed under: , , , ,

      Diablo III logo
      For some time, the Diablo franchise has been touted by PC-gaming purists as one of the landmark reasons that PC gaming is superior to all others. Well, not anymore! Though Blizzard has made numerous statements that they were "seriously considering" a console version of the title, CM Bashiok tweeted today that the upcoming Diablo III would be making the jump to consoles, giving us our first official confirmation. Josh Mosqueira, who has worked on such titles as Company of Heroes and Warhammer 40,000: Dawn of War, is heading the charge as the console version's lead designer. Aside from those small details, however, we know absolutely nil about the title's console version (or to which consoles it will be coming, for that matter), but now that the news is out and about, we imagine that Blizzard will be making an official announcement very soon, so keep your eyes peeled and we'll bring you the latest as it comes.

      MassivelyDiablo III heading to a gaming console near you originally appeared on Massively on Tue, 10 Jan 2012 09:30:00 EST. Please see our terms for use of feeds.

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      John Smedley: EverQuest II seeing 'amazing growth' following F2P

      Posted: 10 Jan 2012 06:00 AM PST

      Filed under: , , , , , ,

      EQII
      Following a rocky and often-troubling year for Sony Online Entertainment in 2011, it's got to be good to have a clear win for the team. So we certainly can't begrudge SOE President John Smedley from climbing to the mountaintops to trumpet EverQuest II's success following its full free-to-play transition last month.

      According to a series of tweets, Smedley says that the numbers are looking impressive: "We are seeing some amazing growth in EQII. 40% increase in daily logins since going F2P, 300% increase in new players, and 200% increase in item sales. Plus we have added a lot of new subs. All during the time that some really good competition hit the market."

      Smedley also says that SOE is "very excited" with its partnership with ProSiebenSat.1, which grants exclusive publishing rights in Europe to eight of the studio's titles, including EverQuest, DC Universe Online, and Star Wars: Clone Wars Adventures.

      MassivelyJohn Smedley: EverQuest II seeing 'amazing growth' following F2P originally appeared on Massively on Tue, 10 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are you a part of your game's community out of game?

      Posted: 10 Jan 2012 05:00 AM PST

      Filed under: , ,

      Guild Wars
      The foundation of an MMO is people playing together. While there are plenty of soloers -- and the smart developer will make content for them as much as for the group players -- there's a definite community inside of an MMO.

      That community often continues after logout, though. Thanks to forums both official and not, social media groups, IRC chat, and even real-world meetups, players can continue the social interactions beyond guild or group chat. Of course, that's if they're comfortable with it. Players vary widely on this, so where do you stand? Do your in-game friendships extend beyond the walls of Azeroth, Telara, The Wasteland, or Tyria, or do you prefer that what happens in game stay in game?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are you a part of your game's community out of game? originally appeared on Massively on Tue, 10 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Secret World's engine takes center stage

        Posted: 09 Jan 2012 07:00 PM PST

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        Maybe this will work out okay.  Maybe... maybe he just wants a friend.
        Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. The Secret World manages to buck this trend, using the same core Dreamworld Engine as Funcom's Age of Conan. A recent interview with lead programmer Øystein Eftevaag discusses the way that the engine interacts with the newer game, how the unified engine helps both games, and what special features the game is using in a technical sense.

        Eftevaag explains that the Dreamworld Engine benefits chiefly from cross-pollination; improvements made in terms of optimization for Age of Conan can be imported to the engine on The Secret World with minimal extra legwork. The engine also uses a series of dynamic equations to determine what player characters should be able to see, subsequently leaving obscured areas blank to save on processor cycles. It's an interesting look under the hood at the technical side of Funcom's upcoming conspiracy and horror title, even if this particular dream world is tilted toward a nightmare.

        MassivelyThe Secret World's engine takes center stage originally appeared on Massively on Mon, 09 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.

