MMO Updates

MMO Updates


Grab your rod and reel: It's open season in World Tour Fishing's open beta

Posted: 27 Feb 2014 09:00 AM PST

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Why chance seasickness and sunburn while trying to haul in the biggest catch from the world's open waters when you can kick back in your chair and fish from the comfort of your own computer? World Tour Fishing invites players to hop on board and experience the thrill of nabbing a prize catch in its open beta that started today. Of course, there's sure to be plenty of opportunities for some impressive the-one-that-got-away stories as well. Try your hand at various open beta events, like synchronized fishing and hide and seek. Intrigued? If you haven't seen it before, settle back and let World Tour Fishing's original CG trailer below reel you in!

[Thanks to Snap for the tip!]

Continue reading Grab your rod and reel: It's open season in World Tour Fishing's open beta

MassivelyGrab your rod and reel: It's open season in World Tour Fishing's open beta originally appeared on Massively on Thu, 27 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.

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Save your Age of Wushu valuables in new Item Locker

Posted: 27 Feb 2014 08:00 AM PST

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Worried more about the cutpurses than the cutthroats in Age of Wushu? Then Snail Games has something to put your mind at ease: the Item Locker. Players now have a way to secure a certain number of valuables on their person so that they can't be lost or stolen during the course of gameplay. This Item Locker, accessible via the backpack, holds up to five items for free for non-Jianghu VIP players and 15 for the VIPs. Additional slots can also be purchased for 10 silver taels each. Items protected within the locker can still be equipped and used, but they cannot be traded, deleted, sold, or disassembled until the two-day cooldown timer expires.

[Source: Snail Games press release]

MassivelySave your Age of Wushu valuables in new Item Locker originally appeared on Massively on Thu, 27 Feb 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Bring out your dead with Black Gold Online's necromantic Conjurer class

    Posted: 27 Feb 2014 07:30 AM PST

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    Black Gold Online's steampunk faction just got a new mage -- one who mixes dark magic with steam technology. Called the Conjurer, this class provides long-ranged DPS and crowd control using necromancy that brings reanimated cadavers to the battle field. These scepter- or staff-wielding magicians can also summon demons and rip the souls out of their foes.

    Unlike the controversial Occultist class, Conjurers can be any gender; they are, however, limited to only the Buvont and Lokemean races. And although they wear medium armor, they are the quintessential glass cannons that cannot endure sustained solo battles. For a look at the new class, check out the four new images in the gallery below.

    [Source: Snail Games USA press release]

    MassivelyBring out your dead with Black Gold Online's necromantic Conjurer class originally appeared on Massively on Thu, 27 Feb 2014 10:30:00 EST. Please see our terms for use of feeds.

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      World of Tanks trailer heralds new dev diary series highlighting fundamental improvements

      Posted: 27 Feb 2014 07:00 AM PST

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      "It will be a truly transformative year for [World of Tanks]." -- Mike Zhivets, producer.

      If you are a WoT fan, get ready for a big year: 2014 is slated to bring fundamental improvements to the game. With the release of today's trailer, Wargaming has announced a new series of developer diaries that will reveal the plans for major changes coming throughout the year. Of these changes, Zhivets said:
      "Enhancements planned for 2014 touch upon the very core of World of Tanks, and each of them will overhaul the look and feel of the title, inducing the tank combat experience we deliver with a whole new level of realism and immersion."
      These plans include technical enhancements (such as a highly responsive gaming environment, dynamic suspension, blown-off turrets, and damageable small parts), a graphics renderer revamp (that adds more realistic details to vehicles), and a new meta game functionality (Fortified Areas). Additionally, the oft-requested Historical Battles will make an appearance. Each new feature will be described in detail in a dev diary series throughout the year. But to get a taste of what's coming, watch the introductory trailer below.

      [Source: Wargaming press release]

      Continue reading World of Tanks trailer heralds new dev diary series highlighting fundamental improvements

      MassivelyWorld of Tanks trailer heralds new dev diary series highlighting fundamental improvements originally appeared on Massively on Thu, 27 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.

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        Infinite Crisis hits open beta on March 14

        Posted: 27 Feb 2014 06:00 AM PST

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        Infinite Crisis
        Turbine has announced that its Infinite Crisis MOBA will launch its open beta on March 14.

