MMO Updates |
- Norrathian Notebook: The key differences between EverQuest Next and Landmark
- Elite's new progress vid demonstrates scale, stimulates imagination
- Black Desert might have a PvE ruleset, separate F2P and P2P servers
- ESO's Sage talks justice system and new guilds, 'no firm plans' for housing [Updated]
- WildStar gears up for launch with ginormous beta patch
- The Daily Grind: Are you wary of patch days?
- MechWarrior Online introduces new Champion and Hero mechs
- The Stream Team: Arson and other ArcheAge alpha adventures
- SOE adds implants to PlanetSide 2
- DayZ gives zombies a hand crossing the street
- Perfect World's Arc expanding to include Path of Exile and APB
- A video preview of Guild Wars 2's brand-new character faces
- ZeniMax Media formally files suit against Oculus
- Choose My Adventure: Week three in Defiance
- Leaderboard: Do you make unique character names?
- Destiny opens pre-orders and pre-loading
Norrathian Notebook: The key differences between EverQuest Next and Landmark Posted: 22 May 2014 10:00 AM PDT Filed under: Betas, Fantasy, Game Mechanics, New Titles, Free-to-Play, Guides, EverQuest Next, Player-Generated Content, Norrathian Notebook, Landmark What's the difference between EverQuest Next and Landmark?If we've heard that question once, we've heard it a thousand times, which is understandable, considering EQ Next has been totally scrapped and re-imagined more than once and Landmark came literally out of nowhere. Until recently, the two even shared a name; EverQuest Next was dropped from Landmark's moniker when closed beta started at the end of March of this year. We certainly haven't heard the last of the question, either. With new folks finding out about the games and getting interested in them, it's likely to come up a few more times. Those who haven't been following the development of the games from the beginning have a lot of material to plow through to find answers to their questions. For that reason, Norrathian Notebook is going to address the differences and similarities between the upcoming titles in one fell swoop. Hopefully, with a concise reference we can call on again and again, the confusion will dissipate. So what is the difference between EQN and Landmark? Continue reading Norrathian Notebook: The key differences between EverQuest Next and Landmark
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Elite's new progress vid demonstrates scale, stimulates imagination Posted: 22 May 2014 09:00 AM PDT Filed under: Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play Frontier's twelfth progress diary video for Elite: Dangerous has been released. The six-minute clip focuses on Alpha 4 and features Frontier boss David Braben offering hearty thanks to backers whom he says have been crucial to design discussions on topics like the new supercruise travel system.If you haven't seen any footage of Elite's galactic map yet, the video is worth a look, as it shows a zoom down from the Milky Way to a single star. Braben says that this scale is also apparent as you're crossing systems or watching one of the game's gas giants grow from a spec in the distance to a view-blocking monstrosity. The massive scale is "only a backdrop for the game, but it really appeals to me," Braben explains. "This or something very like it is really out there, whether it's the rings of Saturn or some gas giant that we've only seen as a blip on some graph." Click past the cut for the full clip. [Thanks Cosmos and Cotic!] Continue reading Elite's new progress vid demonstrates scale, stimulates imagination
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Black Desert might have a PvE ruleset, separate F2P and P2P servers Posted: 22 May 2014 08:30 AM PDT Filed under: Betas, Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, PvE, Free-to-Play, Sandbox, Black Desert 2P reports that the game may have separate F2P and P2P servers as well as PvE-only rulesets that disable open-world PvP in favor of arena matches, guild wars, and sieges. The site also mentions that Black Desert's Russian cash shop will be limited to cosmetic items, there will be no IP blocking, and there will be no dungeons (only open-world bosses). Finally, the site says the Russian alpha will happen in December 2014 with a closed beta to follow in January. Korea-based developer Pearl Abyss is actively shopping for a North American Black Desert publisher. [Thanks tandarighttanon!]
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ESO's Sage talks justice system and new guilds, 'no firm plans' for housing [Updated] Posted: 22 May 2014 08:00 AM PDT Filed under: Fantasy, Game Mechanics, Interviews, MMO Industry, Patches, News Items, PvE, The Elder Scrolls Online, Housing, Subscription Now that Elder Scrolls Online's Craglorn is here, ZeniMax is turning its attention to the game's delayed console release as well as future content updates. Creative director Paul Sage told IGN that players will likely see ESO's justice system prior to the introduction of the Thieves Guild and the Dark Brotherhood, though there is no date for either set of features just yet.As for player housing, it's on the back burner. "I will tell you that when we get to player housing, and I think it's one of those things that when you have a game that's been running a long time it's one of those things you want to get to, it has to be something that's done differently and done well," Sage said. "That's about all I can tell you. We have no firm plans for anything on housing at this time." [Update]: Here are today's Craglorn patch notes!
