MMO Updates

MMO Updates


The Think Tank: What past or future MMO do you wish you could play right now?

Posted: 23 Jan 2014 09:00 AM PST

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SWG
If you listen to our podcast at all, you probably know that Bree and Jef miss Star Wars Galaxies. If you've read anything by me in the past five years, you probably know that I miss Tabula Rasa. Nostalgia is a powerful thing, and many of us spend a lot of time reminiscing about the good old games. But there's also the other side of that coin. The yet-to-be-launched games we're looking forward to seem as if they could be the greatest thing ever.

So I asked the Massively team members to tell us what currently unplayable games they want to play the most. Be it closed down or upcoming, there's bound to be something. Read along after the jump for our thoughts!

Continue reading The Think Tank: What past or future MMO do you wish you could play right now?

MassivelyThe Think Tank: What past or future MMO do you wish you could play right now? originally appeared on Massively on Thu, 23 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Uncharted Waters Online launches 2nd Age expansion

    Posted: 23 Jan 2014 08:30 AM PST

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    Uncharted Waters Online relaunched under a new publisher a scant two months ago, and now the historically based sea-faring game has a new expansion. OGPlanet announced the release of 2nd Age, which adds plenty of new content for virtual sailors to enjoy.

    In UWO: 2nd Age, players can manipulate the flow of time and trigger different historical events with the new World Clock, take on new missions and adventures, embark on treasure hunts for rare relics, and combine forces to take on the new boss Ganador, Ruler of the Sea. New ships, modeled off of historical vessels, were also added: England's Privateer 'Sir Francis Drake'; the French Royal family's 'Crown'; and the Lubeck Merchant's Guardian ship 'Eagle'. Additionally, players can influence who wins the election for the next Roman Emperor. Before setting sail, get in the mood of 2nd Age with the official cinematic trailer below.

    [Source: OGPlanet press release]

    Continue reading Uncharted Waters Online launches 2nd Age expansion

    MassivelyUncharted Waters Online launches 2nd Age expansion originally appeared on Massively on Thu, 23 Jan 2014 11:30:00 EST. Please see our terms for use of feeds.

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      World of Tanks lets you roll out national forces in a new game mode

      Posted: 23 Jan 2014 08:00 AM PST

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      Tanking intensifies.
      Have you ever rolled around in World of Tanks and thought that it was fun, but what you really wanted was to be rolling your Soviet tank alongside a group of fellow Soviet tanks? Then you'll be happy to know that the game's newest update is letting you do precisely that. A new game mode is being added in which tanks will be grouped up with other tanks from the same nation, allowing you to replicate the feel of British tanks moving into battle against American tanks in World War II!

      Wait. Something's wrong with that idea.

      Aside from this new mode, dubbed Confrontation, the update will also add in a new map and revamped "winter" versions of two existing maps, giving players even more battlefields to roll across whilst spreading destruction. You can check out screenshots for the update in the slideshow just below.

      [Source: Wargaming.net press release]

      MassivelyWorld of Tanks lets you roll out national forces in a new game mode originally appeared on Massively on Thu, 23 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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        Meet the voice cast for The Elder Scrolls Online

        Posted: 23 Jan 2014 07:30 AM PST

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        Voice-overs can really bring MMOs to life, and Bethesda has just unveiled the star-studded cast that will bring depth to and immerse players in The Elder Scrolls Online. Game director Matt Firor stated, "This extraordinary group of actors helps bring the distinctive characters in The Elder Scrolls Online to life."

        John Cleese, known for his work in Monty Python and the Holy Grail, plays a cheerful and endearingly mad lost soul named Cadwell who is not afraid of anyone. Bill Nighy, who was in Pirates of the Caribbean, is the merchant prince High King Emeric. Kate Beckinsale, of The Aviator and Pearl Harbor fame, is leader of the Aldmeri Dominion and Queen of the High Elves, Queen Ayrenn. And Linda Carter, best known as Wonder Woman, returns to the Elder Scrolls series to reprise her role from The Elder Scrolls V: Skyrim.

        Other cast members include Alfred Molina (Spider-Man 2), Michael Gambon (Harry Potter), Malcolm McDowell (Clockwork Orange), Peter Stormare (Fargo), Jim Ward (WALL·E, Despicable Me 2), Jennifer Hale, and Kevin Michael Richardson. Learn more about each actor's part in the official announcement.

