MMO Updates

MMO Updates


Marvel Heroes begins Mac open beta

Posted: 12 Jun 2014 10:00 AM PDT

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marvel heroes
The Mac open beta for Marvel Heroes started yesterday, welcoming a new community of wanna-be superheroes into the fold.

The open beta includes all of the content that PC players get, including the recent Battle of Muspelheim raid. Gazillion is selling two special packages to go with the beta that include heroes and costumes. The packs are available for purchase by both PC and Mac players.

Currently, Marvel Heroes is celebrating its first anniversary with a month-long in-game celebration.

MassivelyMarvel Heroes begins Mac open beta originally appeared on Massively on Thu, 12 Jun 2014 12:00:00 EST. Please see our terms for use of feeds.

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E3 2014: Hands-on with Black Gold's PvP

Posted: 12 Jun 2014 09:00 AM PDT

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It can be hard to demo an MMO at E3. Some studios stick a bunch of journalists together and have us try an instance, which can be fun or, if the worst of us ends up taking a key position, it can be rather frustrating. Other studios let you into a questing area but, to be brutally honest, these usually feel pretty stale compared to the nearby console games that let you do more than kill 10 goblins.

Snail Games broke from the mold by letting us PvP in its upcoming Black Gold Online MMO, and while there were some issues, I felt a bit more confident about the title than I did last year.

Continue reading E3 2014: Hands-on with Black Gold's PvP

MassivelyE3 2014: Hands-on with Black Gold's PvP originally appeared on Massively on Thu, 12 Jun 2014 11:00:00 EST. Please see our terms for use of feeds.

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    E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts

    Posted: 12 Jun 2014 08:00 AM PDT

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    Chris Roberts prefers a joystick or controller to the mouse and keyboard. This came up immediately upon meeting him for our Star Citizen demo/interview at this year's E3. As someone who's mainly watched news on the game from the sidelines, sitting in awe of what looks like a terribly complex title with tons of gameplay options, I was a bit intimidated going into this sit-down. But I came out of it feeling, well, relaxed.

    Continue reading E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts

    MassivelyE3 2014: Hands-on with Star Citizen and a chat with Chris Roberts originally appeared on Massively on Thu, 12 Jun 2014 10:00:00 EST. Please see our terms for use of feeds.

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      E3 2014: FFXIV's Yoshida on 2.4, 3.0, new classes, and more

      Posted: 12 Jun 2014 07:00 AM PDT

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      After the recent E3 2014 announcement that Final Fantasy XIV was getting a new class and a marriage system, fans have been understandably eager to learn more. And the best way to do that is go to the source! We sat down with producer Naoki Yoshida to discuss the content slated for upcoming patches and expansions.

      Before delving into the new, Yoshida spoke about the old. He noted that since last year's expo, FFXIV has enjoyed a successful relaunch, added a couple of major updates, and given millions of gamers around the world the opportunity to play. He then led into the new by saying, "We want to continue to grow the game from here. We have a lot of exciting content building up to 3.0." Part of said growing includes expanding the availability of the game by getting it into even more regions; this summer, for example, FFXIV will launch in China. Another part of the growth process is expanding the content and introducing new features, which is where patch 2.4 and the 3.0 expansion come in.

      Continue reading E3 2014: FFXIV's Yoshida on 2.4, 3.0, new classes, and more

      MassivelyE3 2014: FFXIV's Yoshida on 2.4, 3.0, new classes, and more originally appeared on Massively on Thu, 12 Jun 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Are you in tune with your MMO's latest update?

        Posted: 12 Jun 2014 06:00 AM PDT

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        I've been slowly working my way through a couple of Star Wars: The Old Republic class stories in recent weeks, and while I'll occasionally duo or pop into a Flashpoint PUG to close an XP gap, I haven't really been paying attention to what else is going on with the game.

        Case in point is this week's 2.8 update. I guess the main feature is the new stupid tax (a.k.a. gambling) along with increased rewards for Galactic Starfighter matches. Neither of these activities appeals to me in the slightest, so while I'm kinda pleased to see SWTOR getting any sort of update, this particular one rates somewhere between meh and huh-they-actually-spent-dev-time-on-that?

