MMO Updates

MMO Updates


The Summoner's Guidebook: Reckless risk-taking in League of Legends

Posted: 09 Jan 2014 09:00 AM PST

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Most people who play League of Legends tend to take really silly, ridiculous risks. If you've read the Summoner's Guidebook for any length of time, you know that I always recommend playing your cards close to your chest and avoiding uneccessary risk-taking.

However, being extremely cautious is not the best idea in the long-term. I'm not suggesting that taking risks all the time is good, but I do advise taking at least one or two stupid gambles every game. Calculated risk-taking is important to victory. You can't be timid and let the enemy walk all over you, but you also can't be mindless. It's important to know the difference.

Continue reading The Summoner's Guidebook: Reckless risk-taking in League of Legends

MassivelyThe Summoner's Guidebook: Reckless risk-taking in League of Legends originally appeared on Massively on Thu, 09 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    MMORTS Kingdom Under Fire 2 picks a platform, will release this summer

    Posted: 09 Jan 2014 08:00 AM PST

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    MMORTS Kingdom Under Fire 2 picks a platform and will release this summer
    If Kingdom Under Fire 2 sounds vaguely familiar but you just can't quite place it, that could be because the MMORTS was announced six years ago this month then went underground, popping its head up only a couple times in 2010 and resurfacing once in 2013. And over the coarse of those years, the game switched platforms, from the Xbox 360 to the PlayStation 3. Now, Kingdom Under Fire 2 has returned, and it will launch this summer on the PlayStation 4 (which will feature content exclusive to the platform) and the PC after a period of open beta testing.

    MassivelyMMORTS Kingdom Under Fire 2 picks a platform, will release this summer originally appeared on Massively on Thu, 09 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Field Journal: Seeking instant gratification in RIFT

    Posted: 09 Jan 2014 07:00 AM PST

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    Let's go away, you and I, to a strange and distant land.
    I've always been pretty open about my feelings on RIFT: I have an immense admiration for the mechanical ideas and the sheer effort Trion makes, but the world-building and aesthetic choices put me to sleep. The game firmly belongs in the category of those games I wish I liked but don't.

    While I played the game's first 20-something levels (not to mention trying out several alts into their teens) early in its existence, it just could not hold me. Further attempts, such as during free weekends, in the unlimited free trial, and after the conversion to free-to-play, uniformly resulted in my milling about for a couple of hours before getting bored and uninstalling yet again. Maybe if I ignored the world entirely and focused purely on constant activity, I could get into it. Fortunately, RIFT's Instant Adventure system offers just what I need to test that theory.

    Continue reading Field Journal: Seeking instant gratification in RIFT

    MassivelyField Journal: Seeking instant gratification in RIFT originally appeared on Massively on Thu, 09 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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      The Think Tank: Name your MMO dev dream team

      Posted: 09 Jan 2014 06:00 AM PST

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      The original Dream Team
      While playing our favorite MMOs, we rarely sit down to think about the people who poured their blood, sweat, and tears into granting us these gaming experiences. Well, at least until we come across something we don't like. Then the blame game begins. But the truth is, it usually takes a large team to assemble a proper MMO, and no one or two people should be held accountable. Well, unless you're literally making an MMO entirely by yourself.

      So I asked the Massively team members whom they would have on their MMO dream team. Would they pick out talented individuals or talented groups of designers? Check out the complete list just after the jump.

      Continue reading The Think Tank: Name your MMO dev dream team

      MassivelyThe Think Tank: Name your MMO dev dream team originally appeared on Massively on Thu, 09 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you get annoyed when game devs communicate via Reddit?

        Posted: 09 Jan 2014 05:00 AM PST

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        Never go on Reddit
        I loathe Reddit.

        I won't go into the hows and whys because that's better saved for a Soapbox, but suffice it to say that I roll my eyes when game companies including SOE, ArenaNet, and countless others take to the service to communicate with their fanbases instead of using their own forums or Twitter accounts.

        I understand why they do it -- salesmen always need to speak to a larger audience, of course -- but it still rankles. What about you, Massively readers? Am I alone here or do you also get annoyed having to go through a third-party community to learn about your game of choice?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you get annoyed when game devs communicate via Reddit? originally appeared on Massively on Thu, 09 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Stream Team: SWTOR raid night is here again

          Posted: 08 Jan 2014 06:00 PM PST

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          The Stream Team: SWTOR raid night is here again
          The holidays have ended, and work can begin anew. Massively's Larry Everett and his team of raiders seek to begin progression again by diving deep into the Dread Fortress and Dread Palace. Join them at 9:00 p.m. EST as they take on some of the toughest hard-mode operations Star Wars: The Old Republic has to offer.

