MMO Updates

MMO Updates


The Mog Log: Final Fantasy XIV's superfluous damage Ninja

Posted: 23 Jun 2014 10:00 AM PDT

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It's probably right, but it's still kind of wrong.
If you don't know whether or not I'm excited about the inclusion of Final Fantasy XIV's newest class, I don't know what to tell you. I've been playing a character who's been an in-character Ninja for the duration of the game's life, so obviously I'm happy to finally have it available to me. I personally would be happiest if it were a tank, since I do so enjoy tanking in the game, but I have plenty of people to run stuff with anyway. I'm not worried about queue times anyhow.

At the same time, though... we know there's a shortage of tanks in the game right now. This isn't a mystery or a secret. Healers are more common but still hardly as ubiquitous as Bards and Dragoons. So is the inclusion of another DPS class really a wise decision? With the precedent established, would Final Fantasy XIV have been better off adding a more party-oriented option into the mix?

Continue reading The Mog Log: Final Fantasy XIV's superfluous damage Ninja

MassivelyThe Mog Log: Final Fantasy XIV's superfluous damage Ninja originally appeared on Massively on Mon, 23 Jun 2014 12:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft player hits 90 without leaving Pandaren starting zone

    Posted: 23 Jun 2014 09:00 AM PDT

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    World of Warcraft
    The curious saga of World of Warcraft player Doubleagent has hit its pinnacle (for now) as the faction-neutral Pandaren character has maxed out his level at 90 this weekend. But why is this such a big deal, you ask? He did it without picking a faction, staying in the Pandaren starting zone, and mostly by picking herbs at 20-30 XP a pop.

    You can read more about Doubleagent's journey to 90 in this unique way over at the official forums, and be sure to check out WoW Insider's interview with him from earlier this year.

    MassivelyWorld of Warcraft player hits 90 without leaving Pandaren starting zone originally appeared on Massively on Mon, 23 Jun 2014 11:00:00 EST. Please see our terms for use of feeds.

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    CCP aiming 'to create virtual worlds more meaningful than real life'

    Posted: 23 Jun 2014 08:00 AM PDT

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    CCP CEO Hilmar Petursson closed this year's GameHorizon conference with a 30-minute talk focused around EVE Online's history and its future.

    Petursson starts at the very beginning with CCP's 1997 founding and carries it through the present day in which the firm employs 400 people at studios ranging from Reykjavik to Shanghai to San Francisco to Atlanta. He doesn't shy away from what he refers to as the company's "turbulent times," but he also says that CCP's mission -- "to create virtual worlds more meaningful than real life" -- will continue well into the future.

    You can watch the full presentation after the cut.

    Continue reading CCP aiming 'to create virtual worlds more meaningful than real life'

    MassivelyCCP aiming 'to create virtual worlds more meaningful than real life' originally appeared on Massively on Mon, 23 Jun 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Linden Lab confirms new virtual world incompatible with Second Life

    Posted: 23 Jun 2014 07:00 AM PDT

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    Second Life
    Linden Lab has confirmed that it is currently working on a new virtual world in the spirit of Second Life. According to an official statement at New World Notes, this new project will be "an open world where users have incredible power to create anything they can imagine and content creators are king." If that sounds exactly like the description for Second Life already, the studio points out that, "The next generation virtual world will go far beyond what is possible with Second Life, and we don't want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the start."

    But Linden Lab assures current Second Life users that this doesn't spell the end for their favorite virtual world. "Second Life has many years ahead of it," the statement continues. "And in addition to improvements and new developments specifically for Second Life, we think that much of the work we do for the next generation project will also be beneficial for Second Life."

    A video of the developers meeting that discusses this project is expected to be released soon.

    [Thanks for the tip, Zenaphex!]

    MassivelyLinden Lab confirms new virtual world incompatible with Second Life originally appeared on Massively on Mon, 23 Jun 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Did you try any new MMOs this week?

      Posted: 23 Jun 2014 06:00 AM PDT

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      I dropped a wad of cash on the Steam summer sale this weekend, but not a penny of it went to MMOs. That's fine, I guess, since I've got plenty to do in Elder Scrolls Online these days. Oh and The Secret World's Tokyo is looking mighty inviting, too.

      What about you, Massively readers? Did you pick up any MMOs via Steam discounts? If not, did you try any new MMOs this past week, or are you sticking with old favorites?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Did you try any new MMOs this week? originally appeared on Massively on Mon, 23 Jun 2014 08:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: Keeping sand in the sandbox

        Posted: 22 Jun 2014 06:00 PM PDT

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        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        This week, Trion Worlds declared that the long-awaited western version of MMORPG ArcheAge will launch later this year with some sand in its sandbox. The original 1.0 patch, criticized for dumbing down the game, was previously deployed to Korean players but will be passed over in favor of the 1.2 update, sure to make sandbox fans on this side of the ocean happy.

        Read on for a look at the rest of this week's top MMO stories.

        Continue reading MMO Week in Review: Keeping sand in the sandbox

        MassivelyMMO Week in Review: Keeping sand in the sandbox originally appeared on Massively on Sun, 22 Jun 2014 20:00:00 EST. Please see our terms for use of feeds.

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          EVE Evolved: Four top tips for living in wormholes

          Posted: 22 Jun 2014 04:00 PM PDT

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          EVE Evolved title image
          One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was reserved for the powerful few leaders of the game's large territorial alliances, which carve up vast swathes of space between them. A handful of alliances still control the lawless nullsec regions today, but there are still opportunities for smaller corporations and even individuals to stake a claim in the chaotic world of wormhole space.

          Exploring and farming in wormholes is very profitable activity, but permanently moving in and setting up a starbase can be an intimidating prospect. One wrong decision might lead to pilots getting stranded in the void without bookmarks, your starbase coming under attack, or the whole expedition being robbed blind by a corporate infiltrator. The early days of wormhole exploration were rife with stories of hardship, heists, and devastating wars fought through shifting networks of wormholes. A lot has changed since the wormholes first opened in 2009, and today many of those problems have solutions.

          In this EVE Evolved opinion piece, I look at some of the ways wormhole life has improved since Apocrypha and give four of my favourite tips for anyone planning to colonise wormhole space.

          Continue reading EVE Evolved: Four top tips for living in wormholes

          MassivelyEVE Evolved: Four top tips for living in wormholes originally appeared on Massively on Sun, 22 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

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            WoW Archivist: Expansion gaps

            Posted: 22 Jun 2014 12:00 PM PDT

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            Gap in the bridge on the Timeless Isle
            WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on June 20th and is included here by permission.

            Expansion gaps are the most reviled of all content gaps. It's not just because they are the longest; it's because at the other end of the gap lies so much to look forward to. Expansions change WoW from top to bottom. They usher in brand new worlds to explore and bring us new ways to play the game. That's part of why it takes Blizzard so long to release them.

            In the meantime, we wait, mired in the old, but excited about the new.

            We are experiencing what is likely to be the longest expansion gap so far in WoW's 10-year history. But what about the expansion gaps of the past? How do they stack up? What did Blizzard offer and what were players' reactions to them?

            Continue reading WoW Archivist: Expansion gaps

            MassivelyWoW Archivist: Expansion gaps originally appeared on Massively on Sun, 22 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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