MMO Updates

MMO Updates


Codemasters website, store, and database hacked

Posted: 10 Jun 2011 10:00 AM PDT

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Another day, another game publisher in a hacker's crosshairs. This time around it's Codemasters, and Eurogamer has the details on a security violation that compromised the company's website, EStore, CodeM database, and Dirt3 VIP code redemption webpage. The intrusion occurred on June 3rd, and Codemasters has sent out a letter to affected customers advising of the potential threat to their identity-related information.

The article reports that no payment details or credit card info was pilfered, but encrypted passwords as well as Xbox Live gamer tags and personal data (including addresses and user names) were taken. Thus far no groups or individuals have claimed responsibility for the attack. You can read the full Codemasters letter at Eurogamer.

MassivelyCodemasters website, store, and database hacked originally appeared on Massively on Fri, 10 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Suspected Sony hackers arrested in Spain

Posted: 10 Jun 2011 09:00 AM PDT

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If you've been wondering when (or whether) authorities would be bringing some of the Sony PlayStation hackers to justice, the New York Times has a brief report that you'll want to check out. Three hackers were recently arrested by Spanish police in the cities of Almeria, Barcelona, and Valencia, all of them with suspected connections to the attacks that took the PlayStation Network offline last April as well as cyber assaults on Spanish banks and government websites.

The Spanish National Police claim to have "dismantled the local leadership of the shadowy international network of computer hackers known as Anonymous," though the Times article casts doubt on whether or not the three individuals arrested were solely responsible for the Sony brouhaha.

The cyber shenanigans will end up costing Sony somewhere in the neighborhood of $173 million due to damages, IT spending, legal fees, lost sales, and expenses related to customer win-back programs.

MassivelySuspected Sony hackers arrested in Spain originally appeared on Massively on Fri, 10 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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The Road to Mordor: Digesting E3

Posted: 10 Jun 2011 08:00 AM PDT

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Instead of being hit by one huge Lord of the Rings Online bombshell at E3, as some predicted, we were treated to a series of smaller yet gripping reveals that are sure to have a major impact on our gameplay in the future. We assumed that E3 would be all about Rise of Isengard for LotRO, and sure enough, it was.

Weeks like this are what we live for as fans. It's crazy to get a glut of information that we're expected to digest all at once, and it's so much fun too. I think Turbine probably has a few more reveals tucked up its sleeve about the expansion -- we still have four months to go, after all -- but this is a good start to the ramping-up period before Isengard releases.

So enough dilly-dallying; let's dig into it! What can we make out of all of these revelations? What does the pre-order mean for you? What were the highlights and what were the disappointments? Hit the jump and we'll take you on a legendary ride all the way to the gates of Orthanc itself!

Continue reading The Road to Mordor: Digesting E3

MassivelyThe Road to Mordor: Digesting E3 originally appeared on Massively on Fri, 10 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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Storyboard: Cooking up a roleplaying event, part one

Posted: 10 Jun 2011 07:00 AM PDT

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There's a philosophy for organizing good roleplaying events that runs something like this: If you have a strong overall theme for the event and a bunch of good roleplayers, all you need to do is throw the two together and the next few hours will be fun for all. By the same token, if you have good ingredients and a good oven, you don't need to bother knowing anything about cooking -- just throw all of it together and you'll come out with a cake.

Those of you who have tried this and wound up with a cake composed of corn bread, beef, teriyaki sauce, frosting, candy, graham crackers, and fresh-chopped onion will probably be having flashbacks right about now. To make all of the ingredients work together, you need a recipe, a plan -- more than just good intentions and a good group of parts. Otherwise, you're asking for trouble. It's not enough merely to have a good plan for a roleplaying event and a good group of roleplayers to take part. You need to have a plan for why characters are taking part, a way to make the group actively gel into a coherent unit instead of into just a group of people standing around.

Of course, no one cooks without a recipe, the ingredients, and the necessary tools. But a lot of roleplaying events I've seen have neglected one of those three elements. So let's start off with the basics, with the things that crop up right in the planning phase that should make it clear your event is going to have some pretty major issues to overcome.

Continue reading Storyboard: Cooking up a roleplaying event, part one

MassivelyStoryboard: Cooking up a roleplaying event, part one originally appeared on Massively on Fri, 10 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What rewards aren't worth the effort?

