MMO Updates

MMO Updates


Nether update delivers on fan requests

Posted: 19 Dec 2013 09:00 AM PST

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Nether update delivers on fan requests
Who says player input doesn't matter? The latest patch to the first-person urban survival game Nether includes content that the community requested through feedback and voting. Players want a subterranean tunnel system to explore? Done: Say hello to the new Subway System. How about a way to get from rooftop to rooftop? Check. Players can use new wing gliders to sail between elevated points.

Additional features in this update include a new large golem enemy, a Surge objective (where killing a mini-boss in random parts of the city grants an experience boost), and helpful survival items like a flashlight, a compass, road flares, and smoke grenades.

[Source: Phosphor Games press release]

MassivelyNether update delivers on fan requests originally appeared on Massively on Thu, 19 Dec 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Massively's Best of 2013 Awards

    Posted: 19 Dec 2013 08:00 AM PST

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    Massively's 2013 Awards
    It's nearly the end of the year, a time for merriment, camaraderie, and cynical evaluation of all the MMO triumphs and tragedies that 2013 provided us.

    Today, Massively's staff honors the best of the best (and the worst of the worst) for the year 2013. Every writer was permitted a vote in each category with an anything-goes nomination process. No MMO, company, or headline was off the table, as long as it met the criteria. Can WildStar make it to three years in a row at the top of our "most anticipated" pile, or did its delay dampen our enthusiasm? Can SOE repeat its win for best studio? Which MMO is most likely to flop next year? And just what constituted the biggest MMO screw-up of the last 12 months?

    Enjoy our picks for the best MMOs, expansions, studios, stories, and innovations of 2013... and our most-anticipated for 2014 and beyond.

    Continue reading Massively's Best of 2013 Awards

    MassivelyMassively's Best of 2013 Awards originally appeared on Massively on Thu, 19 Dec 2013 11:00:00 EST. Please see our terms for use of feeds.

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      The Summoner's Guidebook: Picking a role in League of Legends

      Posted: 19 Dec 2013 07:00 AM PST

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      A lot of players advise approaching League of Legends with a jack-of-all-trades attitude. If you can play in any position, you'll cause a lot less friction on your team. On the other hand, playing a single role well has a lot of advantages. Individually mastering one aspect of the game doesn't automatically make you better than your lane opponents, but there's a wealth of knowledge available for each position that you can't learn while playing others.

      Personally, I fall into the latter camp; I can play one role well, two less proficiently, and the rest very poorly. There's a big reason that works OK for me, but almost everyone will want to be diverse. You simply won't be able to play a huge percentage of ranked and normal games in one role.

      Continue reading The Summoner's Guidebook: Picking a role in League of Legends

      MassivelyThe Summoner's Guidebook: Picking a role in League of Legends originally appeared on Massively on Thu, 19 Dec 2013 10:00:00 EST. Please see our terms for use of feeds.

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        The Guild Counsel: All's fair in love, war, and MMOs

        Posted: 19 Dec 2013 06:00 AM PST

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        When we're playing MMOs, we're in a virtual world, but we're also playing a game, and as in all games, there are rules to follow. It's one thing for an individual player to break the rules, but when that player is part of a guild, it can have a ripple effect that affects every other member.

        Guild leaders are in a tough position when it comes to rule-breaking because knowingly allowing someone to exploit could make the guild complicit in the process. And when the banhammer strikes, it could come down hard on the entire guild. How much responsibility should a guild leader have over players who bend or break the game rules? Let's consider a few points in this week's Guild Counsel.

        Continue reading The Guild Counsel: All's fair in love, war, and MMOs

        MassivelyThe Guild Counsel: All's fair in love, war, and MMOs originally appeared on Massively on Thu, 19 Dec 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Are you (still) interested in a Mass Effect MMO?

          Posted: 19 Dec 2013 05:00 AM PST

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          Mass Effect - Citadel DLC Normandy crew
          I just finished playing through Mass Effect 3 for the second time, though it was my first time through the extended cut ending and all of the DLC.

          Speaking of, thanks for reminding me what it's like to enjoy BioWare games via that sugary sweet Citadel story, guys. Much appreciated.

          Anyway, we've talked about a possible Mass Effect MMO before, of course. But it's been a while and it's obviously fresh on my mind. So how about it, Massively readers. At this point in time, would you be interested in a Mass Effect MMO? Why or why not?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Are you (still) interested in a Mass Effect MMO? originally appeared on Massively on Thu, 19 Dec 2013 08:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Winning with WildStar

            Posted: 18 Dec 2013 06:30 PM PST

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            WildStar
            Massively's Justin makes his glorious return to streaming after two years, all to give good little boys and girls a look at the wild and wooly world of WildStar's beta. On tap is an exploration of one of the earlier Dominion zones along with plenty of distractions as we head off to pursue the Scientist path. Join us at 9:30 for this stellar event!

