MMO updates

MMO updates


TERA Korea begins paid services

Posted: 16 Jun 2011 12:01 AM PDT


TERA Korea, published by MMO giant Hangame, has officially revealed its paid services program. The system works pretty much like World of Warcraft's, where players pay an extra fee to customize some of their characters' features. There are 4 option available now, being changing of character names, physical appearance, gender and of course, switching to other races. There is an event going on for players to showcase the looks of their character Before and After using the services, with a CPU prize at stake.


For the changing of appearance, one item will cost around USD 9.09 while the package consisting of 3 such items will cost around USD 19.27. Changing of character name will cost USD 18.17, changing of gender will deplete your wallet by USD 13.68 and finally, changing of races will set gamers back by USD 22.04. All prices are directly converted from Korean Won.

Final Combat - Looking suspiciously familiar...

Posted: 15 Jun 2011 11:47 PM PDT


Final Combat is a new online shooter developed by China company. Xunlei (well known for its download manager software). Revealed under Xunlei Games, the game is apparently led by Troy Horton who was involved in developing Tomb Raider III back in the days. As the website boasts, there are development staff who worked in EA, Ubisoft and even Blizzard before. The only class revealed so far is The Rocket. But why does it look so familiar given the amount of said talent working on this game... Hmn...


Xunlei Games posted that Final Combat will be bringing "new" elements of play into the online shooter genre, with each class clearly specified and restricted to certain weapons and with specific roles to fulfill. This will be different from all online shooters which lets players have a free reign of weapon choices. For example, different classes will be able to hold different weapons, will have different amount of health points, some will move faster and so on. A thing to note, "that game" which you are thinking about is not exactly a full fledged online shooter, so there might be some truths in the above statements...

General gaming

General gaming


Nintendo Uninterested in Free, Microtransaction-Based Games

Posted: 15 Jun 2011 06:19 PM PDT

Mario Party 8

Free-to-play games are becoming more and more common in the industry, and while a number of companies -- like EA and Ubisoft -- are giving the model a try, don't expect Nintendo to join in anytime soon. Nintendo President Satoru Iwata has emphatically stated that Nintendo wants to preserve the value of software and is therefore not keen on releasing free-to-play titles.

"If we were simply going to say OK, the only the way we could sell more products is by decreasing the price, then there wouldn't be a bright future and the entire industry will fold," Iwata told All Things Digital. "When we look at the entire system of freemium, it's not always that everyone is happy with the offers. Actually, there's only a limited number of people who are willing to pay and many others are not paying for game titles at all.

"Nintendo is not interested," he said simply.

Call of Duty's Faux Time Cover Aimed to Attract Younger Readers

Posted: 15 Jun 2011 04:45 PM PDT

Time magazine Call of Duty faux cover

Time magazine generally isn't the type of reading material you'd expect the average Call of Duty fan to be interested in. That's precisely the reason the magazine's management allowed a faux cover to be made to promote Modern Warfare 3, a decision that has come under some fire.

Among the promotional posters located in some GameStop stores is the Time magazine cover pictured above. The Activision-created cover was created as a poster intended to be a pre-order bonus for GameStop customers. It's the first time the long-running magazine's cover has been allowed to be used as a promotional tool for a commercial product, according to the New York Times. The magazine has defended its decision to permit the cover to be made, saying that it's a great opportunity to lure in younger readers.

"This is where the boys are," said Time's publisher, Kim Kelleher, in an interview with the Times. "This is a great way to connect with millions of people we might not have otherwise connected with."

Duke Nukem Forever Stirring Up Controversy

Posted: 15 Jun 2011 04:05 PM PDT

As is to be expected, the release of Duke Nukem Forever has stirred quite a storm of controversy both in terms of its contents and the reviews that have been written about it so far. The members of the 1UP Community haven't been shy regarding their thoughts on both issues.

1UP member BrokenH posted a dedicated blog focusing on the less than savory morals and the picture it paints of women in games.

LulzSec Attacks EVE Online Again, CCP Warns of Possible Downtime

Posted: 15 Jun 2011 03:35 PM PDT

EVE Online

One of the targets attacked by Lulz Security yesterday, along with Minecraft and The Escapist, was EVE Online. A distributed denial-of-service (DDoS) attack took down EVE's login servers and the game's official website with it. In response, developer CCP Games took the service temporarily offline twice in the past day and has warned users it may do so again if it feels the need. It might just be doing that as LulzSec has gone after the game for the second day in a row today.

CCP Chief Operating Officer Jón Hörðdal wrote in a message to the community last night addressing what the company does when faced with a DDoS attack: "Our policy in such cases is to mobilize a taskforce of internal and external experts to evaluate the situation. At 17:55 UTC, that group concluded that our best course of action was to go completely offline while an exhaustive scan of our entire infrastructure was executed. While some may feel that such a drastic reaction was not warranted, it is always our approach to err on the side of caution in order to ensure the best possible service for our players and the security of their personal, billing and account information."

He apologized for the lack of communication and frustration this caused, explaining that "it can often be counterproductive to containment to give out information while we are in the process of evaluating the scope of any potential problem."

