MMO Updates

MMO Updates


Villagers and Heroes announces April 17th Steam launch and new expansion

Posted: 08 Apr 2014 10:00 AM PDT

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Villagers and Heroes
Free Realms refugees, if you're looking for a new home with cute graphics and quests and housing and crafting, then indie F2P MMO Villagers and Heroes might just be it. The game itself isn't new, but with its new expansion, Fury of the Stone Lord, it's receiving a major graphical upgrade and content patch revolving around gargoyles. Expect 30 new adventure maps (bringing the count to 110), new quests and monsters, new spells and heroic feats, and 15 extra skill levels to boot.

Developer Mad Otter Games says the sandbox MMO will launch on Steam on April 17th. We previewed the upgrades and new client back in February. Check out the trailer below!

[Source: Mad Otter Games press release]

Continue reading Villagers and Heroes announces April 17th Steam launch and new expansion

MassivelyVillagers and Heroes announces April 17th Steam launch and new expansion originally appeared on Massively on Tue, 08 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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    The Secret World's Sidestories: Further Analysis is now live

    Posted: 08 Apr 2014 09:30 AM PDT

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    TSW Sidestories: Further Analysis
    Funcom's latest Secret World DLC is now available for purchase. Sidestories: Further Analysis marks a departure from the regular issue-based release structure and features four new investigation missions designed to test your puzzle-solving skills and deliver "four fresh stories spread throughout the game world."

    The DLC is available in the game's item store for 768 Funcom Points.

    MassivelyThe Secret World's Sidestories: Further Analysis is now live originally appeared on Massively on Tue, 08 Apr 2014 11:30:00 EST. Please see our terms for use of feeds.

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    SWTOR's Game Update 2.7 is live

    Posted: 08 Apr 2014 09:00 AM PDT

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    SWTOR 2.7
    BioWare has published Star Wars: The Old Republic's 2.7 update. It includes a new story arc spanning two new level 55 flashpoints: Assault on Tython and Korriban Incursion. The story "will continue to be expanded through the year culminating in an incredible finale," the company says.

    Other additions include the Quesh Huttball Pit warzone, Dread Fortress nightmare mode, a new Galactic Starfighter domination map called Denon Exosphere, and "a plethora of bug fixes."

    MassivelySWTOR's Game Update 2.7 is live originally appeared on Massively on Tue, 08 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Star Trek Online reveals Undine Infiltration mission

    Posted: 08 Apr 2014 08:00 AM PDT

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    STO Undine Infiltration
    Star Trek Online's latest dev blog details a new level 50 mission called Undine Infiltration. Players can complete the event in 15 to 20 minutes as well as opt into a normal or elite version of it.

    This isn't your typical MMO mission, though, as STO captains will investigate suspected Undine infiltrators "by asking a series of questions and based on the answers, deciding whether or not the suspect is an Undine and needs to be quarantined." After a player deals with the Undine presence in a series of Bajor caves, he'll be scored based on how many infiltrators he correctly quarantined as well as how many Bajorans he cleared of suspicion.

    MassivelyStar Trek Online reveals Undine Infiltration mission originally appeared on Massively on Tue, 08 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Celtic Heroes mobile MMO launches for Android

    Posted: 08 Apr 2014 07:00 AM PDT

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    Celtic Heroes
    Celtic Heroes has been doing well enough on the iOS platform that developer One Thumb Mobile is now releasing it for the Android. Published with the popular Unity game engine, Celtic Heroes is a mobile 3D MMO that focuses heavily on a rich fantasy storyline and is said to rival any other browser or desktop MMO.

    "Our team has created something very special with the launch of our new cross-platform engine," states Executive Producer Paul Simon. "We look forward to massively expanding Celtic Heroes and providing the biggest, most social gaming experience on mobile."

    You can download Celtic Heroes now for free from the Google Play store or the Apple store.

    [Thanks for the tip, Dengar!]

