General gaming   |  
- Earthquake-Heavy MotorStorm Canceled in Japan
 - Rage Hit with a Delay, Now Coming in October
 - Postcard from E3: Atlus and the Booth so Sexy It Had to be Hidden
 - E3 2011: In Rhythm Heaven One Button is All You Need
 - Top 10 Trailers of E3 2011
 - Postcards from E3 2011: Adios, L.A.
 - E3 2011: Star Fox 64 3D Brings Back the Barrel Roll
 - E3 2011: Sesame Street: Once Upon a Monster Preview
 - E3: Rise of Nightmares Makes You Look Like an Idiot
 - Los Angeles Not a Lock for E3 in 2013 and Beyond
 
|   Earthquake-Heavy MotorStorm Canceled in Japan Posted: 09 Jun 2011 09:16 PM PDT                   				                  		                       	 		  Sony Computer Entertainment Japan announced today that the game has been canceled in Japan, Andriasang reports. No reason was cited, but it's not difficult to imagine one strong possibility. Each of the game's levels centers around a natural disaster, including earthquakes that tear apart the environment. In light of what took place in Japan, it's far too soon to release anything that so prominently features such disasters.   The Japanese earthquake also led to other games being delayed or, in the case of Disaster Report 4 (a game that takes place in a city that's been hit by a massive earthquake), outright canceled.  |  
|   Rage Hit with a Delay, Now Coming in October Posted: 09 Jun 2011 08:25 PM PDT                   				                  		                       	 		  The new date is listed on Rage's official website and is mirrored by GameStop. The game had originally been planned for release on September 13. The delay pushes Rage even further into the busy fall release period; there's no shortage of new shooters coming out later this year, with Resistance 3 on September 6, Gears of War 3 on September 20, Battlefield 3 on October 25, and Call of Duty: Modern Warfare 3 on November 8.   Source: NeoGAF  |  
|   Postcard from E3: Atlus and the Booth so Sexy It Had to be Hidden Posted: 09 Jun 2011 07:15 PM PDT                   				                  		                       	 		  It's no secret that Atlus brought the sexy to E3, thanks to the ubiquity of those Catherine lanyard inserts. I don't know if everyone managed to check out the game, though, because the company's booth was slightly hidden off the main show floor in the grim and unwelcoming Concourse Hall. Why such an out-of-the way location for a prominent show sponsor? My theory is that Atlus' booth was just too darned sexy for the main halls.   Not only was the booth plastered with drawings of ladies in lingerie, it also included the newly licensed King of Fighters XIII. And when we sat down to demo the game, Atlus' spokesdude Aram and our own Janine both decided to play as the decidedly pendulous Mai Shiranui. Swing low, sweet chariot.   |  
|   E3 2011: In Rhythm Heaven One Button is All You Need Posted: 09 Jun 2011 06:07 PM PDT                   				                  		                       	 		I played Rhythm Heaven on the Nintendo DS with a stylus, and was completely unaware that the original game supported buttons when it was released in Japan. In fact, the Rhythm Heaven project (know as Rhythm Tengoku to the Japanese) started out as a Game Boy Advance game, and was also ported into an awesome looking arcade cabinet too. I played Rhythm Heaven the only way I really knew how, while Japan kept their fun button-pressing version of rhythm technology to themselves. Fortunately the embargo didn't last long, and a proper Rhythm Heaven for Wii is actually coming to the U.S.   A music mini-game collection based on the concept of keeping up with a beat, Rhythm Heaven uses a charming art style and audio-visual cues to keep players button tapping. There's no overarching story here, just a natural interface and a collection of rhythm-based mini-games based around funny situations. In my demo at E3 I got a chance to play three stages, and experience Rhythm Heaven the way it was meant to be played.     |  
|    Posted: 09 Jun 2011 05:05 PM PDT                   				                  		                       	 		     Few things stir gamers into a frenzy more than a well-made trailer. With the right music, choice gameplay clips, and the right amount of pre-rendered cutscenes, a trailer could make a game look as epic as the next billion-dollar Hollywood blockbuster.  |  
