MMO Updates |
- Captain's Log: More Star Trek Online help for the new player
- Luke Cage joins Marvel Heroes in update 1.3
- Massively Exclusive: Albion Online dev blog explains diversity with spells and crafted items
- The Stream Team: Oktoberfest edition, September 30 - October 6, 2013
- The Daily Grind: What MMO milestones have you managed recently?
- MMO Week in Review: Discount heroics
- Shroud of the Avatar dev update shows off Unity scene jam winner, collectors coin
- EVE Evolved: Everything we know about Rubicon
Captain's Log: More Star Trek Online help for the new player Posted: 30 Sep 2013 10:00 AM PDT Filed under: Sci-Fi, News Items, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Guides The news is out! Lobi are now accessible account-wide! They're no longer bound to a single character! While I would love to be able to write an entire column about how happy the change has made me, I won't make our readers endure it, but it sure was a fun way to start off this week's Captain's Log.The good news for some is that this week's column will be dedicated to the brand new players of Star Trek Online. This decision was triggered by an email I received from a reader who wanted to know how he could change his character's outfit without having to go to the tailor all the time. He was a very new player and was embarrassed to ask anyone else, and trusted I wouldn't make him feel a fool. It was then I realized that there are lots of little things in Star Trek Online that aren't obvious to new players. While many of those things are second nature to me now, I recall with bitter clarity what it was like to be so new that asking a stranger for help was akin to playing Russian roulette. So join me past the break as I touch on what all those tiny little icons on the HUD mean. Continue reading Captain's Log: More Star Trek Online help for the new player Captain's Log: More Star Trek Online help for the new player originally appeared on Massively on Mon, 30 Sep 2013 12:00:00 EST. Please see our terms for use of feeds. |
Luke Cage joins Marvel Heroes in update 1.3 Posted: 30 Sep 2013 09:00 AM PDT Filed under: Super-hero, Trailers, Video, Game Mechanics, Patches, News Items, Free-to-Play, Marvel Heroes As of last month, update 1.2 was Marvel Heroes' biggest to date. But that was then, and this is now: Today's update 1.3 surpasses its predecessor with even more content. Along with more unique items and an Iron Man rework, Gazillion Entertainment revealed a new hero (Luke Cage), new systems and modes, team insignias, and legendary quests. Additionally, the Lady Deadpool costume is now available.Players who want to earn special bragging rights can go back and start at level one again after they reach level 60 thanks to the new Prestige Mode. The Hero Synergy System offers more character customization as it unlocks account-wide synergy bonuses whenever a hero hits levels 25 and 50; these bonuses can then be equipped on any hero. The completion of legendary quests will give player rewards as well as the ability to craft Legendary Blessings for their artifacts and more. And finally, team insignias allow players to show off membership on previous teams. For complete details on these new systems and other fixes, check out the official patch notes. And get a look at Lady Deadpool in the trailer after the break [Source: Gazillion Entertainment press release] Continue reading Luke Cage joins Marvel Heroes in update 1.3 Luke Cage joins Marvel Heroes in update 1.3 originally appeared on Massively on Mon, 30 Sep 2013 11:00:00 EST. Please see our terms for use of feeds. |
Massively Exclusive: Albion Online dev blog explains diversity with spells and crafted items Posted: 30 Sep 2013 08:00 AM PDT Filed under: Fantasy, Classes, New Titles, News Items, Dev Diaries, Sandbox, Crafting Previously, we learned about Albion Online's territory control, housing, the economy, and more in our exclusive interview with CEO Stefan Wiezorek. Thanks to this exclusive dev blog, today we get a look at the relationship between crafting and spells and how that translates into deeper character customization.In short, Albion players will craft spells that can be put on crafted gear, which in turn gives them access to that spell whenever they equip that item. This system offers an endless possibility of combinations as players equip various items, each with their own set of spells added on. For a detailed run-down of this system, check out the full dev blog after the break. Massively Exclusive: Albion Online dev blog explains diversity with spells and crafted items originally appeared on Massively on Mon, 30 Sep 2013 10:00:00 EST. Please see our terms for use of feeds. |
