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Massively's guide to MMO Halloween 2013

Posted: 24 Oct 2013 10:00 AM PDT

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Massively's guide to MMO Halloween 2013
Halloween's arguably the biggest virtual holiday of the MMO year, with practically every game sporting some sort of special event, giveaway, limited-time challenge, or landscape makeover. Plus, there's lots and lots of candy that looks absolutely scrumptious but you can't eat because it's not real. That's just a massive tease by the MMO industry, in our opinion.

With only a couple of short weeks to cram in as much trick-or-treating, pumpkin picking, haunted hayrides, spooky mansion tours, and headless boss fights as possible, we're here to help point you in the direction of all of the fun. So put on your scariest outfit and get ready to explore the dark side of MMOs with our guide to Halloween 2013!

Continue reading Massively's guide to MMO Halloween 2013

MassivelyMassively's guide to MMO Halloween 2013 originally appeared on Massively on Thu, 24 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Trials of Ascension launches Kickstarter

    Posted: 24 Oct 2013 09:30 AM PDT

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    Trials of Ascension launches Kickstarter
    Although originally announced to start on October 21st, Trials of Ascension's Kickstarter was delayed a couple of days, and finally launched today. Now that its hat is thrown into the crowdfunding ring, ToA hopes to garner enough player support to bring this sandbox with a skill system, dynamic spawning, and multi-step crafting to fruition. If you want to get a quick glimpse of the world and hear the game's philosophy straight from the dev's mouth, the campaign page offers a video clip along with a look at the various backer reward packs available.

    [Thanks to Android for the tip]

    MassivelyTrials of Ascension launches Kickstarter originally appeared on Massively on Thu, 24 Oct 2013 11:30:00 EST. Please see our terms for use of feeds.

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    APB Reloaded brings Fright Club and Certain Death to San Paro

    Posted: 24 Oct 2013 09:00 AM PDT

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    APB Reloaded brings Fright Club and Certain Death to San Paro
    While almost every game has some kind of Halloween celebration this time of year, only APB: Reloaded has nabbed the talents of the Scottish metal band Certain Death to add to the ambiance of this holiday update. The band picked three songs to add to APB's soundtrack, which the guitarist Steedo said "would fit the game as well as the new Halloween update."

    The Halloween shenanigans include new in-game content and challenges including Fright Club, the temporary relocation of the popular Fight Club mode to an abandoned asylum filled with ghoulish gang members. Starting today, players can also get a new Punk pack, complete with devil or bat wings, witch and wizard hats, pumpkin and bat glow-in-the-dark weapon themes, and a scoped version of the new primary weapon, the STAC 10 (Somatic Tactical Assault Carbine). The holiday-themed festivities run until November 6th, 2013.

    [Source: GamersFirst press release]

    MassivelyAPB Reloaded brings Fright Club and Certain Death to San Paro originally appeared on Massively on Thu, 24 Oct 2013 11:00:00 EST. Please see our terms for use of feeds.

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      EVE Valkyrie could be coming to console before PC

      Posted: 24 Oct 2013 08:00 AM PDT

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      EVE Valkyrie could be coming to console before PC
      EVE: Valkyrie was officially revealed back in August of this year with a teaser earlier at Fanfest, but details have been scarce so far. We know that it's a dog-fighting sim that uses the Oculus Rift, but a recent interview over at Rock, Paper Shotgun hints that the game may not be coming to the PC -- at least initially.

      "It technically works on PC, and it's working fine," chief marketing officer David Reid told RPS. "But there are other platforms it could run on. There's nothing that technically prevents it from running on a console, for example."

      While Reid does say later in the interview that PC is "definitely in the cards," there certainly seems to be a prominent nudge toward the game coming to consoles first. And interestingly enough, it's not even really confirmed that the game will be released for the Oculus Rift specifically.

      "While we can't get into details here," Reid pointed out, "there are other platforms that are available. It is technically possible to run this game without a Rift. There's a whole bunch of different things out on the market right now."

      MassivelyEVE Valkyrie could be coming to console before PC originally appeared on Massively on Thu, 24 Oct 2013 10:00:00 EST. Please see our terms for use of feeds.

