MMO Updates

MMO Updates


The Mog Log: The last stretch before patch 2.2 in Final Fantasy XIV

Posted: 17 Mar 2014 10:00 AM PDT

Filed under: , , , , , , ,

Me, I'm on a bit of a low pulse for the game until 2.2 comes out.  Not for lack of love, but you know, you can't run the same things forever without getting a little bit tired, you know?
The past week has brought up an interesting problem regarding the timing of this column and upcoming releases. On the one hand, I had planned to talk today about why there aren't more tanks in Final Fantasy XIV. On the other hand, we also have received a lot of news about patch 2.2, which is launching in a little over a week. Do I push back discussing the patch previews in favor of talking about a larger structural issue?

I don't think I can, especially when the reason there aren't as many tanks is one that's been explained dozens of times in other games whilst still being applicable here. Instead, let's talk about 2.2. We've got a week and change until this drops, and while I've already discussed a good portion of the endgame elements, we've got a clearer picture of what's coming out other than that. So while we'll doubtlessly learn more during the next live letter, let's talk about what we've got now.

Continue reading The Mog Log: The last stretch before patch 2.2 in Final Fantasy XIV

MassivelyThe Mog Log: The last stretch before patch 2.2 in Final Fantasy XIV originally appeared on Massively on Mon, 17 Mar 2014 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Perpetuum is dropping its sub fee on April 2nd

    Posted: 17 Mar 2014 07:00 AM PDT

    Filed under: , , , ,

    Perpetuum
    As Perpetuum approaches a rebranding of sorts with a new player experience and a new early access status on Steam after a successful Greenlight, the dev team at Avatar Creations has one more thing it'd like to announce: a payment model change.

    Starting April 2nd, Perpetuum will be dropping its subscription payment model to move forward with a single-purchase buy-to-play model priced at 28.99 USD/EUR. There will also be in-game item purchases that will include "previously unavailable services and cosmetic upgrades."

    As a special bonus for anyone who has ever paid for at least three months of the game's subscription, the game will be completely free. Be sure to check out the most recent blog post for more details on this new payment model and changes coming to the game with this Steam launch on April 2nd.

    [Thanks to Fredrik and Zoltan for the tips!]

    MassivelyPerpetuum is dropping its sub fee on April 2nd originally appeared on Massively on Mon, 17 Mar 2014 09:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    The Daily Grind: Do you put any stock in pre-release dev quotes?

    Posted: 17 Mar 2014 06:00 AM PDT

    Filed under: , , , , , , ,

    ArcheAge castle siege
    This past week saw a couple of interesting developer quotes surface regarding ArcheAge and The Elder Scrolls Online. I don't know about you guys, but I filed them away for future reference, both because I'm cynical and because the topics covered are high on my personal pucker factor list.

    First up was ESO's Matt Firor, who stated that his game will deliver a "polished, lag-free launch experience." Then it was Trion's Evan Berman, who said that ArcheAge's "earned and crafted items are objectively superior" to what will be on offer in the title's western cash shop.

    I'd like to believe both of those quotes, naturally, but I didn't start playing MMOs yesterday. What about you, Massively readers? Do you put any stock in pre-release developer promises?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you put any stock in pre-release dev quotes? originally appeared on Massively on Mon, 17 Mar 2014 08:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      MMO Week in Review: WildStar is on the way

      Posted: 16 Mar 2014 06:00 PM PDT

      Filed under: , ,

      WildStar
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      WildStar announced a June 3rd launch date this week, promising that preorders for its sci-fantasy themepark goodness will open up this coming Wednesday. Massively published two in-depth articles on the game to coincide with the announcement: an exploration of its endgame raids and dungeons and an examination of its PvP systems.

      Read on for the rest of this week's top MMO stories.

      Continue reading MMO Week in Review: WildStar is on the way

      MassivelyMMO Week in Review: WildStar is on the way originally appeared on Massively on Sun, 16 Mar 2014 20:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        EVE Evolved: Rubicon 1.3 and repainting ships

        Posted: 16 Mar 2014 04:00 PM PDT

        Filed under: , , , , , , , , , , , , ,

        EVE Evolved title image
        EVE Online's recently released Rubicon expansion was an important first step toward a truly player-run universe for everyone, allowing corporations to wage empire wars over planetary customs offices and introducing a series of new personal deployable structures. The initial release was a little light on content, but developers have since expanded on it significantly with three major point releases. Rubicon 1.3 went live this week, and the changes seem pretty good all around. This release overhauled the directional scanner, buffed the SoE Nestor battleship's capacitor recharge rate and remote repair range, and nerfed remote sensor dampeners into the ground.

        Large corporations like EVE University were pleased to hear that the limit on the size of corporations has been increased to 12,600 thanks to changes to the corporation management skills. And in response to an emerging trend in fleet warfare involving hordes of drone ships assigning their drones to an interceptor, developers have also limited the number of drones that can be assigned to another ship to 50. The 1.29 GB patch also included several overhauled ship models and new ship shaders, but the new feature I see the most potential in is the ability to finally repaint our ships. This could eventually help corporations establish their own visual identities and might even link into gameplay or EVE's spying metagame.

        In this edition of EVE Evolved, I look at some of the Rubicon 1.3 changes and how repainting your ship could become more than simply a cosmetic upgrade.

        Continue reading EVE Evolved: Rubicon 1.3 and repainting ships

        MassivelyEVE Evolved: Rubicon 1.3 and repainting ships originally appeared on Massively on Sun, 16 Mar 2014 18:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Shroud of the Avatar celebrates one-year Kickstarter anniversary with giveaways and events

          Posted: 16 Mar 2014 12:00 PM PDT

          Filed under: , , , , , , ,

          Shroud of the Avatar
          Shroud of the Avatar is bearing down on its one-year anniversary since the title was successfully funded on Kickstarter, and Portalarium has several giveaways and events planned for the occasion.

          The events planned include several hour-long developer hangouts, an all-day hangout telethon on April 7th, and access to Release 4 for backers on the 7th as well. The studio will be giving away an Alienware gaming laptop, a trip to Austin to visit with the team, Founder adventure pledges, and weekend passes for Release 5.

          Portalarium also announced that it's creating a fourth housing lot size to fit castles for Lords of the Manor. It's a four-fold increase in size over city lots and even comes with a moat -- because why have player housing if you're not able to drown your visiting friends?

          MassivelyShroud of the Avatar celebrates one-year Kickstarter anniversary with giveaways and events originally appeared on Massively on Sun, 16 Mar 2014 14:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          Total Pageviews

          statcounter

          View My Stats