Another Black Ops Map Pack is on the Way - Report

Posted: 15 Jun 2011 02:39 PM PDT

Call of Duty Black Ops DLC 3 map pack

It looks as if details on the third downloadable map pack for Call of Duty: Black Ops have been leaked, just as they were for the second one in early April.

Much like the first two map packs, the third DLC pack will reportedly have four new competitive multiplayer maps (Hangar 18, Hazard, Drive-In, and Silo) and one new map for Zombies mode. This information comes by way of an alleged GameStop promotional poster sent to fansite Black Ops 24/7. It could very well be a fake picture, but information found in a Black Ops PC patch in early May indicated an upcoming level would be called Silo. Of course, someone looking to make a forgery would know this too, so it doesn't prove the image is real.

While Modern Warfare 2 received only two map packs, the previous Treyarch-developed CoD game, World at War, got three, so it would make sense for Black Ops to see at least one more DLC release.

Assassin's Creed Creative Director Starts Work at THQ

Posted: 15 Jun 2011 02:01 PM PDT

Assassin's Creed

After a lengthy wait, Patrice Désilets has finally begun work at THQ's new Montreal studio. He'll assume the role of creative director, the same title he held while working at Ubisoft Montreal on the Assassin's Creed series and Prince of Persia: The Sands of Time.

The move was originally announced this past October. Désilets said at the time he would be waiting until summer 2011 before starting work at THQ "out of respect." It was later revealed that he had a non-compete clause in his Ubisoft contract that kicked into effect when he parted ways with the company last June.

"The creative freedom that THQ gives its artists and developers--and their willingness to make games that truly reflect an artistic vision--really drew me to THQ," he said as a part of today's announcement. "I plan to build an incredibly talented team at THQ, and am very anxious to get started on creating a new project."

Nintendo to Forgo DVD Playback (Again) With Wii U

Posted: 15 Jun 2011 12:58 PM PDT

Panasonic Q

Without going into great detail, Nintendo has stated that Wii U will use a proprietary disc format. No one was expecting it to use Blu-ray discs, and the expectation was that PlayStation 3 would continue to be the only game console capable of playing Blu-ray movies. Wii U won't be changing that, and it'll also be continuing the trend of Nintendo consoles not supporting DVD movies playback, too.

Nintendo has published the transcript from a Q&A session with investors that took place at E3 last week. When asked about the prospect of playing movies on DVD or Blu-ray, Nintendo President Satoru Iwata answered, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies."

Since Nintendo moved away from cartridge-based formats in its home consoles with GameCube, we've wondered when a Nintendo system would be capable of playing DVDs -- a feature that was included in the PlayStation 2 at launch in 2000. Panasonic released a GameCube/DVD player hybrid, known as the Q (pictured above), back in 2001. It ended up being discontinued and was never brought to regions outside of Japan. The Wii was originally planned to have DVD functionality before it was quietly removed and then promised to be coming a year after launch, in 2007. That never ended up happening, although modders found their own ways to make DVD playback possible on Wii.

Crysis 2 Pulled From Steam, EA Says Valve to Blame

Posted: 15 Jun 2011 11:21 AM PDT

Crysis 2

Crysis 2 has quietly disappeared from Steam, sparking speculation that Electronic Arts intentionally pulled the game in order to secure an additional exclusive for its newly-relaunched EA Store, now known as Origin.

We already know EA intends to sell digital copies of its upcoming MMO, Star Wars: The Old Republic, exclusively through Origin. It'll still be avilable at retail as any other game would, but any chance of finding it on Steam, Direct2Drive, GamersGate, Impulse or any other digital distributor has been killed. Pulling Crysis 2 -- and the lack of availability of Alice: Madness Returns on Steam -- seems like a sign that EA might be making newer PC games exclusive to Origin. However, older EA titles are still available on Steam, and despite Crysis 2 being (up until a few moments ago) listed on EA's website as "only on Origin," both it and Alice continue to be sold on rival sites like Direct2Drive and Impulse.

In a statement sent to IGN, EA claims Crysis 2's removal from Steam "was not an EA decision or the result of any action by EA." It says Valve, the Half-Life and Portal developer behind Steam, is responsible for the game no longer being sold.

Japan Review Check: Gloria Union, Mass Effect 2

Posted: 15 Jun 2011 10:06 AM PDT


A selection of the most interesting games due to hit Japan next week, courtesy the review pages of Famitsu magazine:

- Gloria Union (8/8/8/8, 32 points): Sting's PSP follow-up to cult strategy RPG Yggdra Union doesn't rock the boat at all -- something every reviewer pointed out -- but still satisfies for the most part. "The system hasn't changed, but the game's still easy to access and offers a lot of strategy," one wrote. "It's fun to think over which characters to deploy and which cards to use. The story works well with the ship-based gameplay, and overall it's a reliably fun experience."

Another reviewer had some more pointed criticism: "The game maps are a little too simple. I would've liked to see them be a bit more Sting-like."

Top Irem Game Director Splits Off

Posted: 15 Jun 2011 09:16 AM PDT


If you know Irem as a modern developer at all, that's probably thanks to Kazuma Kujo. A man with a remarkably long career in the game business (the first Metal Slug is among his credits), Kujo was the chief creative force behind Steambot Chronicles, the Zettai Zetsumei Toshi series (released here under the names Disaster Report and Raw Danger!), and the more recent R-Type shooters and strategy games.

