MMO Updates

MMO Updates


Troy Online launching tomorrow

Posted: 18 Aug 2011 10:00 AM PDT

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Troy Online - launch date
ALT1Games has just issued a press release regarding Troy Online's official release date (it's tomorrow, August 19th, if you're curious). The free-to-play fantasy MMO has been in open beta testing since August 12th, and aside from a little login server switcheroo, players will be getting the same game experience when they join at release.

The devs have simplified the registration process in an attempt to make the game accessible to more users, and you can now connect and play without signing up for a full membership. All it takes is your registration on the Troy Online homepage and you'll be free to enjoy the wholesale fantasy bloodletting on display as well as the title's traditional MMO classes and mythology-inspired setting.

ALT1Games is also running a few "final test events," and more information on these -- as well as how to sign up and download the game -- is available at the official Troy Online website.

MassivelyTroy Online launching tomorrow originally appeared on Massively on Thu, 18 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Exclusive: Lucent Heart's Scaena zones and bosses

Posted: 18 Aug 2011 09:30 AM PDT

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Lucent Heart screenshot
If you were looking for something a little more "traditional fantasy" after Lucent Heart's music-and-dance routine video last week, then today's dev diary will suit your tastes. In it, the folks at Gamania have delivered to us an exclusive preview of the upcoming Scaena update's zones and bosses. The world of Acadia is being enhanced with the Witch's Cliff on the continent of Cropolis; the level 65-69 Heart of Fire in the lands of Fostyre; the crafting hub Minotsize, City of Industry; and the continents of Edea and Aislan. The dev diary also highlights two of the opponents that players can expect to encounter: the formidable God's Advocate in Mount Destiny and the scorpion-riding Medea in the Witch's Cliff.

Hit the break for the full scoop, and check out screenshots of some of the bosses and zones in the gallery below.

Continue reading Exclusive: Lucent Heart's Scaena zones and bosses

MassivelyExclusive: Lucent Heart's Scaena zones and bosses originally appeared on Massively on Thu, 18 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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New DC Universe video explains SOE's Lantern Corps focus

Posted: 18 Aug 2011 09:00 AM PDT

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DC Universe Online - Lantern Corps
If you've been wondering why Sony Online Entertainment chose to focus on the Lantern Corps for DC Universe Online's first game pack, a new video featuring creative director Jens Andersen has your answer.

"The Green Lantern Corps gives us a great stepping stone off of Earth, out of our solar system, and into the galaxy at large so we can begin exploring the great expanse of the DC universe," Andersen explains. So while Gotham City and Metropolis are still the heart of the DCUO experience, players and DC comics fans alike will be adventuring beyond the familiar confines of humanity's home planet as the game grows.

Aside from that, Andersen says that SOE was keen to get light powers into the game as well, and players can use both light and fear variants to wreak havoc on their enemies. You can read more about the new Fight for the Light pack on the official DCUO website, and don't forget to check out the new screens below (and the video after the cut).

Continue reading New DC Universe video explains SOE's Lantern Corps focus

MassivelyNew DC Universe video explains SOE's Lantern Corps focus originally appeared on Massively on Thu, 18 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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SOE releases new PlanetSide 2 art and screens

Posted: 18 Aug 2011 08:30 AM PDT

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Planetside 2 - muzzle flare
Sony Online Entertainment is sloooooowly letting a few PlanetSide 2 teases slip through the cracks, and the latest is a set of screenshots and artwork showing off the upcoming massively multiplayer shooter's dazzling visuals.

The new gallery features a bunch of combat shots complete with dirty uniforms, spiffy muzzle flares, and some nifty surrounding terrain. You'll also spot a few dead bodies in the background, and the overall mood evoked is one of gritty sci-fi realism. SOE has also tossed in a couple of concept art pieces for your viewing pleasure, so take a look at the gallery below to see some Terran Republic stealth and medic gear.

In other PlanetSide 2 news, rumor has it that the title won't be coming to the Playstation 3 console. "I think I would have been told about it by now," SOE's Matt Higby reportedly told IncGamers.

Gallery: PlanetSide 2

MassivelySOE releases new PlanetSide 2 art and screens originally appeared on Massively on Thu, 18 Aug 2011 10:30:00 EST. Please see our terms for use of feeds.

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Gamescom 2011: Guild Wars 2 shows off 40 minutes of gameplay

Posted: 18 Aug 2011 08:15 AM PDT

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Guild Wars 2 character customization
Hey Guild Wars 2 fans, bummed that you're not at Gamescom right now getting your paws, claws, or ferns on the game? We have the next best thing: nearly 40 minutes of video footage for you to digest.

On the Gamescom floor, ArenaNet's Chris Lye took time to walk Wartower.de through the full Guild Wars 2 demo for the event. During the tour, he shows us character customization, the Asura, and the Charr starting experience, capping it off with a giant dragon boss encounter.

So what's Lye looking forward to playing the most when the game goes live? "I've already found it: the Asura Thief. I love the size, I love the animations on the Asura, and I love how great they are as Thieves."

Grab some popcorn and settle in for the full video after the jump!

Continue reading Gamescom 2011: Guild Wars 2 shows off 40 minutes of gameplay

MassivelyGamescom 2011: Guild Wars 2 shows off 40 minutes of gameplay originally appeared on Massively on Thu, 18 Aug 2011 10:15:00 EST. Please see our terms for use of feeds.