Posted: 10 Jun 2011 06:00 AM PDT

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A gauntlet of fiendish bosses. Horrible traps and puzzles solved in an instanced format, with no chance for other parties to help you. A collection of dangerous encounters and perilous chances with your characters, in which a single death would mean undoing hours of work. All of that work for... a cosmetic helm?

While Final Fantasy XI has some brutally difficult bosses, they drop powerful rewards. But even then, sometimes you might look at the rewards they drop versus the slightly weaker rewards available elsewhere and decide that the effort is just too much. It's not that the rewards are bad; it's that the rewards don't match up to the strategy and careful play required to have a chance.

So when have you run into rewards that don't feel like they're worth the effort it would take to obtain them? Is it a matter of too much time or too much challenge for too little benefit?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What rewards aren't worth the effort? originally appeared on Massively on Fri, 10 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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PLAY! Video game symphony will feature music from Guild Wars

Posted: 09 Jun 2011 09:00 PM PDT

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Are games art? It's a long-running debate, but one thing that can't really be disputed is the artistic merit of many video game soundtracks. The compositional stylings of Jeremy Soule, in particular, are among the most memorable in the growing catalogue of epic game scores.

On June 21st and 22nd, Seattle-area concertgoers can feast their ears on the live sounds of Soule's Guild Wars score (as well as several other seminal game-related works including Soule's instantly recognizable themes for Morrowind and Oblivion). The music is all part of PLAY! A Video Game Symphony, and ArenaNet is highlighting the performance on its official blog.

Tickets are available now at the Seattle Symphony website (or by calling 206.215.4747). If you're going, be sure to say hello to the Guild Wars artists on hand for signings in the Benaroya Hall lobby.

MassivelyPLAY! Video game symphony will feature music from Guild Wars originally appeared on Massively on Thu, 09 Jun 2011 23:00:00 EST. Please see our terms for use of feeds.

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City of Heroes heading for San Diego Comic Con

Posted: 09 Jun 2011 08:00 PM PDT

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It's understandable that a lot of people might be in convention overload at the moment -- after all, E3 is just now wrapping up with all the information that entails. But for City of Heroes fans, the next big convention is still around the corner. San Diego Comic Con 2011 is taking place at the end of July, and Paragon Studios will be showing off on the show floor, celebrating both the game's four-color roots and the latest developments in gameplay.

While the team has given several presentations in recent conventions, this year the game will have a booth on the show floor from July 21st to July 24th, giving players a chance to stop by and talk about the game with both developers and community managers. And if that's not enough, the team will also be giving away a new costume card, transforming characters into the Mk-VI Victoria assassin droid. City of Heroes players should keep their eyes peeled for more news of a meet-and-greet to accompany the gathering.

MassivelyCity of Heroes heading for San Diego Comic Con originally appeared on Massively on Thu, 09 Jun 2011 22:00:00 EST. Please see our terms for use of feeds.

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Updates on migration issues for Lord of the Rings Online

Posted: 09 Jun 2011 07:00 PM PDT

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It's been about a week since European players of Lord of the Rings Online began the migration over to Turbine's servers, and the transition has not been nearly as smooth as one could hope. That having been said, the team is working diligently behind the scenes to try to address the issues many players are experiencing, with community manager Sapience making a post today outlining the two major fixes coming up to try to alleviate the issues.

The first fix will be a simple patch to the migration tool itself, which is expected to be live on Friday or shortly thereafter. The other fix will require some server downtime as the team works at fixing some database issues. Sapience also explains that Codemasters had previously flagged some accounts incorrectly with the database migration, and he promises that the players missing VIP time will be addressed sometime next week. While it won't remove the Lord of the Rings Online migration issues, it's at least a step in the right direction.

MassivelyUpdates on migration issues for Lord of the Rings Online originally appeared on Massively on Thu, 09 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

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The MMO Report: Predictions of E3

Posted: 09 Jun 2011 06:00 PM PDT

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This week's MMO Report is coming to viewers live from E3! Well, in theory, anyway. See, at the moment, our host Casey Schreiner is nowhere near the studio, being at E3 himself, which means that this week's installment is not about what's going on at E3. Rather, it's what Casey predicted would be going on today at E3. So you can amuse yourself where the predictions were entirely wrong and see if any of the wild guesses turned out right after all.