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        Dr. Greg Zeschuk talks about the launch of Star Wars: The Old Republic

        Posted: 09 Jan 2012 06:00 PM PST

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        An army of one.  Plus companion.
        It's been just about a month since Star Wars: The Old Republic began its early access period, throwing open the doors for players all around the world. But the release wasn't just an interesting point for the many players anticipating the game -- after all, it had been BioWare's big project for many years. Fan site TORwars recently had a chat with Dr. Greg Zeschuk about his thoughts on the game at launch and a look back at what could have gone differently.

        As Zeschuk says, there were definitely some aspects of the development that he would do differently if he could go back in time, including expanding the testing schedule and roster. He also shares his stories of getting his character going once the game went live, something that wound up being unexpectedly problematic. It's not filled with world-shattering revelations about the future of the game, but for players who are starting to look back over their first month with the game, it's certainly a nice look at the other side of the fence.

        MassivelyDr. Greg Zeschuk talks about the launch of Star Wars: The Old Republic originally appeared on Massively on Mon, 09 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Not So Massively: Hints of a Diablo III release date and more

        Posted: 09 Jan 2012 05:00 PM PST

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        Not So Massively title image
        League of Legends kicked off the competitive year with the closing of 2011's final event and showed off some hilarious fan-made videos this week. Firefall continued its cosplay program video series with the inclusion of Hollywood actor Lee Reherman, and we finally got to see the finished mech suits for the game's signature characters Mourningstar and Typhon.

        Has Diablo III's release date been accidentally leaked? This week we saw compelling evidence to suggest that the highly anticipated title has finally got a release date -- and it's not far away! Heroes of Newerth fans foamed at the mouth with Patch 2.5.4's introducing a potentially overpowered new hero but none of the crash fixes or balance tweaks the game desperately needs. Rise of Immortals announced the winners of its holiday competition and released a new spotlight on Ichorr. Finally, Wrath of Heroes announced the next stage of its ongoing beta, which is scheduled to begin this week.

        Continue reading Not So Massively: Hints of a Diablo III release date and more

        MassivelyNot So Massively: Hints of a Diablo III release date and more originally appeared on Massively on Mon, 09 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Taking a look at the world bosses of ArcheAge

          Posted: 09 Jan 2012 03:00 PM PST

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          Set players on fire (like a boss)!
          The upcoming sandbox game ArcheAge has turned quite a few heads with its design principles, graphics, and game mechanics. But mechanics alone don't make a game fun to play -- you need to have some content to make use of them, after all. Content like, say, a large number of bosses wandering the world for players to take up arms against. The folks over at Steparu have gone out and shown off precisely those bosses with a new series of videos, showing the latest beta build in action by demonstrating pitched fights against these enemies.

          As the preview indicates, defeating bosses rewards you with enchantments, equipment, and reputation, with the last being quite useful to gain access to new prizes through the game. The first of several videos is embedded past the cut, but if you want to see the full spectrum of enemies you can fight like a boss, you'll need to check out the full array of videos yourself and possibly join the legions of hopeful fans wondering when the game will get a stateside release.

          [Thanks to ArcheAge Fan for the tip!]

          Continue reading Taking a look at the world bosses of ArcheAge

          MassivelyTaking a look at the world bosses of ArcheAge originally appeared on Massively on Mon, 09 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Bethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked

          Posted: 09 Jan 2012 02:30 PM PST

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          Bethesda and Interplay have been embroiled in a legal battle for quite some time now, arguing over whether or not Interplay had the rights to create a Fallout MMO. Well, that lawsuit has finally been settled and it appears that Bethesda has come out on top. In a press release today, Bethesda announced that "under the terms of the settlement, the license granted to Interplay to develop the Fallout MMO is null and void, and all rights granted to Interplay to develop a Fallout MMO revert back to Bethesda, effective immediately." Bethesda fails to make any mention of whether or not the studio will use its freshly re-acquired rights in order to actually make a Fallout MMO, however, so the future of the online wasteland remains in flux.

          [Source: Bethesda Game Studios press release]

          MassivelyBethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked originally appeared on Massively on Mon, 09 Jan 2012 17:30:00 EST. Please see our terms for use of feeds.