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Gamescom 2011: Wargaming.net reveals World of Battleships and World of Tanks trailers

Posted: 18 Aug 2011 08:00 AM PDT

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World of Battleships - trailer still
Wargaming.net is having a busy Gamescom, as the company has not one, but three MMORPGs to hype. Yesterday we brought you a first look at World of Warplanes via an exclusive in-depth interview, and today we've got two new trailers for your perusal (one for World of Battleships and one for World of Tanks).

World of Battleships is, of course, the newest thoroughbred in Wargaming.net's stable, and the Gamescom trailer is a high-quality affair that captures the heavy metal feel of the game and the awesome power inherent in the warships that players will be steering across the high seas. Unfortunately there's not a lot of gameplay footage (and what little there is is highly stylized and subjected to various video filters), so we'll have to wait for a followup clip to get a close look at visuals, game mechanics, and the like.

The World of Tanks trailer is also heavy on the CG and features a series of violent vignettes designed to show off a few of the game's more noteworthy armored vehicles. You'll find both clips after the cut.

Continue reading Gamescom 2011: Wargaming.net reveals World of Battleships and World of Tanks trailers

MassivelyGamescom 2011: Wargaming.net reveals World of Battleships and World of Tanks trailers originally appeared on Massively on Thu, 18 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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Gamescom 2011: Transformers Universe reveals the Brawler

Posted: 18 Aug 2011 07:30 AM PDT

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Transformers Universe
Gamescom, roll out! At this week's convention, Jagex set up a Transformers Universe booth to demonstrate some of the customization that will be in next year's game and give players a taste of the choices they'll be making when the game goes live.

The team also used this opportunity to talk about the first revealed class, the Brawler, and show concept art of these hulking piles of scrap metal and stubborn perseverance.

Senior Producer Kris Jones says that the Brawler will be the front line of defense in a fight: "Players who like to engage as the tank in co-op team play will be drawn to this Brawler Class. The strength and resilience of this class makes it the perfect choice for those who like to get up close in a battle environment, for those who like a good brawl."

You can check out the Brawler in the gallery below. Transformers Universe is slated for a 2012 release, and interested players are encouraged to sign up to receive more info about the upcoming beta.

MassivelyGamescom 2011: Transformers Universe reveals the Brawler originally appeared on Massively on Thu, 18 Aug 2011 09:30:00 EST. Please see our terms for use of feeds.

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Gamescom 2011: WildStar reveals first three races and classes

Posted: 18 Aug 2011 07:00 AM PDT

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Wildstar class and race
After yesterday's unveiling of Carbine Studio's colorful entry into the MMO races, we've been understandably curious about this WildStar and could have s'more, please? Fortunately, a fan site has dug out some details about three of the game's races and classes, all of which can be seen in the hilarious trailer that Carbine released.

On the racial side, players have the Granok, Human and Aurin to choose from. The Granok are hulking, cigar-chomping slabs of rage, the Humans are exiles looking for a new home, and the Aurin are cute bunny-people who must go through Q-tips like mad.

As for classes, players who prefer to get up close and personal with their enemies would do well to choose the Warrior, who boasts a number of strong tech and melee attacks, which are powered by fuel cells and adrenaline, respectively. Spellslingers use a pair of special pistols to stay on top of ranged damage, relying on a balanced rotation of magic and gunplay to keep up with DPS. And finally there's the Esper, your standard Mage class, who uses psychic spells like Telekenetic Strike to do massive damage to helpless enemies.

There are reportedly more classes and races than just these, and we'll keep our eyes on Carbine as more details pour out about this promising title.

MassivelyGamescom 2011: WildStar reveals first three races and classes originally appeared on Massively on Thu, 18 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What's your favorite game world?

Posted: 18 Aug 2011 06:00 AM PDT

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Daily Grind World
Today we're going to ask you to strip away your normal preconceptions of what makes an engaging MMO, whether it be the combat, the features, the customization, or the IP -- and look at the game world itself without any of those distractions. I guess this goes hand-in-hand with Environment Week that's going on right now in our One Shots column.

Out of all of the MMOs I've played, only a small handful have bothered to construct worlds that teemed with personality, history, and unique flavor. When I'm really honest about it, most of these settings are about as generic as can be, hardly indistinguishable from the others. Yet while many games may tack on interesting elements to the flannel board of a boring world, occasionally developers put just as much time and effort creating a place that dares you to explore and get to know it intimately.

So today I'd like to know what your favorite game world is -- and why. What makes or made it so special? What about it do you wish other MMOs would emulate?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What's your favorite game world? originally appeared on Massively on Thu, 18 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Rumor: Entire Faxion Online team laid off

Posted: 17 Aug 2011 08:00 PM PDT

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Faxion Online
Although the Faxion Online team has weathered layoffs before, today it looks as though none have survived a recent culling.

According to a forum post citing a former UTV employee, it's rumored that the entire team has been given their pink slips. "It is now officially dead," the unnamed source wrote. "They laid off the rest of the Faxion team, so there is no one left to do anything."

Disney recently bought out UTV Ignition, which oversees Faxion Online, and there was some speculation that the Mouse House might be making cuts in this struggling PvP MMO and elsewhere. So far this is an unconfirmed rumor, and it remains to be seen what impact this will have on Faxion going forward if true.

MassivelyRumor: Entire Faxion Online team laid off originally appeared on Massively on Wed, 17 Aug 2011 22:00:00 EST. Please see our terms for use of feeds.

