General Gaming Article

General Gaming Article


How to Use Adobe Premiere Pro

Posted: 22 Dec 2014 12:19 PM PST

Productive video editing in less than 60 minutes!

We're going to venture a guess that not all of Maximum PC's readers will know the history behind Adobe Premiere, which was the first commonly available digital video editor when released in 1991. The best you could expect from it at the time was postage stamp–size videos of 160 x 120 pixels, but at least we were off and running. Or so we thought. Because the original Adobe Premiere (without "Pro") had years of problems around synching audio to video. This limited its professional use, and opened the door for Apple's Final Cut to take over.

Premiere Pro, released in 2003, was a rewrite of the program and fixed most of the issues. It's since been used for both offline and online editing of major motion pictures, commercials, and broadcast TV shows. And yes, it's still easy enough for us amateurs to use to edit the footage from either your toddler's second birthday party or your last debaucherous frat party (but do us all a favor and don't upload the latter to Youtube, OK?).

Here's a primer for anyone interested in using Premiere Pro to put together their next digital masterpiece.

Launch Adobe Premiere / Start New Project

You'll see the now-familiar Adobe start menu that lists options for recent files, new files, and other helpful choices. Click "New Project..." to get started.

Premiere image 1

The New Project dialog comes next. You can just click OK to proceed if you're raring to go, as all the setting can be changed later. However, you may wish to fill in a project name and choose where it save it. The other options are mostly application preferences that you will set once and leave alone. You can mod these later if the need to do so arises.

Premiere image 2

On to the workspace! By default, Premiere is divided into four tabbed/windowed sections. Clockwise from top-left they are:  
Source Window (top-left) Displays selected source clips, i.e., original camera footage clips. Trimming and other work can be done in this section before placing the clip into the timeline.
Program Window (top-right) Displays the edited footage, with cuts, effects, and transitions.
The Timeline (bottom-right) This is the area where all the parts are put together, in chronological order.
Project Window bottom-left) This displays the source material, like the original camera footage, audio clips, and art. This window is sometimes referred to as the "bin," a reference to the editing days of yore.
Note that both windows on the left also have tabs, allowing for other content and data to be displayed within those windows.

Premiere image 3

Import Content

Begin by bringing in your content. In this case, WEgrabbed a few video clips of the brilliant silent-era actor Buster Keaton (let's save Keaton vs. Chaplin debates for another time!), Scott Joplin's classic song "The Entertainer," and a title slide WEcreated in Photoshop. WEprefer to just drag all items from their desktop folder into the Project Window to import files (note the "Import media to start" line that is displayed in that window prior to content being added). Alternatively, you can use the various Import options found in the File menu.

Premiere image 4

Pre-Roll

Before we begin dropping clips into the Timeline Window (bottom-right), take note of how you can move your mouse over a video clip in the Project Window and see the clip animate as you mouse left and right. Then you can double-click a clip to open it in the Source Window (top-left). In this window, you can "scrub" (move the "Time Thumb" back and forth) or click the play button to get a feel for the video content, its timing, and hear its audio track.

You can also set the Mark In and Mark Out points, which determine the clip's start and end times when dropped into the Timeline. Do this by moving the Time Thumb to the start frame desired, and then simply click the Mark In button at the bottom of the window. Next, move the Time Thumb to the desired end frame, and click the Mark Out button. Like all actions in Premiere, this is a non-permanent edit and can always be changed later. Now when you drag this clip from the Project Window to the main Timeline, it will be dropped in pre-edited for its In and Out points.

Premiere image 5

This is a good time to look at some of the other tabs in both the Project and Source windows, and use the tools found there to make other modifications to the clip. The default interface of the Source Window contains these tabs:  Source, Effect Controls, Audio, and Metadata.