Irem is now Kujo-less, as the designer has left the company to establish Granzella, his own indie developer. Why did he leave? "The biggest reason is that, due to assorted issues, I wasn't going to be able to make games the way I used to; my freedom of expression had been greatly restricted," he told Famitsu magazine this week.

Kujo's departure came not long after Irem cancelled the release of the nearly-complete Zettai Zetsumei Toshi 4, a game where you must survive in a city besieged by natural disaster, in the wake of the Tohoku earthquake in March. However, Kujo denied that the cancellation had anything to do with the decision. "It was something I had been thinking about before then," he said. "The things we wanted to do were increasingly not what management wanted from us. We wanted to escalate on the things that resonated well with us. The fact that our parent company wasn't game-specific was both a blessing and a curse in some ways -- we could make games like Steambot and ZZT because we were an outsider in the game business. Starting about two years ago, though, I started to feel that what they wanted from us was diverging away from what gamers wanted."

MMOGaming News

MMOGaming News


How Does the "Kiss Controller" Work?

Posted:

The kiss controller can be a couple relationship therapy tool that people can do at home. As the user moves his/her tongues with magnets attached, this creates varying magnetic fields that are used to control games. In the bowling game, players increase the speed of the ball by moving the tongue faster.

Fallen Earth Goes Free-to-Play under GamersFirst's Wing

Posted:

According to Massively, GamersFirst has officially announced the takeover of the Fallen Earth operation. We all know what it means - Fallen Earth will turn to free-to-play.

World of Warplanes Details Emerge from E3 2011

Posted:

We've known Wargaming.net are currently working on a new vehicle combat MMO World of Warplanes as they announced at E3. Now we get more details about this new title from Wargaming.net CEO Victor Kislyi.

WoW T12 Armor Sets: Which One Do You Like Best?

Posted:

Adventurers will soon brave the searing heat of Firelands in patch 4.2 and emerge with powerful new treasures. Today we present you with an early look at the tier 12 armor sets. Oh! Don't forget the player-made tier 12 armor sets(Uldum-style)!

Infinite Worlds to Be Published in Malaysia

Posted:

Recently, the Malaysian game company Infinite Game has struck an agreement with China-based Infiniteworld Corporation to publish Infinite Worlds in Malaysia. Infinite Worlds is a real-time 3D MMORPG developed by Infiniteworld Corporation and is scheduled to perform a stress test in Mainland China this summer.

Rift Patch 1.3 Adds New World Event, Character Transfers, and Guild Bank

Posted:

RIFT players have less than a week to prepare for the most extensive, feature-rich game update since the MMORPG first launched in March. To be officially unveiled with the "Waves of Madness" world event on June 22nd, patch 1.3 pushes the boundaries of subscribers' content expectations with a host of fresh additions including free character transfers to select servers, Guild Banks, new item sets, fashionable character accessories, new artifacts, and Hammerknell.

1st Closed Beta Test Schedule for Waren Story(KR) Announced!

Posted:

The action MMO Waren Story by Alt1 is going to launch its first CBT, which will last 4 days, on June 16th.

Dragon Nest(NA) Enters Closed Beta Test!

Posted:

Dragon Nest North American version has started its closed beta test at June 15th and will last to June 20th. The Closed Beta will be open during specific times each day so here we got the schedule of these 6 days.

Eden Eternal Launches Open Beta Today

Posted:

Shortly after the end of closed beta, Eden Eternal today kicks off Open Beta. Along with the start of OBT, Eden Eternal brings in new gameplay contents and series events and incentives.

What Are These Hackers Trying to Do?

Posted:

What's up with the last several attacks on game companies? We've kept hearing quite many companies being targeted by hacker since the first time the public focused on hacker attacking Sony PSN in April. It seems that almost not one game company is safe overnight.

[Hot Blog] E3 Hands-on: Faxion Online

Posted:

If you've been following our posting activities, you probably know that some of us on the Quest!

Prius Online: Official Launch on June 15th with Item Shop Grand Opening

Posted:

gPotato announce the grand opening of the Prius Online Item Shop on June 15th. To usher in the release, a bonus login event will be held offering a rare premium item!

Jade Dynasty Celebrates Its Two Year Anniversary

Posted:

Perfect World Entertainment Inc. announced today that its martial arts inspired MMO, Jade Dynasty, will be celebrating its two year anniversary today, June 15th. Since launching in 2009, Jade Dynasty has opened new servers in North America and Europe, providing service in English, German and French languages.

Dragon Nest Zombie Mode Guidance

Posted:

Create a character after logging into the game. Four classes are playable, including warrior, archer, cleric and sorceress, each with its own features and developmental direction.

Vindictus Karok Guide Page Update

Posted:

The giant from the south is coming, and he's like nothing you've played before. Get ready for a whole new style of gameplay that revolves around the power in your hands! From grab attacks to boss bashes, once Karok arrives on June 15th, combat in Vindictus will never be the same.

[Topic] Any MMORPG with Tons of Dungeons and Instances to Explore?