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New Rusty Hearts dev diary gets bossy

Posted: 17 Aug 2011 07:30 PM PDT

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Screenshot -- Rusty Hearts
It's time yet again for another Rusty Hearts video dev diary. This time the focus is on the big baddies that players will be pitting their skills against in the anime-style brawler. We're talking, of course, about boss fights. As any brawler or beat-'em-up fan should know, no true game of the genre is complete without a challenging boss fight to cap off a level.

The dev diary introduces players to a couple of the early bosses they'll be encountering, such as the nasty Blood Skeleton and the hulking Butcher. In addition, it details the rewards players can reap for defeating these challenging fights, such as copious amounts of gold, high-quality equipment, and high-value loot cards. For the full diary, including some footage of players facing off against the game's many bosses, jump on past the cut for the full video.

Continue reading New Rusty Hearts dev diary gets bossy

MassivelyNew Rusty Hearts dev diary gets bossy originally appeared on Massively on Wed, 17 Aug 2011 21:30:00 EST. Please see our terms for use of feeds.

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Former Frogster CEO forms new F2P publishing company

Posted: 17 Aug 2011 07:00 PM PDT

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Andreas Weidenhaupt
Fans of free-to-play games just received yet another outlet for their addiction, as former Frogster CEO Andreas Weidenhaupt has announced the founding of a new publishing company, named Infernum. The company will be working to bring free-to-play MMOs from around the world to Western audiences.

Weidenhaupt claims, "The market for high-quality MMO games that are free to play is growing dynamically and we intend to become a major player in the space." The company is already hard at work bringing those "high-quality MMO games" to its customers, with Weidenhaupt noting, "We've already begun assembling a top-notch team and are looking to fully utilize our resources by bringing some great games to the western world in 2012." So if you're in the market for a shiny new F2P title, keep your eye on Infernum and find out what it will be bringing to the table.

MassivelyFormer Frogster CEO forms new F2P publishing company originally appeared on Massively on Wed, 17 Aug 2011 21:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth store goes all the way with a 100% rebate event

Posted: 17 Aug 2011 06:30 PM PDT

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You could buy a gun!  You know, to shoot back.
You know what's better than spending a bunch of money on buying in-game items for your character in the soon-to-be free-to-play Fallen Earth? Spending a bunch of money on buying in-game items for your character and then getting all of that money back. Sounds too good to be true? It's not. From August 18th to August 23rd, GamersFirst is holding a 100% rebate promotion for the game, where every purchase will come with a nice big rebate of every credit used in the purchase.

Now, before you ask, it's not quite free -- the rebate comes after the end of the promotion, meaning that if you spend $20 during the promotion, you will be credited with $20 after the promotion ends. Still, it's a chance to pick up all sorts of fun accessories, several of which are deeply discounted during the promotion. Fallen Earth players would be well advised to browse the market and decide if there's anything worth buying -- after all, it all comes back to you in the end.

MassivelyFallen Earth store goes all the way with a 100% rebate event originally appeared on Massively on Wed, 17 Aug 2011 20:30:00 EST. Please see our terms for use of feeds.

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A Mild-Mannered Reporter: Whose side is time on, anyway?

Posted: 17 Aug 2011 06:00 PM PDT

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Mild-Mannered Reporter header by A. Fienemann
So last week I promised our next little enemy spotlight, but that was before I realized that this past weekend was that delayed double-experience extravaganza in City of Heroes. (I could have checked a calendar, sure, but I assume they're a form of witchcraft.) Based on past experience, this week should be a recounting of my time in the magical land of double or nothing, right?

Well, not so much. Due to a perfect storm of circumstances, I didn't get any significant leveling in, and this weekend is also coming before a dump of several new powers rather than just after. So unlike last time, this time I mostly just took part in other activities. (If you really have to know what I was doing, tune back in on Saturday.) So instead, I'm going to take the time to talk a little bit about Temporal Manipulation, partly because I'd like a bit of a do-over for the past weekend, and partly because I'm not sure if I like it just from reading about it. It strikes me as a set that could be very good, but in its own way that might be kind of a bad thing.

Continue reading A Mild-Mannered Reporter: Whose side is time on, anyway?

MassivelyA Mild-Mannered Reporter: Whose side is time on, anyway? originally appeared on Massively on Wed, 17 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Players bracing for EverQuest II's GU61 AA changes

Posted: 17 Aug 2011 05:30 PM PDT

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EverQuest II - leaper in Rivervale
Big changes are afoot in the world of Norrath, or at least the version of it on display in EverQuest II. Game Update 61 is just around the corner, and ZAM has a brief rundown on the major alternate advancement and tradeskill changes coming when the patch goes live.

While many players are cautiously optimistic, some are concerned over the fact that such sweeping changes will affect their playstyles. How sweeping, exactly? Well, every character is getting a free AA respec, so there's your first clue. Also of note are the new class, subclass, and tradeskill trees available at level 10. Of particular concern to some is the fact that the Shadows AA tree will now be off limits to characters under level 50, depriving them of some very useful health, power, and run-speed AAs and making life that much harder for dedicated crafting characters.

In other EQII news, EQ2Wire offers a brief look at the veteran reward changes hinted at during last month's Fan Faire. While no release date is forthcoming, producer Dave "Smokejumper" Georgeson says that "the design is outlined and we're committed to the concept."

MassivelyPlayers bracing for EverQuest II's GU61 AA changes originally appeared on Massively on Wed, 17 Aug 2011 19:30:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: RIFTastic!