        [Source: Bethesda press release]

        MassivelyMeet the voice cast for The Elder Scrolls Online originally appeared on Massively on Thu, 23 Jan 2014 10:30:00 EST. Please see our terms for use of feeds.

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          Playwith Interactive announces Eclipse War Online

          Posted: 23 Jan 2014 07:00 AM PST

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          Maybe one of these guys is a player character?  Hard to be sure.
          Playwith Interactive's upcoming new title, Eclipse War Online, is all about change. Specifically, about your character changing. Even more specifically, about your character changing into a monster. Yes, that's the big gimmick of the game. When you kill a monster, it can drop a transformation card, which your character can subsequently use to take the form of a monster with according stat boosts, abilities, and similar improvements. Don't just kill ten rats, become the rat! Or something like that.

          Transformations also play into the game's environmental systems, with climate and time of day both changing the overall efficiency of your transformed abilities. You can also take part in several different forms of PvP, including open world PvP as well as special instanced maps. The game is planning on hitting beta early this year, so keep your eyes peeled for more information if you just can't wait to turn into a spider after killing one.

          [Source: Playwith Interactive press release]

          MassivelyPlaywith Interactive announces Eclipse War Online originally appeared on Massively on Thu, 23 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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            Ask Massively: You get a gold star

            Posted: 23 Jan 2014 06:00 AM PST

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            re Firefly Online
            Since the introduction of the new "featured comments" highlighting in Massively comments section, several community members have inquired about how it works, who selects the comments, and what the point is other than to give seemingly random people a mild internet ego boost. These are excellent questions whose answers do affect our community, and I posed several of them myself in a meeting with a Livefyre rep just a few weeks ago. Let's talk about how it all works in today's Ask Massively and create a convenient link to add to our growing site FAQ.

            Continue reading Ask Massively: You get a gold star

            MassivelyAsk Massively: You get a gold star originally appeared on Massively on Thu, 23 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: How much thought do you put into guild creation?

              Posted: 23 Jan 2014 05:00 AM PST

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              Star Citizen organization ranks
              Star Citizen's Organizations rollout caught me a bit unprepared this week. I knew it was coming, but I hadn't set aside any time to come up with a guild concept, a set of goals, or even a name. Heck, I don't even know if I want to lead a guild when Cloud Imperium's sci-fi spacesim sandbox launches, but it's nonetheless neat to get in on the ground floor and play around with some of the Organization admin tools.

              What about you, Massively readers? Assuming you lead MMO guilds, how much thought goes into your guild creation process? Do you make the same guild in every MMO? Do you come up with different concepts for different games, or are you just looking for people to help you clear content?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: How much thought do you put into guild creation? originally appeared on Massively on Thu, 23 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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                The Stream Team: Curing the SWTOR Rakghoul plague

                Posted: 22 Jan 2014 06:00 PM PST

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                The Stream Team: Curing the Rakghoul plague
                The image above isn't an advertisement for Star Wars: The Old Republic Raid Night. Instead, it's a wanted poster for the Eyeless, who is wanted for crimes against Massively's Larry Everett and the guild Nefarious Intent, not to mention the Rakghoul plague of Alderaan. Join us at 9:00 p.m. EST tonight as the raid team attempts to up its coordination and take down the Eyeless then continue to Hard-Mode Dread Fortress.

                Game: Star Wars: The Old Republic
                Host: Larry Everett
                Date: Wednesday, January 22nd, 2014
                Time: 9:00 p.m. EST

                Enjoy our Stream Team video below.

                Continue reading The Stream Team: Curing the SWTOR Rakghoul plague

                MassivelyThe Stream Team: Curing the SWTOR Rakghoul plague originally appeared on Massively on Wed, 22 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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                  PlanetSide 2 gets an updated development roadmap

                  Posted: 22 Jan 2014 05:30 PM PST

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                  PlanetSide 2 bomb girl
                  SOE has updated PlanetSide 2's roadmap website. What does that mean for you? It means that you can get an idea of what the devs are planning to push live between now and June.

                  New stuff in the works includes the continent of Hossin as well as continent locking, which "will hopefully enhance the feel and depth of PlanetSide 2's overall metagame significantly." Outfit recruiting functionality is also getting a revamp, and top contributor outfits will also get some recognition in the form of "belonging" labels on captured bases.