Needless to say, predictions regarding Star Wars: The Old Republic run rampant, as does speculation about Guild Wars 2, TERA, and The Secret World. Of course, you've no doubt been following our E3 coverage here religiously, so when you click on past the break you can see for yourself what was on the money and what went completely off the rails, along with a completely true prediction about the next big hit in the MMO world.

Continue reading The MMO Report: Predictions of E3

MassivelyThe MMO Report: Predictions of E3 originally appeared on Massively on Thu, 09 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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The Guild Counsel: Odds and Ends

Posted: 09 Jun 2011 05:00 PM PDT

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With summer approaching, school coming to an end, and summer travel right around the corner, I find that this is a good time of year to step back, take stock, and reflect on things. It's easy as a guild leader to put the blinders on and get on the treadmill of day-to-day management. But it's worth pausing every now and then to consider the bigger picture.

In this week's Guild Counsel, we'll do just that. Read on for a few thoughts on some of the odds and ends of guild management.

Continue reading The Guild Counsel: Odds and Ends

MassivelyThe Guild Counsel: Odds and Ends originally appeared on Massively on Thu, 09 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

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E3 2011: GamersFirst talks APB Reloaded's new features and player politics

Posted: 09 Jun 2011 04:00 PM PDT

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We told you earlier today about GamersFirst's involvement with Fallen Earth. The company is, of course, more renowned for its All Points Bulletin resurrection project, and we sat down with both Darek Connole and Jon-Enee Merriex at E3 this week to discuss APB Reloaded's open beta as well as the progress that's been made through the extensive closed testing process.

Follow along after the cut as we find out about what's new and what's coming, including a nifty iteration on the original title's witnessing system and an interesting player political experiment that evokes comparisons to EVE Online's Council of Stellar Management.

Continue reading E3 2011: GamersFirst talks APB Reloaded's new features and player politics

MassivelyE3 2011: GamersFirst talks APB Reloaded's new features and player politics originally appeared on Massively on Thu, 09 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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E3 2011: Hands on with RIFT's 1.3 update

Posted: 09 Jun 2011 03:30 PM PDT

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With patch 1.2 fading in the rearview mirror, RIFT players have turned their attention to the incoming patch 1.3 due on June 22nd. Titled Waves of Madness, the update will kick off a new world event and add an additional tier of endgame content in the form of an additional raid.

We got the opportunity to dive into 1.3 early at E3, all while a petite seven-foot-tall dev perched on our shoulder and gave us running commentary. Patch 1.3's crown jewel is a 20-person raid in the ancient fortress of Hammerknell, which was built by folks who thought it'd be a smashing idea to cram evil spirits into runes and then use that as the foundation. Sounds to us a lot like building a summer camp on top of a desecrated native burial ground, but we're sure these architects had good intentions.

Surprise, surprise, the spirits started to ooze out into Hammerknell and tore up the place. To make matters worse, Hammerknell is the prison of a water dragon -- and the water plane started to come to its rescue. So the Dwarves decided to treat it like an illegal toxic dump by sealing up the fortress, whistling innocently, and conveniently forgetting it until another raid area was needed.

But it's not as simple as just unlocking the front door and marching in to claim some loot! Hit the jump as we walk you through the process of down-and-dirty archaeology!

Continue reading E3 2011: Hands on with RIFT's 1.3 update

MassivelyE3 2011: Hands on with RIFT's 1.3 update originally appeared on Massively on Thu, 09 Jun 2011 17:30:00 EST. Please see our terms for use of feeds.

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E3 2011: New SWTOR dev walkthrough takes players to Tatooine

Posted: 09 Jun 2011 03:00 PM PDT

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A new developer walkthrough from BioWare takes Star Wars: The Old Republic players to the desert planet of Tatooine, future home of Luke Skywalker. But long before Luke was even a twinkle in Anakin's eye, the Sith were scouring the planet in search of a lost research facility that they hoped would hold the key to the destruction of the Republic.