Posted: 17 Aug 2011 05:00 PM PDT

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Choose My Adventure: RIFTastic
Frenzy engulfed this last week's poll, which is one of the reasons I tweeted about it so often. EverQuest II and RIFT battled to the death over which would hold the attention of this writer for the next five weeks. Ultimately, the power of Regulos overpowered the Norrathians, but not without a fight.

Usually the first community manager or game developer who catches wind of his or her game's appearance on Choose My Adventure wins. And just like past devs, Community Manager for EverQuest II Tiffany "Amnerys" Spence tweeted and posted in the EQII forums to encourage fans to vote for her game. However, Lindsay Lockhart, Lead Defiant Lore Writer for RIFT, would not have Telara beaten by Norrath, so she tweeted about it and passed the information off to Community Manager Erick "Zann" Adams, who posted it on RIFT's Facebook page. Immediately, RIFT's votes doubled then grew quickly after that.

Congratulations to the RIFT fans. I hope I do your game justice, but I do want to give a shout out to all the EQII fans. I hope you stick around for this. You put up an awesome fight and certainly made the poll interesting to watch.

As for this week, we step into RIFT's character creator. All the decisions are up to you! Should I roll Defiant or Guardian -- Warrior or Mage? Just cruise past the break for all the details!

Continue reading Choose My Adventure: RIFTastic!

MassivelyChoose My Adventure: RIFTastic! originally appeared on Massively on Wed, 17 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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Zentia's 1.4 update heralds Dragon Boat Festival and more

Posted: 17 Aug 2011 04:30 PM PDT

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Zentia screenshot
Fans of ChangYou's cutesy Chinese-flavored MMO Zentia are in for a tasty summer treat today. The company is wrapping up the season with the launch of update 1.4, which brings with it the first part of the third Heavenly Test, known as the Ten-Position Test. No, that's not veiled innuendo -- Zentia's Heavenly Tests are world events in which elite groups of players compete to advance the server and level-cap. The patch also offers new disciplines, quests, drop-rate tweaks, paintings, updates to the cash shop (including new pirate-themed costumes), and a new instance named Silent Altar Challenge, which is aimed at highbie players.

Coinciding with this content update is the introduction of a new themed event called the Dragon Boat Festival. Running from August 17th to the 24th, the festival encourages players to donate raw materials to NPCs called Provincial Officers, who will craft the titular dragon boats and teach players how to make party food known as zongzi. A "surprise" awaits those who lend their materials to the project, so if you're in the mood for a snack and a boat ride, don't delay.

Past the break, we've included an official trailer highlighting the best of the patch. Enjoy!

Continue reading Zentia's 1.4 update heralds Dragon Boat Festival and more

MassivelyZentia's 1.4 update heralds Dragon Boat Festival and more originally appeared on Massively on Wed, 17 Aug 2011 18:30:00 EST. Please see our terms for use of feeds.

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Blizzard quashes speculation about a potential World of StarCraft

Posted: 17 Aug 2011 04:00 PM PDT

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As the kids say, headshot.
There's a very good reason why the now-infamous World of StarCraft mod had so many people so excited -- it seems like a pretty obvious project. After all, Blizzard has certainly made a big impression on the MMO world with World of Warcraft, so it seems like a no-brainer that their science fiction RTS might follow a similar path. Unfortunately, those of you waiting for just such an announcement have been told the exact opposite -- Blizzard currently has no plans to adapt the StarCraft setting to an MMO.

According to senior VP Frank Pearce, it's not so much a case of not liking the idea as not having available staff and time to pursue the angle, with the company's teams currently occupied by Diablo III, the mysterious Titan project, further sequels to StarCraft II, and of course World of Warcraft. While the title remains in Blizzard's trademark arsenal, it doesn't look as if the company will be using it for a game any time in the near future. It's good news for players who want the series to remain as an RTS, but bad news for the many fans hoping to make their own mark on the galaxy.

MassivelyBlizzard quashes speculation about a potential World of StarCraft originally appeared on Massively on Wed, 17 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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Massively Speaking Episode 161

Posted: 17 Aug 2011 03:30 PM PDT

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Wildstar screenshot
Massively Speaking Episode 161 is back this week to bring you all the latest MMO news with your hosts Shawn and Rubi. This time around, the focus is Gamescom 2011, which exploded with new game announcements, video trailers, screenshots, and "World of" games. OK, maybe just one of those, but Shawn and Rubi sure had fun making up new ones.

If you're interested in learning more about the Game Programming Instructor position Shawn has mentioned on previous episodes, check out the job listing or contact Shawn for more info.

Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!

Continue reading Massively Speaking Episode 161

MassivelyMassively Speaking Episode 161 originally appeared on Massively on Wed, 17 Aug 2011 17:30:00 EST. Please see our terms for use of feeds.

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Nexon unveils Dragon Nest launch trailer

Posted: 17 Aug 2011 03:00 PM PDT

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Dragon Nest - capital city
Nexon has published a launch trailer coinciding with the kickoff of its newest free-to-play title, and fans of Dragon Nest will want to take a gander at the clip for a primer on the fantasy title's lore elements as well as a few glimpses of gameplay proper.

Dragon Nest appears to have all the makings of a traditional fantasy romp if the trailer is anything to go by. There's a kidnapped young girl, an evil enemy, lost hope, heroes to light the way, and plenty of combat-related hijinks.

Dragon Nest also features four playable characters (or classes, if you prefer the traditional moniker), and each offers a choice of two sub-classes at level 15. You can learn more about the game at Nexon's official website, and don't forget to watch the video after the cut!

