MMO Updates

MMO Updates


Free for All: Thoughts on SOE's mass MMO sunset

Posted: 29 Jan 2014 09:00 AM PST

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Free Realms screenshot
Sony Online Entertainment recently announced the upcoming closure of not one or two but four of its titles. Those titles are Free Realms, Clone Wars Adventures, Vanguard: Saga of Heroes, and Wizardry Online. The announcement hit most of us pretty hard, even those who weren't active or interested players. Four titles just feels much more like a move of desperation than one or even two games. And for players like yours truly, MMOs like Free Realms and especially Vanguard hold a very special place in our hearts.

Having said that, I will never wager solely on perception. It's my guess that SOE does indeed know what it is doing and that some of this is due to licensing issues, new games from similar developers, or an attempt to streamline an already fat lineup in order to get ready for one or two massive new titles. In other words, there is no conspiracy. It's most likely that this decision was due to boring old business.

I decided to break down what each game meant to me in the hopes that the confessional will get me ready for the upcoming sunsets. Here's to hoping.

Continue reading Free for All: Thoughts on SOE's mass MMO sunset

MassivelyFree for All: Thoughts on SOE's mass MMO sunset originally appeared on Massively on Wed, 29 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    EQ Next Landmark devs randomly Tweeting free Founder's Pack codes

    Posted: 29 Jan 2014 08:00 AM PST

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    EQ Next Landmark devs randomly Tweeting free Founder's Pack codes
    If you are still wanting to get in on the alpha or beta of EverQuest Next Landmark but you haven't procured a Founder's Pack, you might want to follow the devs on Twitter. What started with Franchise Director Dave Georgeson tossing out a free code in a Tweet on Monday has snowballed into multiple devs offering packs via hidden pictures and multi-tweet puzzles. And the fun continues today! If you want to get in on the action, you'll need to follow: @DaveGeorgeson, @terryjmichaels, @omeeddariani, @Rosierap, @mhigby, and @PurrfectStorm. But we warn you, you'll have to be quick to nab these; the codes have been redeemed within seconds!

    MassivelyEQ Next Landmark devs randomly Tweeting free Founder's Pack codes originally appeared on Massively on Wed, 29 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Elder Scrolls Online releases cinematic trailer, announces CE info

      Posted: 29 Jan 2014 07:00 AM PST

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      Elder Scrolls Online CG
      Are you ready for another Elder Scrolls Online CG opus? We have one, and it clocks in with a whopping eight-minute-16-second running time.

      The clip stars the familiar trio of ESO heroes we've glimpsed in past promotional materials and it pits them against a range of baddies in a nonstop ode to over-the-top action movie violence. It finishes off with ESO's April 4th PC release date as well as a mention of June 2014 for consoles.

      In related news, information about the collectors edition appears to have been leaked early on Amazon [Edit: And now it's official!]. Like many CEs, this one, dubbed The Elder Scrolls Online: Imperial Edition, offers a fancy box, a book, a map, a statue, a ring, a mount, and a vanity pet. However, this CE is also the only way players can unlock playing an Imperial in any alliance.

      [Thanks to all who sent in tips!]

      [Source: ZeniMax press release]

      Continue reading Elder Scrolls Online releases cinematic trailer, announces CE info

      MassivelyElder Scrolls Online releases cinematic trailer, announces CE info originally appeared on Massively on Wed, 29 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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        A look at WildStar's customization options

        Posted: 29 Jan 2014 06:00 AM PST

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        Hoverboarding may or may not be a crime.  This doesn't seem appropriate.
        How much do you like character customization? If you shrug and click the nearest "random" button when making a new character you probably don't care much. But if you like to carefully examine customization options before creating a character, and then even more carefully examine customization options after creating a character... well, WildStar's developers understand the way you work. They'd like to help, insofar as giving you a whole bunch more customization options could count as "helping."

        Customizing your character doesn't end at creation -- it extends to how you play your character, how your character's outfit looks, and even how your mount looks. Not to mention, of course, that there's the housing system. The game's latest DevSpeak video about customization is just past the cut, and we got a chance to talk a little more with the fine folks at Carbine Studios about tuning your character just right.

