MMO Updates

MMO Updates


Here's a look at ESO's first major content update

Posted: 07 Apr 2014 10:30 AM PDT

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ESO Craglorn
Ready for Elder Scrolls Online's first major content update? Me too, but since it's not out yet, we'll have to make do with this video preview. It's a four-minute clip detailing the Craglorn adventure zone, which is aimed at high-level players and features new quests, incentives to explore, main story updates, dungeons, and quite a bit more. Click past the cut to see for yourself!

Continue reading Here's a look at ESO's first major content update

MassivelyHere's a look at ESO's first major content update originally appeared on Massively on Mon, 07 Apr 2014 12:30:00 EST. Please see our terms for use of feeds.

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The Nexus Telegraph: Is WildStar a World of Warcraft clone?

Posted: 07 Apr 2014 10:00 AM PDT

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This isn't a metaphor.  Metaphors are subtle.
No.

That was quick, so we can all -- oh, wait, no, I need to write more. Also saying we can all go home is pointless; most of you are reading this from home. All right, we'll start over. This is one of those things that gets trotted out every time a new game comes along, and in WildStar's case it comes out twice as regularly, since it's the first game in history to use colorful and stylized graphics other than World of Warcraft, except that it isn't.

It's kind of ridiculous, and it's a bit of a pet peeve. As someone who has played World of Warcraft extensively, I find the list of similarities between the two pretty shallow, and it comes across more as a way of dismissing the game without bothering to learn about it. So let's talk about where WildStar does take its cues from Blizzard's game, where they differ, and why saying it's just a clone is absurd.

Continue reading The Nexus Telegraph: Is WildStar a World of Warcraft clone?

MassivelyThe Nexus Telegraph: Is WildStar a World of Warcraft clone? originally appeared on Massively on Mon, 07 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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    CCP's Valkyrie eyeing 'a really big transformation in how games are built and played'

    Posted: 07 Apr 2014 09:00 AM PDT

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    EVE Valkyrie
    Eurogamer recent talked to CCP chief marketing guru David Reid about the company's place at the forefront of the fledgling virtual reality movement. EVE Valkryie was the first title to be publicly played on both the Oculus Rift (PC) and Sony's Morpheus (PS4), which puts CCP in the driver's seat in terms of VR game development.

    "There aren't a lot of white papers and APIs and ways of doing these things yet," Reid explained. "We want to be a flagship game. We're on the cusp, potentially, of a really big transformation in how games are built and played, but we have to do our part to make sure that's worthwhile for everybody."

    Reid also talks up Valkryie's connection to the economies in DUST 514 and EVE Online as well as its "rock/scissors/paper" game mechanics. "As I go into a battle and I earn skill points and I earn currency, I can translate those to having the capabilities to fly bigger, better different ships and can kit them differently," Reid says. "It's a fundamental mechanic of the EVE universe, in EVE Online and in DUST, and it'll be coming to Valkyrie as well."

    Continue reading CCP's Valkyrie eyeing 'a really big transformation in how games are built and played'

    MassivelyCCP's Valkyrie eyeing 'a really big transformation in how games are built and played' originally appeared on Massively on Mon, 07 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Trion shows off ArcheAge housing in dev video

    Posted: 07 Apr 2014 08:00 AM PDT

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    ArcheAge
    A new dev video from Trion Worlds showcases the housing system in ArcheAge, including tips on claiming the land and building your new house in the game.

    If you were curious about ArcheAge's housing system, the Trion community team shows off the process of claiming your desired land and the details on placing a house from your inventory. Of course, there's an intricate construction process that goes on while the house is being built (in which players can attack the construction site and loot the materials!).

    What happens when you don't pay your taxes? Will that lurking alpha player loot the dev team's stone packs? Check out the full video after the cut to see more!

    [Thanks to everyone who sent us this tip!]

    Continue reading Trion shows off ArcheAge housing in dev video

    MassivelyTrion shows off ArcheAge housing in dev video originally appeared on Massively on Mon, 07 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Here's how you can customize your Black Desert character

    Posted: 07 Apr 2014 07:00 AM PDT

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    Black Desert character creator
    Black Desert's second Korean closed beta test starts on April 22nd, and one of the new features on display in the fantasy sandbox will be a more robust character creation system. Daum and Pearl Abyss have released a four-minute video showing the system in action, and we've embedded it for you after the cut.

    Continue reading Here's how you can customize your Black Desert character

    MassivelyHere's how you can customize your Black Desert character originally appeared on Massively on Mon, 07 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What's your definition of a polished MMO launch?