Continue reading Nexon unveils Dragon Nest launch trailer

MassivelyNexon unveils Dragon Nest launch trailer originally appeared on Massively on Wed, 17 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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Gamescom 2011: SWTOR wins Best Online Game and introduces Huttball

Posted: 17 Aug 2011 02:30 PM PDT

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SWTOR: Nar Shaddaa
The excitement revolving around Star Wars: The Old Republic at Gamescom 2011 apparently cannot be contained. Even those voting for the best-in-show cannot help but recognize BioWare's MMO for its achievements. Although Electronic Arts' single-player title Battlefield 3 won the top slot, The Old Republic was voted Best Online Game. Indeed, this game is powerful as analysts have foreseen.

In addition to taking home the Best Online Game title, the EA booth introduced a new PvP arena that features something different from the typical faction vs. faction combat. In the new Warzone, called Huttball, players of opposing teams attempt to grab the center ball and score points by crossing over their opponents' goal line. And it just wouldn't be Nar Shaddaa without a little bloodshed, right? Instead of just trying to recapture the ball from the opposite team, you are welcomed -- nay, encouraged -- to strike your enemy down with all your hatred! If that enemy happens to be of the same faction, he's fair game in Huttball. Remember, what happens in Nar Shaddaa stays in Nar Shaddaa.

Darth Hater nabbed some footage of Huttball in action. If you speak German or absolutely have to catch the latest TOR visuals, force leap past the break for the footage.

Continue reading Gamescom 2011: SWTOR wins Best Online Game and introduces Huttball

MassivelyGamescom 2011: SWTOR wins Best Online Game and introduces Huttball originally appeared on Massively on Wed, 17 Aug 2011 16:30:00 EST. Please see our terms for use of feeds.

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One Shots: That looks pretty intimidating for a starting zone

Posted: 17 Aug 2011 02:00 PM PDT

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One Shots Allods Online screenshot
Allods Online players are enjoying a new content update these days, but there's still a lot to be said for what came earlier. Check out today's One Shots image from Jane:
This screenshot was taken in the League starting zone, Evermeet Isle. I love this particular island because of the magical atmosphere that surrounds you at arrival. It gives this zone a a very intense feeling, especially when you see an astral ship beyond the horizon.
We're revisiting an old favorite theme this week on One Shots: environments. The game world is an area that most developers put a huge amount of effort into, and it shows. Do you have a favorite landscape, particularly eye-catching weather effect, or hidden jewel in an out-of-the-way location? Snap a screenshot of your favorite MMO area, tell us a bit about what and where it is, and send it to oneshots@massively.com. We'll be featuring the best of them all next week!

MassivelyOne Shots: That looks pretty intimidating for a starting zone originally appeared on Massively on Wed, 17 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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Free for All: The 'fall' of free-to-play

Posted: 17 Aug 2011 01:00 PM PDT

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Drought map
Here in Texas we have been suffering from one of the worst heat waves in the history of the state. It's the type of constant heat that makes you mad at something, perhaps the sky or the sun. It's not logical, but you start to get mad at the state for being where it is. Then you start to get angry because your lawn is dying off or because your electricity bill is almost double what it was the year before.

The next logical thing is to dream of colder times. I have already begun to fantasize about wrapping myself up for a crisp, cold winter's walk with the dogs. Hot cider, the holidays... it's all coming soon. I hope. The next several months will also be the time to keep an eye on a bunch of developing titles.

Click past the cut and let's look at what makes me so excited for this fall!

Continue reading Free for All: The 'fall' of free-to-play

MassivelyFree for All: The 'fall' of free-to-play originally appeared on Massively on Wed, 17 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Planet War's open beta features contests, in-game prizes

Posted: 17 Aug 2011 12:30 PM PDT

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Planet War - concept art
Planet War's beta phases are moving right along, and today marks the start of the sci-fi browser title's official open beta. Getting in on the action is as easy as navigating to the game's official website and signing up for a free account.

There's no download (and no cost, as Planet War is free-to-play), so there's really nothing stopping you from checking it out. What sets the game apart from the legions of other browser games clamoring for your hard-earned free time? Contests, basically, and YooGames is running a lot of them during the buildup to the title's official release. According to the company's latest press release, "events include building the largest army of commanders, racing towards the best technology, and so much more."

Head to the official Planet War website and get your free account to see exactly how much more.

MassivelyPlanet War's open beta features contests, in-game prizes originally appeared on Massively on Wed, 17 Aug 2011 14:30:00 EST. Please see our terms for use of feeds.

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DDO's Secrets of the Artificers crafts a release date

Posted: 17 Aug 2011 12:00 PM PDT

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House Cannith Banner Previews -- Dungeons and Dragons Online
With Gamescom now in full swing, Turbine has taken the opportunity to announce a release date for the upcoming Dungeons and Dragons Online Update 11, Secrets of the Artificers. Those of you who can't wait to get your hands on the new content don't have to wait too much longer because the update will be hitting live servers on September 12th, according to a press release sent out by Turbine today.

Secrets of the Artificers brings a new class in the form of the crafty (Eheheh) Artificer, which allows players to sneak like a Rogue, blast like a Wizard, and generally destroy everything in a fantastic fashion. It also brings the new House Cannith enclave, new raids and dungeons, and new crafting levels all the way up to level 150. And lastly, we've got some new preview pictures for the upcoming update, so check out the gallery below to sate your appetite for Dungeons and Dragons goodness.