        Continue reading A look at WildStar's customization options

        MassivelyA look at WildStar's customization options originally appeared on Massively on Wed, 29 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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          Funcom office raided, charged with suspicion of stock infringement

          Posted: 29 Jan 2014 05:30 AM PST

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          The Secret World
          Several reports are coming in this morning of some legal trouble plaguing The Secret World and Age of Conan developer Funcom.

          According to several Norwegian news outlets, Norway's economic crime unit paid a visit to the Oslo studio to retrieve "packed boxes of seized documents" thought to be financial records involved in a suspected "infringement of the provisions of the Securities Trading Act."

          Funcom acknowledged to Norwegian reporters that it was charged with breaching disclosure requirements related to The Secret World when the company failed to report company financial information between August 2011 and July 2012. This has resulted in a temporary closure of Funcom's stock during the investigation.

          We've reached out to Funcom for more details.

          [Thanks to everyone who sent this in.]

          MassivelyFuncom office raided, charged with suspicion of stock infringement originally appeared on Massively on Wed, 29 Jan 2014 08:30:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What zones feel 'real' to you?

          Posted: 29 Jan 2014 05:00 AM PST

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          LOTRO
          Let's face it: Some MMO game zones seem as real as a set on the stage of a high school play. They check off all of the fantastic features that give art directors goosebumps, but when you're in those areas you can't quite shake the feeling that it's a façade put on for your benefit.

          Then there are those special places that check off all of the boxes on your own list instead, gelling together to create an environment that feels utterly believable. I encounter these places in Lord of the Rings Online quite often, especially when I go through terrain types that exist in the real world but are rarely seen in games. Maybe I'm strange to get a thrill out of a fog-shrouded swamp, but it's better than another lava zone.

          So what MMO zone feels real to you? What gets you all well and properly immersed?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What zones feel 'real' to you? originally appeared on Massively on Wed, 29 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Upping the difficulty in EQII's solo Skyshrine dungeon

            Posted: 28 Jan 2014 06:00 PM PST

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            The first Advanced Solo dungeon in EverQuest II's Skyshrine was so easy that Massively's MJ and her merc blew through it like Gonzo with a cold goes through tissues! So as promised, this time around she's going after the toughest boss. The dungeon is meant for level 92, and she's finally slotted her armor with adornments, so it shouldn't be a problem... but you just never know what surprises might crop up. If all goes really well, there might even be time to check out one of the new fabled dungeons! Join us live at 9:00 p.m. to watch as MJ takes on this challenge.

            Game: EverQuest II
            Host: MJ Guthrie
            Date: Tuesday, January 28th, 2014
            Time: 9:00 p.m. EST

            Enjoy our Steam Team video below.

            Continue reading The Stream Team: Upping the difficulty in EQII's solo Skyshrine dungeon

            MassivelyThe Stream Team: Upping the difficulty in EQII's solo Skyshrine dungeon originally appeared on Massively on Tue, 28 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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              Hyperspace Beacon: How do I play a Sith in SWTOR?

              Posted: 28 Jan 2014 04:00 PM PST

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              Hyperspace Beacon: How do I play a Sith in SWTOR?
              This is another one of those questions that I get asked a lot: How do I play a Sith in Star Wars: The Old Republic? I hope I'm asked because people like what they see and that I am also a good player as well as roleplayer, but I don't by any means believe that I have a grasp on everything that it takes to play a Sith. And I also believe that other people have a great -- if not better -- gasp on the nuances of the Sith personality. On top of that, many people don't play a Sith the way I do, so I don't want to discount that either. When I play SWTOR, I intend to have fun, and what I consider fun isn't the same as what other people call fun.

              I should give fair warning before diving into this outline: I'm not going to teach you the basics of roleplay; I'm going to hope that you already know that or that you've hopped over to Storyboard a few times. Secondly, I will use terms like "proper" or "best." Understand that I use those words from my perspective and that other players have a different and equally legitimate perspective, too. Lastly, this is far from exhaustive, and if you have any questions, I will spend some time in the comments answering them, or you can feel free to hit me up on Twitter.

              Continue reading Hyperspace Beacon: How do I play a Sith in SWTOR?

              MassivelyHyperspace Beacon: How do I play a Sith in SWTOR? originally appeared on Massively on Tue, 28 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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                Jukebox Heroes: It's time to turn the music back on

                Posted: 28 Jan 2014 03:00 PM PST

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                GW2
                We're going to take a week off from our tour of various MMO soundtracks to talk about one of the most common statements I hear when the discussion of in-game music comes up. Here it is:

                "Oh, I turned the music off a long time ago."

