MMO Updates

MMO Updates


The Mog Log: Exploring Final Fantasy XIV's 2.3 dungeons

Posted: 04 Aug 2014 10:00 AM PDT

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Hooray, the parts of the game that don't make you seem like a chump for playing at all.
It's been just about a month since 2.3 went live in Final Fantasy XIV, and while we're still waiting for the arrival of our full personal housing and the addressing of the hot mess that is the Hunt, we do still have new dungeons. More than that, we have three really good dungeons. Since everyone knows I am an absolute glutton for dungeons, it's almost shocking that I haven't talked about these yet.

Unlike the first two sets of added dungeons, this set doesn't really have a loser in the lot; even the worst dungeon is just kind of meh alongside its contemporaries, not actively bad. So whether you've just been waiting for me to talk about them or you've been Hunt-spamming for weeks and haven't even thought about any other form of content, let's talk about Stone Vigil, Tam-Tara, and Hullbreaker Isle long after I would normally yammer on about them.

Continue reading The Mog Log: Exploring Final Fantasy XIV's 2.3 dungeons

MassivelyThe Mog Log: Exploring Final Fantasy XIV's 2.3 dungeons originally appeared on Massively on Mon, 04 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Mortal Online claims 'breakthrough' with improved client performance

    Posted: 04 Aug 2014 09:00 AM PDT

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    If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon.

    In all seriousness, the team has pinpointed the issue as related to the new armor models and is beginning to work on a solution. "We have made a very exciting breakthrough in how to handle player performance cost," a team update reads. "We have identified one big thing that does indeed add quite a bit of drop on client performance when the client sees many players."

    In addition to fixing the performance drop, Star Vault announced that the territory control system is "progressing very smoothly" and that the team has added a new concept artist to flesh out the world and lore.

    [Thanks to James for the tip!]

    MassivelyMortal Online claims 'breakthrough' with improved client performance originally appeared on Massively on Mon, 04 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Path of Exile developers explain the systems behind Forsaken Masters

    Posted: 04 Aug 2014 08:00 AM PDT

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    Nothing like having your hideout look like the center of a circus attraction, right?
    If you're a fan of Path of Exile, you've probably already digested the preview information about the game's next major update, Forsaken Masters. The latest post by the developers is meant not to introduce the concepts but to explain how the various systems of the update are supposed to work. In short, the idea is to create content that rewards both constant players and occasional logins, with the former obviously getting the lion's share of the bonuses.

    For example, the various Masters whom players will be courting feature reputation tracks that can be increased in two different ways. Players can get a single daily mission from Masters in towns, but Masters can also show up randomly in endgame maps. The daily mission provides the most reputation, but players who play a lot of the endgame will pick up lots of repeatable endgame missions that add up to a substantial boost. Check out the full post to see how the hideouts and crafting systems will work and what players can expect when the update goes live this month.

    MassivelyPath of Exile developers explain the systems behind Forsaken Masters originally appeared on Massively on Mon, 04 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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    The Repopulation looks back at its July test updates

    Posted: 04 Aug 2014 07:00 AM PDT

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    The world is big, and so are we.
    The end of the month means a new update for those on the outside looking in at The Repopulation, and July brought with it some sizable changes. For example, the game introduced 27 new areas, with several existing areas seeing new improvements and a lot of extra paths opening up. Any explorer has plenty of new stuff to see throughout the game, from new ways to see old regions to old regions just filled with new things.

    July also saw the inclusion of the training mechanic, which allows players to spend training points to improve various abilities. Pharmaceuticals, equipment fittings, and music also saw large-scale overhauls for players, and the development team launched a survey to get a better idea of the player types watching the game closely. You can see the full list of patch changes with the official update, along with more details on the overhauls and plans moving forward.

    MassivelyThe Repopulation looks back at its July test updates originally appeared on Massively on Mon, 04 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Which created-for-an-MMO fantasy setting is your favorite?

    Posted: 04 Aug 2014 06:00 AM PDT

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    I spent some time getting familiar with ArcheAge's backstory over the weekend, and it ain't half bad as far as these things go. Some of it may change in the translations from Korean to English, but overall I enjoyed the tale of the 12 companions interwoven with vignettes about fallen gods and angels, the gates of hell, and the dawning of a new age.

    Which brings me to this morning's Daily Grind. Which created-for-an-MMO fantasy setting is your favorite and why?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Which created-for-an-MMO fantasy setting is your favorite? originally appeared on Massively on Mon, 04 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: Hello to Firefall and Swordsman; goodbye to Vanguard and Wizardry Online

      Posted: 03 Aug 2014 06:00 PM PDT

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      VG
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      The MMO world said goodbye to Vanguard and Wizardry Online this week and learned of the impending closure of heavily criticized mobile MMO Ultima Forever. Bringing balance to the universe were shiny new MMOs Swordsman and Firefall, both of which formally launched.

      Read on for a look at the rest of this week's top MMO stories.

      Continue reading MMO Week in Review: Hello to Firefall and Swordsman; goodbye to Vanguard and Wizardry Online

      MassivelyMMO Week in Review: Hello to Firefall and Swordsman; goodbye to Vanguard and Wizardry Online originally appeared on Massively on Sun, 03 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Capital ships ruined nullsec

        Posted: 03 Aug 2014 04:00 PM PDT

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        EVE Evolved title image
        All throughout EVE Online's lifetime, compelling stories of incredible events, daring heists, and colossal battles with thousands of players have periodically surfaced and spread across the gaming media like wildfire. Most of the recent stories have been about record-breaking battles between huge alliances of players in the lawless depths of null-security space, and each one has been met with an influx of new players who want to participate. The surprising truth behind nullsec warfare, however, is that many of those on the front lines are simply fed up with the political state of the game.

        In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it.

        In this edition of EVE Evolved, I examine how nullsec got to the state it's in now and why it's badly in need of an overhaul.

        Continue reading EVE Evolved: Capital ships ruined nullsec

        MassivelyEVE Evolved: Capital ships ruined nullsec originally appeared on Massively on Sun, 03 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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          Watch MapleStory 2's feature trailer

          Posted: 03 Aug 2014 02:00 PM PDT

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          Even if you don't understand Korean, chances are that you can grok some of what's going on in this new MapleStory 2 features trailer. The video shows various systems in the game, including player-created content, housing, customization, and (oh yes) minigames.

          Check out the video after the break and let us know what you think of MapleStory 2's look and offerings!

          Continue reading Watch MapleStory 2's feature trailer

          MassivelyWatch MapleStory 2's feature trailer originally appeared on Massively on Sun, 03 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Gloria Victis paves the way for territory capture and sea travel

          Posted: 03 Aug 2014 12:00 PM PDT

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          Gloria Victis paves the way for territory capture and sea travel
          A new pre-alpha patch has not only squashed several nasty bugs in Gloria Victis but added a pair of promising systems: territory capture and sea travel.

          Territory capture is exactly what you are thinking right now. Player nations can conquer territory for both bragging rights and (more importantly) resource control. The devs said that these territory squabbles have the potential to blow up into large-scale PvP conflicts. The game also added "about 50%" more size in the latest patch, with some of that being shoreline and sea. As such, players can now board and use ships to travel the ocean.

          We've got a look at both territory control battles and a couple of the new ships in the gallery below.

          MassivelyGloria Victis paves the way for territory capture and sea travel originally appeared on Massively on Sun, 03 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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