                  [Source: SOE press release]

                  MassivelyPlanetSide 2 gets an updated development roadmap originally appeared on Massively on Wed, 22 Jan 2014 20:30:00 EST. Please see our terms for use of feeds.

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                    Sneak a peek at Warhammer 40K: Eternal Crusade's early prototype

                    Posted: 22 Jan 2014 05:00 PM PST

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                    Warhammer 40k: Eternal Crusade
                    Behaviour Interactive's upcoming Warhammer 40,000: Eternal Crusade is currently in extremely early alpha and scheduled for a 2015 launch. However, footage has snuck out revealing the game's "proof of concept" demo. The video, while brief, gives us the first real glimpse at what Behaviour has planned for this next entry in the Warhammer franchise.

                    Check out the prototype after the break.

                    Continue reading Sneak a peek at Warhammer 40K: Eternal Crusade's early prototype

                    MassivelySneak a peek at Warhammer 40K: Eternal Crusade's early prototype originally appeared on Massively on Wed, 22 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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                    Pathfinder's on track for an April alpha

                    Posted: 22 Jan 2014 04:30 PM PST

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                    Pathfinder goblinses
                    Heyo, it's time for the latest Pathfinder Online dev blog. GoblinWorks bigwig Ryan Dancey says that last Monday marked the end of the firm's Q4 2013 development period. The milestone was capped by an internal team playtest today, with another scheduled for Paizo luminaries this Friday.

                    Dancey lists each of the team's Q4 goals -- including Wizard, Rogue, Cleric, and Fighter classes, all at fourth level and all with "at least one weapon with a full set of attacks -- before stating that "we met the experience goals we set for ourselves."

                    There are some qualifying statements in terms of "moving pieces [that] still have to fit together," but Dancey concludes with optimism and mentions that alpha testing will likely start in April. "It is increasingly likely that this crazy plan to make an MMO on a fraction of the budget and a sliver of the timeline that has become the norm is going to work," he says.

                    [Thanks Chrysillis!]

                    MassivelyPathfinder's on track for an April alpha originally appeared on Massively on Wed, 22 Jan 2014 19:30:00 EST. Please see our terms for use of feeds.

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                    The Stream Team: Facing the lair bosses of The Secret World

                    Posted: 22 Jan 2014 04:00 PM PST

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                    From the bright sands of the desert to the smokey skies of the coast, Massively's MJ has shown off two of the The Secret World's lairs. But each time she fell short of summoning the final bosses by just a few body parts. That's changed now; She has a bag full of parts and is ready to summon up some trouble! What's a little ritual summoning among friends anyways? Join us live at 7:00 p.m. as MJ and the gang face the final fights from Scorched Desert's The Summits and Savage Coast's The Overlooked.

                    Game: The Secret World
                    Host: MJ Guthrie
                    Date: Wednesday, January 22nd, 2014
                    Time: 7:00 p.m. EST

                    Enjoy our Steam Team video below.

                    Continue reading The Stream Team: Facing the lair bosses of The Secret World

                    MassivelyThe Stream Team: Facing the lair bosses of The Secret World originally appeared on Massively on Wed, 22 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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                      MMO Family: How to encourage reading through video games

                      Posted: 22 Jan 2014 03:00 PM PST

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                      In a recent Wall Street Journal article, author Christopher John Farley posited that literature can learn from the rise and success of video games. Polls reveal that families are increasingly concerned that their children aren't reading as much as they should. And they're right to be concerned because studies have shown that good reading habits are forged during childhood, and after age 12, it's extremely hard to get kids to read if they aren't big readers already.

                      Video games and literature seem an unlikely duo, but there some important ways that gaming can encourage reading. Let's explore this topic in this week's MMO Family.

                      Continue reading MMO Family: How to encourage reading through video games

                      MassivelyMMO Family: How to encourage reading through video games originally appeared on Massively on Wed, 22 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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                        Star Trek Online adds small craft arena PvP

                        Posted: 22 Jan 2014 02:30 PM PST

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                        Star Trek Online
                        Fans of flying around in small spaceships and shooting at other, equally small spaceships are due for a treat in Star Trek Online. Cryptic Studios has just unveiled a new PvP arena mode for the game that focuses on pitched small craft combat. Due to the popularity of small craft PvP via community events and Star Trek Online's private PvP queue, the development team designed to go ahead and implement an official queue into the game.

