MMO Updates

MMO Updates


Norrathian Notebook: Jump in, the water's fine in Landmark!

Posted: 08 May 2014 10:00 AM PDT

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The drought has finally ended: Water has come to the parched shores of Landmark. After a day of torturing fans with some not-so-subtle teasing on Twitter involving beach songs, links to life vests, and musings on slow garden hoses, SOE Director of Development Dave Georgeson finally outright admitted that the first phase of water was indeed headed into the game. And as of yesterday's update, the long-anticipated liquid is a permanent part of the landscape. No more shall players stare off over the edge of their islands, eyes skipping over the sand whilst seeking just a hint of moisture. No longer must the faithful beta testers dream of the day the sun's rays would reflect off the rolling waves. Oceans are here! And while there's no need to grab a towel on your way to the beach (you can't actually get in the water), players are still rejoicing. Why? Because it finally feels like beta, baby!

Continue reading Norrathian Notebook: Jump in, the water's fine in Landmark!

MassivelyNorrathian Notebook: Jump in, the water's fine in Landmark! originally appeared on Massively on Thu, 08 May 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Destiny dev diary details armor, weapons, and loot

    Posted: 08 May 2014 09:00 AM PDT

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    Destiny
    Destiny's making headlines this week, and it's not simply due to the sci-fantasy shooter's rumored $500 million price tag. Bungie lead designer Lars Bakken and community manager Dave Dague have taken center stage in a three-minute video designed to show off the title's armor, weapons, and loot.

    View it in its entirety after the cut.

    Continue reading Destiny dev diary details armor, weapons, and loot

    MassivelyDestiny dev diary details armor, weapons, and loot originally appeared on Massively on Thu, 08 May 2014 11:00:00 EST. Please see our terms for use of feeds.

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    WildStar's open beta is live... as is a story trailer

    Posted: 08 May 2014 08:00 AM PDT

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    It's not all fun and games.
    There's been a pretty consistent tone to most of WildStar's promotional materials -- not strictly comedy, but certainly irreverent. The developers obviously enjoy getting a good nudge and a laugh. But with the game's open beta test going live today, a new trailer has been unveiled, and this one isn't funny at all. If you've played the previous betas, you know the game has more story than just witty snark, and this trailer is all about that.

    You can check the trailer out just past the break, and the game's beta servers are open now through May 18th. The team is also planning on hosting a livestream today on the official WildStar channel at 2:00 p.m. EDT, as well as another longer stream on Friday starting at 2:00 p.m. EDT. Or you can just jump in on the servers now if you want to see how the game plays out.

    [Source: Carbine Studios press release]

    Continue reading WildStar's open beta is live... as is a story trailer

    MassivelyWildStar's open beta is live... as is a story trailer originally appeared on Massively on Thu, 08 May 2014 10:00:00 EST. Please see our terms for use of feeds.

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      First wave of BlizzCon tickets sold out

      Posted: 08 May 2014 07:30 AM PDT

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      BlizzCon
      Tickets for BlizzCon 2014 have sold out! Well, the first round of tickets have, anyway.

      It's estimated that this first offering sold out in five to 10 seconds, according to our sister site WoW Insider. Past BlizzCons have seen similar ticket sales, and this year is already showing that Blizzard's still got it.

      If you happened to blink at any time yesterday, you can still try for round two this Saturday at 10:00 a.m. PDT (1:00 p.m. EDT).

      MassivelyFirst wave of BlizzCon tickets sold out originally appeared on Massively on Thu, 08 May 2014 09:30:00 EST. Please see our terms for use of feeds.

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      Elder Scrolls Online console releases delayed six months [Updated]

      Posted: 08 May 2014 07:00 AM PDT

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      Elder Scrolls sword forge
      The Elder Scrolls Online was originally scheduled to release on Xbox One and PlayStation 4 in June. According to a now-removed FAQ entry on ZeniMax's website, the console versions will be delayed by "about six months."

      "While it has become clear that our planned June release of the console versions isn't going to be possible, we have made great progress, we have concluded that we'll need about six more months to ensure we deliver the experience our fans expect and deserve," the blurb explained.

      A Reddit user captured a screenshot of the FAQ entry before it was removed, and Joystiq has done a bit of sleuthing to verify via Google search that the text was legitimate. Massively has contacted ZeniMax for an official statement.

