General Gaming Article

General Gaming Article


Half-Life Caught Running on Android Wear

Posted: 24 Jul 2015 09:11 PM PDT

Popular YouTuber Dave Bennett recently published instructions on how to make Half-Life run on Android Wear. While a smartwatch screen is rather small for such an epic game, the idea of getting Valve's sacred shooter running on a wearable device just sounds really cool.

"Trying to play a game on Android wear is a nightmare within itself," Bennett admits. "The app offers touchscreen controls, but on a 1.65 inch screen, they are almost impossible to use. Also, swiping to the left causes the screen to go back to the previous window."

Despite the small frame, he admitted that Half-Life runs better than expected. The frame count ranges from 30 FPS to a mere 2 FPS, the latter of which is due to graphics-heavy affects like special lightening and lava. Honestly, that should be expected with today's wearables hardware.

To get Half-Life up and running, gamers need to original Half-Life game, the SDLash Apk and Extras.7z. The steps include enabling USB debugging, installing SDLash3D and creating the Xash and Valve folders. Bennett said that transferring the Half-Life files over to the Android Wear device will take around two hours.

In addition to Android Wear, Bennett said in his blog that he's currently working on a port of Half-Life for Android. Take note that Valve and Nvidia have already published Half-Life 2, Half-Life 2: Episode One and Portal. Like the unofficial Doom and Quake games on Android, Bennett will likely provide the ported engine and customers will provide the data files from the retail version of the games.

Valve Software's original Half-Life game launched on November 1998 using a modified version of the Quake engine called GoldSrc. The game follows Gordon Freeman, a theoretical physicist, as he escapes a research facility and discovers what his teleportation experiment has unleashed in the real world. The game has spawned an even more popular sequel along with Episodes One and Two.  

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