                It's downright hard to get into any good discussion about music when, y'know, people don't listen to it at all, but I can understand why folks have done this. Heck, I've done this at various points. For me, sometimes the music is far too repetitive when I'm in a zone for a really long time, so I have to turn it off to avoid going mad. Other times I disable the sound because I'm working on other sound-related projects (such as podcasts and listening through other OSTs) while I play.

                But even though it seems that a lot of us shut off the music, I want to make a case for why it's important that we turn the music back on -- if not all of the time, at least once in a while.

                Continue reading Jukebox Heroes: It's time to turn the music back on

                MassivelyJukebox Heroes: It's time to turn the music back on originally appeared on Massively on Tue, 28 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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                  AbleGamers names Final Fantasy XIV accessible mainstream game of the year

                  Posted: 28 Jan 2014 02:30 PM PST

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                  Final Fantasy XIV
                  AbleGamers is the "largest community of gamers with disabilities on the web,"along with being a non-profit organization that works to help folks with disabilities enjoy video games. AbleGamers reviews games as they come out, but not in the traditional way. Instead, games are rated based on their accessibility and the options available to disabled gamers who may need to customize their gaming experiences.

                  This year, Square Enix's Final Fantasy XIV: A Realm Reborn has taken top honors as AbleGamers's accessible mainstream game of 2013. The organization cited FFIXV's customizable control scheme, adjustable UI elements, and use of text-based story text that moves at the player's pace as strengths for gamers playing with disabilities.

                  Producer and director Naoki Yoshida accepted the award, taking a moment to highlight the Square Enix team's work toward making the game accessible and stating, "I would like to formally express my gratitude to AbleGamers for recognizing our efforts."

                  MassivelyAbleGamers names Final Fantasy XIV accessible mainstream game of the year originally appeared on Massively on Tue, 28 Jan 2014 17:30:00 EST. Please see our terms for use of feeds.

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                  Dota 2's New Bloom update introduces new heroes and more

                  Posted: 28 Jan 2014 02:00 PM PST

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                  Dota 2
                  Valve's Dota 2 is about to receive another huge update, this one bringing two new heroes and a bevy of other features to the most played game on Steam. The New Bloom festival, which launches tomorrow for all Dota 2 players, includes a new beast to slay, the ability to "offer" unwanted items in the hopes of earning rare armor, and another map aesthetic variant centered on spring themes with East Asian influences.

                  Most importantly, New Bloom marks the introduction of Terrorblade, the demon marauder, and Phoenix, the, ermm...phoenix, both brand-new heroes in Dota's world. Also new with the update: the ability to jump into any downloaded replay and take control of a character within it, changing it from a replay to a live game in which you can attempt to turn the tides of a loss or find a smarter path toward victory.

                  Dota fans should consult the Day One, Day Two, and Day Three announcement posts for full details, as New Bloom includes quite a few other new features and tweaks.

                  MassivelyDota 2's New Bloom update introduces new heroes and more originally appeared on Massively on Tue, 28 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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                  Pantheon spotlights Undead race

                  Posted: 28 Jan 2014 01:30 PM PST

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                  Pantheon
                  If being a civilized yet formerly rotting creature is your grandest desire in an MMO race, then Pantheon's Undead Warlords are waiting to welcome you home.

                  A new dev blog on Pantheon's Kickstarter page today shared some of the background of these playable Revenants. Originally from the world of Terminus, Revenants are former spirits that are now bound to corpses using death magic. They're a little psychotic and mean, but the Undead have learned enough control to form the outline of a civilized society in the game.

                  CEO Brad McQuaid also hosted a Q&A video touching on subjects such as the business model (free for the initial levels with a subscription required after that), the Unity engine, the target demographic, the current makeup of the dev team, humor in the game, and pledge rewards. You can watch the video after the break.

                  Continue reading Pantheon spotlights Undead race

                  MassivelyPantheon spotlights Undead race originally appeared on Massively on Tue, 28 Jan 2014 16:30:00 EST. Please see our terms for use of feeds.