            Game: WildStar
            Host: Justin Olivetti
            Date: Wednesday, December 18th, 2013
            Time: 9:30 p.m. EST

            Enjoy our Steam Team video below.

            Continue reading The Stream Team: Winning with WildStar

            MassivelyThe Stream Team: Winning with WildStar originally appeared on Massively on Wed, 18 Dec 2013 21:30:00 EST. Please see our terms for use of feeds.

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              Darkfall gets emotes, chat bubbles, deployable cannons

              Posted: 18 Dec 2013 06:00 PM PST

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              Darkfall city cannon
              Either Aventurine has an impish sense of humor or there really are Darkfall players who want to do more than stick the pointy end into the other man. The game's latest patch adds chat bubbles and emotes to the open world and open PvP fantasy sandbox, along with new deployable cannons and city cannons.

              You can view a list of additional patch features and fixes on the official Darkfall website.

              MassivelyDarkfall gets emotes, chat bubbles, deployable cannons originally appeared on Massively on Wed, 18 Dec 2013 21:00:00 EST. Please see our terms for use of feeds.

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              Star Citizen's Roberts talks dogfighting module, Elite alpha, and more

              Posted: 18 Dec 2013 05:30 PM PST

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              Chris Roberts
              Cloud Imperium has released Chris Roberts' latest 10 From the Chairman video blog. If you haven't seen one of these before, it's basically a 10- to 12-minute show where Roberts answers gameplay questions submitted by members of Star Citizen's early adopter community.

              This time around, he elaborates on the reasons behind the recent dogfighting module delay decision, server backbone and integration between the game's various modules, and the size of the dogfighting alpha's map (20 kilometers cubed, including an asteroid belt and a nebula).

              Roberts also addresses the possiblity of tutorials as well as the fact that he's been playing a bit of the Elite: Dangerous alpha.

              Continue reading Star Citizen's Roberts talks dogfighting module, Elite alpha, and more

              MassivelyStar Citizen's Roberts talks dogfighting module, Elite alpha, and more originally appeared on Massively on Wed, 18 Dec 2013 20:30:00 EST. Please see our terms for use of feeds.

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              The Art of Wushu: Chasing down Soul Chasing Claw

              Posted: 18 Dec 2013 05:00 PM PST

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              Soul Chasing Claw is the eponymous skill of Royal Guards and one of the most frustrating styles to counter for a new player. It's a nice, robust style with clear strengths and weaknesses, and it's one of my favorite styles in Age of Wushu even though I don't use it myself.

              Unfortunately, Soul Chasing Claw feels a bit unfair when it's used against you at first. It has long-range, high-damage combos that seem unstoppable, but for the most part it's smoke and mirrors. It's simply a set of tools that are useful rather than all-powerful. Most RGs that rely exclusively on this style are easy to beat for experts, but it is a useful addition to any external Yang martial artist's toolkit.

              Continue reading The Art of Wushu: Chasing down Soul Chasing Claw

              MassivelyThe Art of Wushu: Chasing down Soul Chasing Claw originally appeared on Massively on Wed, 18 Dec 2013 20:00:00 EST. Please see our terms for use of feeds.

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                Here's a MapleStory 2 teaser

                Posted: 18 Dec 2013 04:30 PM PST

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                MapleStory 2 teaser
                Curious about MapleStory 2? Here, have a teaser trailer, then. There's not a lot of gameplay info to be gleaned from it, but Kotaku reports that the sequel will be in full 3-D and will feature an "all-new world and all-new monsters."

                The Nexon title is scheduled to launch in Korea next year.

                Continue reading Here's a MapleStory 2 teaser

                MassivelyHere's a MapleStory 2 teaser originally appeared on Massively on Wed, 18 Dec 2013 19:30:00 EST. Please see our terms for use of feeds.

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                The Stream Team: Wraith-Night comes to Dota 2

                Posted: 18 Dec 2013 04:00 PM PST

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                Dota 2
                Dota 2 was well on its way toward a happy Frostivus holiday, but as usual, things went wrong. Now Skeleton King is on the verge of turning to dust and needs a little help with his resurrection. That's where Massively's Mike Foster comes in. Tune in to get a look at the special holiday Wraith-Night game mode and how it differs from traditional Dota 2 gameplay.

                And don't worry, Mike will still die plenty. The action starts at 7:00 p.m. EST.

