MMO Updates

MMO Updates


The Nexus Telegraph: In which no WildStar injuries happened

Posted: 21 Apr 2014 10:00 AM PDT

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Parting is such sweet sorrow for another month or so.
My performance on the dance floor during PAX East 2013's WildStar party is the stuff of dark legends (in my mind, anyway), but it was not replicated this year. Indeed, when I tried to get into this year's WildStar community party, the entranceway was inaccessible due to the sheer mass of people. As I naturally handle crowds about as well as a Mechari handles knock-knock jokes, I opted to turn around and go back to my hotel room.

There was a Ghostbusters marathon on, so it was still kind of awesome.

This did not, however, mean that the convention was devoid of interesting stories; it just was devoid of stories in which I sustained injuries greatly impacting my normal hiking routes. So let's talk about what things really stuck out in my mind through the whole con. For my money, that comes down to the focus on the endgame and a really stupid statement. Where to start?

Continue reading The Nexus Telegraph: In which no WildStar injuries happened

MassivelyThe Nexus Telegraph: In which no WildStar injuries happened originally appeared on Massively on Mon, 21 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Trials of Ascension video demonstrates dynamic spawning

    Posted: 21 Apr 2014 09:00 AM PDT

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    Dynamic spawning
    A few weeks back we told you about sandbox MMO Trials of Ascension's work-in-progress dynamic spawning feature. Essentially it allows GMs to mark points in the world and allow the game's automation to adjust everything from animal migration to flora growth.

    While it sounds cool in theory, seeing it in action is even better, which is where the latest ToA video comes in. Click past the cut to watch an alpha-state example that includes developer commentary.

    [Thanks Android!]

    Continue reading Trials of Ascension video demonstrates dynamic spawning

    MassivelyTrials of Ascension video demonstrates dynamic spawning originally appeared on Massively on Mon, 21 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2's Tournament of Legends expands

    Posted: 21 Apr 2014 08:00 AM PDT

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    Guild Wars 2 PvP
    ArenaNet has made some changes to Guild Wars 2's upcoming Tournament of Legends PvP event due to an "overwhelming turnout." The tourney will now feature 64 teams per region instead of the original 16, and two additional rounds have been added as a result.

    The EU region tournament begins on April 26th, while the North American edition starts May 3rd. Additional details including start times, prizes, and the scheduled map rotation are available at the GW2 website.

    MassivelyGuild Wars 2's Tournament of Legends expands originally appeared on Massively on Mon, 21 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Here's a breathtaking Black Desert fly-through trailer

    Posted: 21 Apr 2014 07:00 AM PDT

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    Black Desert windmill
    Pearl Abyss has released an 11-minute trailer for Black Desert, the entirety of which features a breathtaking fly-through of the sandbox's huge fantasy world map. Steparu reports that all of these areas are seamless, including the game's many dungeons which don't make an appearance in this particular clip.

    You can watch the full trailer just past the cut.

    Continue reading Here's a breathtaking Black Desert fly-through trailer

    MassivelyHere's a breathtaking Black Desert fly-through trailer originally appeared on Massively on Mon, 21 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Which NPC is the most annoying?

    Posted: 21 Apr 2014 06:00 AM PDT

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    ESO's Angier Stower
    "Do you know the old saying? 'Neither a borrower or a lender be?' Rubbish! Without borrowers and lenders, how would we ever be able to buy or sell anything? But pardon me. Welcome to the bank of Daggerfall."

    So says one Angier Stower, clerk for Elder Scrolls Online's aforementioned institution and quite possibly the most annoying NPC I've ever encountered. It's not that she feels the need to justify her existence to me every time I need to use the bank, it's that she just... keeps... talking. And talking. And talking. Going through that entire spiel in full voiceover mode every time I open the banking UI.

    She's so annoying that some enterprising soul has made a mod designed expressly to shut her the hell up! So thanks very much for that, Wobin. How about it, Massively readers? Who's your pick for the most annoying NPC of all time?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Which NPC is the most annoying? originally appeared on Massively on Mon, 21 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: The end of the World of Darkness

      Posted: 20 Apr 2014 06:00 PM PDT

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      WoD
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      Early this week, CCP announced it had canceled World of Darkness, a hardcore Vampire: The Masquerade sandbox that had been languishing in development since 2008. A pre-production video was shown at 2013's EVE Fanfest, but layoffs slammed the studio last December.