MassivelyDDO's Secrets of the Artificers crafts a release date originally appeared on Massively on Wed, 17 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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Single-player games will be dead in three years, says industry analyst

Posted: 17 Aug 2011 11:30 AM PDT

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Demon's Souls
So game development studios desperately want to move the entirety of our hobby online in order to mimic the recurring revenue model of MMORPGs. That's not exactly news, but it is news when an industry analyst makes an eyebrow-raising claim regarding the immediate future of the genre. To that effect, Eurogamer recently attended a "closed-door, Sony-organized panel discussion on the future of video games," which featured an analyst predicting the end of single-player titles by 2014.

Mark Cerny, a "veteran video game consultant," used the 2009 single-player RPG Demon's Souls as an example, saying that its mixture of traditional offline gameplay and social connectivity to other gamers experiencing the same title is the wave of the future.

"The funny thing here is, we don't even know what to call this. Is it single-player or is it multiplayer? We don't even have the words. It's kind of Orwellian. If you don't have any word for freedom you can't have a revolution," Cerny said. What exactly is that revolution, and will it be good for gamers? Check back in 2014 to find out.

MassivelySingle-player games will be dead in three years, says industry analyst originally appeared on Massively on Wed, 17 Aug 2011 13:30:00 EST. Please see our terms for use of feeds.

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Wizard101 voyaging to China

Posted: 17 Aug 2011 11:00 AM PDT

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Wizard 101 beach
Never underestimate the power of magic or kids accessing their parents' wallets. That's what we've learned from KingsIsle over the past few years, as its Wizard101 has grown into a powerhouse slugger that knocks down barriers of all types: age, social groups, and most importantly for the accounting department, world regions.

Today we've learned that KingsIsle has struck a deal with Taomee Holdings Limited to bring Wizard101 to China, and in so doing greatly expand the game's market. Taomee specializes in online gaming that's angled for children, so this seems like a perfect match. Chinese players should see a localized version of Wizard101 sometime next year.

KingsIsle also says that Wizard101's website netted over 13 million unique visitors during the month of July, a strong indication of just how big this game has grown.

MassivelyWizard101 voyaging to China originally appeared on Massively on Wed, 17 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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LotRO's Draigoch revealed in his full glory

Posted: 17 Aug 2011 10:30 AM PDT

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LOTRO Draigoch
While we've previously been treated to concept art of Lord of the Rings Online's new 24-man raid boss, we haven't seen how the dragon Draigoch actually looked in game... until now. Today Turbine released three screenshots showcasing its ginormous dragon, and we have to admit: The dude looks intimidating.

Glowy eyes? Check. Fire breath? Check. Squatting on a pile of treasure? Check. Horns, claws and leathery wings? Check. Hipster beard? Uh... check! It is surprising to see a dragon with a beard, although it does lend Draigoch an aura of maturity. Well, that and the possibility that he's planning to audition for ZZ Top.

Draigoch is one of the last of the great dragons of Middle-earth, and Turbine has said that he will not only talk but lip-sync his dialogue to players. You can check out Draigoch's photo shoot in the gallery below.

MassivelyLotRO's Draigoch revealed in his full glory originally appeared on Massively on Wed, 17 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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MMO updates

MMO updates


[gamescom 2011] WildStar - Races and classes preview

Posted: 18 Aug 2011 07:32 AM PDT


(Source) Wow, WildStar was announced just hours ago (link) by NCsoft and Carbine Studios over at gamescom 2011 in Germany, and now there is already a major fansite up! If you missed it, WildStar is developed by Carbine Studios, a North American studio under NCsoft (same as ArenaNet) and WildStar is the first MMORPG to be churned out.


(Official website) Revealed to be a somewhat cartoony sci-fi MMO, still a rarity currently, WildStar Central has revealed the races, classes and their gameplay style. I believe these are just the few classes available as of now, with the game still in development.

Will this be as hot as Guild Wars? Sign up for Beta (link) now! Below are pictures taken at gamescom 2011 from the source, have a look!

↑ The current 3 races displayed at the official announcement.
The Granok, a fierce race of mercenaries who have come to Nexus, look forward to cracking some Dominion skulls - free of charge.
↑↑ The Warrior hits hard with a mix of vicious melee strikes and tech-powered attacks.
↑↑ How the Granok Warrior's Fuel Cell and Adrenaline works.
↑↑ The Humans exiled from their homeworld by the tyrannical Dominion, hope to make planet Nexus their new home.
↑↑ The Spellslinger deals death from a distance with a pair of magic infused pistols.
↑↑ How the Human Spellslinger's Charge and Arcana works.
↑↑ The Aurin, fleeing from Dominion invaders that are ravaging their forest homeworld, seek refuge upon the mysterious world of Nexus.
↑↑ The Esper conjures psychic spells that charge up devastating mental onslaughts.
↑↑ How the Aurin Esper's Combo Points and Mana works.
Here are more screenshots of WildStar. And yes, there are screenshots, not artwork! Once again, signup for the Beta now right here (link)!

[gamescom 2011] Guild Wars 2 - Boss demo

Posted: 17 Aug 2011 07:34 PM PDT


(Official website) Going through my daily routine of scanning all gaming websites I can find, I came across this gem of a footage from gamescom 2011, taken from GameSpot. The demo footage shows a "small" boss fight within ArenaNet's Guild Wars 2. Being a paying member at GameSpot, I was able to download the HD version of the footage and tada, here it is~! Enjoy~!