                Game: Dota 2
                Host: Mike Foster
                Date: Wednesday, December 18th, 2013
                Time: 7:00 p.m. EST

                Enjoy our Steam Team video below.

                Continue reading The Stream Team: Wraith-Night comes to Dota 2

                MassivelyThe Stream Team: Wraith-Night comes to Dota 2 originally appeared on Massively on Wed, 18 Dec 2013 19:00:00 EST. Please see our terms for use of feeds.

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                  Free for All: The rising cost of early access and exclusivity

                  Posted: 18 Dec 2013 03:30 PM PST

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                  Aura Kingdom screenshot
                  Here I sit, waiting to log into Aura Kingdom, a new Anime MMO by Aeria Games. The beta I am going to log into is the Founder's Beta, an exclusive early-access pre-closed beta that had an entrance fee starting at $19.00 and topping out at $299.00. Yes, 300 US dollars. I'm not trying to appear judgmental in my emphasis, but I do think that this provides more proof to the theory that prices for virtual items are continuing to climb.

                  And why shouldn't they? I've talked before about selling power and how its slow climb will likely not stop. Just like selling exclusive or early access, selling powerful, useful in-game items most likely makes money. Something like a Founder's Pack offers useful in-game items and exclusivity, a very tempting concoction that many find too hard to resist.

                  Is it fair to offer early access for such a price, and will other titles have to respond to the success of such sales by creating their own?

                  Continue reading Free for All: The rising cost of early access and exclusivity

                  MassivelyFree for All: The rising cost of early access and exclusivity originally appeared on Massively on Wed, 18 Dec 2013 18:30:00 EST. Please see our terms for use of feeds.

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                    SOE offering free Legendary DC Universe Online access

                    Posted: 18 Dec 2013 03:00 PM PST

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                    DC Universe Online's Origin Crisis DLC
                    If you're a former subscriber who has been thinking of heading back into DC Universe Online, you're fresh out of excuses not to, since SOE is giving you a free Legendary membership. It's a temporary deal of course, but you've got until January 15, 2014 to sample the various monthly stipends that come with a premium account and catch up on all the content updates you've missed.

                    It's worth noting that the free Legendary membership is only being offered to former Legendary members who paid for at least one billing cycle between January 11, 2011 and December 10, 2013. Full details are available at the DCUO website.

                    [Thanks Andy!]

                    MassivelySOE offering free Legendary DC Universe Online access originally appeared on Massively on Wed, 18 Dec 2013 18:00:00 EST. Please see our terms for use of feeds.

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                    Strife has entered closed beta

                    Posted: 18 Dec 2013 02:00 PM PST

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                    Strife
                    S2 Games has announced that its "second generation free-to-play MOBA," Strife, has officially shifted into closed beta. Fans of the genre will recognize S2 as the studio behind Heroes of Newerth, which itself is among the litany of games cast from the original Defense of the Ancients mold.

                    According to the announcement, Strife is "focused on giving players an environment where they're competing with enemies, not their own teammates." S2 claims that existing MOBA issues like in-team toxicity, fighting over shared resources, and drama over designating roles have all been alleviated through the game's design.

                    Strife's closed beta is not region-specific; invites are going out to players across the globe. The game is set for launch some time in 2014, and beta sign-ups are currently live on its official website. For a closer look, check out our hands-on with the game from August.

                    [Source: S2 Games press release]

                    MassivelyStrife has entered closed beta originally appeared on Massively on Wed, 18 Dec 2013 17:00:00 EST. Please see our terms for use of feeds.

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                      DayZ moves 172,000 copies in first 24 hours of early access

                      Posted: 18 Dec 2013 01:30 PM PST

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                      DayZ
                      The standalone version of Arma II zombie survival mod DayZ, which stealthily went live via Steam's early access program earlier this week, has generated $5.1 million in its first 24 hours of availability. According to Bohemia Interactive's Maruk Spanel, DayZ moved 172,500 copies on launch day and 142,403 players were online at the time of his last update.

                      Creator Dean Hall has been celebrating the successful launch with regular tweets on the game's sales and performance, but he took a moment to remind possible buyers that this version of DayZ is still very much a work in progress:
                      Please do not just buy the game because you heard it was cool. Many streamers are now streaming. Visit this and view the (many) bugs first.
                      Early access to DayZ will run you $29.99.

                      MassivelyDayZ moves 172,000 copies in first 24 hours of early access originally appeared on Massively on Wed, 18 Dec 2013 16:30:00 EST. Please see our terms for use of feeds.