The Project Window tabs include:  Project, Media Browser, Info, Effects, and Markers. Aside from the Project tab, the second most-used tab is Effects, where you will find video and audio filters and effects, as well as editing transitions that you'll use later in the main Timeline. Effects for both video and audio can be drag-and-dropped over the clip in the Source Window to apply them (or later, over any clips in the Timeline). After an effect is applied, click in the Effect Controls tab to set the controls. Keep in mind that effects are not static, and can be changed over time, i.e. animated, using a smaller Timeline in that window.

Animated effects are created by first activating the mini timeline by clicking any attribute's "stopwatch" icon at the left side of the window. You then create keyframes along the way, as needed. This is like having a mini After Effects within Premiere, and is very intuitive once you play with it a bit. Keyframes are automatically created at the frame the Timethumb is currently sitting on, anytime you modify an attribute.

In order to see what changes you're actually making, you will need to drag the Effect Control tab out of that window stack. In our example, we simply dragged it to the Program Window at the upper-right. Clip's effects can be further refined later after they're placed in the main Timeline.

So, if the Timethumb is on frame 00:01:05:11, the "stopwatch" icon had been made active, and you change the value of an attribute, a keyframe will automatically be created and show up as a diamond on the mini-timeline.

Premiere image 6

Effects can be stacked, so you could apply a few different effects and have them all do their thing to a single clip. Fast computers, efficient software design, and graphics-accelerated cards (Adobe uses the "Mercury" engine) all make for real-time playback of clips with effects applied. At least to a point. Add too many effects and your playback performance will suffer. You can adjust for this by lowering your preview playback expectations.  Do this in the Program (i.e., the playback window), using the Zoom and Resolution playback popup menus. A smaller playback image size, or lowered resolution will give a better playback efficiency.

 


 

Putting It All Together

Now comes the fun part: dropping the video clips and other elements into the main Timeline Window. This can be done by dragging one—or many—items from the Project Window, and dropping it/them in the Timeline Window. Dragging one item at a time gives you more control over where it's placed. If you drag multiple clips at one time, they will be dropped into the Timeline sequentially along a track, in one clip after another. You can also drag the current clip open in the Source Window to the Timeline.

Before you start all this dragging, be aware that if you simply drag a clip into the Timeline, Premiere will automatically create what it calls a Sequence. Any Premiere project can have multiple Sequences, which are great for advanced work (although we won't be covering advanced topics here). But this automatically created Sequence will inherit that first drag/dropped clip's name and specifications, which you may not want to happen. To avoid this, go to File > New > Sequence (or Ctrl + N) and choose the specs you want. This newly created Sequence will now appear in the Project Window, along with the other content items.

In our example, WEcreated a Sequence with settings for HDV 30fps, progressive. With that in place, when the first clip containing different specs is dropped into the new Sequence, you will be asked if you would like to change the Sequence specs to match the clip. Generally, we would instead prefer the clip to be modified to match the Sequence we just created.

When you begin to drag items into the Timeline, you'll see that Premiere places the elements around a center horizontal line. Video/visual items stack above the line, and audio items stack below. Video clips with an audio track will show up with two timeline elements, one for the video content, and another for the audio content. These can be placed on V1 and A1, or V2 and V2, etc. Though locked together when first placed, once placed, the two elements can be treated independently and moved around to better suit your editing needs. You can even Unlink the two item completely, which would allow one to be deleted while keeping the other (either right-click, or use the Clip menu to get to Unlink option).

Like all timelines, it starts at zero time at the far left, and moves chronologically as you progress to the right. As you drop items in, you may find it easier to change their Label Color, so that each clip visually stands out from its neighbor (right-click or use the Edit menu for Label options).

Premiere image 7

As seen in the screen grab above, we can both stack items next to one another on the Timeline across time (left to right), as well as on top of each other to create various transparent and multiplied effects. With the basic elements in place, we now want to start massaging these elements into something worth watching.