                        The arena is available to level 50 players and takes place in the Cracked Planetoid map. Each match lasts until one team earns 15 kills. Expertise and energy credits will be awarded to all teams, as will credit toward daily arena missions. To be eligible, you must select a default small craft at the nearest shipyard.

                        Small craft PvP is set to launch with Season 8.5 on January 30th, 2014. You can check it out now on the STO test server.

                        MassivelyStar Trek Online adds small craft arena PvP originally appeared on Massively on Wed, 22 Jan 2014 17:30:00 EST. Please see our terms for use of feeds.

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                        Free for All: My three favorite MMOFPS games have a shoot-out

                        Posted: 22 Jan 2014 02:00 PM PST

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                        MMOFPS screenshots
                        I love a good MMOFPS or MMOTPS. A good one. Currently, I have three favorites: PlanetSide 2, Defiance, and Firefall. I have enjoyed other shooters in the past, games like Mechwarrior Online and APB: Reloaded and even a handful of standalone titles. There's something in a shooter that satisfies on a primitive level, some sort of textural quality that when done right can generate a good gaming session of zoned-out, open-mouthed pleasure. There's something even cooler about a multiplayer version of the same genre. I don't mind killing baddies alone, but blasting the face off of a monster is a lot more fun with dozens of other players around.

                        As you can see, I have a problem. Let's forget the fact that I play way too many MMOs as it is because between these three games I can easily kill a weekend and leave no room for games that I need to write about. That means I need to pick a favorite. Let this be a shootout to determine which MMOFPS will be my home. My awesome, loud, deadly home.

                        I've nominated three categories and will pick a winner for each. May the best shooter win!

                        Continue reading Free for All: My three favorite MMOFPS games have a shoot-out

                        MassivelyFree for All: My three favorite MMOFPS games have a shoot-out originally appeared on Massively on Wed, 22 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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                          Forces of Nature crash into Asheron's Call

                          Posted: 22 Jan 2014 01:30 PM PST

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                          Asheron's Call
                          Asheron's Call's January update is live, pitting player versus the wild in an event called Forces of Nature.

                          The storyline surrounds a great magical tree that is under attack by darkness. Players will be able to help out through various tasks and three quests of the month. Other changes that came in yesterday's patch include tweaks to the Baishi Arena, a buff to the healing skill, a nerf to recall gems, and several player-killing adjustments.

                          MassivelyForces of Nature crash into Asheron's Call originally appeared on Massively on Wed, 22 Jan 2014 16:30:00 EST. Please see our terms for use of feeds.

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                          Choose My Adventure: Back in the saddle again edition

                          Posted: 22 Jan 2014 01:00 PM PST

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                          Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo, and I'm sure as shootin' excited for this next wild romp through a new world.

                          Of course, I won't be doing this alone. This ain't a one-woman show, and you ain't just spectators. I'm the rider all right, but y'all actually have a hold of the reins and will be leading me through the adventures. I'll wrangle up some options each week, and y'all will make the choices for what we do, where we go, and how we get there. Our first choice: which game we're going to tame!

                          I've corralled a herd of titles that ain't seen their time in the spotlight yet (or at least, not for a long, long time). We've got an assortment of breeds to choose from -- some I've the barest hint of experience with; with others, I've none at all. Look 'em over, size 'em up, and then tag the one you want us to spend our next six weeks in. Y'all have until 11:59 p.m. EST on Saturday, January 25th, to make your selection. Then we rope the winner and get this ride started.

                          Continue reading Choose My Adventure: Back in the saddle again edition

                          MassivelyChoose My Adventure: Back in the saddle again edition originally appeared on Massively on Wed, 22 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                            The Elder Scrolls Online receives Mature rating

                            Posted: 22 Jan 2014 12:45 PM PST

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                            ESO
                            The Entertainment Software Rating Board has given Elder Scrolls Online a Mature rating for "Blood and Gore, Sexual Themes, Use of Alcohol, and Violence," ZeniMax posted on its Facebook page.