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                      Choose My Adventure: Against Allods

                      Posted: 18 Dec 2013 01:00 PM PST

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                      Allods Online
                      Last week's Choose My Adventure poll turned out to be something of a landslide. A couple of tweets and forum posts were all it took for gPotato's Allods Online to emerge the very clear winner of a race that included titles like Guild Wars, Champions Online, DC Universe Online, and Defiance. And now, with the winner chosen, it's time to leap into the fray and start smashing things in the face with fireballs or mallets or whatever it is one smashes with in Allods Online.

                      But of course, this is a community activity. I can't simply create a character and start questing. No, dear readers, I need your help in deciding where and how this adventure begins. So let's get it started.

                      Continue reading Choose My Adventure: Against Allods

                      MassivelyChoose My Adventure: Against Allods originally appeared on Massively on Wed, 18 Dec 2013 16:00:00 EST. Please see our terms for use of feeds.

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                        In Soviet Russia, ArcheAge betas you!

                        Posted: 18 Dec 2013 12:30 PM PST

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                        ArcheAge
                        Russian players will become the latest in the worldwide community to get their hands on ArcheAge, as the closed beta begins for them tomorrow, December 19th.

                        The Russian website said that the beta test will take place over several phases, eventually growing to include those who get a key with the newsletter, interested guilds who write a letter to the community manager, and those who register on the site. Pre-loading for the beta client will commence at some point today.

                        [Thanks to Mehighlow for the tip!]

                        MassivelyIn Soviet Russia, ArcheAge betas you! originally appeared on Massively on Wed, 18 Dec 2013 15:30:00 EST. Please see our terms for use of feeds.

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                        Leaderboard: What's the worst MMO design decision of all time?

                        Posted: 18 Dec 2013 12:00 PM PST

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                        Star Wars: Galaxies Pre-CU combat
                        Naoki Yoshida has spoken, and it seems as if Final Fantasy XIV players can take or leave the title's exorbitantly expensive free company housing.

                        The fan outcry surrounding this particular brouhaha has been considerable, so much so that I'm reminded of other game company gaffes that elicited howls of protest from all corners of a particular fandom. While it's a bit of a stretch to compare FFXIV's housing debacle to the likes of, say, the NGE, it's not a stretch to ask which MMO design decision tops your list as the worst of all time. Vote after the cut!

                        Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

                        Continue reading Leaderboard: What's the worst MMO design decision of all time?

                        MassivelyLeaderboard: What's the worst MMO design decision of all time? originally appeared on Massively on Wed, 18 Dec 2013 15:00:00 EST. Please see our terms for use of feeds.

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                          EverQuest Next will feature a longer day/night cycle

                          Posted: 18 Dec 2013 11:30 AM PST

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                          EverQuest Next
                          If you're one of the few people who have ever given serious and lengthy thought and consideration as to the day/night cycle in MMOs, you might be a developer (real or armchair). In the latest EverQuest Next round table, the SOE team discusses how the day/night cycle will impact players and whether it should change from the EverQuest standard.

                          The EverQuest standard day/night cycle is 72 minutes (36 minutes for each half). In the poll, the most players said they were open to lengthening this cycle due to how the emergent AI will act depending on the time of day.

                          So what did the developers decide to do with this polling data? According to the round table, they're going to make the day/night cycle an even two hours long. Just as in real life. You can watch the discussion after the break.

                          Continue reading EverQuest Next will feature a longer day/night cycle

                          MassivelyEverQuest Next will feature a longer day/night cycle originally appeared on Massively on Wed, 18 Dec 2013 14:30:00 EST. Please see our terms for use of feeds.

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                          The Aethertech class will debut with Aion's Steel Cavalry expansion

                          Posted: 18 Dec 2013 11:00 AM PST

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                          Mech-lovers, rejoice: The Aethertech class is finally on its way to Aion! Although we don't have an exact date, NCsoft has just announced that the third new class for the free-to-play fantasy game will arrive in the first quarter of 2014 as part of a new expansion dubbed Steel Cavalry. That means that players will be able to suit up as an Aethertech before the end of March.

                          Previously referred to as patch 4.5, Steel Cavalry (so named for the battle machines that are joining the fray) will be also adding two dungeons to Atreia: The Illuminary Obelisk and Iron Wall Warfront. In The Illuminary Obelisk, players work to regain control of a shielding device in Katalam in order to repair it. The Iron Wall Warfront is a new battle to claim the Eternal bastion from the weakened forces of Pashid. We'll keep you posted as we learn more!

                          [Source: NCsoft press release]

                          MassivelyThe Aethertech class will debut with Aion's Steel Cavalry expansion originally appeared on Massively on Wed, 18 Dec 2013 14:00:00 EST. Please see our terms for use of feeds.