        Former Lord of the Rings Online and current Infinite Crisis executive producer, Jeffrey Steefel, commented on the game's growth since closed beta began: "We now have three maps, three modes, a huge amount of different ways you can play the game. Twenty-seven characters and, in fact, we are adding a new character every three weeks." The game is said to include new costumes for each character, a digital comic, and action figures in the near future.

        MassivelyInfinite Crisis hits open beta on March 14 originally appeared on Massively on Thu, 27 Feb 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Have you lost track of an MMO only to rediscover it later?

        Posted: 27 Feb 2014 05:00 AM PST

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        Pirates of the Burning Sea swordpoint
        Last night I started thinking about Pirates of the Burning Sea. I don't know why. It's a bit odd, actually. Anyhow, you might remember PotBS as a piratey SOE title set in the age of sail and featuring some pretty awesome ship-to-ship combat. If you're really hardcore you might remember the game's pre-SOE days or even its 2008 launch under the Flying Lab Software banner.

        In any case, I lost track of the game completely and didn't even realize that it was still operating. So right now I'm downloading the client via the Portalus website and digging through old screenshot folders, just because.

        Oh, and there's a Daily Grind question buried somewhere amidst my ramblings. Ah, here it is. Have you ever lost track of an MMO only to rediscover it later?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Have you lost track of an MMO only to rediscover it later? originally appeared on Massively on Thu, 27 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Hitting the SWTOR endgame

          Posted: 26 Feb 2014 06:00 PM PST

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          The Stream Team: Hitting the SWTOR endgame
          Endgame can be trying; a well-coordinated group can be hard to keep together. The guild Nefarious Intent isn't without these struggles. However, the members have come to the understanding that in order to remain progressive, they have to remain fluid. Join Massively's Larry Everett at 9:00 p.m. EST as he and his guild mix it up in the Star Wars: The Old Republic endgame.

          Game: Star Wars: The Old Republic
          Host: Larry Everett
          Date: Wednesday, February 26th, 2014
          Time: 9:00 p.m. EST

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Hitting the SWTOR endgame

          MassivelyThe Stream Team: Hitting the SWTOR endgame originally appeared on Massively on Wed, 26 Feb 2014 21:00:00 EST. Please see our terms for use of feeds.

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            New Dungeons & Dragons Online video interviews Forgotten Realms creator Ed Greenwood

            Posted: 26 Feb 2014 05:00 PM PST

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            Screencap -- Ed Greenwood DDO interview video
            Earlier this month, Turbine announced that it would be partnering with Ed Greenwood, creator of the Forgotten Realms campaign setting for the Dungeons and Dragons pen-and-paper game, to bring his classic module Haunted Halls of the Eveningstar into the world of Dungeons and Dragons Online. Today, Turbine released a new video wherein Community Specialist Jerry Snook sits down with Greenwood himself to discuss the process of bringing his beloved tabletop adventure into the digital realm of DDO.

            During the interview, Greenwood details the obvious challenges of translating an adventure written for the pen-and-paper game, wherein players have nearly limitless ways of interacting with the world, to its MMORPG incarnation, which is decidedly more limited in its possibilities. Greenwood also speaks a bit about the content that was cut from the original pen-and-paper module, originally written as an entire campaign before being whittled down to a single dungeon, and how the digital remake gave him the opportunity to work in some of that lost material. It's certainly worth a watch, if only to hear a Dungeons and Dragons legend's thoughts on his time in the business and the future of D&D in the digital space.

            MassivelyNew Dungeons & Dragons Online video interviews Forgotten Realms creator Ed Greenwood originally appeared on Massively on Wed, 26 Feb 2014 20:00:00 EST. Please see our terms for use of feeds.

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            Diablo III's Loot 2.0 patch tweaks difficulty, drops, and more

            Posted: 26 Feb 2014 04:30 PM PST

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            Diablo III logo
            Blizzard unleashed its Loot 2.0 patch on Diablo III denizens today. Joystiq reports on a "heavy reworking" of the fantasy dungeon crawler's loot system as well as the addition of "Smart Drop" functionality that increases the likelihood of useful class-specific baubles.