          Game: Star Wars: The Old Republic
          Host: Larry Everett
          Date: Wednesday, January 8th, 2014
          Time: 9:00 p.m. EST

          Enjoy our Stream Team video below.

          Continue reading Stream Team: SWTOR raid night is here again

          MassivelyStream Team: SWTOR raid night is here again originally appeared on Massively on Wed, 08 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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            One of Pathfinder's 'core philosophies' is socialization

            Posted: 08 Jan 2014 05:00 PM PST

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            Pathfinder Online
            The first Pathfinder dev blog of 2014 concerns itself with points of interest and outposts. In a broader sense, GoblinWorks uses the piece to speak about one of the primary design objectives for its fantasy sandbox.

            That objective is socialization. Or, as GoblinWorks says, "one of our core philosophies is to maximize meaningful human interaction." A major example of said philosophy is the firm's plan to create "a hierarchy of social structures so that many people have a chance to try their hand at leadership and management." This hierarchy starts with outposts, which are the "heart of the in-game economy" and connected to the aforemention POIs.

            Click through the links below to learn more!

            MassivelyOne of Pathfinder's 'core philosophies' is socialization originally appeared on Massively on Wed, 08 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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            Perfect World's Arc application now available

            Posted: 08 Jan 2014 04:30 PM PST

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            Here's some PWE bloatware for you
            Perfect World wants you to know about Arc. It's a new application that purportedly allows PWE users to "manage [their] worlds, stay connected, and be in the know" regarding the company's suite of free-to-play MMOs.

            There's an in-game overlay with "quick and easy access" to various tips and game guides, and there's also a website you can visit if you'd like to know more.

            MassivelyPerfect World's Arc application now available originally appeared on Massively on Wed, 08 Jan 2014 19:30:00 EST. Please see our terms for use of feeds.

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            A Mild-Mannered Reporter: 2013 in review for superheroes

            Posted: 08 Jan 2014 04:00 PM PST

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            Gliding along like it was just another day.
            2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights.

            But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole.

            So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls. It was a year in which quite a bit happened, not all of it good, but it was still one that might have a big impact on the future of the superhero MMO field.

            Continue reading A Mild-Mannered Reporter: 2013 in review for superheroes

            MassivelyA Mild-Mannered Reporter: 2013 in review for superheroes originally appeared on Massively on Wed, 08 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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              ArenaNet hints at next GW2 update with meatspace metronome

              Posted: 08 Jan 2014 03:30 PM PST

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              GW2 metronome inscription
              ArenaNet is stalking game journos in meatspace again, this time by sending a cryptic package to GamerZines.com that ostensibly has something to do with Guild Wars 2's January 21st update.

              The package contains a metronome with an inscription that reads as follows:

              Thump, Thump. Time to jump.
              Wipe all resistance from your mind
              There's a secret deep below to find
              If you'd only seen the things I've seen
              You'd wake up screaming from The Dream
              This next part will sting, but it brings me joy
              Sometimes to change you must destroy
              A fire is rising you cannot contain
              Tyria will burn, while I remain.

              [Thanks Siphaed!]

              MassivelyArenaNet hints at next GW2 update with meatspace metronome originally appeared on Massively on Wed, 08 Jan 2014 18:30:00 EST. Please see our terms for use of feeds.

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              War of Omens CCG strives to cross Kickstarter finish line

              Posted: 08 Jan 2014 03:00 PM PST

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              War of Omens
              War of Omens, a deck-building CCG by Fifth Column Games, is making an attempt to meet its Kickstarter funding goal by January 13th.

              The game is set in a dark fantasy world and has three factions to which you can pledge loyalty and undying devotion. The devs describe War of Omens a hybrid between deck-building games like Dominion and traditional collectible card games like Magic: The Gathering. Players will purchase cards during play that will then be shuffled into their inventory for future rotation. There are also resources to collect and use during the course of a match.

              Fifth Column is asking for $30,000 in funding to finish the title. As added incentive to donate, all those who chip in $10 or more will be given an early access beta key. You can get a look at how a battle works after the break.