That's where the developer video's story begins, as a Sith Sorcerer is tasked with finding the leader of the expedition to hunt down this lost research facility. The leader, Lord Silvar, believed that the key to accomplishing the expedition's goals would lie with the Sand People of Tatooine, and he set off alone to uncover their secrets. The Sorcerer follows after him, joined shortly by an Imperial Operative. The demonstration takes players through a short quest and includes displays of combat and The Old Republic's conversation system. If you're itching for more information on The Old Republic, or just want to see a Sith Sorcerer Force-lightning some poor Sand People to death, follow on after the cut for the video.

Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!

Continue reading E3 2011: New SWTOR dev walkthrough takes players to Tatooine

MassivelyE3 2011: New SWTOR dev walkthrough takes players to Tatooine originally appeared on Massively on Thu, 09 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: Somebody's watching me

Posted: 09 Jun 2011 02:00 PM PDT

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Today's extra-creepy One Shots comes to us from Niieh. EverQuest II might have its share of standard foes, but the game ventures well into the realm of the unusual too:
In EQII, there is an 'evil eye' race. Where they come from is a bit of a mystery, but it is believed that they were created by a god called Xktkez, who looks like a huge eye with no eyelids. If you run into an evil eye, you should always remember two things: first, the bigger the eye, the more powerful it is (so if you meet a really big one, run!), and second, they obviously cannot hear or make sounds, but they can communicate with each other telepathically.
Send a pic of the funniest, most strangely designed, or scariest enemy you've taken on in an MMO to oneshots@massively.com along with your name and the name of the game. Tell us a little about the foe and we'll share it here on One Shots!

Next week on One Shots is guild week. It's time to show off your best group shot of you and your guildmates. Whether you're hanging out, enjoying guild housing, taking out a huge enemy, or throwing a party, grab a screenshot, send it in, and tell us about your guild!

MassivelyOne Shots: Somebody's watching me originally appeared on Massively on Thu, 09 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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Ask Massively: Recidivism edition

Posted: 09 Jun 2011 01:00 PM PDT

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It was a point of some pride for me that I had apparently kicked my Magic habit. Many years ago, I was almost insatiable, but with counseling and a severe dearth of people to play with, I'd finally kicked it for years. Well, up until last Friday, when I dropped money on a brand-new box set so Ms. Lady and I could start building decks together. I'd probably feel better about it if I hadn't lost the past several times.

Today's edition of Ask Massively is not exactly a cure for us poor recidivists, being instead an exploration of RIFT's upcoming addons and why some people are less than happy about this fact. It may also serve as a history lesson for some members of the audience. As always, you can leave your questions for a future edition of the column in the comments, or you can just wing them along to ask@massively.com.

Continue reading Ask Massively: Recidivism edition

MassivelyAsk Massively: Recidivism edition originally appeared on Massively on Thu, 09 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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The Secret World reveals new Accursed Woods location

Posted: 09 Jun 2011 12:30 PM PDT

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The Secret World's third location reveal of the week is here, and we're once again back in New England for a look at the Accursed Woods. The new blurb on the game's official website kicks things off with a rather unsettling quote from H.P. Lovecraft, an author whose works have inspired both the story and the visuals of Funcom's forthcoming opus.

The Accursed Woods play host to some sort of gnarly, nameless terror, but Funcom's prose makes it clear that players will know the true nature of the evil that lurks beneath the forest floor soon enough. "Soon, very soon, these horrors beyond horrors will leave the woods, and quaint Kingsmouth will fall to their chittering chorus," the site says. Bring your bug spray and head to the official Secret World web destination for more.

MassivelyThe Secret World reveals new Accursed Woods location originally appeared on Massively on Thu, 09 Jun 2011 14:30:00 EST. Please see our terms for use of feeds.

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Behind the Mask: A complete guide to angel-slaying, volume one

Posted: 09 Jun 2011 12:00 PM PDT

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Warning: This week's Behind the Mask column contains a spoilers for the plot of Vibora Bay, Champions Online's endgame zone.

After completing the Vibora Bay Crisis, you realize you've got a lot of work cut out for you. That sexy minx Valerian seduced you into playing into her hands, and you royally screwed up. Now it's time to get down to business, undo all the mess you made and make things right.

At the end of all the plots and careful unraveling of Therakiel's well-laid plans, there's still the big bad fallen angel himself. He's no pushover, and he still has the support of Vibora's gangs.