Blade & Soul (KR) - Closed Beta 2 dated

Posted: 17 Aug 2011 11:54 PM PDT


This information is just in from my Korean colleague. NCsoft has announced earlier this morning that the Closed beta 2 phase for the highly-anticipated Blade & Soul will begin from 29th August till 10th September, with registration starting on 19th August. The players entering CBT2 will be announced on 26th August.


The biggest content addition will no doubt be the inclusion of the new Assassin class (2nd artwork above), teased months ago in the G*Star 2010 trailer (at 1:58). More info on the game here (link)

Warface - Official English website opens

Posted: 17 Aug 2011 06:32 PM PDT


(Official website) Despite Crytek apparently stressing Warface being an online shooter developer for the Asian regions of China and Korea specifically, it seems an English server is still inevitable at the end. Developed by Crytek Seoul using the latest CryEngine 3, Warface is the company's first foray into the world of online Free to Play shooters.


While the English teaser website is up, the so-said Asian exclusive servers do not even have websites up yet. Having no idea what cards are Crytek playing, the game will give the traditional popular shooters including Battlefield, Call of Duty and Medal of Honor their run for the money. More information, trailers and screenshots in can be found in my previous posts (link).

General gaming

General gaming


Level-5 Holding Private Expo in October

Posted: 18 Aug 2011 07:12 AM PDT


Akihiro Hino, head of Japanese developer Level-5, announced in this week's issue of Famitsu magazine that they'll be holding another exclusive press event later on this year. Unlike previous shows, though, this one will be open and free to the public. The "Level-5 World" event, held by the developer of game series like Professor Layton and Inazuma Eleven, will be held October 15 and 16 at the Tokyo Big Sight convention center. More details on events and such will be announced next month.

"I think the game industry is in transition right now, from new platforms to change in user tastes to the effects of the [March] earthquake," Hino told Famitsu. I think we've been somewhat slow to respond to this. We've been working on a number of projects in parallel, and earlier this year we realized we'd be too late on much of it for the Tokyo Game Show. That's why we thought it best to hold our own event a month later to better appeal to gamers."

Level-5 will still have a presence at TGS (which starts September 15), but it will likely be limited to a simple meeting room instead of the large booth displays of previous years.

Goichi Suda's Rock 'n Roll Game Studio

Posted: 18 Aug 2011 06:53 AM PDT


Grasshopper Manufacture is a name that looms large in the game industry -- its games aren't sales juggernauts, but its "video game/band"-style approach has made it a creative oasis for many Japanese developers tired of the corporate game scene.

The "video game/band" term was coined by Goichi Suda, GHM's head and founder. "The first game I was involved with at Human was Super Fire Pro Wrestling III: Final Bout, and outside of sound that was made with four people," he said in this week's Famitsu magazine. "Putting it that way, you could say the designer was the vocalist, the programmers the dummer who controls the whole thing, and the sound guys are the bassist that puts the ensemble together. The first game Grasshopper did was also with four people at first, although it went up to seven in the end. The way we try to give something to people with everything we make is very band-like, so that's the name I gave to it."

GHM is no garage band nowadays, though. It's a full-on studio consisting of 144 developers, fresh off Shadows of the Damned and nowadays working on Lollipop Chainsaw, among other things. Where does GHM's strength lie? "The first impression our games give," Suda responded. "One of our games might be the first one a person ever plays, and if so, I'd like them to think that games are awesome afterward. To do that, we need the strength to overcome any other kind of entertainment media -- movies, music, novels. I think GHM games have that strength to really floor people who are getting into games for the first time."

UFC Undisputed 3's Novice Friendly Controls Help You Look Like a Pro

Posted: 17 Aug 2011 05:05 PM PDT

The growing popularity of the Ultimate Fighting Championship and Mixed Martial Arts has driven droves of people to appreciate the sport. Unfortunately I'm still not one of those people, and UFC related media like the Ultimate Fighter and UFC Undisputed game series continue to slip under my notice. Or at least that was the case until last week, when representatives from THQ stopped by to show me UFC Undisputed 3 -- the highly anticipated third sequel of their popular video game brand. I receive a quick crash course in UFC fundamentals as I sit down for a three fight slugfest with senior designer Wes Bunn while producer Neven Dravinski provides commentary.

Round 1: Donald "Cowboy" Cerrone (THQ) vs. Jim Miller (1UP)

The first thing I see after the new ring entrances during my demo is something Dravinski calls a, "heavy handed approach to in-game education." A skippable tutorial acclimates me to the basic control scheme, and gives me a quick breakdown of how to takedown an opponent and fight for position on the ground. The developers realize that they needed to make a better attempt at teaching players how to play the game, and Bunn seems to be taking it pretty easy on me at this point.

Valve Boss Gabe Newell Wants EA Games on Steam

Posted: 17 Aug 2011 04:09 PM PDT

Battlefield 3

Over the past several months, there have been issues with a number of EA games and Steam. Battlefield 3, EA's biggest game this year, has never been available for pre-order through the digital games distributor, and several EA games have been pulled from the store. EA blames this on restrictive terms of service, while Valve has remained quiet. Valve boss Gabe Newell has finally spoken out on the situation, explaining that he wants EA's games on the service and is hoping to convince EA to bring them back.

"I don't think Valve can pick just one thing and think the issue would go away if we fixed that," he told Develop. "We have to show EA it's a smart decision to have EA games on Steam, and we're going to try to show them that."

EA has tried to position things as if the games' absence is entirely the fault of Valve, which operates Steam. Prior to stating that Battlefield isn't on Steam because of the ToS, EA pointed out that Steam was preventing it from staying in touch with customers in the way it wants to. It has also highlighted the fact that the game is available elsewhere as evidence that it offers its games to all distributors.