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            Leaderboard: Free-form space combat vs. on-the-rails shooter

            Posted: 09 Jan 2012 01:00 PM PST

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            Leaderboard
            If mankind's exploration into outer space has taught us anything at this point, it's that sooner or later we're going to need to strap big guns on our bubbles of life support and blast each other out of the cosmos. It's already a prevailing theme among MMOs, with titles like EVE Online, Star Trek Online, Star Wars: The Old Republic, Black Prophecy, and Battlestar Galactica Online allowing us to jump forward a few hundred years of technological growth so we can have some space shootin' fun.

            As of late there seems to be two camps developing regarding MMO space shooters. With the advent of SWTOR, some are warming up to the cinematic on-the-rails style of its space combat game. Tunnel shooters allow for a more scripted -- and potentially more exciting -- experience, and this type of combat has a long history in single-player games dating back to Starfox and before.

            Of course, the other camp just loathes rail shooters, much preferring the ability to fly anywhere one wants and engage in combat on one's own terms. The freedom of this style of space combat appeals to the inner individualist who doesn't want to conform to what everyone else is doing.

            In which camp have you struck your tent? Are you for free-form space combat or on-the-rails shooters? Let your vote be heard after the jump!

            Continue reading Leaderboard: Free-form space combat vs. on-the-rails shooter

            MassivelyLeaderboard: Free-form space combat vs. on-the-rails shooter originally appeared on Massively on Mon, 09 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Wings Over Atreia: Happy Newb Year!

              Posted: 09 Jan 2012 11:00 AM PST

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              Wings Over Atreia header
              Oh, that feeling when a game is new and everything is an adventure! Say what you will, but I cherish those moments of still being a newb and getting to experience things for the first time while exploring a new world (mind you, that is newb as in "new person," not n00b meaning "hopelessly moronic"). The problem is, once you have been in a game for a while, that whole aura dissipates and you lose that feeling of wonder. I envy those just now coming to Aion, as those of us who have been here for the past two plus years have lost that initial excitement. And when you've lost that newbie feeling, then it's gone, gone, gone, whoa whoa whoa...

              Or is it?

              When you have played the game for a long period of time, you tend to settle into a rut that is hard to break out of. Log in, do dailies, do arenas, do dredge. Toss in a siege. Rinse and repeat. In the past, Wings Over Atreia has delved into some of the reasons to stay in game when things become a bit monotonous and we sludge through some of the more difficult times. But why should we sludge? Why not find ways to make Aion more interesting when you hit that plateau?

              Some players have done just that. A little creativity (and sometimes some really insane friends) can really make a difference and bring back that newbie feeling -- or at least make things interesting while adding some variety to gaming.

              Continue reading Wings Over Atreia: Happy Newb Year!

              MassivelyWings Over Atreia: Happy Newb Year! originally appeared on Massively on Mon, 09 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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                General gaming

                General gaming


                Xbox 360 Sales Reach 66 Million, Kinect 18 Million

                Posted: 09 Jan 2012 08:37 PM PST

                Microsoft didn't have a whole lot to reveal for gamers during its Consumer Electronics Show press conference tonight -- there was certainly no sign of the Xbox 360's successor, as one of last year's many rumors suggested there would be. There was, however, a promotional video released in conjunction with the event that touts some impressive figures for Microsoft's videogame business, including the latest sales figures for Xbox 360 and Kinect.

                The video states that there have been 66 million Xbox 360 systems sold, though given the nature of the video, there was no mention of whether that is the number of systems shipped or sold through to customers. The same can be said for the Kinect figure shared: the sensor is up to 18 million units sold.

                Netflix Coming to Vita, Possibly as Soon as Day One

                Posted: 09 Jan 2012 05:40 PM PST

                PlayStation Vita

                Just as it has with other game platforms, Netflix support is coming to the PlayStation Vita.