              [Thanks to Mike for the tip!]

              Continue reading War of Omens CCG strives to cross Kickstarter finish line

              MassivelyWar of Omens CCG strives to cross Kickstarter finish line originally appeared on Massively on Wed, 08 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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              Free for All: The confused state of Firefall's first few hours

              Posted: 08 Jan 2014 02:00 PM PST

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              Firefall screenshot
              As part of my research for an upcoming article about MMO shooters, I have been playing a lot of Firefall. There are definitely worse assignments in the world. I really, really enjoy the game; I love the fact that I can do almost anything I want even within a short play session and feel as if I accomplished something. Of course, the current enlightened state I am in does not reflect the game's non-newbie-friendly designs. As a matter of fact, the only place I was able to turn for reliable explanations and non-stop answers was a reader of Massively who recognized my name in the chat.

              This reader and I have played together several times, and he went out of his way to answer all of the newbie questions that should have been answered by the game. I know that the developers have said (through Tweets to me and in other places) that a better newbie experience is on its way. There are also friendly little helper robots sprinkled throughout the game and a handful of helpful videos that can be found as well.

              So why are so many new players still confused about Firefall?

              Continue reading Free for All: The confused state of Firefall's first few hours

              MassivelyFree for All: The confused state of Firefall's first few hours originally appeared on Massively on Wed, 08 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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                RuneScape expands player-owned ports

                Posted: 08 Jan 2014 01:00 PM PST

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                RuneScape
                RuneScape's player-owned ports have added a new layer of intrigue and adventure today with the game's first patch of the year.

                Player-owned ports can now launch 300 additional voyages to two new regions. There are also three new adventurers available for recruitment: the Trapper, the Architect, and the Chef. A shady trader has also set up shop in these ports to offer goods at a questionable exchange rate.

                This high-level minigame sees players operating their own sea ports and equipping ships to go on real-time adventures around the virtual world. Player-owned ports launched in late 2012.

                MassivelyRuneScape expands player-owned ports originally appeared on Massively on Wed, 08 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                Pathfinder Online CEO defends Elder Scrolls Online's subs

                Posted: 08 Jan 2014 12:00 PM PST

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                ESO
                The Elder Scrolls Online's subscription-only business model has had an unlikely ally step up to defend it: Goblinworks CEO Ryan Dancey.

                The Pathfinder Online head chief claimed that subscriptions were still responsible for upward of an estimated $100 million a month in revenues in the Western market with a much smaller amount being gained by cash shops. "It's even harder to estimate how much revenue is being generated from microtransactions but it is extremely difficult to imagine that the revenue even approaches 50% of the amount being paid as subscription fees," he wrote.

                Dancey also commented that initial box sales will be incredibly important for ZeniMax: "This may be the internal justification ZeniMax is using to benchmark its budget for Elder Scrolls Online. Skyrim, the most recent single-player entry in the Elder Scrolls franchise, is reported to have sold approximately seven million units, which we can impute translates to something like $210 million in revenue. If the MMORPG can carry that kind of weight, its budget becomes suddenly very rational."

                Incidentally, Dancey said that Pathfinder Online will launch with a subscription-only model as well, although he predicts that will change over time.

                MassivelyPathfinder Online CEO defends Elder Scrolls Online's subs originally appeared on Massively on Wed, 08 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                MMO Family: Forbes' three essential parenting tips on video games

                Posted: 08 Jan 2014 11:00 AM PST

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                As video games continue to grow in popularity each year, there is a correlating increase in the number of studies and advice columns offering insight into how parents should tackle the many parenting issues that go with it. Sadly, far too many of the "experts" who offer advice have little or no real experience playing video games, and their advice is shaped by an overall negative view of video games.

                But as Forbes blogger Jordan Shapiro points out in his article 3 Things Parents Should Know About Video Games and Kids, video games and the internet are here to stay. And it's unrealistic to look at the issues of raising a child in the age of technology strictly in black and white terms. Shapiro offers up the three pieces of advice that are great starting points for parents, and we'll take a look at them in this week's MMO Family.

                Continue reading MMO Family: Forbes' three essential parenting tips on video games

                MassivelyMMO Family: Forbes' three essential parenting tips on video games originally appeared on Massively on Wed, 08 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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