            DIII's difficulty has also been overhauled, with a dynamic system standing in for the previous Nightmare, Hell, and Inferno challenge levels. There are more changes, too, including social functionality and of course plenty of character and mob tweaks.

            MassivelyDiablo III's Loot 2.0 patch tweaks difficulty, drops, and more originally appeared on Massively on Wed, 26 Feb 2014 19:30:00 EST. Please see our terms for use of feeds.

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            The Stream Team: A fond farewell in Guild Wars 2

            Posted: 26 Feb 2014 04:00 PM PST

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            Guild Wars 2
            Guild Wars 2 is a beautiful game, and Massively's Mike Foster can think of no better place to spend his last Stream Team broadcast than in the hills of Tyria. Tune in and watch tonight as he swings his sword through Guild Wars 2's open world, or log in and guest on the Blackgate server to join him on his final Massively adventure. The action begins at 7:00 p.m. EST.

            Game: Guild Wars 2
            Host: Mike Foster
            Date: Wednesday, February 26th, 2014
            Time: 7:00 p.m. EST

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: A fond farewell in Guild Wars 2

            MassivelyThe Stream Team: A fond farewell in Guild Wars 2 originally appeared on Massively on Wed, 26 Feb 2014 19:00:00 EST. Please see our terms for use of feeds.

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              World of Warplanes logo recreated by skydivers because, well, why not

              Posted: 26 Feb 2014 03:30 PM PST

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              WoWP skydivers
              What do you do when you're an outrageously successful online gaming company with more money than you could spend in a lifetime? Well, first you donate some of it to the Jef Needs to Replace the Siding on His House Kickstarter project.

              After that, you hire a team of crazy Russian skydivers to form your game's logo in the midst of a mid-winter freefall. World of Tanks and World of Warplanes development firm Wargaming.net did just that, and you can see the results in the video after the cut.

              [Source: Wargaming.net press release]

              Continue reading World of Warplanes logo recreated by skydivers because, well, why not

              MassivelyWorld of Warplanes logo recreated by skydivers because, well, why not originally appeared on Massively on Wed, 26 Feb 2014 18:30:00 EST. Please see our terms for use of feeds.

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                Entropia Universe adds Arabian planet

                Posted: 26 Feb 2014 03:00 PM PST

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                Toulan
                According to scientists, Entropia Universe continues to expand, not contract. The MMO had added a new planet to its galaxy, Toulan.

                Planet Toulan draws from Arabian mythology and culture for its makeup, boasting deserts, swamps, mountains, and a post-apocalyptic setting. Players can land on Toulan (which means "extremely mystical and captivating" in Arabic) to colonize and rebuild the ravage landscape.

                Toulan was designed by Jordan's Beladcom in cooperation with Entropia Unvierse AB. Beldacom's General Manager Talal Asfoura lauded the virtual planet's launch: "Created by a Jordanian team, Planet Toulan marks a milestone of achievement in the emerging Arabic gaming industry. We've taken the mythology we grew up, mixed in new ideas from science fiction, and can now share it with the world."

                [Source: Entropia Universe AB press release]

                MassivelyEntropia Universe adds Arabian planet originally appeared on Massively on Wed, 26 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

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                  Leaderboard: What's your preferred Elder Scrolls Online class?

                  Posted: 26 Feb 2014 02:30 PM PST

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                  Elder Scrolls Online Dunmer
                  Last week we asked you about your preferred Elder Scrolls Online faction. This week, we'll keep our focus on ZeniMax's forthcoming fantasy MMO, but we'll cover the game's classes instead. ZeniMax has shown off ESO's extensive skill-based customization options, of course, but players will need to pick a base class at character creation that will open up three skill lines and allow for building a unique character around a theme.

                  Whether you're partial to Dragon Knights, Templars, Nightblades, or Sorcerers, we want to know, so vote after the cut!

                  Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

                  Continue reading Leaderboard: What's your preferred Elder Scrolls Online class?

                  MassivelyLeaderboard: What's your preferred Elder Scrolls Online class? originally appeared on Massively on Wed, 26 Feb 2014 17:30:00 EST. Please see our terms for use of feeds.

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                    Watch Neverwinter's PvP state of the game

                    Posted: 26 Feb 2014 02:00 PM PST

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                    Neverwinter
                    It's no surprise that big PvP changes are coming to Neverwinter soon, and Cryptic Executive Producer Rob Overmeyer has a state of the game video to help sum up what's going down in this action MMO.

