General Gaming Article

General Gaming Article


Old School Monday: Third Gen 3D Cards

Posted: 22 Aug 2011 05:19 PM PDT

It's Monday, and we all know that means it's time to get Old School and take a look back on the technology that brought us to where we are today. This week we're going back to the July 1997 issue of boot, so that we can look forward to what videocards would look like in 1998. It's a whiplash of a time trip back to when Voodoo reigned supreme, 3Dfx was preparing to go public and Cirrus Logic was strugling to transition to 3D. Join us as we discuss Riva 128, ATI's 3D Rage Pro and exactly what an AGP is.

 

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HP Not Through with PCs Yet, Announces 8200 Elite All-in-one

Posted: 22 Aug 2011 02:21 PM PDT

8200HP might be mulling spinning off their PC business, but that isn't stopping them from releasing a new desktop PC. The HP Compaq 8200 Elite  is a new all-in-one computer for enterprise customers. The system is well-specced and the price starts at only $1000.

The 8200 Elite  features a 23-inch LCD panel at 1920x1080. The low-end model runs on an Intel Pentium dual-core, but pricier options include Core i3 and i5 chips. Buyers can get as much as 8GB of RAM and 1TB of hard drive space. Other goodies include six USB ports and an optional Blu-Ray drive.

It's not a bad machine by any stretch, just not as sexy as a thriving mobile platform. But that's something HP will apparently never have. 

Everything You Need to Know to Buy Your First DSLR

Posted: 22 Aug 2011 02:03 PM PDT

Tired of missing those action shots? Are blurry indoor photos getting you down? A DSLR might be just the cure for your point-and-shoot blues

Phones with cameras are ubiquitous, and point-and-shoot cameras have become practically throwaway purchases. It's the golden age of citizen photography, but as you become more serious about your images, pocketable cameras become more frustrating, and you run into the limits of physics. The tiny sensors and low-speed lenses in camera phones and point-and-shoots can't do justice to fast-action or low-light photography. Sometimes when you need that really long shot of, say, a hawk soaring above the trees, the wide-angle lens common to compact cameras reduces the graceful lines of the regal bird to a tiny dot.

Enter digital SLR (single-lens reflex) cameras, which take your photography to the next level. "SLR" simply means that a mirror or prism sits in front of the sensor and directs light to an optical viewfinder, allowing you to monitor the scene as the lens sees it.

A DSLR offers a larger sensor than you'll find in a point-and-shoot camera, and this allows it to capture more light. The larger sensor also offers greater dynamic range, which often translates to better shadow detail in photos with mixed lighting. A DSLR also gives you fine-grain control over all your picture settings—aperture, shutter speed, focus, ISO settings, and more.

Interchangeable lenses are another big selling point. For normal use, you can use a lightweight zoom that's suitable for general photography. For long shots, add a superzoom or long telephoto. The combination of bigger sensors, infinitely flexible settings, and robust lens choices allows you to capture phenomenal action, shoot in dimly lit conditions, or sometimes both.

The two leading manufacturers of DSLRs are Canon and Nikon, which together own nearly three-quarters of the market. In the following pages, we'll help you determine which DSLR features are right for you and review some of the interesting models.

Before You Buy

ASK YOURSELF: WHAT KIND OF PHOTOGRAPHER AM I?

How you plan to use your DSLR camera will inform your purchase and help you parse the myriad camera specs thrown at you by DSLR makers.

SENSOR SIZE
DSLR sensors come in two general sizes: Advanced Photo System type-C (APS-C) and full frame. "Full frame" refers to a sensor roughly the same size as a 35mm film frame. Most APS-C sensors offer crop factors of roughly 1.5–1.6x of that. Generally, a full-frame sensor offers better low-light performance, while an APS sensor offers better reach. A 50mm lens on an APS-C sensor camera is equivalent to a 75mm lens on a full‑frame sensor. So if you're shooting long—say, football fields or wildlife—a 300mm lens will give you an equivalent 450mm reach. The crop factor also has an effect on depth of field: Full-frame sensors yield shallower depth of field, which often makes them desirable for portrait photography. Crop sensors are good for landscapes, providing not only more reach but deeper DOF.

MEGAPIXELS
This is the number of effective pixels in a sensor. Modern DSLRs typically have 12MP or more. More pixels do not always mean better photos. Very high pixel densities sometimes cause less sharpness when your lens is stopped way down to f/16 or higher (smaller aperture). Macro photographers often want extreme depth of field and need to stop down—but not if they lose effective sharpness. Given the relatively high megapixel counts of modern DSLRs, this is one spec that's increasingly irrelevant—18 megapixels isn't better than 14.

FRAME RATE
DSLRs offer continuous shooting modes, which is a boon for shooting action photography. At a minimum, you'll want to be able to shoot at 4 frames per second. At 6fps, you miss less of the action in fast-moving sports.

BUFFER SIZE
The buffer is a temporary fast memory cache used to hold photos while they're written to much slower flash memory cards. You'll want a big buffer if you're shooting at high frame rates. It's frustrating to miss critical action waiting for the buffer to flush to a memory card, which happens with even very fast memory cards.

AUTOFOCUS POINTS
Most users tend to focus in the center of the viewfinder; it feels natural. A good DSLR will have multiple focus points, letting you focus to one side, or above or below the center. That's very handy if you want to draw attention to a part of the photo to one side.

SCENE MODES
It's tough to let go of some handholding, so most consumer and prosumer DSLRs have some automation of modes, like portrait, landscape, night, etc. The more capable DSLRs allow you to create custom settings based on your preferences, which is often better than an automated mode.

ISO SETTINGS
ISO numbers refer to the light sensitivity of the sensor. All digital camera sensors have an optimal ISO that captures the scene with minimal noise. Increasing the ISO number allows you to shoot in lower‑light conditions, but you'll see more digital noise in the photo. Auto ISO, long a staple of point-and-shoot cameras, is now common in DSLRs, as they let the camera pick the optimal ISO setting for the combination of shutter speed and aperture setting.

VIDEO
Most current-generation DSLRs can shoot video. The variation of video capabilities is wide, however, with some cameras capable of shooting up to 1080p/30fps while others can only manage 720p. When using a DSLR for video, you gain access to a wide array of lenses, but you also lose some features, like the fast autofocus capability used when shooting still images.

MEMORY CARDS
All the cameras we tested use SD cards (including SDHC and SDXC) for storing photos. The Nikon D7000 actually supports twin SD card slots. Pro DSLRs often use CompactFlash, which generally offers higher capacities and faster writes than SD cards, but the latest SDXC cards use UHS controllers capable of 104MB/s write speeds. The camera body needs to support UHS speeds to take advantage of the full performance of these newer cards, however.

LIVE VIEW
One of the DSLR's strengths is its abilty to shoot through the optical viewfinder, but the new generation of DSLRs can also use an LCD display on the back to show the scene. This is often the mode used to shoot video. Some DSLRs offer articulated LCD screens, which allow for more flexible shooting angles.

FLASH
Cameras in the class we tested all have built-in flash. They go a step beyond the pop-up flash built into many point-and-shoot cameras, though, allowing the camera to control multiple remote external flashes with the built-in flash. This allows for incredible flexibility in lighting.