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                            MMO Mechanics: MOBAs vs. MMO battlegrounds

                            Posted: 18 Dec 2013 10:30 AM PST

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                            Game title image
                            It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the quickly growing genre, and those mechanics have been reiterated and reforged by the countless additions to the MMO clan that we know and love today.

                            This new MMO Mechanics column aims to navigate the mechanical minefield that is the modern MMO through in-depth opinion pieces, comparative analysis, and a little bit of Irish wit, starting with a peek at what distinguishes MMO PvP battlegrounds from Massively Online Battle Arenas.

                            If women are from Venus and men are from Mars, MMOs and MOBAs must be from different galaxies altogether. Despite the similarities between MMO PvP arenas and MOBA matches, the two take very different approaches to progression, persistence, and matchmaking. This leads to two very separate yet equally engaging ways to test the mettle of your character against the might of a human opponent.

                            Continue reading MMO Mechanics: MOBAs vs. MMO battlegrounds

                            MassivelyMMO Mechanics: MOBAs vs. MMO battlegrounds originally appeared on Massively on Wed, 18 Dec 2013 13:30:00 EST. Please see our terms for use of feeds.

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                              Warhammer Online shuts down tonight

                              Posted: 18 Dec 2013 10:00 AM PST

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                              If you must picture the future of Warhammer, picture a battlefield.  One upon which all those warriors who so valiantly raged for Order or for Chaos stand assembled.  They clash, they fall, and they rise once more to clash again.  A battlefield that will never end, where the warriors never tire, never grow anxious, where all that exists is the battle and the struggle.  The victory is never awarded, and yet the conflict remains.  Champions of both sides, rushing across the landscape, racing hopefully toward victory... forever.
                              Today, the drums of Warhammer Online fall silent. After five years of operation, the game will shut down permanently at 6:00 p.m. EST tonight. If there are any last-minute screenshots or contact details you need to exchange, we encourage you to get that done before the servers turn off permanently. Partial refunds will be issued for players who still had paid game time on their accounts as of November 1st; those who purchased game time cards will need to contact customer support directly.

                              For those looking for a bit more farewell reading, our writers have taken on both the overall arc of the game from launch and the game's shutdown event (or lack thereof, depending on your perspective). Fans have also assembled a tribute video for the game as a whole. Our condolences go to the players who are losing a game that has been a home for five years.

                              MassivelyWarhammer Online shuts down tonight originally appeared on Massively on Wed, 18 Dec 2013 13:00:00 EST. Please see our terms for use of feeds.

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                              LEGO Minifigures Online puts together a new site, aims for summer 2014 launch

                              Posted: 18 Dec 2013 09:30 AM PST

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                              This is a thing now.
                              Anxious to know more about the adventures to be had in LEGO Minifigures Online? Curious about how the game's mechanics will play out? Just eager to see some of the sillier minifigures in play? The latest video update from the game will satisfy all of these needs right away. It's a top-level overview of the game as a whole, and it comes along with a full website overhaul to help potential players learn more about the game before its launch in summer 2014.

                              The video shows off a small sampling of the many minifigures in the game, ranging from the obviously combat-oriented (such as the Knight and the Revolutionary Soldier) to the almost completely ridiculous (the DJ or that guy in the chicken suit). All of the figures will have a role and a purpose within the game, and each one has its own unique set of abilities the help allies and hinder opponents. Check out the trailer just past the break.

                              [Source: Funcom press release]

                              Continue reading LEGO Minifigures Online puts together a new site, aims for summer 2014 launch

                              MassivelyLEGO Minifigures Online puts together a new site, aims for summer 2014 launch originally appeared on Massively on Wed, 18 Dec 2013 12:30:00 EST. Please see our terms for use of feeds.

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                                Krampus has arrived in The Secret World

                                Posted: 18 Dec 2013 09:00 AM PST

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                                Bust out the holiday cheer, Krampus is here! The holidays have officially arrived in The Secret World with the start of the all-new Christmas event, A Mother of a Season. Until the 2nd of January, brave groups of adventures can follow Krampus into the realm of Niflheim to fight even more enemies, and even call forth Hel herself. PvPers can try and become the Lord of Misrule, a five-minute title that grants special abilities during PvP. Of course, there are plenty of themed goodies and loot as well, not to mention the return of the End of Days event.

                                Today's patch also brought a handy new addition to the game: a pet inventory. Now you can free up your bag space by clicking on all your pets and moving them to the new pet window (shift + p), earning an achievement for each pet collected.

                                MassivelyKrampus has arrived in The Secret World originally appeared on Massively on Wed, 18 Dec 2013 12:00:00 EST. Please see our terms for use of feeds.

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