      [Update]: ZeniMax has posted an update that confirms the six-month delay. The company is also offering transfers of developed characters from the PC platform to either of the console versions.

      MassivelyElder Scrolls Online console releases delayed six months [Updated] originally appeared on Massively on Thu, 08 May 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are you subbing to Elder Scrolls Online?

      Posted: 08 May 2014 06:00 AM PDT

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      Elder Scrolls Online Nightblade combat
      Elder Scrolls Online's 30-day free period ends this week, as does the five day grace period that ZeniMax granted customers on account of the game's launch issues. I'm still having quite a lot of fun in Tamriel, so transitioning to the monthly subscription was a personal no-brainer.

      What about you, Elder Scrolls purchasers? Are you continuing with the game now that the free period is over?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are you subbing to Elder Scrolls Online? originally appeared on Massively on Thu, 08 May 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Infinite Crisis introduces Sinestro

        Posted: 07 May 2014 07:00 PM PDT

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        Infinite Crisis
        The Green-Lantern-turned-bad, aka Sinestro, is the latest champion to be showcased in Turbine's Infinite Crisis MOBA. The free-to-play game based on the DC Universe will introduce Sinestro on Wednesday, May 21 for all players.

        Sinestro's uses silencing and fear to defeat his enemies, thanks to his power of control over Parallax, the living embodiment of fear. You can see Sinestro in action, including his featured powers and a bit of a battle strategy, in the video after the cut.

        [Source: Warner Bros press release]

        Continue reading Infinite Crisis introduces Sinestro

        MassivelyInfinite Crisis introduces Sinestro originally appeared on Massively on Wed, 07 May 2014 21:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Accruing more ArcheAge alpha adventures

          Posted: 07 May 2014 06:00 PM PDT

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          Does one need to have a plan of action when logging into ArcheAge? Not really; one of the best things about a sandbox is the freedom to explore different things. Massively's MJ is back from her walkabout and is contemplating advancing her Firran's quest lines, but you never know if she might get distracted by farming, hopping aboard a ship, or touring a few player homes. And it's the unexpected adventures that can be the most fun! So join us at 8:00 p.m. to see where MJ's adventures take her. Who knows, she may even end up on a jury!

          Game: ArcheAge
          Host: MJ Guthrie
          Date: Wednesday, May 7th, 2014
          Time: 8:00 p.m. EDT

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Accruing more ArcheAge alpha adventures

          MassivelyThe Stream Team: Accruing more ArcheAge alpha adventures originally appeared on Massively on Wed, 07 May 2014 20:00:00 EST. Please see our terms for use of feeds.

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            Star Trek Online refitting two patrol escorts

            Posted: 07 May 2014 05:00 PM PDT

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            STO
            Two big refits are in store for Star Trek Online's patrol escorts, so if you are partial to the Tempest or Maelstrom class vessels, pay rapt attention to the following announcement.

            The Tempest class refit will be improved to include a fifth tactical console slot, better bridge officer seating, and increased aft firepower. It'll also come standard with a Nadion Saturation Bomb console that "lays down a string of explosive fire" to the enemy ship and beyond, leaving a damaging radiation field afterward. The ship will require Vice Admiral rank and 2,500 ZEN to purchase.

            The Maelstrom class refit isn't as grand due to its size, but it will be beefed up, add a third engineering console slot, and include a fused aft Tempest tail gun. This ship also requires Vice Admiral rank to purchase along with five fleet modules.

            MassivelyStar Trek Online refitting two patrol escorts originally appeared on Massively on Wed, 07 May 2014 19:00:00 EST. Please see our terms for use of feeds.

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            Leaderboard: What class are you playing in WildStar?

            Posted: 07 May 2014 04:00 PM PDT

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            WildStar warrior art
            WildStar's open beta starts tomorrow, which makes this an opportune time to inquire about your class preference in Carbine's sci-fantasy MMO. But don't just vote in the poll past the cut! Tell us why you'll be rolling with said class in the comments.

            Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

            Continue reading Leaderboard: What class are you playing in WildStar?

            MassivelyLeaderboard: What class are you playing in WildStar? originally appeared on Massively on Wed, 07 May 2014 18:00:00 EST. Please see our terms for use of feeds.