                            The studio is none too happy about the decision, stating, "The ESRB advised us that it has given The Elder Scrolls Online a Mature rating. While we may disagree with the ESRB's determination, we do not plan to challenge the rating, and we are unwilling to change the game's content to achieve a different rating. The game we have created is the one we want our fans to be able to play."

                            ZeniMax said that the ruling has forced the studio to put the Mature rating and age gates on the ESO site, trailers, and ads.

                            MassivelyThe Elder Scrolls Online receives Mature rating originally appeared on Massively on Wed, 22 Jan 2014 15:45:00 EST. Please see our terms for use of feeds.

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                            The Repopulation details transportation options

                            Posted: 22 Jan 2014 12:30 PM PST

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                            How do you like to move it, move it? The Repopulation is offering a variety of transportation methods for traversing its vast world to fit most any style and circumstance. Players can always hoof it to their destination, either by walking or running indefinitely, or sprinting until their endurance is depleted. If that seems too slow, there will also be pets for mounts and customizable vehicles. An even quicker method will involve underground stations that will let players take a subway train to specific locations; even large enough player cities can develop a connection to this system.

                            If all that is still just too slow for your liking, there's the instant travel option that lets players teleport back to their faction's capital city once every 30 minutes. Some players might even opt for the death express: Players can bind themselves to different cloning facilities and respawn at one after a death.

                            MassivelyThe Repopulation details transportation options originally appeared on Massively on Wed, 22 Jan 2014 15:30:00 EST. Please see our terms for use of feeds.

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                            MMO Mechanics: Balancing game economies

                            Posted: 22 Jan 2014 12:00 PM PST

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                            MMO Mechanics title image
                            Most players won't need an economics degree to play an MMO, but strong mechanical forces under the bonnet still guide our actions in our favourite titles. Virtually every financial exchange can be broken down into an effort equals economic gain equation: We put in our hours, and the game economy churns out new gear or money.

                            Since so many in-game actions financially reward players, MMOs have developed mechanics that attempt to curtail the inflation game economies usually see. Charging your character for goods and services, bind-on-pickup gear, regular destruction of valuable goods, and player-controlled auction house and farming systems all combine to keep the spiralling amount of coppers falling into player hands in check.

                            In this week's MMO Mechanics, I'm going to look at some ways both sandbox and themepark MMOs automatically rebalance weighted economies by exploring the systems that restrict the free trade of goods and curb players' constant accrual of money. I'll look at how each system functions and how player manipulation adds a new layer of realism to game economies.

                            Continue reading MMO Mechanics: Balancing game economies

                            MassivelyMMO Mechanics: Balancing game economies originally appeared on Massively on Wed, 22 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                              Pantheon adds two pledge tiers and shows off its day/night cycle

                              Posted: 22 Jan 2014 11:30 AM PST

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                              Pantheon
                              A couple of small updates to the Pantheon: Rise of the Fallen crowdfunding campaign were pushed out today. First up is the addition of two new pledge tiers: the cartographer tier for $125 (which includes alpha and beta access, name reservation, a limited-edition cloth map, and other goodies) and a journeyman's pledge tier for $375 (which is geared toward folks looking to do serious testing of the game).

                              Visionary Realms also released a pair of screenshots to show the difference between its day and night cycle. As of the writing of this article, Pantheon has reached 23% of its $800,000 goal with 31 days remaining in the campaign.

                              MassivelyPantheon adds two pledge tiers and shows off its day/night cycle originally appeared on Massively on Wed, 22 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.

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                              Aethertechs arrive in Aion January 29th

                              Posted: 22 Jan 2014 11:00 AM PST

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                              If you thought you'd have to wait until the end of Q1 for Aion's Steel Cavalry expansion, NCsoft has a surprise for you! Once dubbed patch 4.5, Steel Cavalry -- with its new Aethertech class, two new instances, and all-new skills -- is launching next week. As of January 29th, players can slip into the long-awaited final new class that uses a mechanized suit as a weapon. Daevas can also adventure through The Illuminary Obelisk and Iron Wall Warfront, the two newest instances to open in Atreia. Want a taste of what awaits you next week? Check out the trailer below.

