MMORPG News

MMORPG News


TERA: The Skycastles Bring TERA's Action to the Heavens

Posted: 17 Feb 2015 02:33 PM PST

The Skycastles Bring TERA

If you are an MMORPG fan like I am, it is easy to become a little depressed, thanks to the seemingly endless discussions over the "death" of MMOs and studio closures or while reading the comments section. (Note to self: stop it.) Even with my Jedi-level "game journalist" training (I put that on all of my business cards) I still find myself occasionally feeling down. Blue. Sad. Wondering about the future of "real" MMO gaming.

General: Underworld Ascendant - What is the Improvisation Engine?

Posted: 17 Feb 2015 02:41 PM PST

Underworld Ascendant - What is the Improvisation Engine?

When Paul Neurath and his team set out to make a new Underworld game, they wanted to make sure it stayed true to the originals from the early 1990s. Lucky for them, despite much success and critical adulation, no one's quite made a game like Underworld since then. We chatted with Paul about Underworld Ascendant and its use of the Improvisation Engine to make a much more believable and unscripted world for its players.

General: Underworld Ascendant - Improvisation Engine Explained

Posted: 17 Feb 2015 02:37 AM PST

Underworld Ascendant - Improvisation Engine Explained

The Underworld Ascendant team has released a brand new video to show off the Improvisation Engine that is being used in the game. With this engine mechanic in place, players are given the ultimate choice to interact with the world in a truly meaningful way.

Trove: Crafting Extravaganza Event Announced

Posted: 18 Feb 2015 06:00 AM PST

Crafting Extravaganza Event Announced

Trove builders are being invited to a live stream event later today and are being asked to bring their wildest and craziest requests to the team for possible inclusion in the game at a later date. The event will kick off at 1:30 pm Pacific / 4:30 pm Eastern on the Trove Twitch channel.

Defiance: Alcatraz Preview Details Expeditions

Posted: 18 Feb 2015 05:53 AM PST

Alcatraz Preview Details Expeditions

When the Defiance 'Alcatraz' update goes live in the near future, players can participate in a new cooperative feature called "Expeditions". In expeditions, players will face off against ever-increasingly difficult groups of monsters that will require team effort and cooperation to defeat.

Star Trek Online: 'How We Did It - Command Ships'

Posted: 18 Feb 2015 05:39 AM PST

The Star Trek Online site has a new design blog that delves into the process behind the creation of command ships. The post reveals how brainstorming is integral to making command ships, the game's support team, different mechanically from all other ships. Command ships benefit from several key buffs that can be applied across the board.

Neverwinter: Hang Out with the Community Team

Posted: 18 Feb 2015 05:31 AM PST

Hang Out with the Community Team

The Neverwinter site has been updated with a list of several activities players can participate in alongside the community team. This month NW community team member "Akro" will be leading the charge into PvP battles as well as a dungeon delve event.

World of Warcraft: Patch 6.1 Headed to Live Servers February 24th

Posted: 18 Feb 2015 05:24 AM PST

Patch 6.1 Headed to Live Servers February 24th

World of Warcraft will be updated with the much-anticipated v6.1 patch on Tuesday, February 24th. The patch brings some major features into the game including support for the color blind, Twitter integration, an heirlooms collection tab, the updated Blood Elf models, improvements to existing character models, and anti-aliasing / lighting improvements.

Warhammer 40.000: Eternal Crusade: Founders Access Delayed to Autumn 2015

Posted: 16 Feb 2015 04:53 PM PST

Founders Access Delayed to Autumn 2015

A brand new producer's letter has been published on the Warhammer 40k: Eternal Crusade site where Nathan Richardsson introduces himself and gives fans a bit of an update about the development of the game. Richardsson writes that the relative silence from Behaviour has been in large part due to the fact that the team is working on back end systems, but is also reviewing and revising the timeline to release the game.

Hand of Fate: Defiant Development Deals up Pocket Kings

Posted: 17 Feb 2015 09:29 AM PST

Defiant Development Deals up Pocket Kings

One part board game, one part collectible card game, and one part computer role playing game, Hand of Fate is a witch's brew concocted by Australian based developer Defiant Development who tossed all of these ingredients into a cauldron and ended up with a game that is as entertaining as it is addictive. It is also one of the most unique games I have played in a very long time.

Final Fantasy XIV: A Realm Reborn: Letter from the Producer Live Digest Published

Posted: 17 Feb 2015 11:35 AM PST

Letter from the Producer Live Digest Published

The Final Fantasy XIV site has been updated with a long written digest post from the last Letter from the Producer Live event. Among other things, players can learn more about the spotlight of the next update, the Manderville Gold Saucer. Yoshi P. said that the Manderville Gold Saucer was introduced in FFVII as an arcade location that is now being brought forward to FFXIV.

Crowfall: Voxel Farm Technology & the Elken Stalker Archetype

Posted: 17 Feb 2015 11:25 AM PST

Voxel Farm Technology & the Elken Stalker Archetype

Artcraft has announced that Voxel Farm technology is being utilized in Crowfall. Rather than having it used as a creative factor in a sandbox environment, Todd Coleman likens it more to developers building sandcastles for the players to "kick over". The utilization of Voxel tech dovetails nicely with the idea that Crowfall's worlds decay over time and ultimately are destroyed.

EVE Online: Tiamat Update Now Live

Posted: 17 Feb 2015 11:16 AM PST

Tiamat Update Now Live

The second major EVE Online update of 2015 is now in the books with the arrival of the Tiamat content expansion that continues the game's progress through a major overhaul and update throughout the balance of the year. Tiamat sees significant improvements to audio, graphics and effects on the back end side of things and several big feature improvements on the client side.

Dying Light: Developer Tips & Tricks #1 - Multiplayer

Posted: 17 Feb 2015 11:08 AM PST

Developer Tips & Tricks #1 - Multiplayer

Dying Light players will enjoy a new series of developer video diaries that will give tips and tricks for the best ways to play and enjoy the game. In the first episode, lead game designer Maciej Binkowski walks players through the joys of being the Night Hunter and the benefits of multiplayer. Check it out!

General: Dave Georgeson Writes About 15 Years of Virtual Worlds

Posted: 17 Feb 2015 05:31 AM PST

Dave Georgeson Writes About 15 Years of Virtual Worlds

A lot of folks are curious about game development and I think that my recent involvement with the amazing community of players around "Landmark" shows just how many folks want to know more. Players are not just passionate about the games that they play. They're passionate about the entire industry.

Warhammer 40.000: Eternal Crusade: News & the Lack Thereof

Posted: 16 Feb 2015 01:39 PM PST

News & the Lack Thereof

Hail and well met, fellow Crusaders! Terry from MMORPG here, and I'm back to talk Eternal Crusade with you again. To be honest, there's not a whole lot going on right now, other than the studio is still working on the game, particularly the first Early Access Module, but we'll find some things to discuss anyway, good, bad and ugly, in no particular order.

General: Six Minecraft Clones That are More Than Minecraft Clones

Posted: 16 Feb 2015 01:29 PM PST

Six Minecraft Clones That are More Than Minecraft Clones

This week I would like to introduce you to several of the best looking Minecraft-esque multiplayer games I have had the fortune to get my hands on, with the exception of Oort Online (I've yet to play it.) Honestly, though, it is a bit unfair to refer to these games as Minescraft "clones" or anything as limiting, for a few reasons.

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