MMORPG News

MMORPG News


Defiance: State of the Game Details Game Alterations

Posted: 12 Sep 2013 07:38 PM PDT

State of the Game Details Game Alterations

The latest Defiance State of the Game letter has been published on the official site. In it, the discussion centers around things the team is ardently working on, including changes to weapons, shields, the inventory system, the social system, objectives and UI. There is even a sneak peek at what lies ahead.

General: Forgetting the Multiplayer Bit

Posted: 11 Sep 2013 05:35 PM PDT

Forgetting the Multiplayer Bit

Any more these days, it seems that MMOs are developed, not for the MM part, but more for the single-player "O" part. In our latest Tingle's Touchy Subjects, we take a look at why that may be happening and why that is a bad idea. Read on before heading to the comments to chat!

General: That's Not an MMO

Posted: 11 Sep 2013 05:29 PM PDT

That

Often when a game is listed at MMORPG.com, it is said by some to "not be an MMO". In our latest Tourist column, we take a look at that charge and try to offer a bit of a different perspective on the matter. See what we think before leaving your own thoughts in the comments.

Gloria Victis: Latest Update Packed with Visuals

Posted: 13 Sep 2013 09:04 AM PDT

Latest Update Packed with Visuals

Those interested in what the Glorious Victus team has been up to lately will definitely want to head to the official forums to check out a plethora of screenshots that show off features as wide-ranging as character customization to town landscapes.

General: Sub Standard

Posted: 11 Sep 2013 05:22 PM PDT

Sub Standard

The talk about subscription-based games has been ongoing for the past several weeks since several major titles announced their intentions to utilize subs. In our latest Devil's Advocate, we revisit the topic with a few additional thoughts about the revenue model. Read on and then leave your reactions in the comments.

Elder Scrolls Online: Immersion in ESO

Posted: 11 Sep 2013 06:20 PM PDT

Immersion in ESO

MMO developers want their players to be invested in the game. To that end, they try to create ways to immerse players into a living, breathing world. In today's Elder Scrolls Online column, we take a look at the ways ZeniMax is planning to immerse players in the game. Read on and then tell us what you think in the comments.

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