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      The Think Tank: Would you participate in an in-game protest?

      Posted: 24 Oct 2013 07:00 AM PDT

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      The Think Tank Would you participate in an ingame protest
      In-game protests are nothing new, but the recent Dungeons and Dragons Online sit-in is the most recent proof that players can effectively organize in large numbers against policies they believe to be unfair. Like real-life protests, these demonstrations can work or be largely ignored by the powers-that-be.

      Have any Massively staffers participated in an in-game protest? How many feel that these types of demonstrations can actually be effective? These are the questions I posed to the team members this week.

      Continue reading The Think Tank: Would you participate in an in-game protest?

      MassivelyThe Think Tank: Would you participate in an in-game protest? originally appeared on Massively on Thu, 24 Oct 2013 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: How closely do you follow an MMO's development?

        Posted: 24 Oct 2013 06:00 AM PDT

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        The Daily Grind How closely do you follow an MMO's development
        Even if space sims aren't your thing, it's hard not to be impressed with the sheer amount of information available regarding Star Citizen's development process. Aside from releasing various game modules to backers as they reach a playable state, the team is also offering an unprecedented look behind the scenes on a AAA dev project including extensive chats and real-time interaction, videos galore, and the weekly Wingman's Hangar web show.

        Keeping up with it all can be a challenge, particularly if Star Citizen isn't the only game you're following!

        What say you, Massively readers? How closely do you follow an MMO's development? Do you soak up everything the dev team releases, or do you try to keep abreast of roundups or less frequent updates?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: How closely do you follow an MMO's development? originally appeared on Massively on Thu, 24 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.

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          Sun Wukong returns to SMITE

          Posted: 23 Oct 2013 07:00 PM PDT

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          SMITE
          Another god has stepped into the SMITE arena, and it's one who will be familiar to longtime players of the game. Sun Wukong, the Monkey King, is making his return to SMITE with a new look and new abilities. Wukong is a physical melee character who has special protections against critical attacks depending on his health and uses his massive cudgel to dish out damage to enemy gods.

          Sun Wukong also has the ability to transform into an eagle, ox, or tiger, with each form bringing a special combat effect. As an eagle, he moves quickly and passes through enemies. As an ox he injures and knocks back any enemy in his path. And as a tiger he pounces on and stuns the first enemy he encounters. Check out the full reveal video from Hi-Rez after the break.

          [Source: Hi-Rez press release]

          Continue reading Sun Wukong returns to SMITE

          MassivelySun Wukong returns to SMITE originally appeared on Massively on Wed, 23 Oct 2013 21:00:00 EST. Please see our terms for use of feeds.

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            Cryptic details Star Trek Online's latest fleet progression update

            Posted: 23 Oct 2013 06:00 PM PDT

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            Cryptic details Star Trek Online's latest fleet progression update
            Another day, another Star Trek Online dev blog. Today's wall o' text is titled Fleet System Expansion: Spire Outpost, and as you might guess, it concerns the game's next fleet holding.

            "The Spire can be most closely compared to the Embassy in terms of it being more about providing high-end equipment than it is about providing fleet convenience and discounts," Cryptic says. "That being said, there are some excellent benefits for fleets that progress through the Spire holding's tiers."

            The Spire ultimately provides an additional progression avenue for STO fleets, complete with new rewards, a new social environment, and plenty of unlockable special projects. Read all about it via the links below.

            MassivelyCryptic details Star Trek Online's latest fleet progression update originally appeared on Massively on Wed, 23 Oct 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Still more Black Desert beta vids, PvE impressions

            Posted: 23 Oct 2013 05:00 PM PDT

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            Still more Black Desert beta vids, PvE impressions
            Steparu is still playing this week's Black Desert closed beta, and fortunately for all of us on the outside, that means more gameplay videos and commentary. Today's focus is leveling and PvE, the latter of which is apparently lacking due to the pedestrian questing system. Steparu says that there are no dynamic events, though there are main story quests that become available at various points throughout the level range.

            The article also touches on PvP and what appears to be a button for opting in or out of the game's open-world free-for-all system. Click past the cut for the videos, including some HUD-free Archer and Sorcerer combat, and don't forget to read the full impressions piece behind the links below.

