MMO Updates

MMO Updates


WoW's Warlords of Draenor beta: The disappointment of garrisons

Posted: 21 Jul 2014 10:00 AM PDT

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This house is not a home.
Once a player finishes the introductory quests for Warlords of Draenor, the Horde and Alliance gangs go in separate directions, and I had slightly higher hopes for the rest of my beta experience. The introduction was kind of a wash, a climactic third act delivered we'd been left out of the first two acts unless we'd read novels and participated in an event that's not yet live. But Shadowmoon Valley was where I could start seeing the pure promise of this expansion realized, the beautiful idea of a Draenor still filled with Draenei before the corruption and assault of the Horde, an alien landscape far from what was familiar on Azeroth. Not too far, of course, but just far enough to feel like we'd really come to a strange new place. And, of course, the first thing you do is unlock your Garrison.

If my first impression of the WoD beta, which I posted last week, was negative, then this is where it took a sharp nosedive into something resembling rage. But let me start off with a statement that might seem to make no sense, in this context: I've always been fine with housing never being a part of World of Warcraft.

Continue reading WoW's Warlords of Draenor beta: The disappointment of garrisons

MassivelyWoW's Warlords of Draenor beta: The disappointment of garrisons originally appeared on Massively on Mon, 21 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Bungie explains no cross-platform play for Destiny

    Posted: 21 Jul 2014 09:00 AM PDT

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    Destiny
    As most new video games are striving for a cross-platform multiplayer experience, Bungie decided against it with Destiny. Sure, the game can be played on the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles, but the studio feels that there are too many major disadvantages to allowing those consoles to battle against each other in the upcoming game.

    "I have a disadvantage sniping across the map because [my opponent with a next-gen console] is only two pixels on my screen and I'm four pixels on his," Bungie engineer Roger Wolfson told Digital Trends. "You see that in the world of PC gaming, where people are always racing to the best video card to give themselves the advantage."

    This is especially true when you consider the fact that the Xbox One version won't have 1080p resolution at the beta launch on July 23, but Bungie is still gunning for 1080p on all consoles for September's launch.

    MassivelyBungie explains no cross-platform play for Destiny originally appeared on Massively on Mon, 21 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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    See the savage beasts of WoW's Shadowmoon Valley

    Posted: 21 Jul 2014 08:00 AM PDT

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    Blizzard released a dev blog on World of Warcraft's Shadowmoon Valley over the weekend, and it's filled with prose and images detailing the regions beasts. These include riverbeasts, podlings, elekk, and even "enormous sentient trees" that may give would-be lumber collectors a bit of pause.

    MassivelySee the savage beasts of WoW's Shadowmoon Valley originally appeared on Massively on Mon, 21 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Elite's expansions to include planetary landing, ship interiors

    Posted: 21 Jul 2014 07:00 AM PDT

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    Frontier's latest newsletter for Elite: Dangerous talks post-launch plans for the sci-fi space sim sandbox. Launch is currently scheduled for sometime in Q4 of 2014, after which Frontier will continue to expand the game.

    "Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces," the firm says. Elite users with a lifetime expansion pass will get "all such significant expansions" at no extra charge. The LEP is currently packaged with the game's premium beta access or available separately via the Frontier store.

    [Thanks Peteris!]

    MassivelyElite's expansions to include planetary landing, ship interiors originally appeared on Massively on Mon, 21 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you craft for fun?

    Posted: 21 Jul 2014 06:00 AM PDT

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    Yesterday I spent an hour or so crafting a full set of gear and mods for one of my Star Wars: The Old Republic alts. I guess I could have farmed slightly better equipment in the lowbie flashpoints, but it would have taken longer and relied on the RNG gods, so it seemed more satisfying to hop on my main(s) and trick out the new guy with homemade armor mods, enhancements, stims, and weapons. Plus, I just like to make stuff, you know?

    What about you, Massively readers? Do you like MMO crafting enough to do it for fun?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you craft for fun? originally appeared on Massively on Mon, 21 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: Crime and punishment in Elder Scrolls Online

      Posted: 20 Jul 2014 06:00 PM PDT

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      ESO
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      The Elder Scrolls Online enjoyed another big reveal week, this time from its throne at QuakeCon, as it launched on Steam and announced new zones as well as a new system for active world PvP and criminal justice that embraces players' compulsive kleptomania. Massively ESO expert Jef Reahard examined some of the proposed updates in his Tamriel Infinium column.

      Read on for a look at the rest of this week's top MMO stories.

      Continue reading MMO Week in Review: Crime and punishment in Elder Scrolls Online

      MassivelyMMO Week in Review: Crime and punishment in Elder Scrolls Online originally appeared on Massively on Sun, 20 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Stepping through the EVE Gate

        Posted: 20 Jul 2014 04:00 PM PDT

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        EVE Evolved title image
        Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve.

        CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of.

        In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

        Continue reading EVE Evolved: Stepping through the EVE Gate

        MassivelyEVE Evolved: Stepping through the EVE Gate originally appeared on Massively on Sun, 20 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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