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              Oculus wants to build a billion-person MMO

              Posted: 07 May 2014 03:30 PM PDT

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              The Rift
              Say what you will about the Oculus-Facebook marriage, but one thing the partnership doesn't lack is ambition. Oculus CEO Brendan Iribe told a TechCrunch Disrupt audience that his firm is looking to build "an MMO where we want to put a billion people in VR."

              How MMO this MMO will actually be is at this point theoretical, and Iribe admitted that it's both far in the future and that it may end up as a number of separate worlds rather than a single one.

              MassivelyOculus wants to build a billion-person MMO originally appeared on Massively on Wed, 07 May 2014 17:30:00 EST. Please see our terms for use of feeds.

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              'Summer of SWTOR' plans updated

              Posted: 07 May 2014 03:00 PM PDT

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              SWTOR
              BioWare Senior Producer Bruce Maclean took to the forums today to give an updated plan for the "Summer of SWTOR" that's coming to an MMO near you and to a galaxy far, far away.

              The updated schedule for the next few months of the game are as follows:
              • June 10th: Game Update 2.8 arrives with a playable Nar Shaddaa Casino, double PvP currency events, a double Starfighter currency event, an overhaul to groupfinder operations, a nightmare mode for Dread Palace, an update to the nightmare mode for Dread Fortress, two new starfighters, and various tweaks.
              • June through August: BioWare will cycle through all of its major in-game events, one after another, between the launch of 2.8 and the arrival of 2.9.
              • August 19th: Game Update 2.9, also known as the Galactic Strongholds expansion, will unlock for subscribers. This will include the Forged Alliances storyline.
              Maclean also teased that his team has "a lot of folks working on something very big for later this year that [he has] yet to give details on."

              Massively'Summer of SWTOR' plans updated originally appeared on Massively on Wed, 07 May 2014 17:00:00 EST. Please see our terms for use of feeds.

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              WildStar open beta patch adds levels and a dire warning

              Posted: 07 May 2014 02:00 PM PDT

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              WildStar
              Are you ready for WildStar's open beta tomorrow? Then you're going to need the latest patch to get the fullest out of your experience. Also, you can't play unless you patch up. It's just a fact of life.

              The open beta patch raises the level cap to 30, adds the journeyman tradeskill tier, and bumps up the path level cap to 20. The devs are obviously anticipating a low-level crush of players, which is why Build #6670 includes an overflow system for additional zones. Other improvements coming with the patch include German and French language options, a redesign of the video options menu, a fix so that the launcher will run on 64-bit operating systems, and optimization of the guild UI.

              Also, the patch notes bear a dire warning for a particular item: "Players who hold the Moodie mask for too long... will pay ever-so-dearly for their affronts to the great Moodie Spirits. The player who dared mock the sacred oath of the mask carrier will have fiery vengeance rained down upon them, dealing a blow so powerful it will rip away their precious life force several times over. The Moodie spirits shall not only destroy the mask carrier's body, but will also place a curse on their VERY SOUL FOR ALL ETERNITY... or until the spawn timer runs out, whichever comes first."

              In other news, WildStar has added an option to upgrade from the standard to the deluxe version of the game for $15 on its store page.

              MassivelyWildStar open beta patch adds levels and a dire warning originally appeared on Massively on Wed, 07 May 2014 16:00:00 EST. Please see our terms for use of feeds.

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              Transformers Universe demos its MOTA gameplay

              Posted: 07 May 2014 01:30 PM PDT

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              Not what it could be, but maybe better than what it would have been?
              I have high hopes for what Transformers Universe could be. The game has changed a great deal from its original inception, going from an MMO tying into the then-current Prime series to a MOTA under the Generations banner. And you know that things have gotten at least a little odd when a game makes up an entirely new term to identify itself. What is a MOTA, anyway?

              From a look at the recent press preview event, I'd say it's World of Warcraft battlegrounds with League of Legends champions and some World of Tanks elements. Sort of. There might be more.

              As the above implies, we recently had the opportunity to take a look at some preview footage explaining how the game worked and what the actual play would be like. The game is certainly looking nice, especially when you consider that it's a free-to-play browser game built in Unity. But the proof is always going to be in the gameplay, and while it's hard to say for certain how well it delivers from mere preview videos, it's certainly intriguing.