            Continue reading Still more Black Desert beta vids, PvE impressions

            MassivelyStill more Black Desert beta vids, PvE impressions originally appeared on Massively on Wed, 23 Oct 2013 19:00:00 EST. Please see our terms for use of feeds.

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            Latest stretch goal speaks to Star Citizen's 'immersive, world-building experience'

            Posted: 23 Oct 2013 04:00 PM PDT

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            Latest stretch goal speaks to Star Citizen's 'immersive, worldbuilding experience'
            Earlier this week Cloud Imperium released both a brochure and an in-engine video devoted to Star Citizen's Anvil Aerospace Hornet. Apparently the info dump was well-received, as the crowdfunded space sim passed the $24 million mark shortly thereafter.

            As per usual with each $1 million milestone, CIG head honcho Chris Roberts responded with a Letter from the Chairman and a sneak peek at upcoming stretch goals. This latest milestone unlocked public transportation, and while that may sound somewhat -- ahem -- pedestrian at first, consider Roberts' description. "A public transportation system may not seem as sexy as a new bomber or a cruiser, but it speaks directly to the goal of making Star Citizen an immersive, world-building experience," he says. "Instead of having a simple fast travel option like an MMORPG, Star Citizen will feature a living, breathing system to support that gameplay requirement... a system that will be impacted by the economy and player actions in all sorts of exciting ways!"

            Roberts also unveiled the game's $26 million stretch goal, which takes the form of expanded capital ship systems like damage control teams, bulkheads to slow boarders, and various navigation and engineering console management options.

            MassivelyLatest stretch goal speaks to Star Citizen's 'immersive, world-building experience' originally appeared on Massively on Wed, 23 Oct 2013 18:00:00 EST. Please see our terms for use of feeds.

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            DayZ standalone shows up on Steam database

            Posted: 23 Oct 2013 03:30 PM PDT

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            DayZ standalone shows up on Steam database
            DayZ standalone has appeared on the Steam database, with its creator confirming that development is on "the final lap."

            Escapist noted that an entry for "DayZ Early Access" showed up yesterday on the Steam Database for the USA territory. The title was delayed last August when the team was waiting for the core network architecture to be put into place.

            Joystiq contacted Lead Designer Dean Hall, who said that the game is nearing its final stretch to an alpha test. "All I can say is that progress has been very good," Hall said. "We're a mix of nervous and excited. And as I'd stated on my twitter when I announced my break from social media/updates, we are on the final lap. Part of the final process involves the actual administration of the release, which is actually surprisingly complex and time-consuming. So, to confirm, there is no release date announcement and we're 100 percent focused on getting the alpha out the door."

            MassivelyDayZ standalone shows up on Steam database originally appeared on Massively on Wed, 23 Oct 2013 17:30:00 EST. Please see our terms for use of feeds.

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            The Art of Wushu: Lifting the veil on the winter expansion

            Posted: 23 Oct 2013 03:00 PM PDT

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            The Art of Wushu Lifting the veil on the winter expansion
            Some of you may have heard about new content coming to Age of Wushu in the winter in the form of the Ultimate Scrolls expansion. Although it contains some new content including the much-anticipated marriage system, Snail Games has released scant few details about new features.

            We went behind the scenes and asked the studio what we can expect in the winter expansion and what we can look forward to in the future. The developers were pretty open about what was coming soon, which -- like Mt. Hua -- is chock-full of new features.

            Continue reading The Art of Wushu: Lifting the veil on the winter expansion

            MassivelyThe Art of Wushu: Lifting the veil on the winter expansion originally appeared on Massively on Wed, 23 Oct 2013 17:00:00 EST. Please see our terms for use of feeds.

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              PAX East 2014 tix now on sale

              Posted: 23 Oct 2013 02:30 PM PDT

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              PAX East 2014 tix now on sale
              Save the date, PAX fans. Well, actually, save two dates. The first is April 11, 2014, which is when the next iteration of PAX East officially throws down. The second date is today, and that's when tickets officially go on sale.

              As of press time, three-day badges are gone, but single-day passes are still available. PAX East 2014 runs from April 11 through April 13, 2014 at the Boston Convention and Exhibition Center.