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WildStar gears up for launch with ginormous beta patch Posted: 22 May 2014 07:00 AM PDT Filed under: Fantasy, New Titles, Patches, WildStar We have fixes to the launcher, enemy mobs, character creation, guilds, items, classes and more in this update. In fact, the patch notes are so lengthy, they span two forum posts! You can check out the complete notes on the official forum.
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The Daily Grind: Are you wary of patch days? Posted: 22 May 2014 06:00 AM PDT Filed under: Fantasy, MMO Industry, Patches, PvE, The Daily Grind, The Elder Scrolls Online, Subscription The Craglorn patch is coming to Elder Scrolls Online today, and guess what else is coming with it? No, really, go ahead and guess. Because I don't know, you don't know, and basically no one outside of the dev team knows what sorts of stealthy nerfs, buffs, tweaks, and other assorted changes will be slipped into the game's first major content offering.Personally I'm nearing 50 on my Nightblade and greatly enjoying it, so I'd not like to see much of anything happen to the class from a PvE perspective. What about you, Massively readers? Do you dread patch days for the tweaks they often introduce, or do you roll with the bit of wisdom that says changes aren't permanent but change is?
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MechWarrior Online introduces new Champion and Hero mechs Posted: 21 May 2014 07:00 PM PDT Filed under: Sci-Fi, Video, Patches, Free-to-Play, MechWarrior Online MechWarrior Online has introduced two new mechs this week: the Firestarter Champion Mech and the Loup de Guerre Hero Mech.The Firestarter sports five medium lasers, twin AMS, and jump kets, while the Loup de Guerre trebuchet features jump jets that allow it to leap over walls, medium pulse lasers, SSRMs, and more. Both mechs are now available in the MWO store, and you can check out the Loup de Guerre in action via the video embedded after the cut. Continue reading MechWarrior Online introduces new Champion and Hero mechs
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The Stream Team: Arson and other ArcheAge alpha adventures Posted: 21 May 2014 06:00 PM PDT Filed under: Betas, Fantasy, Video, Free-to-Play, Livestream, ArcheAge, The Stream Team There's nothing quite like running up to a boss three times your level in ArcheAge and slapping it upside the head with a fireball. Of course, to have any hope of living, you have to be a very fast runner, as Massively's MJ showed during her last adventures. She really just can't help herself; she can't pass up an opportunity to set things on fire. Luckily, she's also added that healing line to help out when she (or a poor unsuspecting groupmate) is not quite as fast as needed. Now the question is this: What will she find to set on fire this week? Join us live at 8:00 p.m for more fiery alpha adventures with MJ's feisty Firran.Game: ArcheAge Host: MJ Guthrie Date: Wednesday, May 21st, 2014 Time: 8:00 p.m. EDT Enjoy our Stream Team video below. Continue reading The Stream Team: Arson and other ArcheAge alpha adventures
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SOE adds implants to PlanetSide 2 Posted: 21 May 2014 05:00 PM PDT Filed under: Sci-Fi, Game Mechanics, MMO Industry, PvP, News Items, Free-to-Play, MMOFPS, PlanetSide 2 SOE has added implants to PlanetSide 2, and the firm's latest press release says that implants allow players to "make additional strategic loadout choices to better handle various situations they come across in game."Implants have three tiers, and everyone gets a low-level Tier 1 enhanced targeting unlock for free. Additional implants can be obtained via gameplay drops and progression or purchased in PS2's cash shop. [Source: SOE press release] Continue reading SOE adds implants to PlanetSide 2
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DayZ gives zombies a hand crossing the street Posted: 21 May 2014 04:00 PM PDT Filed under: Betas, Horror, MMOFPS, Dev Diaries, Buy-to-Play Poor zombies. All they want to do is eat a little brains and earn your respect, just like anyone else, but that's hard to do when they're walking into walls and clipping badly into a dumpster. Fortunately for our undead brothers and sisters, the devs on DayZ have figured out a good solution to problematic pathfinding."Our problem was not unique, but our situation was: our world is very big yet it requires the same precision as a small one," the devs wrote in a blog post. "The team devoted to solving this decided to use navigation meshes. The serious problem it presented, though, was how to generate these meshes. With nearly two million objects on the map, doing it by hand would not be an option. So a method was devised to split the world up into grids, and then raycast at a precise interval and generate chunks of navmesh." The result? Zombies that can figure out how to cross a street and go into a building without embarassing themselves. The team also talked about some of the livestock it's creating for the game, including carp to be fished out of ponds by survivors.