Putting a DSLR to the Test

Testing the performance of a DSLR can be a complex process, but we distilled our testing down to a few key parameters. We wanted to check out image quality at high-ISO settings and continuous-mode shooting performance as objectively as possible. Autofocus performance was a tougher nut, since modern DSLRs tend to offer pretty fast autofocus under normal lighting. So we settled for subjectively testing AF "hunting" in a low-contrast environment, which is probably the biggest challenge for most autofocus schemes.

High-ISO testing was conducted with roughly equivalent, higher-quality lenses. For Nikon, we used the new Nikkor AF-S 24-120mm f/4G VR. For Canon, the test lens was the EF 24-105mm f/4 IS USM. The cameras were set to aperture priority mode and f/5.6, with the shutter speed allowed to vary. The room was moderately lit with old-style fluorescent tubes, which also gave us a chance to check out the effectiveness of the auto white-balance.

The scene used in high-ISO testing consisted of a number of colorful objects on a white background. We then cropped an 800x800 pixel region that contains a sample of most of the objects used and looked at noise levels at ISO 800, 1600, 3200, 6400, and 12800. We made sure to disable both noise reduction and sharpening in Photoshop's Camera Raw tool when we imported the images to Photoshop.

Continuous-mode testing was performed with a cleanly formatted, SanDisk Extreme SDXC card with a rated throughput of 45MB/s. The cameras were set to manual, 1/250 of a second, f/4, at the maximum continuous mode of the SLR.

We discuss the results of continuous-mode shooting in the individual reviews, but all these cameras have limited buffer sizes, particularly if you're shooting in raw mode. Getting a faster SD card helps, but only to a limited extent.


Our high ISO test shots consist of an 800x800-pixel section of a larger image. While it's hard to discern differences in thumbnails, in Photoshop, variations in image noise are apparent.


Nikon D3100

BIG ON FEATURES, LOW ON COST

The D3100 is a welcome update to earlier entry-level DSLRs from Nikon, which offered aging sensor technology and limited feature sets. The D3100 sports a 14.1MP CMOS APS-C sensor with very good low-light capabilities for a camera in its class.

At a shade over a pound for the body, it's also the lightest of the DSLRs in our roundup. The light weight and compact size make it easy to throw in a backpack or large purse. The 18–55mm kit lens adds another 12 ounces. The kit lens offers limited speed and isn't the sharpest lens we've tested, but at appropriate f/stop and lighting conditions, it gets the job done.


Minimalist controls and a nonarticulating LCD clearly mark this as an entry-level DSLR.

Due to its relatively light weight and small size, the D3100 feels a little unbalanced in the hand. Anyone graduating from a point-and-shoot camera might want to avoid trying to grab the left side, as there's little to grab. Attaching any lens larger than the kit lens tends to tilt the balance toward the lens.

The user interface is classic Nikon. It's easy to rotate the command dial while simultaneously depressing the shutter button. The menu structure is a little daunting, however, with many lists scrolling down below the screen bottom, although there is a scroll bar that informs you where you are in the menu.

The pop‑up flash is useful for fill and occasional use. The camera can't be used to command Nikon's remote CLS flash units without having an external CLS-capable flash attached.

Continuous shooting is limited to 3fps, and the buffer fills at 12 shots in raw mode. It takes about seven seconds for the buffer to empty. Noise levels are pretty minimal up through ISO 1600. At ISO 3200 and 6400, luminance noise is visible, and when you push to H mode (ISO 12800), luminance noise kills a lot of detail. However, chroma (color) noise is noticeably absent. Auto white-balance was sometimes fooled by fluorescent lighting flicker at a range of shutter speeds, giving images a yellowish cast.


The D3100 is a no-frills DSLR with a good user interface, but it feels slightly unbalanced in y our hand.

HD movie modes max out at 1080p/24fps; 1080/30 isn't supported, nor is 720/60. Other supported video modes include 720/30, 720/24, and 640/24. The D3100 uses contrast focus when capturing video, so don't expect fast autofocus performance when shooting video. We shot some video at 1080/24 using maximum quality settings and got a bit rate of about 20Mb/s. Quality looked fairly good in daylight.

Overall, the D3100 is a fine entry-level DSLR but is marred a little by awkward body balance. Like earlier entry-level Nikon DSLRs, some older lenses that lack built-in motors won't work with the camera. The unit feels plasticky in hand, and you should be careful in wet weather, as it's not well-sealed. Video settings are limited, but this camera is a good foray into the DSLR world.

score:7
Nikon D3100
$600 (online) w/18-55mm f/3.5-5.6 VR

Nikon.com
Specifications
Sensor 14.1 MP CMOS Nikon DX (APS-C)
Maximum Photo Size 4608x3072
Autofocus 11-point, dynamic with 3D tracking
File Format NEF (raw), JPEG
Storage 1 SD slot, SDXC capable
Viewfinder Pentamirror (95 percent coverage)
Shutter-Speed Range 1/4000-30 sec
Flash Sync 1/200
Maximum Continuous Shooting Speed 3fps
Scene Modes 6 (child, close-up, landscape, night portrait, portrait, sports)
Maximum ISO 3200 (can push to 6400 and 12800)
Shots with Battery Charge 550

Canon EOS Rebel T3i

RICH IN FEATURES AND NO SLOUCH IN PERFORMANCE

Canon's latest Rebel T3i offers a robust feature set, a staggering 18MP APS-C sensor, good control over your photography, and an impressive array of movie modes.

At just a little more than 18 ounces, the T3i feels very good in your hand. The body design is balanced and textured rubber coats both front and back. If you attach a lens larger than the 18–55mm kit lens, the balance does tilt forward, but the body still feels natural while using it.


The back of the Rebel T3i is cluttered with small icons, but the articulating LCD is neat.

Autofocus seems a touch slower than on the Nikon D3100 in dimly lit conditions, but overall focus speed is good in most lighting. Auto white-balance works well, even in flickering fluorescent light, until you start pushing to higher ISOs and shutter speeds, where that familiar yellowish cast will occasionally creep in. Fluorescent lights are often a problem with auto white-balance schemes, but Canon seems to handle it a bit better than most. There's also a nifty "intelligent auto" that sets most of the exposure but lets you play around a bit with depth of field and also control the flash.

At its maximum shooting speed of 3.7fps in raw image mode, the buffer filled after six shots and took about seven seconds to empty. That's about average for a unit of this class, but you will want to manage your continuous shooting carefully or risk losing some of the action.

Video settings are very flexible and include both 1080/30 and 720/60 HD modes, plus a plethora of others. At 1080/30, the T3i generates large files with high bit rates—in excess of 40Mb/s—which is a testament to the video capture abilities of the unit.

Where the T3i falls down a bit is in the user interface. Take ISO settings, for example. If you want to push the ISO beyond the maximum 6400, you need to navigate to one of the top menu tabs, select Custom functions, click through to the second custom function, and then enable ISO Expansion. If Nikon menus are too long vertically, Canon menus have too many tabs, some of which contain nested functions. Also, rotating the main dial while simultaneously pressing other buttons can be an interesting exercise in frustration.