You've done all of Caliburn's errand-boy work so he can save the day -- better make sure he doesn't screw it up.

Continue reading Behind the Mask: A complete guide to angel-slaying, volume one

MassivelyBehind the Mask: A complete guide to angel-slaying, volume one originally appeared on Massively on Thu, 09 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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Black Prophecy launches North American open beta

Posted: 09 Jun 2011 11:30 AM PDT

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E3 is still in full swing, but Reakktor and gamigo are already looking past the publicity-soaked annual gaming convention and into the future.

That future is now for North American fans of Black Prophecy, and today marks the beginning of open beta for the title that launched in Europe last March. Black Prophecy features real-time dogfighting, customizable ships, storylines, and open-world gameplay, all set against an interstellar backdrop punctuated by constant war and lush visuals. You can register for the open beta on the game's official website, as well as download the client. Be sure to check out all our previous coverage to get up to speed.

MassivelyBlack Prophecy launches North American open beta originally appeared on Massively on Thu, 09 Jun 2011 13:30:00 EST. Please see our terms for use of feeds.

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E3 2011: First look at Wizardry Online

Posted: 09 Jun 2011 11:00 AM PDT

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"One of the aims of Wizardry Online is to create a true experience of exploration like in classic MMOs," Headlock Games' representative said as he began this E3 presentation. "And to that end, you won't find a linear path funneling you through the dungeons, and your minimap won't show the exact location of your next objective."

This set the tone for the company's first reveal of this up-and-coming MMO. Wizardry is a long-running RPG franchise that dates back to 1981, although this will be the series' first steps into online multiplayer. And while the series enjoyed modest success in North America, it's been a phenomenon in Japan, where it's seen numerous spinoffs and sequels.

Wizardry's always been known for its open-world exploration and party-based combat, and it seems as though the MMO will continue this legacy as well as retain the hardcore approach that the devs feel has been lost to most modern games. "As this skeleton can attest, life is not so easy in Wizardry Online," the rep said with a smile.

Hit the jump to read more about this first look at the game as well as get a peek at the game's first screenshots and trailer!

Continue reading E3 2011: First look at Wizardry Online

MassivelyE3 2011: First look at Wizardry Online originally appeared on Massively on Thu, 09 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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MMORPG News

MMORPG News


General: E3 Photo Goodness

Posted: 09 Jun 2011 11:14 AM PDT

The MMORPG.com team on the ground at the 2011 E3 in Los Angeles, California has uploaded all sorts of convention-y goodness for your viewing pleasure today. Check it out!

General gaming

General gaming


Earthquake-Heavy MotorStorm Canceled in Japan

Posted: 09 Jun 2011 09:16 PM PDT

MotorStorm Apocalypse

Following the earthquake that devastated Japan earlier this year, Sony opted to delay MotorStorm Apocalypse around the world. It ended up coming out in North America in early May while the Japanese version remained delayed indefinitely.

Sony Computer Entertainment Japan announced today that the game has been canceled in Japan, Andriasang reports. No reason was cited, but it's not difficult to imagine one strong possibility. Each of the game's levels centers around a natural disaster, including earthquakes that tear apart the environment. In light of what took place in Japan, it's far too soon to release anything that so prominently features such disasters.

The Japanese earthquake also led to other games being delayed or, in the case of Disaster Report 4 (a game that takes place in a city that's been hit by a massive earthquake), outright canceled.

Rage Hit with a Delay, Now Coming in October

Posted: 09 Jun 2011 08:25 PM PDT

Rage

Rage is shaping up to look awfully nice. For whatever it reason, it looks as if the id Software-developed game has been pushed back by several weeks. It will now be out on October 4.

The new date is listed on Rage's official website and is mirrored by GameStop. The game had originally been planned for release on September 13. The delay pushes Rage even further into the busy fall release period; there's no shortage of new shooters coming out later this year, with Resistance 3 on September 6, Gears of War 3 on September 20, Battlefield 3 on October 25, and Call of Duty: Modern Warfare 3 on November 8.