              MassivelyPAX East 2014 tix now on sale originally appeared on Massively on Wed, 23 Oct 2013 16:30:00 EST. Please see our terms for use of feeds.

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              Aion opens Halloween-themed Nightmare Circus dungeon

              Posted: 23 Oct 2013 02:00 PM PDT

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              Aion opens Halloweenthemed Nighmare Circus dungeon
              Did you enjoy the novelty and rewards of Aion's double run of Shugo Kingdom Adventures, the limited-time instance that offered some pretty nifty rewards to those who chose wisely? If so, you might be glad to hear that Aion has introduced a new version themed for the holiday: Nightmare Circus. As before, only special skills can be used within the instance and only Daevas level 30 and above can enter.

              This time, however, instead of becoming a Shugo, players will be transformed into a bear-like Khum'gom. Even more power can be obtained if players transform into a Nightmare Circus Harlequin using an item available via quest and in the store. Also, anywhere from two to six players can participate. The instance consists of three stages, and rewards can include exclusive costumes and wings, dyes, consumables, manastones, and much more. For a full accounting of all the possible prizes and a breakdown of each stage, check out the official announcement. But if you want to get in on the event, you'd better hurry -- the Nightmare Circus is in town for only two weeks and packs up November 6th, 2013.

              MassivelyAion opens Halloween-themed Nightmare Circus dungeon originally appeared on Massively on Wed, 23 Oct 2013 16:00:00 EST. Please see our terms for use of feeds.

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              WildStar Community Director Troy Hewitt announces departure from Carbine

              Posted: 23 Oct 2013 01:30 PM PDT

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              Carbine Studios logo
              It's a sad day for the WildStar community. Carbine's Community Director Troy "Aether" Hewitt announced today in a post on the WildStar site that he is stepping down from his position and leaving the studio. He confides in the community the reason for his departure: "Without going into too much detail, recent tragedies in my family require that I return home to be closer to my family [...] It was a decision I can only define as agonizing, but in the end, my family needs me."

              While this may be disheartening news for many fans, Hewitt is confident that he leaves the community in capable hands. In addition to the North American and European community teams, Hewitt specifically mentions three "forever friends of [his] and industry leaders in their craft" that will be taking care of the community in his absence: Carbine's new VP of Brand, Mona Hamilton; Director of Interactive Marketing, Christophe Bahamed; and new PR Manager, Michael Shelling. In closing, Hewitt tells fans, "While this is goodbye for now, I guarantee you that we'll be playing WildStar together on launch day."

              MassivelyWildStar Community Director Troy Hewitt announces departure from Carbine originally appeared on Massively on Wed, 23 Oct 2013 15:30:00 EST. Please see our terms for use of feeds.

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              'Old School' RuneScape grows to 1M players, opens God Wars dungeon

              Posted: 23 Oct 2013 01:00 PM PDT

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              'Old School' RuneScape grows to 1M players, opens God Wars dungeon
              The "Old School" version of RuneScape has proven to be a hit with players, growing to over one million users. Jagex trumpeted the milestone along with a new update to the game bringing back the God Wars dungeon.

              Executive Producer Phil Mansell thinks that this shows classic servers have strong appeal for the community: "Seeing RuneScape Old School hit the million player mark so soon after launch is a great milestone for the game, and our players have joined the celebration by voting for the game's most epic update to date."

              Over 89% of the playerbase voted for the inclusion of the God Wars dungeon, in which groups will face-off against four bosses for a shot at a legendary Godsword and other shiny gear. You can check out the dungeon video after the break.

              [Source: Jagex press release]

              Continue reading 'Old School' RuneScape grows to 1M players, opens God Wars dungeon

              Massively'Old School' RuneScape grows to 1M players, opens God Wars dungeon originally appeared on Massively on Wed, 23 Oct 2013 15:00:00 EST. Please see our terms for use of feeds.