We'll start by working on our main title art. Note that while WEcreated this title in Photoshop and imported it, titles can also be created right inside Premiere Pro by going to the Title menu. These can be static or animated. Obviously, use the method that best fits the needs of your situation. Photoshop can create a much wider range of imagery and effects, and quite beautiful typography. When creating any kind of art in PS that is destined for video use, you can start your project by using one of the Film & Video presets in PS's New... dialog.

Premiere image 8

The Timeline Window allows an item's In and Out points to be set, though it is done a bit differently than in the Source Window. The Timeline Window has 12 tool options, which can be selected in a vertical bar just to the left of the Timeline. We'll just work with the default tool for now, the Selection Tool.

When you roll over the left or right edge of any item in the Timeline, the cursor will change into a red bracket (facing left or right, depending on which edge), with an arrow. Simply clicking and dragging will modify the clip's In or Out point.

Premiere image 9

For the title art, WEwanted the In point to be flush left, and the Out point to be a about five seconds later. The next step is to set its opacity so that it fades in at the start, and fades out at the end. There are a few ways to do this in Premiere, but for this clip I'm just going to use the Effect Controls. Double-click the clip in the Timeline, and it will become active in the Source window.

Once inside the Effect Controls tab, you will see Motion, Opacity, and Time Re-Mapping. All of these are default effects for clips with visual content, so we won't actually have to add any additional effects.  Here's what we need to do:

1. Turn the rotating arrow in front of Opacity, to open its attributes.
2. Click the Stopwatch to activate animation.
3. With the time set to zero, also set the opacity to zero. A keyframe diamond will appear.
4. Move the time a few frames ahead, perhaps 10 frames. (TIP:  Use the arrow keys to advance the frame one at a time.)
5. Now, change the opacity a second time, to 100 percent, and another keyframe will appear.
6. Move ahead to about 4.5 seconds, where we want to put another keyframe at 100 percent opacity. Since this doesn't actually change anything, it is referred to as a "holding" keyframe. And since you are not changing anything, you need to force its creation by clicking on the Add/Remove Keyframe button, which can be found to the right. It looks like a diamond, sitting between a left- and right-facing arrow.
7. Now, move the Timethumb another 15 or so frames to the right, and bring the opacity down to zero.

Premiere image 10

That's it. You can scrub or play the segment now and should see a quick fade up, a hold, and then a slower fade out. One thing you will also notice is that the video clip sitting further down is at the start of the timeline. This is easily fixed by either dragging the clip to the right and tucking it away, or by clicking the edge of the clip—its In point—and editing the intruding frames out.

By default, the Timeline is rather dull to look at. It's better to work with it set to show more information and controls. This can be done clicking on the Wrench icon menu, part of five such icon menu items near the top-left of the Timeline window. Select the Expand All Tracks option, and you will see the Timeline change.

Now for a quick run through the audio. Since we don't want to use the audio tracks that are part of the videos, we can simply click the M icon at the left of the Timeline, which stands for mute. We could also click on the audio items, Unlink them from the video sections, and delete them. Either option will work. But leaving the audio in the file will let us add some sound from them back in later, if we decide we want to.

Next, we drag "The Entertainer" clip in and place it, and we're set. More tweaking is always possible, and there are many audio filters that can be used to make this track sound better. We leave these more advanced treatments to you to play with on your own.

Premiere image 11

We're ready for the final two adjustments. The first one is something that falls under the heading "Creative Accident." This is when you happen upon something that may be more creative and interesting than you originally imagined. The trick with this type of creativity is to be open to it when it happens.

For some reason, our first clip is showing very small in the frame. At first, we were just going to enlarge it to a reasonable size. But then we thought that it might actually be more visually interesting to allow it to start small and then enlarge it a little while later, which a zooming move.

After playing the footage once through, with the music in place, we found the perfect place to do the zoom effect, right when the music changes directions around the eight second mark. This zoom is done in the Motion effect, using the keyframing as we did before, but this time on the Scale property.

As part of our Creative Accident, we decided to fill the entire HD frame, which required some cropping of the original 4:3 ratio. After all, we're not doing archival work here, and the cropping didn't adversely effect the material (sometimes it might).

