MMO Updates

MMO Updates


Visit every system in the Milky Way in Elite: Dangerous

Posted: 13 Jul 2014 10:00 AM PDT

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elite dangerous
Well kiss our cultured grits: We've now lived to see the day in which the New Yorker has devoted an article to an MMO. The magazine commented on the techniques that Elite: Dangerous is using to map out its replication of the Milky Way.

Lead Developer David Braben said that he is using actual astronomy to map out the in-game galaxy: "I wanted to make the galaxy as accurate as possible so that the results of that exploration would make sense to people. In the game, every single star in the real night sky is present, some hundred and fifty thousand of them, and you can visit each one."

Braben and his team drew from sky surveys and utilized procedural techniques to fill out sketchier sections that aren't as well-known. He said that the team had to add space dust to mimic the actual dust in space that obscures our view of much of the Milky Way.

MassivelyVisit every system in the Milky Way in Elite: Dangerous originally appeared on Massively on Sun, 13 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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One Shots: Requiem for a rancor

Posted: 13 Jul 2014 08:00 AM PDT

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SWTOR
You know what scene from Return of the Jedi that always got me teared up? When Luke kills the rancor and the beast's owner breaks down sobbing. You just know that thing was his best friend and now... now there is a large, monstrous hole in his life.

Reader Chris could have had a lifelong companion but chose to go the Luke route in Star Wars: The Old Republic. "I let a Sith escape Belsavis in order to save the injured fighter pilot Conrad Gall from an 'ancient beast' -- a rancor, as it turns out. It was a close fight, as you can tell by where my Trooper finally took it down."

Hats off to the brave rancor, whose only crime was being born a big, fat, sharp-toothed freak. Stop the bullying, I say!

Continue reading One Shots: Requiem for a rancor

MassivelyOne Shots: Requiem for a rancor originally appeared on Massively on Sun, 13 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: How much time do you spend on irritating quests?

    Posted: 13 Jul 2014 06:00 AM PDT

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    Yesterday I spent an hour and a half doing this stupid jumping puzzle in The Secret World. It was the fifth tier of a six-tier sabotage quest in Transylvania, and I absolutely hated every minute of it! I kept at, though, inventing a few new curse words along the way, and I finally finished the quest.

    What about you, Massively readers? How much time do you spend trying to complete frustrating or irritating quests?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: How much time do you spend on irritating quests? originally appeared on Massively on Sun, 13 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Teaming up for The Secret World's newest Sidestories

      Posted: 12 Jul 2014 07:00 PM PDT

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      It's The Secret World's anniversary, and as part of the celebration, there are even more quests to do in Tokyo! Unlike the anniversary festivities, however, these missions are not temporary; the second installment of Sidestories has released. Titled Love & Loathing, this pack has four action missions and one investigation, and Massively's MJ and Justin are teaming up to tear through them. Which will they choose? Join them live at 9 p.m. and see!

      Game: The Secret World
      Host: MJ Guthrie & Justin Olivetti
      Date: Saturday, July 12th, 2014
      Time: 9:00 p.m. EDT

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Teaming up for The Secret World's newest Sidestories

      MassivelyThe Stream Team: Teaming up for The Secret World's newest Sidestories originally appeared on Massively on Sat, 12 Jul 2014 21:00:00 EST. Please see our terms for use of feeds.

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        Make My MMO: July 6 - July 12, 2014

        Posted: 12 Jul 2014 04:00 PM PDT

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        This week in MMO crowdfunding news, Frontier explained its relatively high buy-in prices for Elite: Dangerous alpha and beta testing, while Star Citizen gave fans and onlookers another meaty glimpse behind the development curtain.

        Finally, Forged Chaos unveiled a seven-minute video showing off the progress on Trials of Ascension's technical demo and combat.

        Continue reading Make My MMO: July 6 - July 12, 2014

        MassivelyMake My MMO: July 6 - July 12, 2014 originally appeared on Massively on Sat, 12 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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          H1Z1 graphics programmer hints at other weather types

          Posted: 12 Jul 2014 02:30 PM PDT

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          SOE Graphics Programmer Ryan Favale is the target of a new H1Z1 video. In it, he discusses the games that he's playing, notable bugs, and his role on the upcoming zombie sandbox. Favale said that he's primarily working on the dynamic weather system.

          "That's my main job on H1Z1, to bring as many weather conditions and effects and environmental immersion as possible," Favale said. He teased the possibility of hurricanes, tornadoes, and dust storms, but didn't promise that they'd make them into the game.

          You can watch the video after the break.

          Continue reading H1Z1 graphics programmer hints at other weather types

          MassivelyH1Z1 graphics programmer hints at other weather types originally appeared on Massively on Sat, 12 Jul 2014 16:30:00 EST. Please see our terms for use of feeds.

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          Trials of Ascension shows off combat prototype

          Posted: 12 Jul 2014 12:00 PM PDT

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          toa
          The Trials of Ascension team is making progress on technical demo for the game, primarily in the field of combat. In a new video posted earlier this week, a developer walks viewers through some of the stances, moves, and mechanics of combat in the game. Some of the planned functionality, such as hit boxes for limbs and double-tapping to evade, are not yet in place, but you can see the rough outline of what fighting will be.

          Check out the video after the break and let us know what you think!

          [Thanks to Skymaul for the tip!]

          Continue reading Trials of Ascension shows off combat prototype

          MassivelyTrials of Ascension shows off combat prototype originally appeared on Massively on Sat, 12 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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