    MassivelyCeltic Heroes mobile MMO launches for Android originally appeared on Massively on Tue, 08 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: How important is the setting of your MMOs?

      Posted: 08 Apr 2014 06:00 AM PDT

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      Massively reader dirtyklingon recently wrote to us with an interesting observation. He was surprised at the backlash that was generated when SOE's John Smedley teased a new MMO for Star Wars Galaxies fans but then revealed it would not be Star Wars but a survival-based contemporary sandbox setting -- by most guesses, zombies. I don't think most people really expected Star Wars Galaxies II (or Star Wars at all, for that matter), but I was pretty disappointed. The setting of SWG wasn't essential, but I expected something much closer to it in theme from the new game, something a bit more space cowboyish without the Star Wars name. I'll tolerate a lot of settings to play a good sandbox, but a few are real turn-offs and can actually be dealbreakers. Like, you know, zombies.

      What about you, Massively crew -- how important is the setting of your MMOs? Can it make or break your experience?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: How important is the setting of your MMOs? originally appeared on Massively on Tue, 08 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Not So Massively: LoL's Twitch revamp, Dota 2's tourney sales, and D3's hotfix

        Posted: 07 Apr 2014 06:00 PM PDT

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        LoL
        Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

        Continue reading Not So Massively: LoL's Twitch revamp, Dota 2's tourney sales, and D3's hotfix

        MassivelyNot So Massively: LoL's Twitch revamp, Dota 2's tourney sales, and D3's hotfix originally appeared on Massively on Mon, 07 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Darkfall's territory control update has arrived

          Posted: 07 Apr 2014 05:00 PM PDT

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          Darkfall
          Greek indie dev Aventurine has just announced that the much-foreshadowed territory control update for PvP sandbox Darkfall: Unholy Wars arrives today. The studio hopes to draw upon its "sandbox PvP and massive-battles heritage" for the update, which allows players to claim, hold, and control "areas of influence" and tax each other into oblivion -- just in time for tax day in the US!

          Enjoy the patch notes on the official site and the new trailer below.

          [Source: Aventurine press release]

          Continue reading Darkfall's territory control update has arrived

          MassivelyDarkfall's territory control update has arrived originally appeared on Massively on Mon, 07 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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          Destiny screenshots show the wonders and horrors of space

          Posted: 07 Apr 2014 04:00 PM PDT

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          Destiny
          Outer space won't be the technocolor thrill-romp that one might assume from pulp sci-fi, at least when it comes to Destiny.

          Bungie released five new screenshots showing some of the visually impressive if intimidating vistas as well as one or two of the threats that players will encounter in the game. The studio also mentioned that it won't be utilizing NPC companions, players will be able to customize and upgrade gear, and Guardians can change loadouts on the fly.

          Check out the new screenies in the gallery below.

          MassivelyDestiny screenshots show the wonders and horrors of space originally appeared on Massively on Mon, 07 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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          Pox Nora transferred from SOE to original developers

          Posted: 07 Apr 2014 03:00 PM PDT

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          Pox Nora
          Desert Owl Games has announced it has taken control of Pox Nora from Sony Online Entertainment, a transition that's been months in the planning.

          "It's unprecedented to have a big game studio return a title to the original creators. Sony Online Entertainment could have easily gone the more common route: stopped producing content and letting Pox Nora fade away. Instead, they chose to do what is best for the players! It's amazing, and we are so excited to continue to support such a great game," said Art Griffith, CEO of Desert Owl Games.

          Pox Nora is a free-to-play, collectible digital miniatures game that was first launched in 2006 but was officially transferred to its new owner last month. It was developed by many of the same people who make up Desert Owl Games today, including the three founding members of the new indie studio.

          Be sure to visit this page for more information on transferring your existing SOE account, and keep an eye on the Desert Owl Games forums for the latest updates.

          [Source: SOE press release]

          MassivelyPox Nora transferred from SOE to original developers originally appeared on Massively on Mon, 07 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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            Guild Wars 2 encourages patch mystery and player speculation

            Posted: 07 Apr 2014 02:00 PM PDT

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            GW2
            Death to Guild Wars 2 patch notes? ArenaNet might not be going that far, but it may be getting a lot more secretive about them in the coming months.