The last step is now to edit the last clip onto the end of the project. This last clip was never pre-trimmed in the Source Window, so we just scrubbed through some of it in the Timeline and found a part that would be good to start with. Going to the vertical toolbar, we selected the Razor Tool, used for cutting a clip into two parts. This is done very easily with a single click at the point you want the split. (One click will do this to both the video and audio sections.)

We then went back to the selection tool, selected the new clip to the left of the split-point, and deleted it. Then we selected the remaining part of the clip and slid that over to abut our first video clip. What we have now is a hard cut edit, in other words, no transition effects.

Many productions use hard cuts all the time, but for this we will drop in a cross-fade transition. This is done by opening the Effects tab and then the Video Transitions folder. There are many transition effects here, but the cross-fade that WEwant is found in the Dissolve folder. Click and drag it to insert right in between the first and second clips. As you prepare to drop the transition in place, you will see you have three options: to have the fade execute only on the first clip, only on the second clip, or across the two, which is usually our preferred option.

This last clip also came in with the video smaller. But unlike the first clip, enlarging the material in this clip to fill the screen would not work well, so we simply made it as large as possible and will live with two black letterbox bars along the left and right of the screen.

Premiere image 12

Obviously, more clips can be added, and a host of additional effects can be used to do a wide range of treatments. We can preview the  project by simply hitting the spacebar to start and stop play in the Program Window. Or, we can hit the Enter/Return key to render the previews first before playing. This is a better option in many situations, but of course, takes longer.

Rendering

The very last step in making a movie is to render it out. This is done by either rendering a Sequence directly out of Premiere, or by sending the project out to Adobe's Media Encoder. Either option is done by opening File > Export > Media…. The details of compression and encoding can and have filled many books. But sending the file to Media Encoder by choosing the Queue button, offers quite a few presets that can make your work easier—though still not always "easy," simply because there are so many preset options it is often hard to decide.

Premiere image 13

Rendering, even on a fast computer, is anything but instant. And the more effects you add, the longer it will take. High-def resolutions also take a big toll, so if you don't really need 1080, why render it?

It's a Wrap

Adobe's Premiere isn't a two- or three-button solution like some consumer-editing options. But with a little bit of effort, almost anyone can learn to use it. There is no need to learn it all, just learn what you need, at least for now. You'll get your clips done, and can always add more as you go.

Seahawks Quarterback Russell Wilson Talks Surface Pro 2 and Microsoft's Ecosystem

Posted: 22 Dec 2014 10:06 AM PST

Surface Pro 2Russell Wilson is no longer an Apple guy

Microsoft's deal with the National Football League to showcase Surface Pro 2 hardware during games got off to a rocky start when TV commentators and players alike repeatedly referred to the devices as iPads. That amounted to free advertising for the competition, for which Microsoft paid good money ($400 million), but that's all in the past. Furthermore, Microsoft's Surface deal with the NFL is winning over players, including Seattle Seahawks quarterback Russell Wilson, who revealed a dark secret.

The folks at Engadget met up with Wilson at the Virginia Mason Athletic Center, which is where the Seahawks practice. While speaking with him, Wilson revealed that he used to be an Apple guy -- an APPLE GUY! It's a shame he's willing to admit, though he doesn't tell people about it all that often.

These days, he's a fan of Microsoft's ecosystem. He told Engadget that the Surface Pro 2 tablets Microsoft has been providing to teams has helped improve productivity for himself and the rest of the Seahawks as well.

"Regardless of his previous interest in Cupertino products, he's now fully invested in the Microsoft ecosystem. Seriously, he really loves all things Microsoft," Engadget says.