                    Coming "early 2014," the PvP update will contain stat changes, a new stat called Tenacity, crowd control tweaks, and new armor sets. But as they say, seeing is believing, so check out the overview by Overmeyer after the break.

                    Continue reading Watch Neverwinter's PvP state of the game

                    MassivelyWatch Neverwinter's PvP state of the game originally appeared on Massively on Wed, 26 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.

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                    Free for All: Villagers and Heroes adds bells, whistles, and more sand

                    Posted: 26 Feb 2014 01:00 PM PST

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                    Villagers and Heroes screenshot
                    Villagers and Heroes is a favorite of mine, but let's be honest: The game looks old. When talking to Damon Slye, President of Mad Otter Games, I found that many people agree. According to Slye, it's one of the most frequent concerns he hears from potential new players. The engine that the game currently uses is old and needs to be upgraded big time. And that's just what the developers are doing with this large patch and expansion that should be due in early March.

                    I sat down with Slye, Associate Designer Cameron England, Head Writer Sarah Skibinski, and Head Artist Adam Alexander to discuss just how different the game will be once the patch goes live. I was given access to a test account loaded up on gear, cash, and other goodies. Even though I found my backpacks full, I mainly wanted to look around the game and explore. Fortunately, the difference between the original client and the new one is literally night and day.

                    Continue reading Free for All: Villagers and Heroes adds bells, whistles, and more sand

                    MassivelyFree for All: Villagers and Heroes adds bells, whistles, and more sand originally appeared on Massively on Wed, 26 Feb 2014 16:00:00 EST. Please see our terms for use of feeds.

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                      The Stream Team: CMA Live's last ride into EverQuest tours housing

                      Posted: 26 Feb 2014 12:00 PM PST

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                      The Stream Team: CMA Live's last ride into EverQuest
                      EverQuest's Choose My Adventure run is coming to a close, but not before we have one last CMA Live! Massively's MJ was instructed to check out the game's housing system and she did just that. Now you can come in and check it out with her. Join us live at 3:00 p.m. for a tour a few houses and to give her some decorating tips for her own little abode during the fourth and final episode of CMA Live!

                      Game: EverQuest
                      Host: MJ Guthrie
                      Date: Wednesday, February 26th, 2014
                      Time: 3:00 p.m. EST

                      Enjoy our Stream Team video below.

                      Continue reading The Stream Team: CMA Live's last ride into EverQuest tours housing

                      MassivelyThe Stream Team: CMA Live's last ride into EverQuest tours housing originally appeared on Massively on Wed, 26 Feb 2014 15:00:00 EST. Please see our terms for use of feeds.

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                        Guild Wars 2 NPC inspires player with multiple sclerosis

                        Posted: 26 Feb 2014 11:30 AM PST

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                        GW2
                        A disabled non-player character in Guild Wars 2 has made a profound impact on a real-life player who shares similar traits.

                        Player Christina put a post on the GW2 forums stating that she has multiple sclerosis and was "overjoyed" when she found a fictional game counterpart in a young Asura named Taimi. "The friend I was playing with pointed her out, and I think I shrieked loud enough to wake the dead," she enthused.

                        Taimi has a degenerative disease that prevents her from walking far and requires her to use a golem to help her get around. She was introduced in a recent living story update and hangs out at the Vigil Keep.

                        At least for Christina, Taimi has inspired her through the NPC's character and place in the story: "I don't know where you're going with Taimi. But honestly I don't care. Because now, in Tyria, I can imagine having a giant golem cart me around when I can't feel my legs or when they hurt too badly to walk. Now when I get derisive or pitying looks, I can take a minute to imagine I'm sitting on a golem's shoulder like a complete kitten. So thank you for thinking of people like me. Thank you for thinking about how someone with a disability might get along in your world. And thank you for making her awesome."

                        MassivelyGuild Wars 2 NPC inspires player with multiple sclerosis originally appeared on Massively on Wed, 26 Feb 2014 14:30:00 EST. Please see our terms for use of feeds.