Well-balanced for its size, the Rebel is a pleasure in the hand.

Once you've figured it all out, however, the T3i is a pleasure to use. Image quality is generally quite good, though the T3i suffers from serious luminance and color noise at its highest ISO setting (12800). Even at both ISO 3200 and 6400, luminance noise is still somewhat distracting (although no worse than the D3100 at ISO 3200), but color noise is minimal at ISO 6400 and below.

The built-in flash can act as a master unit if you own Canon external flash units, offering great flexibility in lighting. On its own, it's a typical pop-up flash, mostly useful for fill or when you've got nothing else.

In the end, the EOS Rebel T3i is a terrific value at about $850 with the 18–55mm f/3.5–5.6 image-stabilized kit lens. And Canon's rich array of lens choices gives you tremendous options as you explore your own photographic inclinations.

score:9
Canon EOS Rebel T3i
$850 (online) w/18-55mm f/3.5-5.6 IS II

Canon.com
Specifications
Sensor 18MP CMOS APS-C
Maximum Photo Size 5184x3456
Autofocus 9-point (cross type)
File Format CR2 (raw), JPEG
Storage 1 SD slot, SDXC capable
Viewfinder Pentamirror (95 percent coverage)
Shutter-Speed Range 1/4000-30 sec
Flash Sync 1/200
Maximum Continuous Shooting Speed 3.7fps
Scene Modes 5 (portrait, landscape, close-up, night portrait, moving subjects)
Maximum ISO 6400 (can push to 12800)
Shots with Battery Charge 550

Canon EOS 60D

FLEXIBLE CONTROL PLUS HANDHOLDING WHEN NEEDED

At first blush, you'd think the EOS 60D would be more capable than the older EOS 50D. That's only partially true. It's got more pixels and a more sophisticated metering engine, but it lacks the metal body and has a lower maximum continuous shooting speed. Making those changes allowed Canon to lower the price a bit: the EOS 60D body can be found for less than $1,000, while the kit with the 18–135mm IS lens is about $1,200.


The D-pad nested inside the 60D's control dial is a bit awkward.

Like the lower-end T3i, the EOS 60D offers a fully articulating LCD screen. Stepping up to the EOS 60D gives you a pentaprism-equipped viewfinder. Using a pentaprism increases the bulk of the camera slightly, but the viewfinder is brighter, making manual focus a bit easier. The EOS 60D feels beefier and more solid than the T3i, and its balance in the hand when using larger lenses is better.

The EOS 60D's user interface is similar to the T3i's, which means a fair amount of menu hunting. If you want to change any settings for video, you first need to select video with the mode dial. It's logical, given the dense structure of Canon's menus. Having the main dial vertically mounted directly behind the shutter button is a bit awkward. Also, nesting a D-pad inside the quick control dial on the back of the unit is a bit much. One nifty feature is a fully working artificial horizon visible on the LCD, which makes adjusting the relative tilt of the camera easy.

You have easy control over picking your focus point, which makes selective focus easy. But this also makes you realize how limited nine autofocus points are, though all are cross type at higher f-stops. Autofocus is fast, with little hunting in low light. Auto white-balance performance is pretty good, too, though with the usual limits, depending on lighting conditions.

The EOS 60D can shoot up to 16 shots in raw mode before the buffer fills, but that buffer takes a whopping 17 seconds to empty. Shooting at the full 5.3fps makes shooting action a real pleasure, but you need to shoot in relatively short bursts to manage the buffer in raw or switch to JPEG.


The EOS 60D is beefy and balances well with larger lenses.

Interestingly, high-ISO shooting (ISO 3200 and 6400) seems to generate images slightly softer than the T3i. As with the T3i, if you push to ISO 12800, you start to see a lot of chromatic noise. Still, high ISO performance is pretty good overall.

Like the T3i, the EOS 60D supports full HD resolutions, including 1080/30. (None of the DSLRs tested here support interlaced resolutions, however.) Video quality is good, and shooting video is easy and straightforward, although autofocus performance is limited.

The EOS 60D costs a pretty penny, but you'll be rewarded with fine handling, Canon's superb selection of lenses, and excellent video capabilities. We wish the user interface was a little less awkward and some of the key features present in the older 50D had been retained, but you'll get great photos and videos with the EOS 60D.

score:8
Canon EOS 60D
$1,000 for body (online), $1200 w/18-135mm f/3.5-5.6 IS

Canon.com
Specifications
Sensor 18MP CMOS AP-C
Maximum Photo Size 5184x3456
Autofocus 9-point (cross type)
File Format CR2 (raw), JPEG, and M-RAW
Storage 1 SD slot, SDXC capable
Viewfinder Pentaprism (96 percent coverage)
Shutter-Speed Range 1/8000-30 sec
Flash Sync 1/250
Maximum Continuous Shooting Speed 5.3fps
Scene Modes 5 (portrait, landscape, close-up, night portrait, moving subjects)
Maximum ISO 6400 (can push to 12800)
Shots with Battery Charge 1,600

Nikon D7000

CATERS TO PROS AND CONSUMERS ALIKE

Nikon built the D7000 using a partial magnesium shell (top and bottom) with dust and weather seals. It feels slightly less balanced in the hand than Canon's D60, but this is a minor inconvenience that most shooters won't notice.

The D7000's user interface is easier to navigate than the D60's, but it does fall down a bit in the mode dial. The detent is pretty light, and there's no lock, so it's easy to accidentally change modes without knowing it.


The D7000 offers lots of buttons and controls, but they're cleanly laid out.

What's impressive about the D7000 is that Nikon pushed its sensor size up to 16MP while improving the high-ISO capabilities over those of past generations. In fact, even at the extreme setting of ISO 25800, there's almost no color noise, though luminance noise is quite distracting. Auto white-balance occasionally has issues with flickering fluorescent lights even at relatively low ISOs and high shutter speeds.

Nikon's LCD-based UI offers fewer choices than Canon does but also doesn't require you to scroll through long menus to find obscure settings. Like the EOS 60D, there is a flexible set of control customization options. The mode dial also has two settings, labeled U1 and U2, that let you easily recall customized settings.

The built-in flash works as expected but can also act as a master in Nikon's CLS remote flash system if you're using Nikon SB700 and higher flash units. On the consumer-friendly side, the D7000 has more scene modes than many point-and-shoot cameras—19 in all. Some of these actually work better than we expected. In particular, the Silhouette mode metered complex backlit scenes amazingly well. The D7000 also has two SDXC-capable slots, and you can designate whether to use one to mirror the other as spillover or for video.


That red accent tells you it's a Nikon.

One highly useful feature is the 39-point autofocus (nine are cross type), which is easily selectable with the D-pad. The ability to fine-tune your focus provides excellent composition opportunities. On the other hand, don't forget to move the focus point back to center when you're shooting fast action! The D7000 can shoot at a full 6fps, which makes it a great option for sports, but the buffer size is limited. If you're shooting 12-bit raw format, the buffer fills at 14 shots and takes 12 seconds to flush. If you want to shoot at a higher dynamic range, the D7000 can shoot in 14-bit mode—but the buffer fills after only a few shots.