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              DC Universe Online shows off major graphical upgrades

              Posted: 23 Oct 2013 12:00 PM PDT

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              Haven't you heard?  Real is brown.
              Sometimes all it takes is a graphical improvement to make a game feel new. DC Universe Online has to keep its graphics at a level the PlayStation 3 can use, but with the pending release of the PlayStation 4, the game is going to be able to offer better textures and lighting all around. You can check out a preview video past the break to see what the game will look like with the visual upgrades.

              But that's not the only thing coming along with the new patch; in order to ease new players on the PS4 into the game, the game's early leveling has been revamped and improved and several areas have had environmental details and quest flow updated as well. So experienced players can enjoy looking at a world in greater detail and new players will find it easier than ever to get into the game. That seems like a pretty solid update.

              Continue reading DC Universe Online shows off major graphical upgrades

              MassivelyDC Universe Online shows off major graphical upgrades originally appeared on Massively on Wed, 23 Oct 2013 14:00:00 EST. Please see our terms for use of feeds.

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              Choose My Adventure: Off to Never, Neverwinter land

              Posted: 23 Oct 2013 11:00 AM PDT

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              Choose My Adventure off to Never, Neverwinter land
              Twenty-four hours after voting for this round of Choose My Adventure started, I had no idea who was going to win. All the games were neck-and-neck. But on the last day of voting, Neverwinter pulled out ahead of the pack with 40.8% of the vote. A friend of mine who will likely be joining me for my quest suggested that you voted for Neverwinter because I said I would make a Foundry quest with your help. I am interested in why that was your final decision, so let me know in the comments why you voted for Neverwinter too.

              Of course, I need to create a character before I actually step into this world. And unlike most MMOs that attempt to be balanced in every possible way, Neverwinter isn't afraid to dole out impactful choices at the very beginning. Even my character's race matters in Neverwinter. Not only does each race have its own set of abilities, but it also has its own stat bonuses. Now, I'm assuming that in the endgame that these bonuses turn into quality-of-life additions, but at the beginning of the game, they are more meaningful. And this is before we even choose my class, which we are also going to do today.

              Continue reading Choose My Adventure: Off to Never, Neverwinter land

              MassivelyChoose My Adventure: Off to Never, Neverwinter land originally appeared on Massively on Wed, 23 Oct 2013 13:00:00 EST. Please see our terms for use of feeds.

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                Brick-Force Season 3 trailer highlights Bricksaga update

                Posted: 23 Oct 2013 10:00 AM PDT

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                BrickForce Season 3 trailer highlights Bricksaga update
                If you like brick-by-brick construction in a sandbox environment coupled with a first person shooter, have we got the game for you: Brick-Force! Here, players fight out matches in maps they build themselves. And now Season 3 - Bricksaga brings even more to the experience.

                Along with a new medieval setting (complete with wizards and knights), Season 3 introduces a host of new goodies to the game, including features, costumes, weapons, and even new game modes. Players can now use interactive bricks and portals as well as doors, windows, trap doors, and spike traps to add a previously unknown dynamic and variety to matches. Additionally, level progression has been revised, match assignments have been improved, and players can unlock equipment on a regular basis. Check out all the action in the trailer below.

                [Source: Infernum Productions press release]

                Continue reading Brick-Force Season 3 trailer highlights Bricksaga update

                MassivelyBrick-Force Season 3 trailer highlights Bricksaga update originally appeared on Massively on Wed, 23 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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                  Free for All: The other side of MMO leveling

                  Posted: 23 Oct 2013 10:00 AM PDT

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                  Free Realms screenshot
                  As I pointed out in last week's column, I am more fond of spending money to obtain a high-level character than I am grinding out levels to gain one. As usual, I put out my opinion without considering how many people might take it the wrong way. To set the record straight and to give some evidence to the pro-leveling side of the argument, I would like to list off some of the reasons leveling is important. (Also in my opinion, of course.)

                  While I did refer to leveling as drudgery, my opinion does not automatically set some universal definition. What can be drudgery to me can be bliss to someone else, and so -- because it is gaming -- the impact of leveling can be felt differently by different people. It's not science; it's opinion.

                  Besides, it's not all drudgery anyway.

                  Continue reading Free for All: The other side of MMO leveling

                  MassivelyFree for All: The other side of MMO leveling originally appeared on Massively on Wed, 23 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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