MMO Updates

MMO Updates


Ditch F2P with Allods Online's new subscription-only servers today

Posted: 04 Oct 2013 10:30 AM PDT

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Ditch F2P with Allods Online new subscriptiononly servers today
Have you ever really enjoyed a free-to-play game but hated the trappings of F2P? Would you rather ditch the lockboxes and the cash shop and just get the entirety of the game with a subscription? With Allods Online, now you can! Fans of this formerly only-F2P game can now play on the new Smuggler's Paradise server, a server only for subscribing players.

With no cash shop, lockboxes, Runes, Patronage Rank 5, strongbox bonuses, incense, or cursed items, what will Smuggler's Paradise have? How about a 30% increase in leveling speed, twice as many stat points per level, bigger bags, mounts that don't need to be fed, a second earring slot, and more. Players will also be able to use in-game gold (earned in game!) to customize their character, guild, and ship as well as redistribute stats, talents, and rubies.

Sound good to you? If you are looking to jump on this deal, your gPotato currency can be converted into subscription time. Want to know more? Even more details about the server can be found on the official site.

[Thanks to Scott for the tip!]

MassivelyDitch F2P with Allods Online's new subscription-only servers today originally appeared on Massively on Fri, 04 Oct 2013 12:30:00 EST. Please see our terms for use of feeds.

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First gameplay videos of War Thunder: Ground Forces roll onto the scene

Posted: 04 Oct 2013 10:00 AM PDT

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First gameplay videos of War Thunder Ground Forces roll onto the scene
Virtual pilots who revel in dogfighting have most likely been watching the development of War Thunder, which earned the title Best Simulation Game at Gamescom. But did you know that there is ground assault in the War Thunder world? If you don't believe us, check out these first images of gameplay in War Thunder: Ground Assault. You'll need a chunk of time to watch it all; the first clip is pretty brief, but the second clocks in at almost 20 minutes. Unfortunately for the non-Russian speaking, the accompanying commentary is a mystery, but you can still watch tanks rolling around the landscape blasting holes in one another after the break.

[Thanks to Skurvel for the tip!]

Continue reading First gameplay videos of War Thunder: Ground Forces roll onto the scene

MassivelyFirst gameplay videos of War Thunder: Ground Forces roll onto the scene originally appeared on Massively on Fri, 04 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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Game of Thrones Ascent launches alliance vs. alliance

Posted: 04 Oct 2013 09:00 AM PDT

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Game of Thrones Ascent launches alliance vs alliance
Last August, Disruptor Beam announced plans to enhance endgame in Game of Thrones Ascent by adding alliance vs alliance combat. Players looking forward to the large scale battles and diplomatic dealings of AvA can now jump in and have at altering the balance of power in Westeros as the system is now live.

The post explaining the new system is quite lengthy, but here's the idea in a nutshell: Alliances will earn victory points by establishing and fortifying camps as well as attacking or assisting other alliances, and to the victors (the ones with the most points) go the spoils (special rewards). After a period of time, a new phase will begin and all points and camps will reset. The system, which is meant to evolve, will offer different rewards, different goals, and potentially different ways to earn victory in different phases. For an in-depth look at AvA, check out the devs' detailed guide.

[Thanks to Dengar for the tip!]

MassivelyGame of Thrones Ascent launches alliance vs. alliance originally appeared on Massively on Fri, 04 Oct 2013 11:00:00 EST. Please see our terms for use of feeds.

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Elite: Dangerous releases commentary on the most recent trailer

Posted: 04 Oct 2013 08:00 AM PDT

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Internet adjective spaceships.
We live in a suspicious time for game trailers. You see a great trailer and your first thoughts aren't about how great the game look but about whether or not it was all just pre-rendered. Worry not, Elite: Dangerous fans: the recent trailer showing off an epic space battle was almost entirely rendered in the game engine. A new follow-up walks through the video and explains what was already in place, what was added specifically for the trailer, and how the video as a whole helped the design team.

While almost everything rendered in the trailer was generated in the game engine, the ships involved were all flying along pre-determined paths. This might not sound like a big deal until you realize that it allowed the art team to examine everything from multiple angles, making sure that things looked right from various paths without having to manually test each element. But don't take our word for it, just check out the companion trailer past the break and find out about it yourself.

[Thanks to Peteris for the tip!]

Continue reading Elite: Dangerous releases commentary on the most recent trailer

MassivelyElite: Dangerous releases commentary on the most recent trailer originally appeared on Massively on Fri, 04 Oct 2013 10:00:00 EST. Please see our terms for use of feeds.

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Path of Exile 1.0, Steam, and sweet, sweet revenge

Posted: 04 Oct 2013 07:00 AM PDT

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Path of Exile 10, Steam, and sweet, sweet revenge
If you're in need of a healthy dose of monster-bashing, clicky goodness, nothing is better for you than the soon-to-be-Steamed Path of Exile. I'll let that sink in. Yes, I did.

Grinding Gear Games is finally taking the game out of open beta on October 23 and simultaneously releasing on the Steam network. Version 1.0 of the free-to-play action RPG will include several new improvements such as a new prestige class (awesome: wields ethereal weapons like boomerangs!), three new areas filled with sub-zones, and new PvP modes. The release also marks the conclusion of the third act in which we face off against Dominus himself. Well, himself and legions of dead, demon-y things.

And, that's just the beginning.

Continue reading Path of Exile 1.0, Steam, and sweet, sweet revenge

MassivelyPath of Exile 1.0, Steam, and sweet, sweet revenge originally appeared on Massively on Fri, 04 Oct 2013 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Are there non-achievements you're proud of?