Posted:

what I want to mean...are there any mmorpgs with a lot of instances and dungeons to explore...like PWI, BOI, WoW, Talisman etc...where you can get the best items for a specified lvl in instance/dungeon? Thanks a lot for your help.

Action MMOG Waren Stroy Released 1st Group Combat Gameplay Video

Posted:

Alt1, which is going to launch its new game Waren Story's first CBT on June 16, has recently released the game's first gameplay video themed by group combats against monsters.

[Topic] Dragon Nest Strongest PvE Class?

Posted:

I was going to go Archer since everyone says she's good dps, but after watching a few yt videos of archer and sorceress, I personally think sorceress is a better dps. What's your opinion?


General Gaming Article

General Gaming Article


LulzSec Takes On The CIA

Posted: 15 Jun 2011 05:53 PM PDT

We've always known Maximum PC readers hold mastery over the technical realm – but new evidence shows that at least one may hold mastery over all things mental as well. Just a few hours ago, in response to news that those affable LulzSec hackers opened a request hotline, RUSENSITIVESWEETNESS posted the following psychic burst: "They should target the CIA or FBI... Do it. Go after the CIA or FBI, geniuses."

Well, um, they did.

Around 3 P.M. Pacific Time, the group Tweeted "Tango down – cia.gov – for the lulz." Cnet's reporting that about 20 minutes after the post, the CIA's public-facing website was indeed down for the count and returning error messages. We're penning this article about two hours after the initial tweet, and the website seems to be back up and running.

It remains to be seen whether or not LulzSec's backsides are in jeopardy, as RUSENSITIVESWEETNESS suggested they would be if the group attacked the CIA head-on. One thing's for certain; between LulzSec's hack of the US Senate's servers over the weekend and this CIA smack down, expect the government to take a long, deep look for the masterminds behind the monocle-sporting man in the black high-top hat.

Oh, LulzSec took down magnets.com, too. Why? Because "they wouldn't tell us how magnets worked," the group Tweeted.

Future Tense: Maximum Users

Posted: 15 Jun 2011 04:05 PM PDT

The "maximum" in MaximumPC means doesn't just mean the fastest speed or the highest ratings—it means more than best.  It means pushing the envelope to be the best possible

As geeks and nerds, we are always striving for the best possible, because we're never satisfied with where we are or what we have.  We want more.  That's everything you need to know about the forward thrust of technology—the unsatisfied human desire to have more, better, and different.  In the long stumbling, bumbling, fumbling history of our weird little species, we have invented so many marvelous tools to expand the power of our muscles, but only one tool to expand the power of our brains—the computer. 

In all of its different forms—smartphones, tablets, netbooks, laptops, desktop machines, mainframes, networks, a vast global communication system—the computer gives us access to almost all the knowledge in the world.  But even more important than this enormous information-wealth, the computer also gives us the ability to process this data, to manipulate it, to fiddle it and diddle it and create astonishing new ways of looking at our world, each other, and ourselves.  The computer allows us to achieve insights into who we are and what we're up to that would otherwise be impossible. 

As a species, for the first time in history, we have the opportunity to be more accurately informed and make wiser decisions than ever before.
—assuming we use our technology wisely. 

Too often, we forget that the most important component in any system is the user.  We forget that we are the authors of our own choices.  Even worse, we forget that we actually have a choice. 

As individuals, and as a culture, we become what we dream.  We become what we speak.  We become the conversation we live in. 
One of those conversations, curiously enough, is the future envisioned by Star Trek.  Many of the people who built the first computers and wrote the software that ran on those computers were science fiction fans, Star Trek fans, nerds and geeks of the first order.  And many science fiction and Star Trek fans were among the earliest adopters of computer technology.  The overlap of the two communities wasn't accidental.  Dreaming and building are two sides of the same coin.  So it's worth taking a closer look at the relationship. 

Star Trek was never just about the adventures of Kirk and Spock in the magnificent starship Enterprise—it was, despite all the limitations of time and money and television, an inspired attempt to ponder the question,  "What does it mean to be human?"  Like all the best and most inspiring science fiction, Star Trek was a promise that life as it is today is not the way life has to be tomorrow.  We can be more. 
I personally believe this is the primary reason why the franchise has lasted, through six television incarnations, nearly a dozen feature films, and hundreds of novels—it is about the best that humans can be. 

Star Trek shows us a time that is worth living in—and one of the most important pieces of that time is a joyous recognition of the diversity of human experience.  It is a vision of a future that works for everyone, with no one and nothing left out. 

It's worth noting here that Star Trek is the inheritor of some of the grandest traditions in science fiction.  Before there were Star Trek conventions, there were science fiction conventions—the oldest is the Worldcon, the World Science Fiction Convention at which the Hugos are awarded, the highest honor available in the science fiction community. The Hugos are named after Hugo Gernsback who published the first science fiction magazine in the world, Amazing Stories, in 1926.  He pretty much created science fiction fandom with the letters column of Amazing and later on with a correspondence club called The Science Fiction League (1934).  All this fannish interaction resulted in the very first Worldcon, held in New York City in 1939. 