                              [Source: NCsoft press release]

                              Continue reading Aethertechs arrive in Aion January 29th

                              MassivelyAethertechs arrive in Aion January 29th originally appeared on Massively on Wed, 22 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                                Star Trek Online beams aboard Voyager actor Tim Russ

                                Posted: 22 Jan 2014 10:45 AM PST

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                                The big secret surrounding Star Trek Online's mystery guest in the upcoming Season 8.5 featured episode is out: Tim Russ, who played security officer Tuvok on Star Trek Voyager, will be lending his voice talents to reprise the role.

                                Russ' Tuvok is now an admiral and will be encountered by players in the episode A Step Between Stars. He said he's thrilled to see where the franchise has taken the character: "I like the fact that it's a future story, that it's picked up from where we left off."

                                Tim Russ is the latest of many Star Trek alumni who have provided voice-overs for the game, including Denise Crosby, Michael Dorn, and Leonard Nimoy. You can check out an interview with Russ about his recording session after the break.

                                Continue reading Star Trek Online beams aboard Voyager actor Tim Russ

                                MassivelyStar Trek Online beams aboard Voyager actor Tim Russ originally appeared on Massively on Wed, 22 Jan 2014 13:45:00 EST. Please see our terms for use of feeds.

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                                EQ, EQII, and EQN devs dish on new game content for The Year of EverQuest

                                Posted: 22 Jan 2014 10:30 AM PST

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                                With EverQuest Next Landmark on the horizon, EverQuest Next in the wings, and EverQuest and EverQuest II going strong, this truly is the year of EverQuest. There's simply no denying that 2014 will be pretty significant for the franchise; one game turns 15, another turns 10, and the newest turns 0. To help kick of this monumental year, I got to talk shop with producers Thom Terrazas (EQ), Holly Longdale (EQII), Terry Michaels (EQN/EQNL), and Franchise Director Dave Georgeson and hear about upcoming content slated for each of these different projects. As Georgeson put it, "It's going to be a fun month!"

                                As a bonus, we've also added a video that shows off some of that very content.

                                Continue reading EQ, EQII, and EQN devs dish on new game content for The Year of EverQuest

                                MassivelyEQ, EQII, and EQN devs dish on new game content for The Year of EverQuest originally appeared on Massively on Wed, 22 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.

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                                  The waiting game: Hands-on with Clash of Clans

                                  Posted: 22 Jan 2014 10:00 AM PST

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                                  Clash of Clans
                                  Before November 2013, I had never heard of Supercell's Clash of Clans. I'm not much of a mobile gamer, choosing mostly to use my iPad as a machine through which to stream Firefly episodes while I do the dishes or sweep up the immense piles of dog fur created by my ancient German shepherd. But a Thanksgiving holiday spent with friends obsessed with the game piqued my curiosity, as did the fact that Clash of Clans had helped Supercell earn roughly $2.4 million per day through most of 2013.

                                  So, a bit begrudgingly, I joined my friends in a clan. And raided goblin villages. And built myself a nice little town. But mostly what I did was wait.

                                  Continue reading The waiting game: Hands-on with Clash of Clans

                                  MassivelyThe waiting game: Hands-on with Clash of Clans originally appeared on Massively on Wed, 22 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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                                    WildStar offers straight talk on its guild mechanics

                                    Posted: 22 Jan 2014 09:30 AM PST

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                                    We want YOU!  To tank for us.  Seriously.  No tanks in this guild somehow.
                                    So it's come to this. Your adventures in WildStar have left your character backed into a cave with a broken weapon and a desperate urge to escape from the monsters prowling outside but no means to do so. What do you do? Well, hopefully you already made some friends and can put a call in to your guild because the monsters outside probably won't decide to let you go. So it's a good thing that guilds in WildStar offer a variety of benefits, as detailed in the latest development blog.

                                    Aside from a customizable holo-display for guild insignias that can go wherever you'd like and access to guild vaults, guilds also provide a variety of perks and abilities. These perks are purchased with Influence, which is earned just by grouping up with your guildmates and doing pretty much whatever. The idea is that a small guild that plays together will always be more effective than a big guild formed from people shouting in general chat. Take a look at the full article for more details about guilding up in the game, hopefully when you aren't tucked away in Monster Cave.

                                    MassivelyWildStar offers straight talk on its guild mechanics originally appeared on Massively on Wed, 22 Jan 2014 12:30:00 EST. Please see our terms for use of feeds.

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