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Tor Warns of Malicious Attempts to Disable Network

Posted: 22 Dec 2014 09:29 AM PST

Tor BrowserHackers may be targeting the Tor network

The Tor Project put out a warning to its users that there may be an attempt to incapacitate its network through the seizure of specialized servers called directory authorities, which help Tor clients learn the list of relays that make up the Tor network. Project leader Roger Dingledine, or "arma" as he commonly goes by, said steps are now being taken to ensure the safety of its users.

"Our system is already built to be redundant so that users maintain anonymity even if the network is attacked," Dingledine stated in a blog post. "Tor remains safe to use."

The Tor network provides a way for users to sidestep censorship and surveillance, as well as gives users a sense of privacy online. It's a network of virtual tunnels that routes data packets through a free, worldwide network of more than 5,000 relays rather than take a direct route from point A to point B.

Dingledine put the warning out on Friday, though nothing new has developed over the weekend. In this case, no news seems like good news for the banks, diplomatic officials, law enforcement officials, bloggers, and everyone else who uses the Tor network. Attempts to disable the Tor network would interfere with all Tor users, not just the ones that hackers are trying to target.

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Score an Amazon Kindle Fire HDX 8.9 Tablet for $299 (Today Only)

Posted: 22 Dec 2014 08:54 AM PST

Amazon Fire HDX 8.9Save 30 percent today on Amazon's flagship tablet

Kudos to you if you can make it to the end of the year without anything but a bare wallet and depleted PayPal account. Anything else is a tall order with all the holiday sales -- it started with Black Friday and Cyber Monday, both of which were extended by most retailers, and continued with things like Microsoft's 12 Days of Deals, GOG Autumn sale, Steam Holiday sale, and so forth. And just when you thought the madness was over, Amazon has come out swinging with some tantalizing daily deals of its own -- today Amazon is offering is flagship Fire HDX 8.9 tablet starting at $299, a 30 percent savings over its regular selling price.

That's a nice chunk off the tablet's list price of $429. I've played with one of these extensively, and for the most part, it's a very nice slate, especially at the reduced rate. You'll have to keep in mind that access to Google Play is out of the question (there are ways around that, like side-loading apps) and the highly modified version of Android (Fire OS) is tailored for Amazon's ecosystem. But beyond those things, it's a solid effort and much better than the company's Fire HD 7, which I think feels cheap and feature-poor by comparison.

The Fire HDX 8.9 sports a 2560x1600 resolution (339 ppi), 2.5GHz quad-core Qualcomm Snapdragon 805 processor, Adreno 420 GPU, 2GB of RAM, 720p HD front-facing camera, 8MP rear-facing camera with LED flash and electronic image stabilization, 802.11ac Wi-Fi, Bluetooth 4.0 LE, stereo speakers with Dolby Atmos, and 16GB, 32GB, 64GB of built-in storage (choose wisely, as there's no expandable storage option).

Amazon has marked down the 32GB (starting at $299 with Special Offers, otherwise known as ads) and 64GB (starting at $334) SKUs, which you can find here.

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Asus Taps Overclocking Community to Test External Power Card

Posted: 22 Dec 2014 08:11 AM PST

Asus External Power CardExternal card helps to regulate voltages

One reason to get into the hardcore overclocking scene is because you get to play with the latest gear. If you're particularly good at your craft, companies will stumble over themselves trying to hook you up with high-end hardware as you chase world overclocking and benchmark records, as they all want their brands associated with such feats. So, it's not surprising that Asus has sent out a handful of external power card prototypes to the overclocking community.

HWBOT forum user "elmor" posted a photo of the card, which at this stage is part of an experimental project. Only a few test samples have been sent out -- Asus wants to gain some feedback from overclockers regarding features, functions, and performance.

The card offers a single 8-phase output with an output voltage of 0-2.5V and output current of up to 500A. It has on-board voltage controls and monitoring, along with half a dozen hotwire connectors for auxillary VRMs. It's also firmware upgradable -- Asus intends to add profiles (save/load) to the mix along with a few other tweaks.

This isn't uncharted territory. EVGA offers a similar tool in its EPower Board 2.0 ($100 MSRP) and there's also Gigabyte's G-Powerboard that it showed off at Computex.