            In an interview on IGN today, Lead Developer Colin Johanson said that the team learned a lot from the first season of GW2's living world, especially how much the players loved to speculate and discover patch additions organically. He said that the team observed players becoming more engaged when ArenaNet dropped in content that wasn't spelled out in the patch notes.

            Johanson said this trend will continue: "You don't know what's going to happen and you don't know what you're going to find. Every week you want to search every corner of the world because the next hint for the living world could be hidden anywhere."

            Johanson talked about the great changes to the world, especially in regard to the team nuking the city of Lion's Arch. He mentioned a player who predicted that the event would occur back in January: "It was really interesting for us to see that, and to be able to point back at him and say, 'Hey man, you nailed it!' and to be able to call that out was really cool."

            MassivelyGuild Wars 2 encourages patch mystery and player speculation originally appeared on Massively on Mon, 07 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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            NBA's Jeremy Lin: 'Dota is a way of life'

            Posted: 07 Apr 2014 01:00 PM PDT

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            Dota 2
            NBA player Jeremy Lin recently expanded upon his remarks in the documentary Free to Play that "Dota [2] is a way of life." Talking to OnGamer, Lin said that the MOBA brought him, his family, and his friends closer together.

            "When I say it's a way of life, it's more than just a game, it's a chance for us to play and catch up on life," he said. "It's something that's been really incorporated into our lives for years and years, consistently, no matter where you are."

            Lin said that he normally played Dota 2 two to three times a week and admires the dedication and drive that exists in the community. In fact, he sees professional gamers in a similar light as professional athletes: "It takes a ton of work, it takes a lot of strategy, it takes a lot of commitment and takes a lot of discipline... You definitely have to understand the game and work on it, hone your skills.

            MassivelyNBA's Jeremy Lin: 'Dota is a way of life' originally appeared on Massively on Mon, 07 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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            Wargaming earmarks $10m for e-sports, WoT up to 80m registered players

            Posted: 07 Apr 2014 12:00 PM PDT

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            WG logo
            Wargaming CEO Victor Kislyi recently announced that the developer behind World of Tanks and World of Warplanes will invest $10 million into its burgeoning e-sports business. Kislyi said that 30,000 pro players fought in 120 WoT tourneys in 2012 while in 2013 those numbers rose to 200,000 players and 1,000 tournaments.

            "With our e-sports team we founded a company within the company," Kislyi said. "They take care not only about game features to cater to spectators, but also about the physical organization of the tournaments."

            Kislyi also explained that the e-sports initiative was driven by player requests rather than Wargaming desires. Finally, Kislyi said that World of Tanks now boasts 80 million registered players.

            MassivelyWargaming earmarks $10m for e-sports, WoT up to 80m registered players originally appeared on Massively on Mon, 07 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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            Lead producer pens requiem for Molten Games

            Posted: 07 Apr 2014 11:00 AM PDT

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            Blunderbuss pitch video
            Former Molten Games lead producer Oksana Kubushyna has penned a lengthy requiem for the recently closed studio on her personal blog. Molten was working on a title called Blunderbuss when it unexpectedly lost its funding last month.

            The post features a series of snapshots and videos detailing what it was like to work at the San Diego studio on a daily basis, and Kubushyna also says that the game itself was pretty far along. "It was a complete vertical slice with an installer, patcher, back-end platform (multiplayer, basic matchmaker, persistence, monitoring, telemetry), back-end administration tools, automated deployments, automated test framework, gameplay systems, UI, and of course content -- multiple champions and a beautiful map," she writes.

            You can view the Blunderbuss cinematic demo after the cut.

            [Thanks Paul!]

            Continue reading Lead producer pens requiem for Molten Games

            MassivelyLead producer pens requiem for Molten Games originally appeared on Massively on Mon, 07 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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