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                        World of Warcraft aims to restructure currencies in Warlords of Draenor

                        Posted: 26 Feb 2014 11:00 AM PST

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                        Raiding just gets easier.  We do hope you enjoy it.
                        World of Warcraft has been running for a decade, and that means a lot of changes have taken place over the years. One of those changes was the addition of the special currencies like Justice and Valor points, designed to ensure that bad luck on raiding loot drops doesn't lock people out of getting upgrades. But according to lead encounter designer Ion Hazzikostas, this system may well be on the chopping block when Warlords of Draenor comes around.

                        Hazzikostas explains that the bonus roll system can be expanded and refined to ensure that players wind up with appropriate loot from encounters, replacing the current currency system altogether. The developers are also hoping to simplify the game's PvP currencies, giving players fewer things to keep track of while providing a more organic system of rewards. While nothing has been finalized yet, it's a fair bet that by the time the expansion comes out, you'll have fewer currencies to track on your character sheet.

                        MassivelyWorld of Warcraft aims to restructure currencies in Warlords of Draenor originally appeared on Massively on Wed, 26 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.

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                        WildStar's interface: Then and now

                        Posted: 26 Feb 2014 10:30 AM PST

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                        WildStar
                        You can argue that in a game that allows for free modification of the user interface, it's less important that you get the whole thing right out of the gate. But with a game as action-oriented as WildStar, a comfortable default interface is going to play a big role in how the game feels to new players. The game's latest development blog shows off the game's old UI from earlier beta tests as well as the newest iteration, with the latter incorporating a great deal of tester feedback to make the whole thing better.

                        The revised UI takes up less crucial space in the center of the screen, also known as "the space where players are watching for telegraphs." Core actions are more central and easily accessible, while additional bars are positioned along the sides. The new UI also does a better job of displaying the health and resources of the player at a glance. If you've played the game but aren't terribly fond of its default interface, you may want to glance at the development diary and see if the redone setup is more to your liking.

                        MassivelyWildStar's interface: Then and now originally appeared on Massively on Wed, 26 Feb 2014 13:30:00 EST. Please see our terms for use of feeds.

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                        The Elder Scrolls Online explores the creation of its music

                        Posted: 26 Feb 2014 10:00 AM PST

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                        Anyway, here's Wonderwall.
                        Music plays a major role in setting the mood of any game. Sure, it might not be what makes or breaks The Elder Scrolls Online, but it would be difficult to get into the feel of epic adventure if the game's soundtrack were played entirely on harmonicas and vuvuzuelas. The latest development blog on the official site explains how the game's music was developed, how it was recorded, and what you can expect from the experience.

                        Brad Derrick and Rik Schaffer handled the composition of the in-game score, experimenting with a variety of different methods for delivering the songs. At one point the game featured a system that changed the soundtrack measure by measure based on context cues, but that proved unworkable in the long run; instead, the music shifts to a variety of pieces depending on gameplay, weather, and the like, with unifying themes in each environment. Click on past the break for a sample of the orchestral recording, as well as one of the bardic songs performed by the singer Malukah.

                        Continue reading The Elder Scrolls Online explores the creation of its music

                        MassivelyThe Elder Scrolls Online explores the creation of its music originally appeared on Massively on Wed, 26 Feb 2014 13:00:00 EST. Please see our terms for use of feeds.

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                        Massively Exclusive: Camelot Unchained armor dev blog, part 2

                        Posted: 26 Feb 2014 09:30 AM PST

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                        Monday, we brought you the first installment of an exclusive three-part series about Camelot Unchained's armor development. Today, City State Entertainment co-founder Mark Jacobs and Lead Artist and Animator Scott Trolan continue the discussion by introducing the looks of two more races. Where part one delved into the details of the Vikings, part two focuses on the Tuatha Dé Danann and the Arthurians. These two groups have very different approaches to armor and distinct looks, as seen in the included images by Lead Concept Artist Michelle Davies and Concept Artist and Animator Sandra Pavulaan. Read up on the ideas behind the art and see the sketches in part two of the CU armor dev blog series.

                        Continue reading Massively Exclusive: Camelot Unchained armor dev blog, part 2

                        MassivelyMassively Exclusive: Camelot Unchained armor dev blog, part 2 originally appeared on Massively on Wed, 26 Feb 2014 12:30:00 EST. Please see our terms for use of feeds.

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