Source: NeoGAF

Postcard from E3: Atlus and the Booth so Sexy It Had to be Hidden

Posted: 09 Jun 2011 07:15 PM PDT

It's no secret that Atlus brought the sexy to E3, thanks to the ubiquity of those Catherine lanyard inserts. I don't know if everyone managed to check out the game, though, because the company's booth was slightly hidden off the main show floor in the grim and unwelcoming Concourse Hall. Why such an out-of-the way location for a prominent show sponsor? My theory is that Atlus' booth was just too darned sexy for the main halls.

Not only was the booth plastered with drawings of ladies in lingerie, it also included the newly licensed King of Fighters XIII. And when we sat down to demo the game, Atlus' spokesdude Aram and our own Janine both decided to play as the decidedly pendulous Mai Shiranui. Swing low, sweet chariot.

E3 2011: In Rhythm Heaven One Button is All You Need

Posted: 09 Jun 2011 06:07 PM PDT

I played Rhythm Heaven on the Nintendo DS with a stylus, and was completely unaware that the original game supported buttons when it was released in Japan. In fact, the Rhythm Heaven project (know as Rhythm Tengoku to the Japanese) started out as a Game Boy Advance game, and was also ported into an awesome looking arcade cabinet too. I played Rhythm Heaven the only way I really knew how, while Japan kept their fun button-pressing version of rhythm technology to themselves. Fortunately the embargo didn't last long, and a proper Rhythm Heaven for Wii is actually coming to the U.S.

A music mini-game collection based on the concept of keeping up with a beat, Rhythm Heaven uses a charming art style and audio-visual cues to keep players button tapping. There's no overarching story here, just a natural interface and a collection of rhythm-based mini-games based around funny situations. In my demo at E3 I got a chance to play three stages, and experience Rhythm Heaven the way it was meant to be played.

Catching peas

Top 10 Trailers of E3 2011

Posted: 09 Jun 2011 05:05 PM PDT

E3 Top Trailers

Few things stir gamers into a frenzy more than a well-made trailer. With the right music, choice gameplay clips, and the right amount of pre-rendered cutscenes, a trailer could make a game look as epic as the next billion-dollar Hollywood blockbuster.

We've compiled a list of what we felt were the top ten trailers revealed at E3 2011. These are the cream of the crop, the showstoppers, the ones that make you want to run to your local game retailer and plunk your pre-order money down right away. The only other criteria we had was that the trailer had to have been shown for the first time at E3. And let us know which trailers you thought stole the show by writing in the comments section.

So without further adieu, and in no particular order, here's our list.

The Legend of Zelda: Skyward Sword



Nintendo showed a gameplay trailer for Skyward Sword at last year's E3, but what makes this trailer even better is that it has a little bit of story to it, as well as show off some of the gameplay mechanics. The graphics also look better than before, striking a nice balance between the "realistic" style seen in Twilight Princess, and the colorful 'toon-inspired Windwaker. If this is to be the Wii's last big hurrah before making way for the Wii U, it's sure to be a gorgeous one.

Star Wars: The Old Republic



BioWare's The Old Republic trailers look amazing, but they've certainly had their detractors, citing the fact that the trailers show no gameplay. However, there's no denying the quality of these cinematics. This particular trailer has even more Jedi versus Sith action, with the inclusion of a Han Solo-esque character dressed like John Marston, with a little bit of Cad Bane thrown in for good measure.

Battlefield 3



Ok, so we cheated a bit here. This isn't a trailer per se, but rather a peek at a level in Battlefield 3. But just watch it. Hot damn, that game looks gorgeous. It doesn't have the in-your-face intensity of, say, the Modern Warfare 3 trailer, but the tank battle shown here is every bit as jaw-dropping.

BioShock Infinite



BioShock Infinite is shaping up to be the most ambitious entry in the series so far, and this gameplay trailer certainly underscores that. A massive city floating in the air, travel via sky-lines, and an escalating civil war? Count us in.

Uncharted 3: Drake's Deception



Out of all the trailers on this list, Uncharted 3: Drake's Deception is the most cinematic of all of them. The music, editing, and pacing of the trailer could easily be confused with any Hollywood blockbuster. The best part? You will actually get to play this game instead of just watching it.

Super Mario 3D



Shown during Nintendo's E3 2011 Press Conference, Super Mario 3D looks to be taking all the awesome bits from all the great Mario games while sprinkling a little Super Mario Bros. 3 nostalgia over it. The fan-favorite Tanooki Suit is back, and if you look closely, you'll notice a Goomba sporting the famous tail.