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                  Second Life CEO Rod Humble leaves Linden Lab

                  Posted: 28 Jan 2014 01:00 PM PST

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                  It will forever be a mystery how anyone could leave this behind.
                  Rod Humble, CEO of Linden Lab for the past three years, officially announced via Facebook that he has left the company. Humble has worked on both The Sims and EverQuest, pretty much exactly the two games that you would think could be mashed together into Second Life. Linden Lab has not issued a statement about Humble's replacement at this time.

                  In a statement on the move, Humble wished his former coworkers and customers the best of fortunes, stating that he was moving on to form a startup company to make "art, entertainment, and unusual things." Whether or not this will be another startup in the online gaming space or something entirely different remains to be seen.

                  MassivelySecond Life CEO Rod Humble leaves Linden Lab originally appeared on Massively on Tue, 28 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                  DCUO begins the War of the Light in today's update

                  Posted: 28 Jan 2014 12:30 PM PST

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                  DCUO
                  The first part of DC Universe Online's War of the Light DLC has gone live today, kicking off a multiple-update story arc involving the Lantern Corps, planet hopping, and a transformed Metropolis.

                  Senior Creative Director Jens Andersen says that this update will get players to see the game from a whole new perspective: "Players are getting more than just a new storyline with this DLC. We transformed Metropolis for the War of the Light trilogy and created new, expandable environments and content -- separate from the original -- for players to explore."

                  The DLC also includes the tanking rage powerset, more 4- and 8-player operations, plenty of Green Lantern gear, and the Legends PvP characters of Saint Walker and Atrocitus. The update is included with a subscription or can be purchased separately for $9.99.

                  [Source: SOE press release]

                  MassivelyDCUO begins the War of the Light in today's update originally appeared on Massively on Tue, 28 Jan 2014 15:30:00 EST. Please see our terms for use of feeds.

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                  The Stream Team: Labyrinth of the Ancients, FFXIV's first raid

                  Posted: 28 Jan 2014 12:00 PM PST

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                  Recently Final Fantasy XIV took a stab at large-scale raiding with its first installment of Crystal Tower, Labyrinth of the Ancients. This 24-player raid offers two core MMO aspects: sweet loot and forced social interaction with strangers. So far we're only allowed to join the queue with up to eight people which means a guaranteed grab bag of at least 16 strangers. Nothing could possibly go wrong with this plan! Join Massively's Jasmine live at 3:00 p.m. as she explores the first and second Ms in MMORPG.

                  Game: Final Fantasy XIV
                  Host: Jasmine Hruschak
                  Date: Tuesday, January 28th, 2014
                  Time: 3:00 p.m. EST

                  Enjoy our Steam Team video below.

                  Continue reading The Stream Team: Labyrinth of the Ancients, FFXIV's first raid

                  MassivelyThe Stream Team: Labyrinth of the Ancients, FFXIV's first raid originally appeared on Massively on Tue, 28 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                    Massively Speaking Episode 282: Crafting and economy roundtable

                    Posted: 28 Jan 2014 11:30 AM PST

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                    Landmark
                    This week we're changing up the normal format of our podcast by hosting a roundtable on MMO economies and crafting systems! We've got several of our experts on these topics to talk about games past, present, and future. What makes an economy great? What should crafting be able to do? Stay tuned after the discussion for a few important news bulletins as well!

                    Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                    Get the podcast:
                    [RSS] Add Massively Speaking to your RSS aggregator.
                    [MP3] Download the MP3 directly.
                    [iTunes] Subscribe to the podcast in iTunes.
                    [Stitcher] Follow the podcast on Stitcher Radio.
                    Listen here on the page:



                    Read below the cut for the full show notes.

                    Continue reading Massively Speaking Episode 282: Crafting and economy roundtable

                    MassivelyMassively Speaking Episode 282: Crafting and economy roundtable originally appeared on Massively on Tue, 28 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.

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                      The Soapbox: Stop ganking, you ganking gankers

                      Posted: 28 Jan 2014 11:00 AM PST

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                      Lineage II
                      For me, player vs. player interaction is a necessary component of any online game. The urge to engage with skilled human opponents is the reason I spent countless hours defending flags in World of Warcraft and likely the main motivating factor in my slide away from traditional MMOs and toward MOBAs like Dota 2 and Blizzard Entertainment's upcoming Heroes of the Storm. Simply put, I like a good fight.