Video is more limited than on either Canon camera. 1080p is only supported at 24fps and there's no 60fps option for 720p. Image quality is good at those resolutions, but if you plan on shooting lots of video, the limitations are worth noting.

Overall, the D7000 is a high-end prosumer camera with some professional aspirations. It's got great low-light performance, reasonably fast autofocus, and feels pretty good in the hand, though large lenses will alter the balance. The mode dial is a little problematic, and the buffer could be bigger, but overall, the D7000 offers photographers great shooting flexibility coupled with useful handholding when you need it.

score:9ka
Nikon D7000
$1,200 body (online), $1,500 w/18-105mm f/3.5-5.6 VR

Nikon.com
Specifications
Sensor 16.2MP CMOS Nikon DX (APS-C)
Maximum Photo Size 4928x3264
Autofocus 39-point (9 are cross type)
File Format NEF (raw), JPEG
Storage 2 SD slots, both SDXC capable
Viewfinder Pentaprism (100 percent coverage)
Shutter-Speed Range 1/8000-30 sec
Flash Sync 1/250
Maximum Continuous Shooting Speed 6fps
Scene Modes 19 (landscape, portrait, night portrait, sports, and many more)
Maximum ISO 6400 (can push to 12800)
Shots with Battery Charge 1600

Mirrorless Marvels

Technically, most point-and-shoot cameras are "mirrorless," but the moniker seems to have stuck to cameras with (mostly) larger sensors and the capability to swap lenses. Panasonic and Olympus tried to establish a standard with Micro Four Thirds (a sensor format that's about 40 percent smaller than APS-size sensors but much larger than most point-and-shoot cameras), but Sony and Samsung rained on their parade, coming out with different formats.


Are mirrorless cameras with interchangeable lenses, like the Panasonic GF2, the future of high-end photography or just a gateway drug to real SLRs?

The Panasonic GF2 is a Micro Four Thirds camera; its shape is reminiscent of the rangefinder film cameras popular in the 1960s. It lacks a viewfinder, but an electronic viewfinder can be attached to the hotshoe. It shoots video at full 1080/30 (saved as 1080i) and 720/60 formats in AVCHD mode, just like a camcorder.

It handles much like a point-and-shoot, but you can swap out lenses. Panasonic and Olympus make a variety of lenses that can mount on each other's Micro Four Thirds bodies. The Panasonic GF2 isn't much bigger than some point-and-shoots, though it's not something you can tuck into a shirt pocket. Panasonic also makes the more SLR-like GH3, which offers greater control and capability.

The smaller sensor size relative to an SLR does mean that low-light performance is limited. While the GF2 is capable of going to ISO 6400, anything above 1600 is a noisy mess.

Still, there's something compelling about these smaller cameras that allow you to swap out lenses. Available lenses include primes as fast as f/1.4, zooms out to 300mm (effectively 600mm, due to the 2x crop factor), and even wide zooms (7–14mm, roughly equivalent to 14–28mm full frame). They look cool, can shoot great photos with good light, and the lenses allow excellent shooting flexibility. It's very possible that a mirrorless design will be your future camera of choice over an SLR.

Tips For Better Pics

HOW TO MAKE THE BEST USE OF YOUR HARDWARE


Gavin Farrington
Professional Photographer

Tip 1 - Photography is all about light, so start paying attention to it even when you aren't taking pictures. Observe the light around you and the way it interacts with subjects and environments. Quantity of light does not equal quality of light. Cameras do not have the benefit of bi-optic sight like our eyes, so shadow and highlight are your go-to tools for communicating shape and depth. Typical on-camera flash is unflattering partly because it strips the shadows and thus the shape and depth from your subjects.

Tip 2 - Don't be afraid to push into the high ISOs instead of using your flash. Modern cameras, especially full-frame models, capture phenomenal images in low light. It's better to deal with a little sensor noise in your post-processing than to lose the shot completely to motion blur.

Tip 3 - Don't assume that upgrading the camera will improve your photography. Before buying a new body, have a list of three or four specific problems that an upgrade would solve over your current gear. If you purchased a DSLR during the last four to five years, chances are you have plenty of resolution. "More megapixels" is rarely a good reason to upgrade. If you have money to spend, first consider a new lens, or challenge yourself with off-camera lighting.

Tip 4 - Dump that kit zoom lens. In addition to having a better grasp of light, you'll also want to improve your compositions. Abandoning zooms will force you to think a lot harder about what you're doing—what you include in the frame, and what you don't. There's a time and place for zooms (on a full-frame body start with a 50mm prime, for example, or on a crop-frame body start with a 35mm prime, which on most brands will get you close to a 50mm equivalent field of view), but they won't train you to be thoughtful about your compositions the way a fixed focal–length lens or prime lens will. Even the cheapest prime lenses will offer significantly better image quality than a consumer zoom and are typically "faster" too, allowing more light into the camera.

Tip 5 - To avoid camera shake, the golden rule for people with steady hands is a shutter speed of 1/10 of a second per mm of focal length. On a 35mm-equivalent FOV, 1/35 of a second is the lowest practical handheld shutter speed. At 200mm, 1/200 is your lowest practical shutter. Again, this rule only applies to hand-shake. If your subject is moving, the rules change depending on how fast they are. I find when shooting weddings (humans moving normally about a room) at 50mm that 1/125 is the slowest I can get away with and still keep the majority of my frames sharp. Hold the camera in tight and close to your body. The closer it is to your core, the more you can use yourself as a brace. Don't try to use live view unless you are stabilizing the camera or shooting with very high shutter speeds.

Final Thought - A camera is not a human eye. It "sees" light very differently. The human eye is truly an impressive instrument; next to it a camera is terribly limited. Wielding a camera skillfully is about understanding its limitations and learning to work around them, or even better, turning them to your advantage.

Gavin Farrington (www.gavinfarrington.com) is a professional photographer and longtime reader of Maximum PC magazine.

July 2011: The Complete Guide to Email Mastery

Posted: 22 Aug 2011 01:00 PM PDT

In the PDF archive of the July 2011 issue you can find:

  • The Complete Guide to Email Mastery
  • Maximum PC Challenge: Multiscreen Setup
  • Windows 8 Preview
  • Small Form Factor PC Roundup
  • Deathmatch: Dropbox vs. SugarSync
  • Ask the Doctor
  • Best of the Best
  • 9 Games That Really Push a PC
  • And a whole lot more!

Click the cover image on the right to download the PDF archive today!

Chrome Web App of the Week: DayZipping

Posted: 22 Aug 2011 12:43 PM PDT

With the economy's on-again-off-again struggle to crawl out of the toilet, holding on to your dough is the sensible thing to do. That means that extras like eating dinners out and updating your PC are out, and buying No-Name brand mac and cheese is very much in. Sooner or later, all of that spendthrift behavior's bound to leave you with an itch to burn through some coin. When that itch hits, we recommend you blow a bit of dough on something that you, your family, or a friend can enjoy together like a day trip planned with DayZipping, our Chrome Web App of the Week.