One of the fannish traditions that began at the Worldcon and other conventions is that "the ceiling constitutes an introduction."  Those first fans were geeks and dorks and nerds of the first order, but they accepted each other's geeky, dorky, nerdiness because they recognized each other as kindred souls.  Some of those kindred spirits included Isaac Asimov, Lester Del Rey, Fred Pohl, Cyril Kornbluth, Murray Leinster, Donald A. Wollheim, E.E. "Doc" Smith, Robert A. Heinlein, Robert Bloch, Damon Knight, and too many others to list here. 

If science fiction as a genre represented an escape from the ordinary, then science fiction conventions represented an escape to a place where it wasn't strange to be extraordinary.  The fannish community quickly recognized itself as a place where being "weird" was the new normal.  There were no exclusions. 

Throughout its history, the science fiction community has always been a decade ahead of the rest of the world in its embrace of change.  The community included African-Americans while the rest of the nation was still struggling with its prejudice.  The community began to address the issues of women's rights before the rest of the nation knew it was an issue.  The SF community included its gay and lesbian and transgendered members while the rest of society was still embarrassed to admit that such things existed.

That's the tradition that got passed on to Star Trek fandom and all the other fandoms as well.  It is a tradition that continues today at Comic-Con, the largest fan convention in the United States.  And it is a tradition that we, as geeks and dorks and nerds, would do well to remember.  We can't afford to throw anyone away.  There's too much work to do. 

Coming back to MaximumPC and the readership of this magazine—I believe we are the leading edge of the user community.  I believe that we are the people that others look up to.  We set the example, because we're the experts on what works and what doesn't work.  Other people look to us because they know we work hard to have our machines be the very best. 

It's time to include the space between the chair and the keyboard in that commitment too. 

The most important component in any computer system is the person using it.  If we are going to be committed to excellence in our machines, then we should extend that commitment to ourselves as well.  We should aspire to be the best we can too, by being the people we want to be.  Generous, confident, respectful, compassionate, thoughtful, pragmatic, friendly—all the ways of being that demonstrate we are joyously human and humane.  (Sometimes, I like to use the Star Trek test.  What would McCoy think?  What would Spock say?  And listening to them both, how would Kirk finally act?  Sometimes it works.  I do have some experience with those characters.)  

Unfortunately, and all too often, in our online interactions—in the games we  play, in the comments we leave, in the tweets we send, in the things we post on Facebook—all too often, we devolve back to a cringe-worthy chimpanzee level of behavior. 

Perhaps we assume that anonymity and distance are a safe retreat from accountability.  Perhaps we think that when we turn off our machines, we escape the consequences of our worst behaviors.  Perhaps we believe that it doesn't count, so it's okay to flame another person.  But whatever the thinking or the assumption or the belief that produces the behavior, whether we've been just a little half-assed or completely ass-whole, too often we behave as if the internet is a license. 

No.  It is not. 

To be blunt, it is not acceptable to call someone "nigger" or "spic" or "kike" or "retard" or "fag" or "raghead" or "lame" or anything else that disrespects that person's humanity.  If it's not acceptable to do it in person, it's not acceptable online either.  When we stumble that way, we fall into personal failure. 

Online rudeness isn't just a shallow and ugly misuse of the possibilities of our amazing technology, it's also an individual's tacit admission of his own essential weakness and insecurity.  Rudeness is what desperate people use as a substitute for power.  It doesn't work.  In fact, it's self-destructive, because instead of creating connection to others, disrespect makes connection impossible.  It further alienates everyone and it is an appalling step backward from the greater possibilities. 

The damage we do to ourselves and to our community is that we add another pebble to the avalanche of mistrust.  We make it that much harder to create partnership.  We make it harder to build that better world we all want to live in.  We betray the commitment to building a future that includes all of us. 

Here's my request.  Yes, it's unrealistic, idealistic, and impossible, but here's my request anyway: 

Take a stand against online rudeness.  When you see it, interrupt it.  If you've used any of those words listed above or others like them, please stop.  If you hear people around you using them, take a stand—ask them to stop.  Say, "That doesn't work for me." 
We are all in this adventure together.  We share one planet.  Anyone who's been in space comes back transformed by the experience of seeing how small and fragile the "blue marble" really is. 

I believe it isn't enough to dream of change.  We have to be the change.  It happens one person at a time.  It happens in the little things even more than the big.  It happens in the way we treat each other. 

I write science fiction. What excites me the most about the future are the adventures and discoveries we will share together. 

The key word in that sentence is together. 

15 Standards, Conventions & Technologies Killed by the PC

Posted: 15 Jun 2011 02:56 PM PDT

If it's obsolete, chances are the personal computer played a role

Pity the poor 8-track tape. It never really sounded very good, it malfunctioned more often than any other music delivery system we can remember, it degraded quickly, and its oddball format forced record companies to add or remove songs and even break songs in two in order to fill the excess tape. In the end, there's no wonder 8-track remained in vogue for less than a decade and was killed – completely and absolutely killed – by newer and better technologies like the cassette and the compact disc.

But whereas some technologies die fully and completely, most simply whither and hang around like unwanted party guests. Look, for example, at the venerable fax machine. An idea that's way past its prime and has been replaced virtually everywhere, it nevertheless continues to exist in a few select locations, generally to serve businesses and situations where hard copy signatures are required.