                The announcement was made during Sony's Consumer Electronics Show press conference this evening by Kaz Hirai, the man who is reportedly on his way to becoming president of Sony (though Sony says it has yet to make any such decision). Details on Netflix were scant, not that there is a great deal to know. The one key detail -- when it's coming -- was not put in stone, but Hirai did say Netflix is working to have an app ready for the Vita's launch on February 22.

                Watch the Retronauts Take on the Original Mega Man!

                Posted: 09 Jan 2012 04:57 PM PST

                Our new live show, Retronauts Lunch Break, is now a real live creation! If you missed our debut performance, don't fret. You can watch the show below, and tune in to 1UP.com tomorrow at noon Pacific (3 p.m. Eastern) to watch our second episode.

                We're celebrating 25 years of Mega Man this week, and we kicked things off with the game that started it all. Tomorrow, we tackle the amazing sequel and answer once and for all the killer question: Can Air Man be defeated? Japan says no, but we disagree!

                Interplay Loses Rights to Make a Fallout MMO

                Posted: 09 Jan 2012 03:00 PM PST

                Fallout Online

                Should a Fallout MMO ever be made, don't expect to see Interplay's name on it. A settlement has been agreed to in the lawsuit between Bethesda and Interplay which results in the latter's license to create such a game being nullified. Bethesda parent company ZeniMax Media announced the details of the settlement today, and it sounds if it largely got what it was seeking.

                Rumors of a Fallout MMO from Interplay began circulating way back in 2006. The existence of the game was confirmed in 2008 along with word that one of the franchise's original creators, Christopher Taylor, would be involved with its development.

                Sony Says it Hasn't Made Kaz Hirai President Just Yet

                Posted: 09 Jan 2012 01:12 PM PST

                Kaz Hirai

                Following a report late last week that Kaz Hirai had been chosen to replace Howard Stringer as president of Sony, the company has since made it clear that no such decision has been made.

                "Certain media reports were published on January 7, 2012 regarding Sony Corporation's executive officers' appointments," said an official statement issued over the weekend. "Sony Corporation has made no announcement in this regard and nothing has been determined at this time."

                Vita 3G Data Plans Detailed by AT&T

                Posted: 09 Jan 2012 12:22 PM PST

                Vita 3G

                With the launch of PlayStation Vita just over a month away, AT&T has announced the specifics of its data plans that will be available to those who purchase the system's 3G-equipped model in the United States.

                Anyone with a smartphone on AT&T's network will be mostly prepared for the two plans available. One offers 250MB per month for $14.99, and the other offers 2GB (a cap eight times higher) for $25. Both will thankfully be available on a month-by-month basis, so you won't be forced into a contract of any sort. This all comes on top of the $50 premium that Sony plans to charge for the 3G model; the Wi-Fi-only model will cost $249.99 as compared with the $299.99 price tag for the 3G system.

                I Am Alive, Alan Wake Included in XBLA's Next House Party

                Posted: 09 Jan 2012 11:36 AM PST

                Alan Wake's American Nightmare

                For the second year in a row, Microsoft will promote a handful of Xbox Live Arcade games by including them in the Summer of Arcade-esque XBLA House Party promotion. There aren't many official details just yet, but we do know the lineup of games we'll be seeing released over the course of a four-week span.

                Without any sort of accompanying announcement, a House Party 2012 trailer has been released on the Xbox Live Marketplace. As discovered by Joystiq, it shows four games in all: Alan Wake's American Nightmare, Warp, Nexuiz, and I Am Alive.

                Here's the First Screenshot of XCOM: Enemy Unknown

                Posted: 09 Jan 2012 10:20 AM PST

                XCOM: Enemy Unknown

                X-COM fans were pleasantly surprised last week when it was revealed that a second new XCOM game is in the works and, unlike the other, is a strategy game. Following the release of some early details last week, we now have the first screenshot of the game in action.

                As seen in the image above, combat takes place in the style of a turn-based strategy game that should feel much more natural to series fans than that of 2K Marin's upcoming XCOM first-person shooter.

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