DayZipping is an ingenious web service designed to help travelers plan short, inexpensive day trips to popular destinations as well as locales off the beaten path. Featuring advice from locals living in the area of suggested destinations as well as input from other DayZipping users, there's always more than enough information on hand to ensure that the shoelace budgeted adventure you choose will be right up your alley. At the time of this article's writing, DayZipping featured destinations in 50 states, as well as 15 countries around the world. All of the trips suggested on the service can be searched by cost, location and category, making finding what you're looking for a cinch.

After returning from their road trip, users are invited to comment about their experience, and can even add new destinations, tours and whole day trips to the service for other DayZipping users to benefit from.

Be sure to check back with us every Monday for another edition of Chrome Web App of the Week.

Google+ isn't Making a Dent in Facebook's Traffic

Posted: 22 Aug 2011 11:07 AM PDT

Google+ is pretty rad. It has a Twitter element, in that you can follow others and have others follow you without being linked together as friends, and it hasn't been around long enough to pick up some of Facebook's bad habits, like bungled policy controls. But for all of its potential, Facebook is still the No. 1 social site on the planet and it's showing no signs of slowing down.

Facebook doesn't publish unique visitor data by country, but comScore does. According to comScore (PDF), Facebook attracted over 162 million U.S. visitors during the month of July 2011, which is the highest it's ever been. Prior to that, the record was 160.9 million, recorded one month prior.

It will be interesting to keep an eye on the number of unique visitors as Google+ gains steam. Google+ launched at the end of June, but only to a limited number of users. Invites were few and far between at the time, and still today Google+ is by invite-only.

Razer Claims PC Gaming Is Not Dead In Full-Page Wall Street Journal Ad

Posted: 22 Aug 2011 11:03 AM PDT

Even though Microsoft pretty much ignored us at E3, you don't need to tell Maximum PC readers that PC gaming is not dead. Razer, being a supplier of gaming mice, unsurprisingly feels the same way. We've already told you that the company's rolled out pcgamingisnotdead.com and is promising to drop some big news at PAX on August 26th, but now Razer's upped the ante: it's written an open letter to the major consoles in a full-page ad on the Wall Street Journal.

TO OUR FRIENDS XBOX, PLAYSTATION AND WII,

We have all heard the rhetoric about the death of PC gaming – the stories that console gaming will take over all gaming and that PC gamers will be left with shoddy ports of console titles.

The rumors of our untimely demise have been greatly exaggerated. We are more than 300 million PC gamers worldwide and this legion is growing every day. Today there are more PC gamers than all console gamers combined and we have been silent in the face of the closed gaming systems that have been propagated.

We, the PC Gamers, have been here since the beginning and have seen the industry grow to surpass movies and music, and we look forward to an open world where console and PC gamers will stand side by side as gamers in arms.

We are here today to tell you, that on the 26th of August, we will seek to end the silence and bring a new age of openness and innovation to all gaming. Together we shall remind you – that PC gaming is NOT dead.

GLHF,

Razer, FOR THE PC GAMERS OF THE WORLD

The suspense has our spider-senses tingling, as does the nifty robo-voice and Matrix-like sound effects on the pcgamingisnotdead.com website. As we said this weekend, the folks at Engadget think it might have something to do with Razer's netbook-like Switchblade, and that seems like a decent guestimate to us, too. What do you think the big announcement will be?

Cornell Develops Algorithm for Detecting Fake Online Reviews

Posted: 22 Aug 2011 10:39 AM PDT

Before you run out and buy that toaster oven on sale based on a glowing user review or staying at a particular side street hotel because John Smith gave it a five-star writeup on some Web reviews site, consider for a moment that you could be reading a bogus account. Positive reviews are a hot commodity, and Cornell is working on a formula to automatically detect the fake ones.

Before we dive into Cornell's custom algorithm, let's set things up. The New York Times ran an article about the "arms race of sorts" that exists as companies chase five-star reviews, and some are willing to pay for them.

"I will pay for positive feedback on TripAdvisor," NYT quotes a post from the Digital Point forum. It's also easy to find individuals actively seeking out companies willing to pay for positive reviews by posting their rates on forums and Craigslist.

NYT tells the story of Sandra Parker, a freelance writer who claims a review factory hired her to write Amazon reviews at a rate of $10 per post.

"We were not asked to provide a five-star review, but would be asked to turn down an assignment if we could not give one," Parker explains.

It's a shady business, and getting back to Cornell, university researchers are working on special code that's able to spot bogus writeups. It works by looking for strong and slight deceptive indicators. For example, in breaking down a fake hotel review, the program points out the greater use of first-person singular, direct mention of where the reviewer stayed, the use of an exclamation point, high adverb use, and other clues that, taken together, means there's a strong likelihood the review isn't real.

Unfortunately, this sort of thing does go on, you just don't hear about it very often. But every once in awhile, a high profile scandal makes the headlines, like when a Belkin employee was caught soliciting positive reviews for pay back in 2009. Belkin acknowledged one of its employees was paying for positive Amazon reviews and said it was an isolated incident.

It's Somewhat Official: Fox's New Online Content Policy Turns Hulu Viewers Into Pirates

Posted: 22 Aug 2011 10:27 AM PDT

Hulu's good for stimulating more than multi-billion-dollar buyout bids; as it turns out, the service can send impatient content-seekers to illegal P2P downloads in droves, too. Just a few weeks ago, we speculated whether or not Fox's new eight day delay for online content would send those of you without a cable subscription to Pirate Bay, or if the online horde would patiently wait the extra week for their Family Guy fix. Well, the policy's gone live, and it looks like online viewers aren't the sit around and wait type.

The numbers comes courtesy of TorrentFreak, which conducted a limited study since Fox's implementation of the new policy on the 15th. The website tracked torrents for Gordon Ramsay's Hell's Kitchen and MasterChef. The statistics were pretty conclusive: the download numbers for the newest episode of Hell's Kitchen were 114 percent higher than they were for the previous three episodes. Even more people pirated MasterChef: the newest episode saw a 189 percent increase in download rates, although TorrentFreak notes that it was the season finale for the show.

Tens of thousands of people also streamed the show on YouTube rather than turning to P2P. Commenters have been thanking the uploaders on torrent sites and YouTube, whereas the criticism has been scathing on Hulu and Fox.com. Unfortunately, Hulu watchers don't seem to know that the switch came at Fox's direction. Most of the screams of rage target the streaming service itself. An example, from Hulu user Abby List:

"I just went through this sh!t with MasterChef, and I try to watch Hell's Kitchen and see I can't even watch the next episode? Hulu, you really need to consider a new marketing strategy. This is complete bullsh!t.

I don't even like these shows that much, I just liked the convience of watching them on Hulu. Now that Hulu's no longer convienent, I can honestly say (but not completely honestly because of your bullsh!t censoring even on a show that have people cussing and sleeping with each other) go f---- yourselves, you f------ sons of b------. Have some f------ respect for your f------ patrons. Jesus Christ."

Report: Goofing Off Online Increases Workplace Productivity

Posted: 22 Aug 2011 10:20 AM PDT

Screwing around on the Internet is the new Solitaire; it's what you do at the office when the boss isn't hovering over your shoulder.  But is all the secrecy really necessary? A new study doesn't seem to think so. In fact, the researchers behind the report say that blowing off some steam on Facebook or YouTube makes workers more productive than any other type of break.