What evil entity has driven the fax machine to the brink of oblivion and soon, we expect, to its demise? The same contraption that's utterly ruined the careers of so many other once-essential, once-treasured devices and concepts – the personal computer. Like a runaway train, the PC eventually obliterates everything that lies in its path, no matter how long it takes to get there. Let's take a gander at some of its more memorable victims.

Windows Phone App of the Week: Glympse

Posted: 15 Jun 2011 01:53 PM PDT

With the proliferation of modern smart phones, location based services use bleeding-edge technology to accomplish old-school problems. Mapping tools from the likes of Microsoft and Google will allow you to search for specific restaurants or businesses based on your current location while Foursquare and Facebook Places both make use of location data from your mobile phone to share places you've visited with your social networks. The downside to these services is the many people who have legitimate concerns about sharing their location and habits with the faceless hordes on the Internet.

glympse one

Glympse is a location sharing service which protects your privacy by limiting access to only people you invite. Glympse shares your real-time location only with those you've invited. Invitations for Glympse also expire after a set amount of time, protecting the privacy of even the most paranoid. Tracking is done with either a web-based application or a corresponding smart phone application. If both users have Glympse on their smart phone it can even allow you to see your location in relation to your friend, making it easy to find each other in a crowd.

glympse two

Glympse is a free service, and the application is available from the Windows Phone Marketplace.

glympse three

LulzSec Creates Phone Request Line

Posted: 15 Jun 2011 01:41 PM PDT

lulzLulz Security (or LulzSec if you're in a hurry) has decided to ask the masses what it should hack next. The group that cracked Sony Pictures, Nintendo, The US Senate, The Escapist, and more have set up a hotline where the community can suggest future targets. The number was posted to the group's Twitter account yesterday and immediately received thousands of calls. 

LulzSec claims to have run DDoS attacks against eight sites suggested by users so far. The group has not said whether those attacks also involved accessing private information on servers. Callers to the new US-based phone number are treated to a recording in a heavy French accent instructing them to leave a message. 

The number is tied to the Columbus, Ohio metropolitan area, but it's unlikely that indicates anything about LulzSec's physical location. We might get a chuckle from LulzSec's antics, but at what point does it go too far?

AMD Catalyst 11.6 Drivers Now Available for Download

Posted: 15 Jun 2011 01:23 PM PDT

When it comes to driver updates, computer users typically fall into one of two categories. There are the conservative types who prefer to wait a few days to make sure the new drivers don't break anything, and there are those who can't install the new drivers fast enough to take advantage of the new features, performance boosts, and bug fixes. If you fall into the latter category and own an AMD Radeon videocard, get to clicking because there's a new Catalyst package available.

AMD promises performance gains in a handful of titles with its new Catalyst 11.6 driver package, including:

  • Crysis: Up to 7 percent on AMD Radeon HD 6000 series single card configurations
  • F1 2010: up to 8 percent in DirectX 11 mode on AMD Radeon HD 6000 series products in single and CrossFire configurations
  • Far Cry 2: Up to 5 percent on AMD Radeon HD 6000 series products in single and CrossFire configurations
  • HAWX: Up to 8 percent on AMD Radeon HD 6000 series products in single and CrossFire configurations
  • Unigine Open GL Tests: Up to 10 percent on AMD Radeon HD 6000 series single card configurations

Catalyst 11.6 also adds a handful of new features, such as Steady Video, Image Stabilization brought to you by YouTube, and decode acceleration of MPEG-4 part 2 content in Microsoft video player applications (through MFT support) for all Radeon HD 6000 cards.

Driver Download
Release Notes

Chromebooks Available Today

Posted: 15 Jun 2011 01:19 PM PDT

chromeIt's June 15th, and that can only mean one thing: Chromebooks. Yes, today is the day that you can officially buy a new Chromebook, assuming you didn't jump on the Gilt.com deal a few weeks ago. The cloud-based Chrome OS machines from Samsung and Acer are available from Amazon and Best Buy online.

The Samsung Series 5 Chromebook is arguably the more polished of the two, and the bill of materials backs that up. The 3G version runs $499.99 and the Wi-Fi only device is $429.99. Acer's option backs off on the price, costing only $4.29.99 for the 3G equipped Chromebook. The Wi-Fi only edition is $349.99.

Users that buy the 3G Chromebooks will get 100MB of free cellular data per month with the option to buy more. Chrome OS is a browser-based system needing an internet connection to leverage web apps. Without that, it's just a fancy paperweight. Google is also selling the devices in bulk with a subscript deal. Interested parties are encouraged to contact Google's sales department. Would yo consider buying a Chromebook?

 

Where Does Spam Come From?

Posted: 15 Jun 2011 12:38 PM PDT

Typically our electronic exchanges flow from person to person, one real email address to another. But the sad fact is, the vast majority of messages sent don't have anything to do with managing relationships, workloads, or weekend plans. Spaaaaaaam!

According to Dave Marcus at McAfee Labs, 80-90 percent of email floating between servers is spam. Luckily, much of what's aimed for us is deflected. Email programs employ filters to direct messages with suspicious links and attachments away from our inboxes, which is good because these messages have the potential to infect our computers or dupe us into coughing up personal information.

