MMO News [euro]

MMO News [euro]


Watch: 8 Things We Can't Wait To See at E3 2017

Posted: 10 Jun 2017 01:00 AM PDT

The first big E3 conference kicks off tonight at 10pm BST as EA unveils its plans for the coming year and beyond.

With so many games confirmed or rumoured to be making an appearance at this year's show, it's hard not to get caught up in all the pre-E3 excitement.

One of the questions I get asked a lot on my live streams is "what games are you most looking forward to at E3?" So I, along with the rest of the Eurogamer video team, decided to answer that in the video below.

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Lost in Shibuya

Posted: 10 Jun 2017 12:00 AM PDT

I might never have got into the stranger's taxi if it weren't for video games. It was September and, earlier that evening, I'd met a journalist friend who lives in Japan for a catch-up drink. He took me to a themed Irish pub just off Shibuya crossing, the sort of establishment you'd never darken in Spain, but which, when transported to Tokyo, is transformed from blight to curio. The place didn't disappoint. Everything was slightly off: We drank pints of Guinness, each one laced with a shot of red wine. American sports blared on the overhead TVs. Most implausibly of all, one tidy queue trailed up to the bar: Dublin through a glass darkly. We caught up. Finally, we said goodnight. It was still early, the Autumn air muggy and electric. I muffled my ears with headphones and began to walk around Shibuya. And then I met Brad.

Most people, stepping onto the daunting expanse of the Shibuya crossing for the first time, call to mind that scene in Sofia Coppola's film Lost in Translation where Scarlett Johansson cuts a path through a Serengeti of salarymen, her mouth pulled slightly open as she takes in the panoramic expanse of the bordering advertising screens above her. You'll always see a tourist snapping a hurried selfie in that same spot, where all of the city's energy seems to be focused, the centre of everything. For video game players, however, Shibuya promises much more than a mere photo opp. Shibuya is no mere cinematic backdrop. Shibuya is where you come to find adventure.

My legs were weary. Jetlag had quickened the alcohol's effects and, apart from anything else, I needed a piss. I entered a claustrophobic bar and joined the queue for the bathroom. The young man in front of me was taking vigorous selfies, zigzagging his phone through the air, striking a fresh pose with each jerk. He noticed me, smiled, put an arm around my shoulder and snapped a shot. In bewilderment, I shook his hand and introduced myself. "Fuck off, you're English?" he said, before throwing his arms around me. What are you doing here, I asked. "I'm a model," he said, and I laughed, not because I thought it implausible (Brad was beautiful: a gauntly tidy face, a razor jawline, are-you-shitting-me-blue eyes) but because I didn't know how else to respond. Information came quickly now: Brad grew up in South London and now worked for an enviable clutch of celebrated fashion clients. He spent most of his time in Paris and Milan. And now, Tokyo. "Do you like dancing?" he asked. "You should come dancing. I have a taxi coming."

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GameStop security breach puts customers' credit card info at risk

Posted: 09 Jun 2017 02:52 PM PDT

If you're a regular GameStop customer you may want to check your email because the video game retailer has confirmed that it's had a security breach putting potentially millions of customers' credit card information at risk.

As reported by Kotaku, GameStop has sent an email to anyone who made an online purchase between 10th August, 2016 and 9th February, 2017 - the time that this breach was in effect.

In addition to credit card information, the security hack could have also exposed customers' names and addresses.

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Mirage: Arcane Warfare launches free weekend trial

Posted: 09 Jun 2017 12:24 PM PDT

Mirage: Arcane Warfare, the new competitive fantasy FPS from the studio behind Chivalry: Medieval Warfare, is free to play this weekend on Steam.

From now through Sunday, 11th June at 9pm UK time, you'll have access to the full game.

That's pretty generous given that Mirage only launched just over two weeks ago on 23rd May.

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Hitman is ditching its episodic model in two weeks

Posted: 09 Jun 2017 11:07 AM PDT

With the future of Hitman up in the air as Square Enix is looking to sell the series and its developer IO Interactive, the episodic assassination game is changing its sales structure to no longer be episodic.

Given that the full season wrapped up last Halloween with the release of Chapter 6, IO figured it would make more sense to sell the now complete season as a full package by default.

In short, The Intro Pack (the game's tutorial missions and first full chapter) and Upgrade Pack (the cheapest way of acquiring everything after the Intro Pack) are going to be discontinued in two weeks.

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First boss battle footage from Bloodstained: Ritual of the Night

Posted: 09 Jun 2017 06:58 AM PDT

This is more like it: Castlevania mastermind Koji Igarashi has shown boss battle footage in Bloodstained: Ritual of the Night for the first time.

It's a battle with a boss called Bloodless, who calls down blood rain from the ceiling, which evidently damages you if you touch it. But you can use a nearby hovering umbrella to avoid it - if you can stay under it. Those umbrellas also divebomb you, though, and that's on top of Bloodless hitting out and shooting spouts of blood at you herself. It looks like a suitably tricky affair.