                      I especially like a good fight when it occurs unscripted and out in the wilds of the world. If you catch me unaware while I'm grinding out one of TERA's BAMs or plucking gold from an ore vein in Aion, I'll be more than happy to cross swords (or trade frostbolts) with you. Winning or losing isn't important to me; the constant threat of attack heightens my enjoyment of and connection to the game's universe.

                      Unfortunately, open world PvP doesn't attract exclusively those people interested in fair fights. And in the games that make it possible, a certain small segment of players is working hard to ruin everyone else's good time. I speak, of course, of gankers.

                      Continue reading The Soapbox: Stop ganking, you ganking gankers

                      MassivelyThe Soapbox: Stop ganking, you ganking gankers originally appeared on Massively on Tue, 28 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                        WildStar's Stephan Frost on creating content and keeping within deadlines

                        Posted: 28 Jan 2014 10:30 AM PST

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                        These guys are making a very violet game.  Violet and orange.
                        Developing an MMO is not an easy process. We know that intellectually, but most of us have not actually built a game ourselves, so we don't know exactly how or why it's not difficult. Design producer Stephan Frost recently penned an article taking a look at the process of design in WildStar, highlighting both common elements to MMO production and some of the ways that Carbine Studios does things a little bit differently.

                        Frost explains that the key to producing an MMO is understanding that it's really more like producing several different games layered on top of one another. He goes on to explain how all content is designed according to a master roadmap, allowing space for individual designers to put their distinct touches on things while still working within an overall vision. If this sort of thing interests you, by all means, take a look at the full article for a deeper look at how these games come to life.

                        MassivelyWildStar's Stephan Frost on creating content and keeping within deadlines originally appeared on Massively on Tue, 28 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.

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                        World of Warcraft breaks out a decade in Azeroth by the numbers

                        Posted: 28 Jan 2014 09:59 AM PST

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                        But it's just a fad.
                        World of Warcraft is hitting its 10-year anniversary this year, and the franchise as a whole is turning 20. So it's a find time to take a look at the numbers behind the game, something Blizzard Entertainment did today with a large and exhaustive infographic. That header up there? That's a count of how many worldwide accounts the game has had created, including trials. Yes, that's 100 million. That's a lot of people who have stepped into Azeroth (or Outland for a little while).

                        There are a lot of interesting bits of information in there as well. As a whole, the game has seen more than 500 million characters created (more characters than there are people in the United States). Approximately 2.8 million auction house transactions take place every day, 11 million achievements have been earned per day since the launch of Mists of Pandaria, and the game currently sits on about 6 million words written for quest content. There's a lot more in the infographic; feel free to jump on over and take a look at it for more stats on the game's decade of history.

                        MassivelyWorld of Warcraft breaks out a decade in Azeroth by the numbers originally appeared on Massively on Tue, 28 Jan 2014 12:59:00 EST. Please see our terms for use of feeds.

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                        The Elder Scrolls Online won't require a PlayStation Plus membership

                        Posted: 28 Jan 2014 09:30 AM PST

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                        The image is a metaphor, see.  The crocodile guy represents subscription fees, and the sword... wait, no.  The sword is subscription fees, the crocodile guy is the PlayStation 4, and the shield is... your internet connection?  That doesn't make sense.  Hold on.  We can do this.
                        If you're looking forward to playing The Elder Scrolls Online on a console, it's going to be cheaper to do so on the PlayStation 4. Why? Because subscribers will not need a PlayStation Plus subscription to subscribe to the game and keep playing online. Xbox One owners, meanwhile, will require an Xbox Live Gold membership in order to subscribe, bringing the cost up ever so slightly beyond the normal price of entry. That's the takeaway from a recent post on the official PlayStation blog by game director Matt Firor.

                        Other important points from this blog entry are the fact that the servers for the game will be split by platforms, meaning that PC players cannot play with PS4 players and vice versa. Firor also stated that while the team does not have an exact timetable, a beta on PS4 is incoming for later this year. The game is launching on the PC on April 4th, 2014.

                        MassivelyThe Elder Scrolls Online won't require a PlayStation Plus membership originally appeared on Massively on Tue, 28 Jan 2014 12:30:00 EST. Please see our terms for use of feeds.

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