              Continue reading Transformers Universe demos its MOTA gameplay

              MassivelyTransformers Universe demos its MOTA gameplay originally appeared on Massively on Wed, 07 May 2014 15:30:00 EST. Please see our terms for use of feeds.

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                Oceans roll into Landmark today

                Posted: 07 May 2014 01:00 PM PDT

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                It's official! Landmark is no longer devoid of water. Thanks to today's update, players now have oceans to frolic upon, if not in. Players who are eager to dive in and swim about still have to wait; this first phase of water deployment only supports walking on it, not swimming in it. However, those who currently have claims that are completely submerged can access their land by using a shard and teleporting.

                Additional changes with this update include moving item upgrading from the new tech forge to the stone forge, placing additional crafting stations at the hubs, adding the ability to sift stone to the sifters (and changing how sifted materials are converted into gems, ore, and relics), introducing sea shell props, and giving players the ability to group even when on different servers. Check out all the details in the official patch notes.

                MassivelyOceans roll into Landmark today originally appeared on Massively on Wed, 07 May 2014 15:00:00 EST. Please see our terms for use of feeds.

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                Here's another awesome Black Desert video

                Posted: 07 May 2014 12:00 PM PDT

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                Black Desert town
                Ready for your daily helping of Black Desert awesome sauce? Good, because this particular video is one of my favorites. YouTuber InporlemQQ has captured 22 minutes of city and country life from the Korean fantasy sandbox.

                There's little in the way of combat here, but it's an explorer's paradise featuring some of the prettiest MMORPG visuals to date as well as a fun in-game soundtrack. Enjoy after the cut!

                Continue reading Here's another awesome Black Desert video

                MassivelyHere's another awesome Black Desert video originally appeared on Massively on Wed, 07 May 2014 14:00:00 EST. Please see our terms for use of feeds.

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                RIFT 2.7: Binding of Blood delayed [Update: It's live now!]

                Posted: 07 May 2014 11:30 AM PDT

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                RIFT Binding of Blood
                Trion has identified a "major issue" with RIFT's 2.7 update and will not be deploying the Binding of Blood patch today as planned. The firm does not have an ETA on either a fix or the revised update as of yet.

                Update: As of this evening, the patch is now live! Here's what today's part of the overall update includes:
                Four new souls: Available at the RIFT Store, the four new Souls allow Warriors and Rogues to heal, Mages to tank, and Clerics to support like never before!
                New Quests: All new multi-chapter Soul Quests (available to everyone) will explore the lore behind the origin of these new souls.
                UI Upgrades: Crafting, Quests, Macros, Wardrobe, and Achievement Tracking UIs have all been improved for RIFT 2.7. Trion is also adding all new text color options, to grant players full control over text displays.

                MassivelyRIFT 2.7: Binding of Blood delayed [Update: It's live now!] originally appeared on Massively on Wed, 07 May 2014 13:30:00 EST. Please see our terms for use of feeds.

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                WildStar's Stephan Frost on using the subscription model

                Posted: 07 May 2014 11:00 AM PDT

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                Look forward to future seasons of WildStar revealing shocking truths to anyone who hasn't read the books, to carry on the analogy.
                Launching with a subscription fee in the current MMO market isn't a winning proposition; pretty much every newer title that has done so has moved over to free-to-play before long. A recent interview with WildStar's design producer Stephan Frost saw him liken the subscription fee to the extra fee for viewing cable stations such as HBO. People pay the extra money every month because the channel produces good content, and a subscription MMO has to do the same thing to justify that ticket price.

                Frost goes on to state that players should see new content in the game roughly every 28 days, with a vague mention that the team may do an expansion at some point but is mostly concerned with justifying the subscription price. It also ties into the CREDD system, which he states helps to cut down on gold-selling practices while also creating some parity between players with more real money and those with more real time. Time will see if the game justifies that subscription; you can try it out for yourself when the open beta goes live tomorrow.

                MassivelyWildStar's Stephan Frost on using the subscription model originally appeared on Massively on Wed, 07 May 2014 13:00:00 EST. Please see our terms for use of feeds.

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