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Biostar Motherboards to Incorporate Built-in LAN Protection from Lightning Strikes

Posted: 22 Dec 2014 05:21 AM PST

Super LAN Surge ProtectionMotherboard maker takes lightning storms seriously

Here's the thing, folks -- if you want to protect your PC from lightning strikes and other electrical surges, plug it into a UPS backup power supply with built-in surge protection. For added caution, shut down and unplug your PC during lightning storms. And if you're super paranoid about your LAN port giving up the ghost, well, you'll be happy to know that Biostar has your back and will begin integrating a chip into its motherboards to strengthen electrical stability.

Biostar is calling the feature "SUPER LAN Surge Protection," and you know it's good stuff because they emphasized "super" with all-caps. Going forward, all Biostar products will incorporate the technology, offering four times greater protection against lightning strikes and electrical surges than the competition.

It's not clear if USB ports are also protected, as the company's infographic would make it appear. Either way, this isn't really the sort of thing that's going to make Biostar more appealing to power users. For the most part, anyway -- we suppose if you've had a bad string of luck with LAN ports getting fried, this is right up your alley. And before you scoff at the idea, we can think of at least one persion who would be all over this kind of thing:

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Newegg Daily Deals: Corsair Hydro Series H60 Liquid Cooler, OCZ Arc 100 240GB SSD, and More!

Posted: 22 Dec 2014 04:58 AM PST

Corsair Hydro Series H60 Liquid Coolernewegg logo

Top Deal:

One way to cool your PC is to submerge it in oil -- no joke! Of course, that's a messy way to go about things, but if you're still wanting to get away from air, you have options. Options like today's top deal for a Corsair Hydro Series H60 High Performance Water/Liquid CPU Cooler for $58 with free shipping (normally $65 - use coupon code: [EMCWHWA37]). It's an all-in-one, closed-loop liquid cooler, so just install it and you're good to go!

Other Deals:

HGST Deskstar NAS 4TB 3.5-inch NAS Hard Drive for $160 with free shipping (normally $165 - use coupon code: [EMCWHWA26])

OCZ ARC 100 2.5-inch 240GB Internal Solid State Drive (SSD) for $100 with free shipping (normally $110; additional $20 Mail-in rebate)

Gigabyte GeForce GTX 970 4GB Video Card for $360 with free shipping (normally $370 - Pick 1 free game w/ purchase, limited offer;additional $30 Mail-in rebate)

Corsair Carbide Series 500R Arctic White Steel/Plastic ATX Mid Tower Gaming Case for $100 with free shipping (normally $110 - use coupon code: [EMCWHWA35]; additional $20 Mail-in rebate)

Judge Rejects Settlement in Shareholder Case Over HP’s Autonomy Acquisition

Posted: 21 Dec 2014 11:29 PM PST

HP-Autonomy Shareholder Lawsuit

Chides company and shareholders' lawyers for 'abdication of their responsibility'

We are sure Hewlett-Packard would like nothing more than to efface the memory of its disastrous 2011 acquisition of British software company Autonomy, but that is unlikely to happen anytime soon as right now it is struggling to get a federal judge to accept its settlement proposals in a shareholder lawsuit over the multi-billion dollar debacle — a $11.1 billion acquisition that resulted in a $8.8 billion write-down a year later, of which $5 billion was said to be on account of "serious accounting improprieties, misrepresentation and disclosure failures" at Autonomy.

According to Reuters, U.S. District Judge Charles Breyer on Friday shot down HP's settlement proposal in a shareholder lawsuit over the ill-advised acquisition, saying the proposed settlement would have been unfair to shareholders. Back in August, the same judge had rejected the original settlement proposal as it would've resulted in the shareholders' lawyers making up to $48 million in fees.

"The shareholders appear to be relinquishing a whole universe of potential claims regarding HP governance and practices," the judge wrote.

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