        What about you, Massively readers? Are you in tune with the latest updates in your MMO of choice, or are you doing your own thing?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Are you in tune with your MMO's latest update? originally appeared on Massively on Thu, 12 Jun 2014 08:00:00 EST. Please see our terms for use of feeds.

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          World of Tanks Blitz coming to iOS on June 26th

          Posted: 11 Jun 2014 07:00 PM PDT

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          World of Tanks
          World of Tanks Blitz, the mobile version of the popular online tank title, will be hitting the Apple app store on June 26th.

          Wargaming said that World of Tanks Blitz will be exclusive to newer iPad and iPhone owners. The game's been in a closed beta and soft launch in various regions, but will officially release later this month. In it, players will choose from 90 armored vehicles from USA, Germany, and USSR to fight in 7v7 matches.

          MassivelyWorld of Tanks Blitz coming to iOS on June 26th originally appeared on Massively on Wed, 11 Jun 2014 21:00:00 EST. Please see our terms for use of feeds.

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          Mortal Online upgrades its graphics engine

          Posted: 11 Jun 2014 06:00 PM PDT

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          Mortal Online
          If you log into Mortal Online today, you'll be treated to a vastly upgraded game. The team switched the game's visuals to an updated Unreal graphics engine, including new lighting, better grass, Oculus Rift support, and "countless gameplay improvements."

          "Myrland has been remade, from the ground up, in a new modern terrain system," Star Vault wrote in a newsletter. "This means not only does the terrain look much better and less jagged, but also performs loads better."

          Today's changes mean that players should start seeing faster updates in the future. The patch notes for V1.80.00.03 are up for your perusal.

          [Thanks to Dengar for the tip!]

          MassivelyMortal Online upgrades its graphics engine originally appeared on Massively on Wed, 11 Jun 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Guild Wars 2 announces its second Tournament of Legends

          Posted: 11 Jun 2014 05:00 PM PDT

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          GW2
          ArenaNet has just announced Guild Wars 2's Tournament of Legends 2, the prelim matches for which are scheduled to begin in July for European and American participants. PvP-inclined players can sign up as early as this Friday. Says the studio,
          The sign-ups for Tournament of Legends 2 will be handled on a first-come, first-served basis and will accommodate up to 128 teams. Participating teams will be evenly divided between four qualifier tournaments, and the top two teams from each qualifier will move on to the Tournament of Legends Championships. All matches will be hosted on the weekends, with qualifying matches beginning in July. You can expect a full schedule of dates and times to be released later this week.
          Prizes for the top-finishing team include legendary weapons; other competitors are eligible to win precursors, Black Lion Weapon Tickets, and an exclusive llama minipet.

          MassivelyGuild Wars 2 announces its second Tournament of Legends originally appeared on Massively on Wed, 11 Jun 2014 19:00:00 EST. Please see our terms for use of feeds.

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          Lord of the Rings Online's Weatherstock returns this weekend

          Posted: 11 Jun 2014 04:00 PM PDT

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          lotro
          Weatherstock, the annual player-run music festival in Lord of the Rings Online, will be returning for its sixth appearance this weekend.

          This year there will be two elements of the festival. The first is the Weatherstock Concert Series, which features longer sets leading up to the battle of the bands, i.e., Weatherstock itself. Ten player groups will perform for the crowd and compete against each other at the summit of Weathertop. Last year there were over 700 players in attendance.

          Weatherstock VI will take place on the Landroval server this Saturday afternoon, June 14th. The Weatherstock schedule is up, as is a FAQ and a Twitter feed for important updates.

          MassivelyLord of the Rings Online's Weatherstock returns this weekend originally appeared on Massively on Wed, 11 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

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          Leaderboard: Should MMOs include player-run servers?

          Posted: 11 Jun 2014 03:00 PM PDT

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          Shards Online
          This week's Massively Speaking briefly touched on the trend of player-run MMO servers. Games including H1Z1, Star Citizen, and Shards Online are toying with the concept, and while it's yet to take off in a big way, it could play into the future of the genre.

          What say you, Leaderboard readers? Is there room in your definition of MMO for player-run servers, or does a game/shard need to be dev-run to qualify?

          Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

          Continue reading Leaderboard: Should MMOs include player-run servers?