"Impact of Cyberloafing on Psychological Engagement" – that's right, "Cyberloafing;" we love it, too – by Don J.Q. Chen and Vivien K.G Lim of the National University of Singapore outlines the test conducted by the researchers. In two separate tests, consisting of roughly 300 people, Chen and Lim separated the human guinea pigs into three groups. All of them spent 20 minutes highlighting every letter "e" in a long document. The first group was then given a second easy task; the second group could take a 10-minute break and do absolutely anything they wanted to, except surf the Internet; and the third group got 10 minutes of unrestricted Interwebs play time, the Wall Street Journal reports.

After the 10 minute break, all three groups continued highlighting those elusive document letters.  Web surfers fared far and away the best during the second go-'round; in contrast, the researchers found that people who spent the time in their email inbox did poorly. Why the difference? Lim told the WSJ that web surfers "usually choose to visit only the sites that they like—it's like going for a coffee or snack break. Breaks of such nature are pleasurable, rejuvenating the Web surfer." On the other hand, you need to focus more attention on the contents of an email, which keeps those neurons firing when they should be cooling down.

So there you have it – screwing around on Facebook boosts your productivity. Feel free to forward this article to your boss next time he catches you checking out LOLcats on company time.

MMO News

MMO News


Immortal King reveals more details

Posted: 22 Aug 2011 01:44 PM PDT

NGames’ Immortal Kings has revealed more details about its gameplay, in preview of the closed beta coming in September.

Players will be able to choose between serving Zeus, Poseidon, or Hades. Each player will draw heroes to their aide as they gain Prestige, and may also recruit them through special expedition quests. While players will need to manage resources, the only resource in the game is silver; players will not have to worry about collecting other materials like wood or ore. Silver can be earned through taxes, trading, selling crops, mining, and of course quests and salaries.

The game will also offer a Challenge Mode, where players enter “intense skirmishes” and must clear a map of all forces before moving on to the next map.  These modes will let players get large amounts of rewards, including treasure, honor points, and heroes. Players can also join leagues of up to 50 players, who must seize farms and supplies while battling it out with other leagues for control of the map.

NGames also publishes Pocky Ninja.

immortal-king-world-map

Immortal King Gameplay Screenshot

Source:

NGames reveal key “Immortal King” features

More gameplay details released for Greek mythology inspired military RTS

NGames have released more details of the key gameplay features for their anticipated Greek mythology inspired MMORTS, �Immortal King�. Hitting closed beta this September, the game allows you to command massive armies and fight alongside � and even against – infamous Greek gods.

Publisher NGames, known for operating the popular Game321 portal where you can play titles such as Pockie Ninja, Navy Force and Fairy Story Online with a single account, have released more details on the gameplay features for their latest SLG/RPG MMO webgame, Immortal King.

Immortal King plunges you into a world steeped in Greek mythology, challenging you to command a powerful army of troops, become a legendary figure, and even conquer the Gods themselves.

Heroes

Greek mythology is filled with revered heroes � Immortal King is your chance to create your own!

After you have obtained the Golden Fleece and chosen your Faction, deciding whether to fight alongside Zeus (ruler of the skies), Poseidon (ruler of the seas) or Hades (ruler of the underworld) as they battle each other for control of Earth, you need to join forces with your chosen God and train heroes to lead you to victory.

Heroes are attracted to powerful leaders and will flock to join you as your Prestige raises. The higher your prestige ranking, the more powerful heroes you can recruit.

Players can also fight against other forces and obtain heroes through special Expedition quests.

Heroes are the commanding force of your massive armies. You must train and level up your heroes to ensure your army is in good hands, enhancing their core attributes and power to the benefit of your forces.

Construction

As a war strategy game, Immortal King challenges you to oversee and thoroughly plan the construction of your cities.

Unlike other RTS games that expect you to manage 4 or 5 resources at any given time, there is only one resource in IK � Silver. This single-resource system allows you more time to focus on investing your money wisely, instead of worrying about meeting several different criteria to construct a building (who makes a town centre out of hay, anyway!?)

Silver can be obtained via levy, colonization, trade, selling crops, mining, salaries, dailies, and tons of exciting quests.

Wise investment in your Temple, Training Ground, Academy and banking buildings during the early stages of play will pay huge dividends later in the game.

Challenge Mode

An interesting way to play Immortal King, Challenge mode offers a break from the normal gameplay by thrusting you into intense skirmish situations.

Players are presented with a map that they must clear of all opposing forces. Once cleared, you move on to the next areas and continue to clear them of anybody standing in your way. Success in the Challenge modes will reap abundant in-game treasures and the possibility of new heroes to recruit for your armies, making the risk well worth the reward.

What’s more, you can earn massive amounts of Honour points after defeating the challenge areas, which you can spend on increasing your level of technologies and heroes.

Battle Arrays

Immortal King is much more involving than simply sending your troops into battle and waiting for a result.

Instead, IK allows you to organise your troops into 7 different kinds of arrays, which will make up your overall battle formation. Do you form a T-type array? Scatter your troops across a wider area? Perhaps a cross-formation will do the trick?

Immortal King provides you with 137 types of heroes and 72 types of soldier to arrange on the battlefield. Clever placement of the different hero types, such as tanker, attackers and healers, will be essential to victory.

Leagues

Much like a Guild system but with an interesting twist, “Leagues” are one of the most impressive systems to feature in Immortal King.

All players can join a league and each member has a different position depending on their League Contribution. To build a strong League, you must seize farms and supplies from all three of the game’s factions, achieved through either PVP or PVE battle modes.

Each league can accommodate up to 50 members, who will engage in massive intense battles for control of the supplies. To help you on the path to victory, you can check the full attributes and forces of the competing heroes using the latest webgame technology.

Immortal King is releasing soon!

NGames will reveal more game information in the build up to the closed beta launch this September.

Face of Mankind under new development

Posted: 22 Aug 2011 12:45 PM PDT

Face of Mankind is under a new development team, Nexeon Technologies, Inc., and a list of improvements in and out of game have hit the online shooter.

Face of Mankind’s website, account portal, and forums have gotten a new overhaul, including an integrated billing account and forum account. In-game, players can now visit Brooklyn and Ground Zero in New York City, while revisions to the apartment system (new players now get starting apartments), the Most Wanted system, Murder Identification Cards, the prison system, and introduction of forced roleplay names and the “Fugitive” tag have all been implemented.

The team also notes that new improvements will include Community Newsletters, Dev blog updates, customizable apartments, new colonies, a new item store, additional user content, and an improved mission system.

face-of-mankind-squad

Face of Mankind Gameplay Screenshot

Source:

Greetings from Face of Mankind!

In this email, we will detail the new services and major enhancements introduced in Face of Mankind, a unique science fiction massively multiplayer online game set in the 24th+ century, as well as the changes that will be released in the next few months. For those of you that do not already know, Face of Mankind is now under a new development team (Nexeon Technologies, Inc.) that is dedicated to delivering a great gaming experience for all users. Face of Mankind's official website (www.faceofmankind.com) and forums (forums.faceofmankind.com) have been given a complete makeover as well.