    Posted: 07 Apr 2014 06:00 AM PDT

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    Elder Scrolls Online - Spindleclutch swarm mother
    I feel bad for ZeniMax, because it put itself in a bit of a no-win situation when it declared that Elder Scrolls Online's launch would be "polished" and "lag-free." The first of those terms is of course subjective, and there's quite a bit of wiggle room in the entire statement, but even so it was the equivalent of painting a bullseye on your chest and inviting the chorus of anti-ESO snarkanauts to take their best shot.

    From my 50-hours-of-playtime perspective, though, the launch has in fact been completely lag-free. It's also been one of the more polished overall launches I've experienced in a number of years, though I wouldn't say it's number one (Lord of the Rings Online had fewer quest bugs out of the gate, which was all the more impressive since smooth MMO launches were unheard of in 2007).

    In any case, what's your criteria for a "polished" MMO launch? Assuming you played ESO last week, does it qualify?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What's your definition of a polished MMO launch? originally appeared on Massively on Mon, 07 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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      Trove offers a peek at March improvements

      Posted: 06 Apr 2014 06:00 PM PDT

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      Lousy Smarch zombies.
      If you want to invest yourself in voxel-based crafting and destruction, you're not starved for options. Trove might not be the highest-profile option within that field, but the game is still in heavy development and updating regularly. An official update shares what the team has been working on in March for anyone who hasn't been kicking around in the game itself, starting with laser mining. Yes, you're not hacking away with a pick any more; you're burning things out with laser beams.

      March also saw the inclusion of ultimate abilities for the Knight and Gunslinger and the rollout of Personal and Adventure worlds. Players can also forge their own dungeons and wear gear free of the threat of decay. For April, the development team will be hard at work with a forging system to upgrade equipment as well as the inclusion of the Fae Trickster. Isn't it nice to have options?

      MassivelyTrove offers a peek at March improvements originally appeared on Massively on Sun, 06 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Creating your Elder Scrolls Online CMA character

      Posted: 06 Apr 2014 05:00 PM PDT

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      Elder Scrolls Online
      The Elder Scrolls Online is enjoying a fairly smooth early launch period this week that corresponds perfectly with the start of a new Choose My Adventure. As you've been focusing your energy on picking his character's starting gender, race, alliance, and class, Shawn Schuster has been enjoying the game so far. But the real fun begins when he plays the character you've selected for him to create. Come join Shawn Schuster at 7:00 p.m. EDT on Sunday for a Choose My Adventure livestream.

      Game: The Elder Scrolls Online
      Host: Shawn Schuster
      Date: Sunday, April 6th, 2014
      Time: 7:00 p.m. EDT

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Creating your Elder Scrolls Online CMA character

      MassivelyThe Stream Team: Creating your Elder Scrolls Online CMA character originally appeared on Massively on Sun, 06 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: The Elder Scrolls Online's PC launch

        Posted: 06 Apr 2014 02:00 PM PDT

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        ESO
        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        After a few pre-launch hiccups, ZeniMax's Elder Scrolls Online MMO formally launched on PC this week. We celebrated with a five-part launch week diary, a guide to exploration, two livestreams, and a month-long Choose My Adventure series in which you'll boss us through playing the game.

        Read on for a look at the rest of this week's top MMO stories.

        Continue reading MMO Week in Review: The Elder Scrolls Online's PC launch

        MassivelyMMO Week in Review: The Elder Scrolls Online's PC launch originally appeared on Massively on Sun, 06 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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          The Elder Scrolls Online runs into free sub time billing issues

          Posted: 06 Apr 2014 12:00 PM PDT

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          You didn't really want to play past early access anyway, right?  You did?  Oh.
          The early access period is over, and The Elder Scrolls Online has launched. Unfortunately, it's running into a bit of a subscription problem. Thirty days of free time are included with the box purchase, something that most subscription-based games include; that's not the problem. The problem is that the game won't let players start in on those 30 days of free time until a subscription has been set up... and paid for, it appears.

          At the moment, cards used to set up accounts are being charged the subscription cost immediately as a verification measure, which means that players who are not able to pay yet are locked out of the game. This is a strange state of affairs, obviously; most verification charges are for a single dollar, but people are reporting a full month's charge being applied immediately. It's most likely a mistake, although it can cause problems for those looking forward to playing on the free month during the launch weekend.

          [Thanks to anonymous for the tip!]

          MassivelyThe Elder Scrolls Online runs into free sub time billing issues originally appeared on Massively on Sun, 06 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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