|   Postcards from E3 2011: Adios, L.A. Posted: 09 Jun 2011 05:01 PM PDT                   				                  		                       	 		  Five days and countless footsteps later, my first E3 has finally come to a close. I'd be lying if I said this trip wasn't hard work; 12-hour days were the norm, and my emission of world-weary groans increased by at least 60 percent during this past week. But really, I'd be an idiot to not realize how lucky I am to be here, and I encourage anyone to punch me in the stomach if I ever start complaining about my job. I might have just started at 1UP as an on-site employee, but there's never been a better or more exciting time to bond with my co-workers than E3 2011.   1UP readers, thanks for sticking with us. I'm extremely excited about the future of our site, and you should be, too. I've honestly never worked with a better group of people.    |  
|   E3 2011: Star Fox 64 3D Brings Back the Barrel Roll Posted: 09 Jun 2011 04:25 PM PDT                   				                  		                       	 		If the goal of Nintendo is to contentiously pull on the strings of my youth by re-releasing or remaking their classic catalog of games, they're winning. Of course, the last time Star Fox showed up on a handheld platform its reception was very mixed. So instead of getting a new entry to the series, fans will be treated to a 3D remake to the classic Star Fox 64.       There are still some unique "enhancements," if you will. This new version will take advantage of the system's gyroscope so that instead of using the analog stick to control your ship, you can tilt your body while holding the system to perform that movement. Barrel rolls and tight turns are mapped to the system's bumpers and the D-pad is used for performing special moves like loops. The visuals have also been enhanced to take advantage of the system's hardware and 3D support. As for the gameplay, much of it remains intact. You'll still traverse corridor-style levels that open up into a large arena during an end-level boss encounter.    |  
|   E3 2011: Sesame Street: Once Upon a Monster Preview Posted: 09 Jun 2011 04:17 PM PDT                   				                  		                       	 		     When I first heard about Sesame Street: Once Upon a Monster, I was pretty skeptical and thought it was utterly impossible for me to have any interest in the game whatsoever. Though I'd grown up watching Sesame Street as a child, I no longer consider myself BFFs with the assortment of crazy Muppets that litter the show anymore. Thankfully though, Once Upon a Monster has rekindled my desire to befriend monster favorites Elmo and Cookie Monster and frolic through a storybook adventure with them in this new Xbox 360 Kinect game.  |  
|   E3: Rise of Nightmares Makes You Look Like an Idiot Posted: 09 Jun 2011 04:00 PM PDT                   				                  		                       	 		        A few weeks ago, Sega held a pre-E3 press event at a hotel in Santa Monica. It was typical as these things go, but hidden down the hall and around the corner from the main room -- to the point that you wouldn't know it was there without going out of your way to track it down -- was a new Kinect game called Rise of Nightmares. Realistically, this placement probably had more to do with Kinect's technology needing its own space than any lack of confidence on Sega's part, but after playing the game I can't help but wonder.  Developed internally at Sega Japan, Rise of Nightmares is what would happen if you put a House of the Dead-style scenario in a Virtuality cabinet, or in one of those overly-elaborate arcade machines you find at theme parks. Meaning, it's fun because it's something you've never played before, but it's also slow and awkward to do basic things like walking.  |  
|   Los Angeles Not a Lock for E3 in 2013 and Beyond Posted: 09 Jun 2011 02:39 PM PDT                   				                  		                       	 		  Holding a videogame convention in your city might not seem like a big deal, but besides the attention it brings, the ESA estimates that $25 million in revenue will be brought to L.A. by this year's E3 alone. That's generated through attendees and exhibitors spending money on food, hotels, transportation, and temporary workers. So there is a real benefit to having E3 come to town each year, but hurdles stand in the way of L.A. continuing to enjoy all of this.   AEG has been seeking to bring a football stadium to downtown L.A., right next to the Staples Center -- and in part of where the city-owned convention center currently resides. The stadium is not a definite at this point, but if it were to happen, AEG would replace the section of the LACC that it would take up. That could pose problems for E3.    |  
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