We know all this.

But there's another flavor of suspicious email that doesn't betray its malicious intent as openly: the single line of gibberish. Is it an email verification technique? Is there something coded into the message that could harm my computer? Did someone let their two year old loose on the Internet? So we decided to look into it. What are those nonsensical emails trying to do to us anyway?

In order for spammers to even attempt something nefarious, they need to reach an actual human. No brilliant Facebook imitation email will do any good without a real person with a Facebook account entering in their information. So step one in any would-be scam is to verify that an address leads to a pair of eyes.

Sure, an email that bounces back to the spammer didn't make it to a real recipient. But spam folders hide a lot of email from our eyes that don't get bounced back either. So a non-ricocheted message doesn't guarantee a human either. Man, spammin' is so hard!

The sender also doesn't get any information if you just open an email—thankfully, reading a note doesn't ping the spammer with a "verified account" message. In fact, the only way for a sender to get a receipt is to request one. Some mail programs allow senders to add a receipt request to a message, which—only if you decide to play along—will notify the sender that you got their mail. That would be the most obvious set up, um, ever. Hey, can you click this box if you opened this message because I'd like to steal your identity. Yes? Rad!

What the nonsense message is likely fishing for is a reply—something like, Hey, your message came through garbled. Is there something I can help you with? At least that's what Dave Marcus from McAfee Labs thinks is up. "They could be testing out the company's spam filters, but I think they're just looking to get you to respond to it." A response means a real person. Most likely, spammers are hoping for a holler back from the uninitiated—the ones that worry an important message was damaged in the mail. Hey, it happens in real life...

Spam Bustin'

If you're getting emails that contain nothing but gibberish, feel free to ignore them. The message will remain benign unless you play along. But for taking on spam as a whole, here are a few tips to keep you safe and your inbox clean:

1. The email program you use matters. "Gmail is really good at filtering spam email out," says McAfee's Dave Marcus. Hotmail, not so much. It's all about the algorithm.

2. Recognize that current events are used as lures. "When there's a high interest news event, spammers will pretend to have videos with bin Laden getting shot," says Marcus. "When you click through, malware will be installed or the site will drop a bot on your machine." The aim is identity theft.

3. Don't open unsolicited emails. If you abstain completely, you wont be tempted to click on some awesome-sounding-but-evil link or attachment.

4. Type links directly into your browser instead of clicking them in-email. If an unknown sender floats you a link for Japan relief aid, you're better off just searching the same thing in your web browser. At least then you're in the driver's seat.

Gizmodo is the world's most fun technology website, focused on gadgets and how they make our lives better, worse, and more absurd.

How to Livestream Your Games to the Web

Posted: 15 Jun 2011 10:51 AM PDT

How you can become the next online gaming sensation—for free!

So you want to be a video star? You'll have to work on your gaming skills first—you wouldn't want to disappoint your future legions of YouTube fans with a 0-64 record in StarCraft II.

Wait, what? Videogame streaming (and commentary) is a huge deal nowadays, and it's a lot easier to get in on the action than you might think. And don't forget bragging rights: Wouldn't you want to show all of your friends just how well you can wield a zergling? Or a portal gun? Or a desert bus adventure?


Live streams of games like StarCraft II have become popular online entertainment.

You don't need any flashy hardware or capture cards to stream your screen (and game) online. In fact, you can have your "I Rock at TIE Fighter" channel up and running within half an hour, at most.

1. Set up Ustream

For livestreaming, we prefer Ustream (www.ustream.com), a free service that offers an effortless method for transforming a live recording of your desktop or laptop PC into an online broadcast. You don't have to worry about customizing a special player, or futzing around with hosting your feeds in some crazy way, or setting up your own server, or doing much beyond hitting the giant, obligatory Go Live button.

For those who don't yet have an account, you'll start by hitting up the main Ustream site and going through the standard sign-up process. Once you're activated and logged in, click your account name in the upper-right corner of Ustream's homepage. On the following page, click the "Create a show" button in the upper-left corner (below).

Voila. You're now in your new show's settings screen. Adjust your options to suit your preferences within the various tabs on the left side of the screen: Show Info, to manage the basics like name, category, and pictures; Design, to set up the look and feel of your streaming broadcast; and Settings, to change your broadcast's privacy and chat settings (among other options).

Within the Settings window, make sure you click the Advanced Settings drop-down list at the bottom of your screen. Once you've done that, click the "Download the Flash Media Encoder XML file". This is your golden ticket to the online cinema, so make sure you remember where you saved it to on your hard drive. Very important stuff.

And that's it! Don't start broadcasting your show just yet; we've only cracked the surface of what you have to do to get your new gaming stream up and running!

2. Capture Your Video

You'll need a copy of the free VH Capture (www.hmelyoff.com) to begin. Unfortunately the official site is frequently down, so hit up Google and snag a copy from a download site that you trust. Install the app, then pull up the oddly named folder (Hmelyoff Labs) where it sits in your Start Menu, and click through to the subfolder of that (VHScrCap). Run the Config shortcut, which will pull up… a blank window.