      Read on for a look at the rest of this week's top MMO stories.

      Continue reading MMO Week in Review: The end of the World of Darkness

      MassivelyMMO Week in Review: The end of the World of Darkness originally appeared on Massively on Sun, 20 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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        ArcheAge boasts 120 class combinations

        Posted: 20 Apr 2014 04:00 PM PDT

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        ArcheAge
        Forget MMOs that have a petty eight, 16, or even 23 classes; ArcheAge is strutting about with 120 builds thanks to its mix-and-match class structure. In a new developer diary and video, the team talks about the way classes are set up in the game as well as the crafting options at the player's disposal.

        Players construct their class by picking three skillsets at levels 1, 5, and 10, with the option to respec for a fee. Skillsets can be leveled up independently, allowing players to invest in far more than three of them, and those skillsets have certain synergies between them. The 10 skillsets in the game are Archery, Auramancy, Battlerage, Defense, Occultism, Shadowplay, Songcraft, Sorcery, Vitalism, and Witchcraft.

        ArcheAge wants you to know that you have the option to level to the cap entirely through crafting professions if desired. The 21 professions are leveled through a slowly regenerating resource called Labor, and eventually they hit a hard cap until the player chooses a handful for specializations.

        You can watch the dev video walk you through the intricacies of classes and crafting after the break!

        Continue reading ArcheAge boasts 120 class combinations

        MassivelyArcheAge boasts 120 class combinations originally appeared on Massively on Sun, 20 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Mortal Online patch will add more blood and Oculus Rift support

        Posted: 20 Apr 2014 02:00 PM PDT

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        Mortal Online
        Mortal Online is about to both look better and play better with the coming of Patch 1.80.00.00. Wait, is that a patch version or an IP address? Never you mind.

        The new patch contains a boat-load of tweaks and upgrades, including the switch to an updated Unreal Engine. The dev team has improved the UI, rebuilt the gathering system, added more custom helmet overlays, created a unified options system, and even added support for Oculus Rift rendering and control.

        And if you worried that Mortal Online might be losing its savage edge, then you'll be glad to read the following patch note: "Tweaked decapitation blood for more... blood."

        [Thanks to Graham for the tip!]

        MassivelyMortal Online patch will add more blood and Oculus Rift support originally appeared on Massively on Sun, 20 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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        Elder Scrolls Online accidentally bans legitimate accounts

        Posted: 20 Apr 2014 01:00 PM PDT

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        ESO
        Mark this down in the "oops!" category: ZeniMax admitted that it got a little too zealous in its war against EULA breakers in Elder Scrolls Online by accidentally banning some players who had done no wrong.

        "As part of our continuing effort to combat gold spammers, botters and exploiters, we recently banned a number of accounts," the studio posted. "After several players appealed, we were able to investigate the matter further and discovered some legitimate accounts got caught up in the sweep. We unbanned accounts last night, and have email responses going out for those affected from our support group. It is never our intention for legitimate players to be harmed as we work to keep your game free of cheaters, and we sincerely apologize for the mistake."

        ZeniMax also said that this past week's maintenance accidentally deleted some characters' bank expansions and the items held inside of them. The studio put up a process how to regain those slots and items if it happened to you.

        MassivelyElder Scrolls Online accidentally bans legitimate accounts originally appeared on Massively on Sun, 20 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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        PAX East 2014: The future looks bright for the next generation of MMOs

        Posted: 20 Apr 2014 12:00 PM PDT

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        While last weekend saw a surprising lack of noteworthy announcements at PAX East 2014, one panel gathered several industry veterans to answer a not-so-simple question: How does the future look for the MMO industry as a whole? The panel, titled Next Generation MMO Games: What's Next for Multiplayer Trends?, featured Ian Fisher (Director of Design, Robot Entertainment), Stephen Frost (Game Design Producer, Carbine), Dave Georgeson (Director of Development, SOE), Kjartan Pierre Emilsson (Principal Game Designer, CCP), and Stephen Johnston (President, Guild Launch) in a roundtable discussion about where MMOs have been and where they're headed. While panelists agreed that there is a huge barrier to entry when funding, developing, and launching a new MMO, their outlook was positive overall, and in general they believe there is still plenty of room for growth in the industry.

        Continue reading PAX East 2014: The future looks bright for the next generation of MMOs

        MassivelyPAX East 2014: The future looks bright for the next generation of MMOs originally appeared on Massively on Sun, 20 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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