The noticeable changes already implemented on the current Face of Mankind website are as follows:

Account Portal

We have completely redesigned the account portal. The new portal integrates billing, so you no longer need a separate billing account. Also, the various support sites will be integrated shortly after launch. Our aim is to provide a unified interface for servicing the various aspects of your account.

Website

The existing website will be updated with a new look and added functionality. It will be a one-stop location for new and existing players to get the latest information about Face of Mankind, access their account, learn about the game, download artwork, wallpapers, screenshots, view a beginner’s guide & tutorial videos. Along with this change, we will be standardizing the use of ‘www.faceofmankind.com’ instead of ‘www.fomportal.com’.

Improved Forums

The new forum system allows you to login to the forums with your game account username and password. This means that your account name and player name will be tied to your forum account. All permissions and groups will automatically update, according to your faction, rank, and department in-game.
Some of the new in-game features that have been implemented in the past few weeks are:
•    Implementation of New York City: Brooklyn!
•    Implementation of New York City: Ground Zero!

•    More Frequent Patches and Bug Fixes.
•    More User Control (Faction, Department, Group and Cell Leaders).

•    Account Portal Integration (Forums, Account, Billing, and Support).
•    New players now begin with a starting apartment in NYC – Brooklyn.

•    Implementation and expansion of a game tutorial for new players, so the transition into the game is now a much easier process.
•    Major revision of the Most Wanted system.
•    Implementation of Murder Identification Cards.

•    Implementation of forced roleplay names.
•    Complete revision to the prison system, including working off penalty points while logged off (premium accounts), mining rocks to reduce penalty points faster, and more!
•    Implementation of the "Fugitive" tag that escaped prisoners are now flagged with.

And many more features that you can find here: http://forums.faceofmankind.com/forumdisplay.php?11-Patch-Notes
Some of the upcoming changes you will see in the following days are as follows:
•    Community Newsletters

•    Frequent Development Blog Updates
•    Customizable Apartments (imagine placing your own furniture and other unique items!)
•    Addition of More Colonies
•    A new item store, which will feature new clothing never before seen in Face of Mankind. This will include a full array of shirts, pants, coats, shoes, formal, casual, and retro clothing. Other completely new items will be introduced, too.
•    More User Content
•    A new and improved mission system that features a mission log, mission rewards even if you are arrested by the Law Enforcement Department, and more!
Now that we have given you an idea of the new and improved path Face of Mankind will be taking, we hope that you are as ecstatic as we are about joining in on the fun. We have begun advertising and marketing the game on a large scale and we hope that you and your friends will join us.
As always, thank you for your time and remember that a Dolly Inc clone is available for you if you wish to play. We have plenty of space available in our clone banks, so again, don’t forget to invite your friends!

Golden Age

Posted: 22 Aug 2011 10:14 AM PDT

Golden Age is a 2D, browser-based strategy MMO based on the story of the Knights Templar in medieval Europe. Choose to play as a Knight Templar, a member of the Ibero Alliance, or join the Rhine Commerce Guild. Build your fortress, battle other players, and seek victory!

ga-rpg-town-3

Publisher: Aeria Games
Playerbase: ??
Graphics: Medium Quality
Type: MMORTS
EXP Rate: ??
PvP: Open
Filesize: N/A

Pros: +Interactive RPG-style town +Unique “battle voting” system lets players influence PvP outcomes. +Real-time battles.

Cons: -Limited information.

Overview

Golden Age Overview

Golden Age is a browser based side scrolling RPG-style MMO. Following Molay’s documented outrage at baseless arrests of the Knights Templar in 1307 A.D., Golden Age introduces a fellow knight said to have received a map to a lost continent from Molay himself. At Molay's request, the knight secretly leads 400 Knights Templar to safety in these unknown lands.  Players enter the tumultuous Golden Age setting shortly following the Templars' discovery and colonization of the mysterious treasure-filled region, and must defend their developing fortresses from oncoming waves of greedy plunderers. Players will take their roles in Golden Age as one of three distinct classes of citizens.

  • Knight Templar – Based on fictional members of the real historical Order who fled persecution in France in search of a lost land of gold and treasure.
  • Ibero Alliance – A later group established in the new land on the democratic principles of ancient Greece and Rome.
  • Rhine Commerce Guild – Founded by a traveling merchant and his greedy civilian followers, this class of citizens has real-life roots in medieval Germany.
  • Golden Age Screenshots

    Golden Age Featured Video

    Full Review

    Golden Age Full Review

    Coming Soon…

    Screenshots

    Golden Age Screenshots

    Links

    Golden Age Links

    Golden Age Official Page

    MMO Updates

    MMO Updates


    Blade & Soul adds new zone for Korean CBT2

    Posted: 22 Aug 2011 10:00 AM PDT

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    Blade and Soul - new poster
    We haven't heard much about Blade & Soul of late, but the Korean martial arts MMORPG from NCsoft is still alive and kicking. The game's second closed beta phase starts August 29th, and according to ThisIsGame.com, the invite-only testers will have a new zone to explore.

    The Great Desert looks to be the primary stomping ground for CBT2, as the dastardly villain who killed your master at the beginning of Blade & Soul's story has fled to the region and is leading players on a merry chase through the game world. In terms of gameplay proper, the Great Desert is said to feature 10 instanced dungeons, but beyond that we don't know much about it as of yet.

    We'll bring you more info on the new testing phase as soon as it becomes available.

    MassivelyBlade & Soul adds new zone for Korean CBT2 originally appeared on Massively on Mon, 22 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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    Face of Mankind under new management, adding new features

    Posted: 22 Aug 2011 09:00 AM PDT

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    Face of Mankind - shooting
    If you've ever played Face of Mankind, you may have gotten something of a blast from the past in your inbox this morning. The sci-fi sandbox MMORPG is under new management, and the team at Nexeon Technologies sent out an email blurb advertising the fact that the game has undergone significant changes (and has a new website and forum to boot).

    Nexeon provides a list of all the tweaks that have occurred in recent months, including frequent patches and bug fixes, account portal integration, a new tutorial, and the implementation of famous New York City locales including Brooklyn and Ground Zero.

    The press release also hints at major updates still in the planning stages, including an item shop, additional colonies, customizable apartments, and more. Face of Mankind is notable for being one of a very few MMORPGs to emphasize roleplay, community, and player-driven politics as primary gameplay systems, and you can read more about the title at its official website.

    MassivelyFace of Mankind under new management, adding new features originally appeared on Massively on Mon, 22 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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    EverQuest cracks the door wider to peek in on Veil of Alaris concept art

    Posted: 22 Aug 2011 08:00 AM PDT

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    Veil of Alaris concept art
    While November is still a ways off, EverQuest players have a lot to be excited for as the title's 18th expansion bakes in Sony Online Entertainment's creative ovens. Today, the company has released three new pieces of concept art -- along with a wireframe model -- to give us more of an idea of what to expect out of Veil of Alaris.

    The art shows off some of the structures of Alaris, including a costal town and various towers, as well as the mysterious inhabitants of the lands. Alaris will consist of 12 new zones, half of which are raid zones.