    Posted: 04 Oct 2013 06:00 AM PDT

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    I'm proud to fail at even mildly inconveniencing the Romulan Empire.
    Achievements, by definition, require you to actually do something. Which is why it's oddly satisfying in some games to acquire a list of non-achievements, things that you specifically haven't done despite the fact that it seems like you should have done them. Like never raiding in World of Warcraft, or never engaging in PvP in Aion. Or sometimes they're even sillier, like being proud of never using auto-fire weapons in Star Trek Online.

    None of these things are really accomplishments. But depending on your playstyle and what content you like to do, some of them can certainly feel like it. If you hate big-group endgame content, refusing to ever set foot in an operation in Star Wars: The Old Republic feels like a victory even if it sort of isn't. So are there any non-achievements that you're proud of? Are there things you are proud of not having done but having specifically avoided?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Are there non-achievements you're proud of? originally appeared on Massively on Fri, 04 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.

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      CABAL Online greenlit on Steam

      Posted: 03 Oct 2013 03:00 PM PDT

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      omgwtf i'm writing about cabal online
      CABAL Online is coming to Steam. So says an ESTsoft press release sighted on Gamasutra. The company is fresh off "an 83-day campaign" to get its free-to-play fantasy MMO approved on Steam's Greenlight program.

      EST's release says that "additional information including release timeframes and region support details will be made available soon."

      MassivelyCABAL Online greenlit on Steam originally appeared on Massively on Thu, 03 Oct 2013 17:00:00 EST. Please see our terms for use of feeds.

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      LotRO devs answer 'super-sized' Q&A about Helm's Deep

      Posted: 03 Oct 2013 02:00 PM PDT

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      LotRO devs answer 'supersized' Q&A about Helm's Deep
      Turbine's developers couldn't pick just 20 questions about the upcoming Lord of the Rings Online: Helm's Deep to answer, so they decided to "super-size" the Q&A up to a nice round 40. The questions are grouped into sections including epic battles, class changes, mounted combat, legendary items, pricing, and more.

      Since we haven't heard much yet about how the epic battles reward players, the answer here is illuminating. As players complete objectives, they'll be awarded points for how difficult those objectives were (from bronze to platinum). After reward bars fill up, players can choose a piece of gear or to convert some of the points into the next tier (although gold cannot convert to platinum). The epic battle instances include Helm's Dike, The Deeping Wall, The Deeping-Coomb, The Glittering Caves, and the Hornburg.

      The promised housing revamp was also mentioned: "We have some of the early bits in (changes to house inventory). We are prototyping more features and will continue to develop and add to live. Housing work is going to come in phases."

      Of course, there's a lot more that's included in the Q&A, so check it out!

      MassivelyLotRO devs answer 'super-sized' Q&A about Helm's Deep originally appeared on Massively on Thu, 03 Oct 2013 16:00:00 EST. Please see our terms for use of feeds.

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      World of Tanks update brings German tank destroyers and team battles

      Posted: 03 Oct 2013 01:00 PM PDT

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      World of Tanks
      New content is coming to Wargaming's World of Tanks in the form of tanks, a game mode, and a battle arena. Patch 8.9, set to go live "soon," introduces tier IV-X German tank destroyers, the Northwest battle arena, and Team Battle mode to WoT, which currently holds the world record for player concurrency in an online game.

      New tanks include the Marder III, Nashorn, and the Waffenträger auf Pz.IV. The new top-tier German tank destroyer will be the Waffenträger auf E 100. Team Battle mode allows World of Tanks players to form teams and compete on the battlefield for ranking against players of similar experience and skill. According to producer Mike Zhivets, Team Battle mode "[significantly adds] to the competitive component of the game."

      [Source: Wargaming press release]

      MassivelyWorld of Tanks update brings German tank destroyers and team battles originally appeared on Massively on Thu, 03 Oct 2013 15:00:00 EST. Please see our terms for use of feeds.

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        The Summoner's Guidebook: Learning how to not lose from the League of Legends pros

        Posted: 03 Oct 2013 12:00 PM PDT

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        The Summoner's Guidebook Learning how to not lose from the League of Legends pros
        The League of Legends World Championship semifinals are over, and unfortunately the two teams I was hoping would advance ended up losing. The matches were good, especially the SKT1 versus NJBS matches. Definitely watch them!

        However, this week I'm going to get back to basics, and by that I mean guides on improving your game. I've been talking about Worlds for weeks and I'll be at the finals in LA around the time you're reading this, which would make for four weeks of straight coverage about the LoL World Championships. That feels lazy to me.

        I have been watching a lot of pro matches lately, both the tournament matches and just random streams and casual matches. One thing that came to mind for me was improving our losing games. We all have them, and of all the games that we should improve upon, those are the games that are the most important. Pro players take bad lanes or feeding teammates and make wins instead. How do they do it?

        Continue reading The Summoner's Guidebook: Learning how to not lose from the League of Legends pros

        MassivelyThe Summoner's Guidebook: Learning how to not lose from the League of Legends pros originally appeared on Massively on Thu, 03 Oct 2013 14:00:00 EST. Please see our terms for use of feeds.

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          The Guild Counsel: Why won't they listen to me?

          Posted: 03 Oct 2013 11:00 AM PDT

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          The Guild Counsel  Why won't they listen to me
          One of the most common reasons for guild leaders walking][ away in frustration is because members won't listen to what they're saying. It can be extremely irritating, because you're overseeing dozens if not hundreds of players, and it can feel like herding cats to get everyone to behave and work together.

          So why won't members listen to the guild leader? And what can the leader do to get members to "respect his authoritah?" Let's take a look in this week's Guild Counsel.

          Continue reading The Guild Counsel: Why won't they listen to me?

          MassivelyThe Guild Counsel: Why won't they listen to me? originally appeared on Massively on Thu, 03 Oct 2013 13:00:00 EST. Please see our terms for use of feeds.

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