The footage also shows the Church map and shows Miriam's Spear Throw, Resist Holy and Optmizer skills, and her whip, rapier and katana weapons.

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Watch: Johnny plays Prey (2006) for the first time

Posted: 09 Jun 2017 06:00 AM PDT

Bethesda's Prey launched last month, to decent critical acclaim and middling sales. In the run up to its release we published a few Prey videos on our YouTube channel, and there one theme in particular that kept cropping up in the comments - fans were not happy with how different this Prey was to the 2006 original.

As the comments continued to roll in I could understand their frustration, but only in an abstract way - this owing to the fact I had never actually played Prey. Fellow video team member Chris caught wind of this recently, however, and decided to put things right in this week's episode of Late to the Party.

To be honest, I think I get it now. This year's Prey really is nothing like the original Prey, though to be fair to Bethesda I think that's because nothing is like the original Prey. With alien bum doors, almost-great gameplay mechanics and an awe-inspiring disregard for cultural sensitivity, Prey is an amazing snapshot of what games could sometimes be in the mid-to-late 2000s. It's bold and brazen and weird enough to be genuinely fascinating. I can see why it's fixed so firmly in the minds of its fans, but goodness me was it ever weird to experience it for the first time in 2017. Anyway, you can see how I got on in the video below.

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Star Trek: Bridge Crew and Ubisoft's ongoing mission to make a game about talking

Posted: 09 Jun 2017 06:00 AM PDT

Halfway through my first delightful hour with Star Trek: Bridge Crew, I started to realise I had played it before.

This was unlikely, of course. Bridge Crew is not a sequel. Instead, it's the kind of game idea that, written down, reminds you why Ubisoft remains the most whimsical and idiosyncratic of publishers. A game in which four friends get together - in virtual reality, right? - to engage in the enlightened forum that is the command center of a Federation starship. I was pretty sure, as I sat in the big chair, directing my tactical officer to engage with something or other, that I had probably not played anything like this before. And yet a persistent nagging at the back of my mind was telling me that I had.

Spaceteam? Spaceteam is close: a game about buttons and iPads and shouting at friends. Artemis Spaceship Bridge Simulator? Also close, although I'll admit I haven't experienced that one first-hand. Okay, so Bridge Crew has a clear lineage in other games that are about running spaceships, but there's something else here, a connection I hadn't made before but which now seemed obvious. I sensed that Ubisoft had done this before. Ubisoft had made another game that was just as weird and unlikely as this. Was it a quiet trend? For years, Ubisoft had quietly been trying to make a decent game about talking.

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Roll7 reveals its new game, Laser League

Posted: 09 Jun 2017 04:08 AM PDT

Roll7, the Bafta award winning developer behind OlliOlli, has unveiled the new game it's making in partnership with 505 Games - an arcade multiplayer action game called Laser League.

It's a future sport for teams of up to four where players fight for control of nodes and there are lasers and colours and... Look, it's probably best you just had a look at the trailer:

Roll7 came to fame with the brilliant OlliOlli back in 2014, going on to win a Bafta for their efforts with the skateboarding game.

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Emily is Away Too review

Posted: 09 Jun 2017 03:00 AM PDT

Emily is Away Too is a choose-your-own-adventure masquerading as a knock-off instant messenger from the early 2000s. For a certain subset of people, it'll also likely be dizzyingly nostalgic, invoking memories of staying up late, exchanging music, and hoping no one shouts at you to free up the phone line.

More than anything, however, Emily is Away Too is committed to its aesthetic. From the faux-installation screen to the counterfeit social media services to the way the game creates actual text files on your desktop, it all comes together to build a surprisingly vivid sense of immersion. The first time I saw a familiar name and a familiar icon in the game's buddy list, I jumped. I hadn't expected Emily is Away Too to pull from my Steam rolodex of friends but it did, and you know what? All these details do add up.

Seriously, look at that YouToob link. You could argue that it isn't particularly interactive. You can only click on the video and a few hyperlinks. But I loved the fact that there are comments from one of the game's characters, that we have the Numa Numa guy sitting there in the box, the Evolution of Dance. Shoes. And it rather charming that the Newgrounds link actually does lead you to small, playable titles on the actual Newgrounds site.

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Kingdom Come: Deliverance delayed again, to February 2018

Posted: 09 Jun 2017 02:55 AM PDT

Ambitious 'dungeons and no dragons' role-playing game Kingdom Come: Deliverance has been delayed to 2018. It's official release date is 13th February 2018 - on PC, PS4 and Xbox One.

Kingdom Come had been due this year, having been delayed from 2016.

The reason the press release gave for the delay was "in order to secure the best quality for the future gamers and community of Kingdom Come: Deliverance".

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