You'll want to click the "Create new one" button within the "VH Screen Capture Driver instance selection" window—we'll be establishing the parameters that the app uses to record your screen in the next few windows. If you're curious how this is all going to make it to Ustream, we'll later use a separate program to serve as the bridge between the "feed" created by VH Capture and the web service.

After you've clicked the "Create new one" button, you'll want to select the Capture tab that appears on the subsequent VH Screen Capture Driver window. Click the Track Screen option. That's it! You might be tempted to fiddle around with the other settings in the misguided belief that you'll be able to specify exact portions of the screen that VH Screen Capture will pull from. Don't bother; your settings won't matter, as we'll be cropping and dicing the recorded feed in a subsequent program.

Click over to the Settings tab (above). Within this screen, you'll want to set your frame rate to a high number (try 60), as you'll want to have the highest-quality stream feeding over to the second program in our chain—that's where the compression will hit. Feel free to adjust settings for displaying the mouse or clicks as you see fit. Once you're done fiddling, make sure you leave this program open on its Options screen. We're on to Step 3.

3. Bridge the Gap

Grab Adobe's free Flash Media Live Encoder (adobe.ly/NQWU), install it, and fire up the application. When it loads, you'll want to start by clicking the File menu, then Open Profile, and then selecting the Flash Media Encoder XML file you previously downloaded from Ustream.

You'll then want to find the Video section within the Flash Media Live Encoder's configuration screen (above). Click the drop-down list next to the Device entry and select VH Screen Capture, or VHScrCap, as the device that Adobe Flash Media Encoder pulls from. If everything is going to plan, a vision of your desktop should pop up in the preview window above the app's configuration options.

Select the ever-awesome H.264 codec as your encoding format, and then click the tiny wrench icon to the right of the selection box for Advanced Encoder Settings (below). StarCraft II recording veterans tend to adopt profiles that use more keyframes—a one- or two-second keyframe. That's because a keyframe is a recording of the screen as it looks at a particular time; anything up until the next keyframe is rendered as a differential adjustment to the underlying static keyframe image. Or, to put it another way, you'll have less blur and incorrect coloration if you set keyframes to a faster (lower) interval. Also, change your profile from Baseline to Main.

If you're planning to stream a windowed game for whatever reason, now's the time to set your input size and cropping options. This part of the setup is pretty self-explanatory: Input size allows you to isolate the particular portion of your original stream that Flash Media Live Encoder should use, and the cropping options allow you to drill down to a pixel-perfect rendition of whatever dimensions you set.

Before you start your streaming, two key steps remain: Set the size of your output "streamed" video under the Output Size option—this is exactly what's going to be sent over to Ustream. Select the Bit Rate as well: So long as your setup can handle it, higher bit rates directly translate to a higher-quality final product.

And finally, if you want your game's audio to be broadcast to Ustream, click the Device menu under the Audio portion of the app and select the option that's either Stereo Mix or What U Hear, depending on the specifics of your card. If neither exists, you can always select your standard microphone jack, hook up a headset, and provide some thrilling audio
commentary… or foley.

Ready? Click the big green Start button.

4. Broadcast to Ustream

Head on back to Ustream and click the giant Go Live button in the upper-right corner. Once your official Broadcast Live window pops up, you'll notice that you can't really adjust settings like video quality or audio quality on the web app itself. That's because Ustream, in this instance, is merely the switch that turns your live broadcast on and off. All quality settings are being handled by Adobe Flash Media Live Encoder, which should already be running in the background as you read this.

Click Start Broadcast to do just that (above), and then sit back and watch your rise to Internet superstardom begin. And do send us an autograph when you strike it big!

Final caveats: You'll notice that we haven't dabbled too much in numerical specifics—what to set for your stream's bit rate, the size of the video itself, what your frame rate should be, etc. Sadly, the best numbers to slap in these fields can vary by a number of key factors, not the least of which is the speed of your computer and the speed of your Internet connection. The name of the streaming game is experimentation, and only you can ultimately determine the specific settings that work best for your configuration. We can show you how to stream; it's up to you to make it look good.

Patriot Pitches G2 Series DDR3 as Fusion and FX Friendly

Posted: 15 Jun 2011 08:45 AM PDT

For better or worse, long gone are the days when memory kits were marketed based on frequency and timings alone. Now we have memory kits marketed for specific platforms and processors, a trend that's underscored by Patriot Memory's new "Gamer 2 (G2) Series, AMD Edition" aimed at -- *drum roll* -- gamers putting together an AMD-based system.

Patriot says its G2 series is specifically intended for AMD 9-series platforms. It's available in 4GB (2x2GB) and 8GB (2x4GB) capacities at speeds of 1333MHz and 1600MHz.

"AMD has done an outstanding job catering to the do-it-yourself crowd and the next-generation 9-series platform should be no different. Our Patriot Memory G2 series, AMD Edition modules are the perfect fit for the adventurous overclocker and users seeking system performance," says Les Henry, Patriot Memory's Vice President of Engineering.

These are low profile memory kits with low or enhanced latencies, including:

All G2 Series memory kits will ship later this month. No word on price.

Image Credit: Patriot Memory

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