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Perfect World's Arc expanding to include Path of Exile and APB Posted: 21 May 2014 03:00 PM PDT Filed under: Fantasy, MMO Industry, Free-to-Play, All Points Bulletin, Path of Exile Perfect World is making a strong play to establish Arc as a vital digital platform for gamers. The company announced today that Arc will be expanding to include several titles outside of the PWE brotherhood, including Path of Exile and APB: Reloaded.The announcement of Arc's embrace of third-party developers comes with the platform's transition to "fully live" status. PWE CEO Alan Chen hopes that this will make Arc a one-stop gaming experience: "Our goal is to make Arc the premiere destination for the best free-to-play online games for both our players and partners, and to achieve this by growing the platform with new games, a constant stream of content, and features specifically designed for the PC gaming audience."
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A video preview of Guild Wars 2's brand-new character faces Posted: 21 May 2014 02:00 PM PDT Filed under: Fantasy, Video, Business Models, Patches, Previews, News Items, Guild Wars 2, Races, Buy-to-Play As part of yesterday's Festival of the Four Winds patch, ArenaNet updated Guild Wars 2 with a slew of new face options, three new faces for each race and gender. The faces are available in the Total Makeover Kit purchaseable in the cash shop. Friend of Massively Richie "Bogotter" Procopio has uploaded a video to his YouTube channel previewing all of the new faces so you can see whether it's worth shelling out for the freckles and rhinoplasty of your dreams. Enjoy it below!Continue reading A video preview of Guild Wars 2's brand-new character faces
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ZeniMax Media formally files suit against Oculus Posted: 21 May 2014 01:30 PM PDT Filed under: Events (Real-World), MMO Industry, Legal, Miscellaneous, Crowdfunding Polygon reports that it has obtained a copy of the court filing showing that ZeniMax Media, familiar to MMO players as the parent company of The Elder Scrolls Online's ZeniMax Online Studios, has sued Oculus VR for misappropriation and commercial exploitation of "copyrighted code, trade secrets, and 'technical know-how'" in relation to Oculus' virtual reality tech.ZeniMax Media earlier this month accused Oculus (by way of developer John Carmack) of using and exploiting "ZeniMax's technology and intellectual property without authorization, compensation or credit to ZeniMax." Oculus and Carmack strongly denied those claims.
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Choose My Adventure: Week three in Defiance Posted: 21 May 2014 01:00 PM PDT Filed under: Sci-Fi, Screenshots, Opinion, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, Defiance In this third week with Trion World's Defiance, our adventure continues with my Irathient Outlaw as she just surpasses the 600 EGO level threshhold. Considering the fact that this is already higher than I got my original main character from launch, you can tell I'm having fun.As voted upon last week, I've been trying out a bit of everything I could get my hands on, from Incursions to Arkfalls and the main storyline to random side quests. Continue reading Choose My Adventure: Week three in Defiance
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Leaderboard: Do you make unique character names? Posted: 21 May 2014 12:00 PM PDT Filed under: Fantasy, Sci-Fi, Culture, MMO Industry, New Titles, Opinion, WildStar, Leaderboard WildStar's first real brouhaha centered around character names. More specifically, there was some concern about losing a favorite name due to Carbine's reservation system snafu. I watched all this from the sidelines with a bewildered expression on my face because I tend to roll with unique names. Ergo, there's no reason to fret about someone "stealing" Pat McGroin, Legolass25, or InsertGameOfThronesCharacterHere.What about you, Massively readers? Do you make unique names for your MMO avatars? If not, do you use the same name in multiple games or a name based on a popular character character? Vote after cut! Continue reading Leaderboard: Do you make unique character names?
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Destiny opens pre-orders and pre-loading Posted: 21 May 2014 11:00 AM PDT Filed under: Betas, Sci-Fi, Launches, New Titles, News Items, Consoles, MMOFPS, Destiny, Buy-to-Play Looking forward to getting into Destiny when it launches on September 9th? Then go ahead and pre-order it on your PlayStation 4, and you'll be able to pre-load the game before launch. No, really; Destiny is the first title on the PS4 to support pre-loading, allowing you to have the game installed and ready to play once the launch happens. It's in the PlayStation Store on both PlayStation 3 and PlayStation 4 as of today.Players who pre-order the title will also have access to the game's beta once it starts up in July. Theyll need to also sign up at Bungie.net and link their PSN ID to keep informed about the beta and be eligible for participation. Keep your eyes peeled for more news as we approach the start of beta.
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