MMO Updates |
- EQ Next Landmark's first dev highlights harvesting, inventory
- One Shots: The people pillar
- The Daily Grind: What MMO would you recommend to others?
- Wings Over Atreia: Aion's Black Cloud Marketplace evolves to let you play more your way
- Make My MMO: Crowdfunding September 22 - October 5, 2013
- The Road to Mordor: Six reasons why Captains rock
EQ Next Landmark's first dev highlights harvesting, inventory Posted: 06 Oct 2013 10:00 AM PDT Filed under: Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, EverQuest Next, Dev Diaries, Crafting, Player-Generated Content With EverQuest Next Landmark's focus on building, it's not surprising that the first dev diary would focus on gathering those materials needed for building up the world. In the video diary, Senior Producer Terry Michaels and Creative Director Jeff Butler reveal that over 50 different resources have already been defined in the game, such as gems, wood, and metals. Each resource type has five tiers; the higher the tier, the deeper in the world it will be found. Players will harvest these metals, gems, and wood to make better tools that will in turn harvest better resources.But resources are not the only thing players can find while exploring -- crafting recipes and objects that players can keep or break down into materials will also be discovered throughout Landmark. And of course, with players gathering so much, there needs to be a place to put it all. Butler and Michaels also talked about the three types of inventory space in game (personal, claim, and a vault) and noted that players can access anything put in a vault from any other vault, whereas items stored in chests at their claim are only accessible at the claim. All three inventories, however, can be expanded through play. You can check the full video clip after the cut. Continue reading EQ Next Landmark's first dev highlights harvesting, inventory EQ Next Landmark's first dev highlights harvesting, inventory originally appeared on Massively on Sun, 06 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.
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Posted: 06 Oct 2013 08:00 AM PDT Filed under: Screenshots, Culture, Vanguard, Guild Wars 2, One Shots, Final Fantasy XIV, Miscellaneous, Firefall How are MMOs different than real life? There are many answers to that question, but our opening screenshot today reminds me that I don't actively seek to run into a sweaty, heaving mass of humanity just because they'll provide localized healing and damage boosts. Everyone always tries to use that excuse at conventions, and all I come away with is an intestinal debuff.Reader Eri had this observation while playing a recent beta: "Firefall seems to have quite a few community events regularly going on and it always amuses me at the end how it devolves into the ancient art of people stacking. This tower was during the stress test a month or so ago after a few invasions had finished. There were a lot of people around and a rival tower was being built in Sunken Harbour as well. Everyone was laughing and having a lot of fun, talking in chat while serving as a human pillar, and there was usually a dance party going on at the bottom of it. While this one did get big, apparently the dastardly Sunken Harbour Folks beat us." Are you ready to jump into the people pile? If so, we've got more for you after the break! Continue reading One Shots: The people pillar One Shots: The people pillar originally appeared on Massively on Sun, 06 Oct 2013 10:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: What MMO would you recommend to others? Posted: 06 Oct 2013 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Miscellaneous Today is a good day to just sit in a big circle, crack open a can of Pringles, and share a few testimonies about MMOs we think others might enjoy. It's a day to champion your favorites, especially the underrated games that you think are being overlooked.I'll give a shout-out to a long-time favorite, Fallen Earth. Not only are there pitifully few post-apocalyptic MMOs on the market right now, but this title has unparalleled crafting, a really wicked sense of humor, a gigantic world to explore, and mutant hermit crabs that take up residence in old CRT monitors. I've just started playing this again and truly wish that more folks would give it a chance. So what say you? What MMO would you recommend to others? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: What MMO would you recommend to others? originally appeared on Massively on Sun, 06 Oct 2013 08:00:00 EST. Please see our terms for use of feeds. |
Wings Over Atreia: Aion's Black Cloud Marketplace evolves to let you play more your way Posted: 05 Oct 2013 04:00 PM PDT Filed under: Fantasy, Aion, Business Models, Interviews, Opinion, Free-to-Play, Wings Over Atreia Those of you who know me a bit know that I am not really a fan of cash shops. In fact, I don't sit in the cheer section for free-to-play at all; I am a die-hard subscription gal. But I know free-to-play and cash shops are a very entrenched and popular part of our gaming culture now (though I do celebrate when F2P games turn to subs!) and as an avid gamer, I can't avoid them. However, I also feel that there is definitely a right way and a wrong way to do both F2P and cash shops. The former, Aion already nailed on the head with the Truly Free model where all content is actually free to all players. The latter... well, in my opinion the Black Cloud Marketplace had definite room for improvement.As it turns out, some of those improvements are happening now. And according to Associate Product Manager Sean Orlikowski, those changes represent a permanent new direction for the Marketplace. We're going to delve into those improvements and how they might affect the grand scheme of Aion right here in this edition of Wings Over Atreia. Wings Over Atreia: Aion's Black Cloud Marketplace evolves to let you play more your way originally appeared on Massively on Sat, 05 Oct 2013 18:00:00 EST. Please see our terms for use of feeds. |
Make My MMO: Crowdfunding September 22 - October 5, 2013 Posted: 05 Oct 2013 02:00 PM PDT Filed under: Business Models, MMO Industry, Massively Meta, Miscellaneous, Crowdfunding, Make My MMO Not all games that turn to crowdfunding need a boost to get off the ground. In fact, one new addition to our column this week -- 8BitMMO -- is utilizing this avenue to help accommodate the exponential growth it has experienced over the last couple of years. The other newcomer, however, is actually trying to build from the ground up; City of Titans wants to give displaced City of Heroes fans a new home.In other news, Star Citizen was the news! Videos, interviews, new goals, and more poured forth from this crowdfunding giant this week. We also heard from Embers of Caerus (which has been pretty quite for a long while). Even Neo's Land chimed in with a new demo. And you can get the whole scoop here! Continue reading Make My MMO: Crowdfunding September 22 - October 5, 2013 Make My MMO: Crowdfunding September 22 - October 5, 2013 originally appeared on Massively on Sat, 05 Oct 2013 16:00:00 EST. Please see our terms for use of feeds. |
The Road to Mordor: Six reasons why Captains rock Posted: 05 Oct 2013 12:00 PM PDT Filed under: Fantasy, Lord of the Rings Online, Classes, Opinion, Free-to-Play, The Road to Mordor On an inconspicuous yet powerful ring, there is an inscription about "one class to rule them all." This class, clearly, is the Captain. There is no room for dispute, debate, or cross looks with this; the Captain is the best class in Lord of the Rings Online. So say I. So say we all.I've been playing my Cappy since 2008, and she's weathered a long break from the game, a server transfer, and 85 levels of me literally throwing her to the wolves. In all of that, she has not once let me down. She's so terrific, in fact, that it makes alting in this game a nightmare for me, since none of the other classes feel as good in comparison. Yes, I love the Captain and I am unashamed to announce that. As I've done with the Minstrel and the Lore-master, I will back up my appreciation of this class with a few reasons why they rock so very, very hard. Continue reading The Road to Mordor: Six reasons why Captains rock The Road to Mordor: Six reasons why Captains rock originally appeared on Massively on Sat, 05 Oct 2013 14:00:00 EST. Please see our terms for use of feeds. |
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