Wii U Reveal

Postcards from E3 2011: Adios, L.A.

Posted: 09 Jun 2011 05:01 PM PDT

Five days and countless footsteps later, my first E3 has finally come to a close. I'd be lying if I said this trip wasn't hard work; 12-hour days were the norm, and my emission of world-weary groans increased by at least 60 percent during this past week. But really, I'd be an idiot to not realize how lucky I am to be here, and I encourage anyone to punch me in the stomach if I ever start complaining about my job. I might have just started at 1UP as an on-site employee, but there's never been a better or more exciting time to bond with my co-workers than E3 2011.

1UP readers, thanks for sticking with us. I'm extremely excited about the future of our site, and you should be, too. I've honestly never worked with a better group of people.

E3 2011: Star Fox 64 3D Brings Back the Barrel Roll

Posted: 09 Jun 2011 04:25 PM PDT

If the goal of Nintendo is to contentiously pull on the strings of my youth by re-releasing or remaking their classic catalog of games, they're winning. Of course, the last time Star Fox showed up on a handheld platform its reception was very mixed. So instead of getting a new entry to the series, fans will be treated to a 3D remake to the classic Star Fox 64.

There are still some unique "enhancements," if you will. This new version will take advantage of the system's gyroscope so that instead of using the analog stick to control your ship, you can tilt your body while holding the system to perform that movement. Barrel rolls and tight turns are mapped to the system's bumpers and the D-pad is used for performing special moves like loops. The visuals have also been enhanced to take advantage of the system's hardware and 3D support. As for the gameplay, much of it remains intact. You'll still traverse corridor-style levels that open up into a large arena during an end-level boss encounter.

E3 2011: Sesame Street: Once Upon a Monster Preview

Posted: 09 Jun 2011 04:17 PM PDT

When I first heard about Sesame Street: Once Upon a Monster, I was pretty skeptical and thought it was utterly impossible for me to have any interest in the game whatsoever. Though I'd grown up watching Sesame Street as a child, I no longer consider myself BFFs with the assortment of crazy Muppets that litter the show anymore. Thankfully though, Once Upon a Monster has rekindled my desire to befriend monster favorites Elmo and Cookie Monster and frolic through a storybook adventure with them in this new Xbox 360 Kinect game.

Click the image above to check out all the Sesame Street: Once Upon a Monster screens.

E3: Rise of Nightmares Makes You Look Like an Idiot

Posted: 09 Jun 2011 04:00 PM PDT

Click the image above to check out all the Rise of Nightmares screens.

A few weeks ago, Sega held a pre-E3 press event at a hotel in Santa Monica. It was typical as these things go, but hidden down the hall and around the corner from the main room -- to the point that you wouldn't know it was there without going out of your way to track it down -- was a new Kinect game called Rise of Nightmares. Realistically, this placement probably had more to do with Kinect's technology needing its own space than any lack of confidence on Sega's part, but after playing the game I can't help but wonder.

Developed internally at Sega Japan, Rise of Nightmares is what would happen if you put a House of the Dead-style scenario in a Virtuality cabinet, or in one of those overly-elaborate arcade machines you find at theme parks. Meaning, it's fun because it's something you've never played before, but it's also slow and awkward to do basic things like walking.

Los Angeles Not a Lock for E3 in 2013 and Beyond

Posted: 09 Jun 2011 02:39 PM PDT

E3 see you next year

Having revealed that 46,800 people attended this year's E3, the event's organizer, the Entertainment Software Association, announced today that next year's event is set to take place from June 5 through June 7, 2012. Next year marks the end of the current contract the ESA has to hold E3 at the Los Angeles Convention Center. While both sides are interested in seeing it continued to be held in the City of Angels, there are some issues that may need to be resolved first.

Holding a videogame convention in your city might not seem like a big deal, but besides the attention it brings, the ESA estimates that $25 million in revenue will be brought to L.A. by this year's E3 alone. That's generated through attendees and exhibitors spending money on food, hotels, transportation, and temporary workers. So there is a real benefit to having E3 come to town each year, but hurdles stand in the way of L.A. continuing to enjoy all of this.