          MassivelyLeaderboard: Should MMOs include player-run servers? originally appeared on Massively on Wed, 11 Jun 2014 17:00:00 EST. Please see our terms for use of feeds.

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            Dungeons & Dragons Online launches Update 22

            Posted: 11 Jun 2014 02:00 PM PDT

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            Can't I even glance at the explosion?  I'll still be a cool guy!
            Are you ready to buckle your swash? Has your swash been buckled in anticipation? Do you own a variety of buckles and swashes? Because Dungeons & Dragons Online has just released Update 22 onto the live servers, and that means that Bards will have plenty of buckleswashing to do with the addition of the Swashbuckler enhancement line! Dance, parry, crack horrible puns, and stab at people while still retaining all of the usual song-based mechanics of Bards. It's free for everyone!

            Update 22 also includes an epic-level upgrade to Three Barrel Cove, perfectly complementing the newly swacklebushing methods of Bards. There are also major improvements to guild levels and guild airships, allowing guilds to hit level 200 while sporting new and improved facilities on new and improved airships. And there's new stuff in the cash shop, too, giving DDO players plenty to do if they ever tire of the interactions of swashes and buckles.

            MassivelyDungeons & Dragons Online launches Update 22 originally appeared on Massively on Wed, 11 Jun 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Shards Online opens website with 24 hours left on Kickstarter

            Posted: 11 Jun 2014 01:30 PM PDT

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            Reminiscent, yes.
            As of this writing, Shards Online has 24 hours remaining on its Kickstarter program and has yet to break a quarter of its funding goal. Odds are that it's not going to hit that marker, although fans are encouraged to jump in and donate while the campaign is still running. But the team at Citadel Studios isn't giving up on the project and has launched a website for the game devoted to all things related to Shards Online.

            Despite what you may have suspected from the last paragraph, the page is not currently fishing for donations. The team will be holding the game's first community roundtable discussion on June 13th, starting at 8 p.m. EDT, when the developers will discuss what comes after Kickstarter and why there are no plans to ask for funding on the site directly. It'll be worth watching if you're a fan of the game -- and if you're a fan and still haven't donated, now is the time to do so.

            [Source: Citadel Studios press release]

            MassivelyShards Online opens website with 24 hours left on Kickstarter originally appeared on Massively on Wed, 11 Jun 2014 15:30:00 EST. Please see our terms for use of feeds.

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            E3 2014: Destiny gameplay trailer sells you on the experience

            Posted: 11 Jun 2014 01:00 PM PDT

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            destiny
            Bungie might have your attention with its upcoming Destiny shooter, but what is it really? For those still a little unclear what this title will have to offer, the team's put together a seven-minute trailer for E3 that covers the gamut of story, features, and sweet hoverbike action. It's not just eye candy (ooh, reflective water puddles!); it's informative as well.

            We've got the full trailer after the break, so what are you waiting for?

            Continue reading E3 2014: Destiny gameplay trailer sells you on the experience

            MassivelyE3 2014: Destiny gameplay trailer sells you on the experience originally appeared on Massively on Wed, 11 Jun 2014 15:00:00 EST. Please see our terms for use of feeds.

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            Player-driven development at 'core' of SOE's philosophy

            Posted: 11 Jun 2014 12:00 PM PDT

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            landmark
            SOE President John Smedley is preaching the gospel of player-created content to any and all who will hear, saying, "Our player-driven development process is really at the core of who we are and who we've evolved into."

            In a new interview with Fortune, Smedley talked about the approach that SOE is taking with its open development, player-created content, and community monetization opportunities. "What we're trying to do is to expose the development process to our players and get them excited, let them see the stuff we're making as early as possible and get their opinions on shaping our games," he said.

            Smedley praised the "revolution" of Twitch streaming as a communication pathway, saying that it's helped players to truly understand what goes into making MMOs. He also pointed out how free-to-play has finally been embraced by the console crowd: "There's evidence now. It's fair to say that consoles took longer to get to free-to-play simply because the business model has been the same way for quite a while now. But they're seeing this amazing revenue generator from micro-transactions in free-to-play games."

            MassivelyPlayer-driven development at 'core' of SOE's philosophy originally appeared on Massively on Wed, 11 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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