MMO Updates

MMO Updates


Stick and Rudder: How complex is too complex for Star Citizen?

Posted: 29 Jun 2014 10:00 AM PDT

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I've taken a little while to let Chris Roberts' recent flight model manifesto marinate. In that time, my opinion has run the gamut from "funk yeah, simulation!" to "hmm, I hope I'm able to enjoy this title" and back again.

I waffled because as much as I'm salivating over Star Citizen and everything it represents, it's still one game out of dozens that I'm following. And as much as I'd like to, I can't realistically devote all of my free time to a single title!

Continue reading Stick and Rudder: How complex is too complex for Star Citizen?

MassivelyStick and Rudder: How complex is too complex for Star Citizen? originally appeared on Massively on Sun, 29 Jun 2014 12:00:00 EST. Please see our terms for use of feeds.

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    One Shots: Regrets, I've had a few

    Posted: 29 Jun 2014 08:00 AM PDT

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    ffxiv
    Staring at a sunset is a perfectly legitimate time to look back at one's day (and one's life) to muse upon victories won and defeats suffered. The regrets are then cast upon the sinking sun to be taken into the void of yesterday. Tomorrow? Tomorrow is a clean slate of possibilities.

    Reader Dynatos submitted this warm and fuzzy Final Fantasy XIV picture. "Here's another sunset, this time in Thanalan with my tanky Carbuncle. I kinda miss him after he was replaced."

    Regrets? We've all had a few. And if you don't read the rest of this column, you will regret it. That's friendly advice, not a threat.

    Continue reading One Shots: Regrets, I've had a few

    MassivelyOne Shots: Regrets, I've had a few originally appeared on Massively on Sun, 29 Jun 2014 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What are you doing in your pre-launch MMO?

      Posted: 29 Jun 2014 06:00 AM PDT

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      So I'm in ArcheAge's alpha. Woo, I guess.

      It's not that the game sucks. On the contrary it's pretty solid fun. But I'm treading carefully so as not to spoil it all for myself come release. See, this isn't beta, so none of the progression matters. From my perspective, the only reason to be here this early is to learn the systems and scope out some land for the inevitable launch-week land rush.

      What about you, alpha and beta buyers? Whether it's ArcheAge, Landmark, or one of those Kickstarter MMOs that's starting to let people in, what exactly are you doing in your pre-launch game of choice? Are you actually testing or are you looking to get a leg up on launch newbs?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What are you doing in your pre-launch MMO? originally appeared on Massively on Sun, 29 Jun 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Kill lots of DUST 514 players and you'll get to name the weapon you used

        Posted: 28 Jun 2014 06:00 PM PDT

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        http://massively.joystiq.com/2014/06/28/kill-lots-of-dust-514-players-and-youll-get-to-name-the-weapon
        Want to name a weapon DUST 514? Log in and start killing, then. CCP is hosting a competition to name the new officer variants of everything from assault rifles to mass drivers to shotguns in its EVE shooter sidequel. From now through July 21st, players with the most kills on a single weekend using a base prototype weapon will get to pick that weapon's name and will also receive 30 copies of it.

        Each weekend's score is tallied individually, CCP says. Full details are available at the DUST 514 website.

        MassivelyKill lots of DUST 514 players and you'll get to name the weapon you used originally appeared on Massively on Sat, 28 Jun 2014 20:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Exploring Elite: Dangerous' Premium Beta 2

        Posted: 28 Jun 2014 04:00 PM PDT

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        After experiencing Elite: Dangerous with an Oculus Rift at E3, Massively's MJ became a new fan of space sims, and she's been looking forward to getting back in the cockpit. And what better time than now: The game just released the Premium Beta 2 this week with new star systems, a new ship, and more. Want to see what's going on in space? Then join us live at 6:00 p.m. EDT for some exploration, and more than likely a dogfight or two.

        Game: Elite: Dangerous
        Host: MJ Guthrie
        Date: Saturday, June 28th, 2014
        Time: 6:00 p.m. EDT

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: Exploring Elite: Dangerous' Premium Beta 2

        MassivelyThe Stream Team: Exploring Elite: Dangerous' Premium Beta 2 originally appeared on Massively on Sat, 28 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

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          Make My MMO: June 22 - June 28, 2014

          Posted: 28 Jun 2014 02:00 PM PDT

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          This week in MMO crowdfunding news, Star Citizen made more money. At this point I should probably go ahead and add that as a permanent part of Make My MMO's opening paragraph. Elsewhere, Pathfinder Online formally flung open its doors and invited backers into its alpha. If you supported the fantasy sandbox on Kickstarter or purchased access through the GoblinWorks store, you should be getting an email invite.

          Finally, indie outfit Nesoi Tech revealed Bone Gulch, which is some sort of online multiplayer Old West thing built with the Unity engine. Though its Kickstarter page labels it an MMO, I'm not sure how MMO it really is, but I'm desperate enough for a Red Dead Redemption-style persistent world to be cautiously optimistic.

          As always, the rest of our crowdfunded MMO roundup is just past the break.

          Continue reading Make My MMO: June 22 - June 28, 2014

          MassivelyMake My MMO: June 22 - June 28, 2014 originally appeared on Massively on Sat, 28 Jun 2014 16:00:00 EST. Please see our terms for use of feeds.

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            H1Z1 working hard on Steam early access prep

            Posted: 28 Jun 2014 12:00 PM PDT

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            SOE Technical Director Tom Schenck penned the first dev blog for H1Z1 yesterday, saying that the team is in overdrive preparing the title for its debut on Steam Early Access. However, in regard to a specific date as to when H1Z1 will be publicly available, Schenck wasn't sharing.

            Schenck said that the team is strongly focusing on getting the antagonists to look and play the part: "High priority on our Early Access feature list is polishing group behavior and tuning Emergent AI systems to the entire ecosystem. Our AI team is going nuts regulating interactions for all of the NPC characters in the game including zombies, deer, wolves, and more."

            Other stated priorities for the team right now include fine tuning melee combat, maxing out performance, and bug hunting.

            MassivelyH1Z1 working hard on Steam early access prep originally appeared on Massively on Sat, 28 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: See Shroud of the Avatar's Release 7

            Posted: 28 Jun 2014 11:00 AM PDT

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            You've seen the crowdfunding, now see the game! Massively's MJ jumps into Shroud of the Avatar's Release 7 to show off the current state of the game's development. Additions to this release include NPC collision, player trading, water lots, a 3D over-world map, and more. Join us live at 1:00 pm EDT to peek in and see the world as it takes shape.

            Game: Shroud of the Avatar
            Host: MJ Guthrie
            Date: Saturday, June 28th, 2014
            Time: 1:00 p.m. EDT

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: See Shroud of the Avatar's Release 7

            MassivelyThe Stream Team: See Shroud of the Avatar's Release 7 originally appeared on Massively on Sat, 28 Jun 2014 13:00:00 EST. Please see our terms for use of feeds.

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