AEG has been seeking to bring a football stadium to downtown L.A., right next to the Staples Center -- and in part of where the city-owned convention center currently resides. The stadium is not a definite at this point, but if it were to happen, AEG would replace the section of the LACC that it would take up. That could pose problems for E3.

MMOGaming News

MMOGaming News


Wizardry Online Debut at E3 2011 and English Version Coming Soon

Posted:

It is so great that the game was shown at the convention hall at this year's E3 and confirmed for an English release sometime next year. Here I want to share Wizardry Online E3 2011 debut trailer and some details about the game.

Eden Eternal Spotlights The Cleric Class

Posted:

Aeria Games, a leading global publisher of free-to-play online games, today released the latest class spotlight for its new MMORPG title Eden Eternal.

Awesome Illustrations of T10 Sets by a Chinese Player

Posted:

Illustrations of WoW T10 Sets for All Classes by a Chinese Player!

Tahadi Games Chooses PlayFast to Increase the Middle East User Base of Runes of Might

Posted:

PlayFast and Tahadi Games are working together to bring Runes of Might, also known as Runes of Magic in the West and Radiant Arcana in Asia, to more players across the region.

Grand Chase: Chaos Summons New Character

Posted:

SG Interactive, developer and publisher of several popular free-to-play games, today announced that a new character had arrived to kick butt in side-scrolling action-brawler Grand Chase: Chaos. Ley, a powerful Summoner, is the first character to be added to Grand Chase since the major Chaos update last month and her powerful skill set is sure to add a little chaos of its own.

Mortal Online - Dawn Expansion Preview

Posted:

The expansion was originally supposed to be released in late May early June, however due to delays it has been pushed back to an unknown date, but we expect it to be released within a month.

Kingdom Under Fire Online Is Recruiting 1st CB Testers!

Posted:

Kingdom Under Fire Online, a new AOS game developed by Korea-based Dragonfly's subsidiary, started to recruit testers for its 1st CBT on June 6. According to understanding, the recruitment will last till June 21, and the list of recruited testers will be officially announced on June 22. But the official company hasn't made public the game's exact 1st CBT date yet.

Lucent Heart Closed Beta Starts Today

Posted:

From today, Lucent Heart's final closed beta event begins. The previous closed betas before have seen players exploring, socialising, fighting and bonding all within the vibrant and dangerous realm of Acadia.

Cartoon Style Action TPS MicroVolts Offcially Launches Today

Posted:

The Toy Revolution Has Begun!! Rock Hippo Productions Ltd announced today that the online cartoon style third-person action shooter, MicroVolts, has officially launched today, June 9th. Featuring all new content, players can expect non-stop fun and fast-paced action in this much-anticipated release.

RIFT Patch 1.3 Change in Lesser Planar Essences

Posted:

With the changes to the planar essences you can purchase after 1.3 which look to be the best in slot? I know there will be variables for current gear needs, but any general impressions?

TERA E3 2011 Awesome Trailers

Posted:

En Masse Entertainment has released two new trailers for their upcoming massively multiplayer game TERA. First trailer is a cinematic and reveals a bit of TERA's story and lore then it continues showing a battle between TERA's playable classes while second trailer reveals more of an in-game experience.

Dragon Nest - Guild Badge Making Guide

Posted:

Guild Badge Making Guide for Dragon Nest New version.

[Topic] Do You Play MMOs with Fatigue System?

Posted:

As most of us are adults, we know how to control our gaming time. We dont need FS at all! So will you quit a game cuz of the fatigue system in game? Let's discuss it.

Alganon Unveiled The First Expansion Plan at E3 2011

Posted:

It has been over a year since we launched the 2.0 generation of Alganon under the free to play (F2P) model. Since that time we have been focused on improving the game as well as building the Alganon brand. That trend continues with the following E3 announcements.

The Old Republic Unveils the 1st Raid, Eternity Vault

Posted:

Eternity Vault is a maximum level Operation (raid) located on the ice world of Belsavis and serves as an end-game raid.

[E3 2011] Next-gen MMORPG XAOC Shows up with Two Trailers

Posted:

XAOC, an MMORPG being developed by Taiwan-based Winking Entertainment, made its appearance at E3 2011 and unveiled the latest promotional trailer. The trailer shows XAOC's unique storyline & style, and is indeed worth watching.

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