    In addition to Alaris itself, the expansion will feature a level cap increase to 95 and a welcome revamp of the guild hall system. There will also be more armor sets, a cultural armor tier, and the ability to resize hotbars.

    You can check out all of the concept art goodness in the gallery below!

    MassivelyEverQuest cracks the door wider to peek in on Veil of Alaris concept art originally appeared on Massively on Mon, 22 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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    MV Guide: August 22-28, 2011

    Posted: 22 Aug 2011 07:00 AM PDT

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    MV Guide, Hellgate
    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

    Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

    Follow along after the jump to see what's scheduled for this week!

    Continue reading MV Guide: August 22-28, 2011

    MassivelyMV Guide: August 22-28, 2011 originally appeared on Massively on Mon, 22 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you mix up game mechanics?

    Posted: 22 Aug 2011 06:00 AM PDT

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    EverQuest II - sage at a chemistry table
    The other day I was chatting with an EverQuest II guildmate who was looking to mail some resources to my crafting character. Save your coin, I told her, and I'll just come pick up the stacks of mats since they numbered close to 200.

    She raised a quizzical eyebrow and asked me in no uncertain terms what the heck I was talking about, as EQII charges a flat 50 copper per mail no matter how many items are attached. I've played so many fantasy games over the years -- a fair few of which up the postal charges depending on the quantity and rarity of your attachments -- that I had forgotten how user-friendly EQII's implementation really was.

    Today's Daily Grind is all about similar senior moments. Do you or have you played a lot of similar MMORPGs, and do you occasionally mix up their mechanics?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you mix up game mechanics? originally appeared on Massively on Mon, 22 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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    Week in Review: Gamescom, I think I love you

    Posted: 21 Aug 2011 06:00 PM PDT

    Filed under: , ,

    NCsoft booth photo
    At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

    Gamescom has owned the hell out of August, and we've spent the week staying on top of the deluge of news coming from Cologne. Star Wars: The Old Republic took top MMO honors and revealed Huttball, while Guild Wars 2 kept the pressure on with multiple videos and PvP details. We learned about several brand-new and what-have-you-been-up-to MMOs like WildStar, Otherland, Transformers Universe, Warhammer Online: Wrath of Heroes, and World of Battleships, and Funcom dropped a bombshell by announcing a release date for the ever-secretive The Secret World.

    It wasn't all about Gamescom this week, though, so hit the break and check out what else we covered!

    Continue reading Week in Review: Gamescom, I think I love you

    MassivelyWeek in Review: Gamescom, I think I love you originally appeared on Massively on Sun, 21 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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    EVE Evolved: Bringing back the glory days

    Posted: 21 Aug 2011 04:00 PM PDT

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    EVE Evolved title image
    In years gone by, exploring the unknown far reaches of the EVE Online universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullsec was the only place to mine rare ores containing megacyte and zydrine, and piracy wasn't as common as it is today. For putting themselves at the risk of pirates, miners were rewarded with an income stream greater than that of any other profession in the game. It was a golden age in exploration that wasn't to repeat itself until March 2009's Apocrypha expansion opened 2500 hidden wormhole systems for exploitation.

    Things have changed considerably since those early days of EVE. Player-built starbases and outposts have transformed the face of nullsec, allowing alliances to build themselves an empire in the void. December 2009's Dominion expansion brought a complete revamp of the nullsec sovereignty mechanics, allowing alliances to upgrade their space but dramatically increasing the cost of system ownership. Despite all of these updates and improvements, over the past several years we have somehow lost a lot of what made nullsec great in its glory days. Local industry has been replaced by risk-free logistics, and nullsec's risky but rewarding mining profession is now greatly overshadowed by safe highsec mission-running.

    With a new iterative nullsec revamp scheduled to begin this winter, I use this week's EVE Evolved to speculate on what can be done to bring back the glory days of nullsec industry.

    Continue reading EVE Evolved: Bringing back the glory days

    MassivelyEVE Evolved: Bringing back the glory days originally appeared on Massively on Sun, 21 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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    One Shots: Look out below!

    Posted: 21 Aug 2011 02:00 PM PDT

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    Tabula Rasa screenshot
    Our One Shots image today comes to us from Joe, who managed to turn a very unfortunate misstep into a photo op from Tabula Rasa:
    I remember when I first discovered Pinhole Falls. I came to it from above when I followed a river to a small lake near the edge of a cliff. I wondered why it was called Pinhole Falls when I couldn't see any water falls around me... until I jumped into the lake and fell through the waterfall to my death below. Other of than the unique structure of the waterfall, I loved that they went to the detail to include a rainbow in the waterfall's mist.
    Environment week has been so popular that we're continuing it all next week. The game world is an area that most developers put a huge amount of effort into, and it shows. Do you have a favorite landscape, particularly eye-catching weather effect, or hidden jewel in an out-of-the-way location? Snap a screenshot of your favorite MMO area, tell us a bit about what and where it is, and send it to oneshots@massively.com.

    MassivelyOne Shots: Look out below! originally appeared on Massively on Sun, 21 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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    SWTOR Crew Skills unleashed

    Posted: 21 Aug 2011 01:00 PM PDT

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    SWTOR screenshot
    What are these two Star Wars: The Old Republic companions working on? If you've been following the game for any extended period of time, you know they are working on Crew Skills. This is BioWare's answer to crafting in SWTOR. But Crew Skills reach well beyond crafting; players can gather resources and accumulate faction, as well.

    When BioWare introduced us to the system a long while back, only eight crew skills were revealed. However, on Friday, the Community Team gave us a stealth update to the Crew Skills page, revealing all the categories. For example, Archaeology is now listed under gathering skills. Crafting skills will apparently grant players Armstech, Cybertech, and Synthweaving. And finally, we will be able to send our companions on Investigation and Underworld Trading missions.

    The Star Wars: The Old Republic Crew Skills page has all the latest information; check that out, then watch Massively next weekend for all the TOR PAX information.

    MassivelySWTOR Crew Skills unleashed originally appeared on Massively on Sun, 21 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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    Rise and Shiny recap: Nadirim

    Posted: 21 Aug 2011 12:00 PM PDT

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    Nadirim cutscene
    Ah, the desert. Great sand dunes, long shadows, and the sun burning hot all day. It's no place for the weak of heart. Designing an entire game that takes place in that setting isn't easy, either. Sure, many MMOs feature a desert zone or area and might feature a desert people whom we can choose to play. Generally, though, MMOs are lush and full of green. Perhaps gamers just prefer elves, forests, and wet weather effects?

    Nadirim has pulled players into a great expanse of desert and asked them to find adventure. I have to admit that desert area in games like Vanguard: Saga of Heroes are usually not my favorite, but I can understand their appeal. The desert is one of the last alien landscapes in our lives. Most of us have trees around us or a local swimming pool or at the least a green lawn to trim. Then we imagine an area devoid of anything leafy and it feels surreal.

    Luckily, Nadirim does a good job in many areas, so it was a pleasure to step into the sand. Click past the cut and I'll tell you more.

    Continue reading Rise and Shiny recap: Nadirim

    MassivelyRise and Shiny recap: Nadirim originally appeared on Massively on Sun, 21 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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