Top 10 Trailers of Gamescom 2011

Posted: 17 Aug 2011 03:28 PM PDT


Coming off E3 just two-and-a-half months ago, it seems like there shouldn't be an abundance of awesome new trailers ready in time for Gamescom. That notion is entirely wrong, as there's no shortage of top-notch videos promoting the latest and greatest games on display in Germany.

For many, trailers are the best part of industry events like this. Without being able to go hands-on with the games themselves, trailers give us a visual demonstration of what to expect. Other times, the game itself is nowhere to be seen in the trailer, but that sort can serve its purpose, too.

We've compiled a list of the ten best trailers (well, eleven, if you count the Dark Souls one above) from this year's show and embedded them below for your viewing pleasure. They're listed in no particular order but feel free to let us know which are your favorites and which we missed in the comments below.

Steel Battalion Heavy Armor is the Most Ambitious Kinect Title to Date

Posted: 17 Aug 2011 03:03 PM PDT

Click the image above to check out all Steel Batalion: Heavy Armor screens.

At this year's Microsoft press event at Gamescom, I didn't know what to expect from Steel Battalion: Heavy Armor. But then I saw the trailer that declared, "War. Inside and Out." And that's basically the game in a nutshell. Not only are you at war with the enemy, but with your pansy colleagues as well. Trust me, I'll explain later.

DmC Combines Ninja Theory's Visual Flair With Capcom's Combat

Posted: 17 Aug 2011 02:43 PM PDT

When Capcom announced that fan-favourite Devil May Cry's next chapter (now simply contracted into DmC) would be outsourced to developer Ninja Theory, reactions were mixed and equally dramatic. It didn't help that teaser images, hinting at a reboot of the series, showed a very different Dante: an angsty, Twilight-esque teenager had replaced the badass white haired hero.

After seeing a behind-closed-doors demo at Gamescom 2011, I can say: Those worried about Ninja Theory's penchant for direction and visuals at the expense of gameplay can rest assured. Capcom's producer immediately clarified that they're following the development of the game very closely; visiting Ninja Theory's offices on a regular -- almost montly -- basis and providing continuous feedback in order to get the best from this collaboration. The two companies aim at achieving a perfectly optimized blend of Ninja Theory's knowhow about storytelling with Capcom's deep and addictive combat mechanics.

Watch Every Sunday NFL Game This Season on Your PS3

Posted: 17 Aug 2011 01:31 PM PDT

NFL Sunday Ticket

Depending upon where you live, you might not get to see your favorite NFL team play each Sunday, if at all. Other times, the games that are being aired on CBS and Fox are uninteresting matchups between awful teams you couldn't care less about. NFL Sunday Ticket subscribers don't have that problem, and soon, PS3 owners will be able to subscribe to the service and get every out-of-market Sunday game during the upcoming season.

With the lockout resolved, the NFL season fully kicks off on Sunday, September 11, after the opening game between New Orleans and Green Bay on Thursday, September 8. Beginning then, you can watch every Sunday game (with the exception of those in your local TV market) by subscribing to NFL Sunday Ticket, which is being brought to the PlayStation 3.

DirecTV subscribers can pay a mere $50 to get every Sunday game and the ability to use the PS3 as an extra receiver, while those with other cable providers will have to pay a hefty $339.95. That's a lot to spend for non-DirecTV customers, but if you need some rationale for taking the plunge, it amounts to a fraction under $20 per week over the course of a 17-week season. The fee entitles you to as many as 14 games each week, all of them in HD.

Postcard from GamesCom 2011: German Soldiers And Modern Warfare 3

Posted: 17 Aug 2011 01:23 PM PDT

Today marked the first day for GamesCom, an event that takes up more space than the Los Angeles Convention Center for E3. When I finally found the Modern Warfare 3 booth, I ran into some German soldiers. Now, I don't understand German, so I couldn't tell you what they were talking about.

This image helped me strike a conversation with IGN's Anthony Gallegos about some of the rules that Germany enforces for violent games. For instance, you can't shoot dead bodies; the dead have to disappear after you kill them. But that doesn't apply to demos at GamesCom, I guess. I know because I played Modern Warfare 3 today and I have a habit of killing and teabagging people, while I shoot them in the face. You can look forward to my preview later today.

Notch Wants to Settle Bethesda's 'Scrolls' Lawsuit by Playing Quake 3

Posted: 17 Aug 2011 11:50 AM PDT

Quake 3 Arena

Bethesda, the developer of the Elder Scrolls series (better known to many as Morrowind, Oblivion, Skyrim, etc.), doesn't like the idea of Scrolls being used as the name for the new game from Minecraft maker Mojang. It likes it so little, in fact, that it's gone ahead and threatened litigation if the name isn't swapped out for something else. Bethesda is obviously a much bigger company with more resources to fight a legal battle, but Mojang doesn't think it needs to come to that. It's got a simple idea for how to solve the dispute.

Quake.

Specifically, Quake 3. Minecraft creator Markus "Notch" Persson authored a new blog post today, having spent some time away to celebrate his new marriage. Seeing that Bethesda hasn't decided to drop the lawsuit in light of the negative publicity it's brought itself, Persson recalled a scene from Game of Thrones (I won't spoil it; it's too great a show to risk doing that to anyone) and suggested that Bethesda and Mojang have a fight to the death in Quake 3.

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