The Stream Team: Oktoberfest edition, September 30 - October 6, 2013 Posted: 30 Sep 2013 07:00 AM PDT Filed under: MMO Industry, Massively Meta, Livestream, Miscellaneous, The Stream Team It's that time of year folks! OK, OK -- so it is always some time of year. And most have something of import that happened during said time. But this is Oktoberfest! Yah, I thought that would get your attention. Now, did you know that Oktoberfest is the annual celebration commemorating a royal Bavarian wedding back in 1810? Well now you do! And here you thought that it was only about the sausages and the beer. Who says gaming sites aren't educational?You can learn other impressive things by watching The Stream Team on Massively TV! Things like how to survive leaping off a cliff, the best places to hide in order to ambush during PvP, and who to avoid high-fives from (especially while in planes). Make sure you don't miss out on any of the important learning opportunities this week. Continue reading The Stream Team: Oktoberfest edition, September 30 - October 6, 2013 The Stream Team: Oktoberfest edition, September 30 - October 6, 2013 originally appeared on Massively on Mon, 30 Sep 2013 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: What MMO milestones have you managed recently? Posted: 30 Sep 2013 06:00 AM PDT Filed under: Fantasy, Lord of the Rings Online, Opinion, The Daily Grind Last night I poked my head out of Moria and into the woods around Lord of the Rings Online's Lothlorien for the first time. This was significant not only because of my Tolkien fandom but because Moria was as far as I'd ever gotten in Turbine's fantasy MMORPG.The recent announcement of Helm's Deep has compelled me to push toward the game's Rohan content, and I'm sure my avatar appreciates it since he's been stuck in that giant smelly armpit of a dwarf mine since 2009. Anyway, how about you, Massively readers? What's the last significant MMO milestone you achieved? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: What MMO milestones have you managed recently? originally appeared on Massively on Mon, 30 Sep 2013 08:00:00 EST. Please see our terms for use of feeds. |
MMO Week in Review: Discount heroics Posted: 29 Sep 2013 06:00 PM PDT Filed under: MMO Industry, News Items, Massively Meta, Week in Review, Miscellaneous At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.Feeling behind in EverQuest II? SOE's taking away that excuse this week by handing you the reins of a free level 85 heroic character. If you're at a loss of what to do with that toon, don't fret, because we've got the answer for that too! The studio's also making EQII's free-to-play model more attractive by removing item restrictions. It's hard to thumb your nose at free, right? We've got the rest of the week's top stories after the jump! Continue reading MMO Week in Review: Discount heroics MMO Week in Review: Discount heroics originally appeared on Massively on Sun, 29 Sep 2013 20:00:00 EST. Please see our terms for use of feeds. |
Shroud of the Avatar dev update shows off Unity scene jam winner, collectors coin Posted: 29 Sep 2013 05:00 PM PDT Filed under: Fantasy, Video, News Items, Free-to-Play, Dev Diaries, Crowdfunding, Player-Generated Content, Shroud of the Avatar, MMORPG Portalarium's latest Shroud of the Avatar dev blog is up, and its topics range from community contests to the wood grain of a miller's table. The blog introduces the Sigil of Magic, which is an artistic representation of the way Shroud of the Avatar's nine schools of magic interact with one another, along with a new official collectors coin, which will be sent out as a reward for those who backed Shroud of the Avatar at the Early Founder Collector Pledge level or above. Additionally, the blog leaps into each of the game's different crafting tables and talks a bit about their artistic influence.The studio also used the blog to declare a winner in its recent Unity Scene Jam contest. The contest gave Shroud of the Avatar fans 48 hours to build a scene featuring a lunar rift using the Unity engine and some provided resources. The winner will receive a Knight-level pledge, a signed game box, and a Shroud of the Avatar t-shirt. Check out the scene in a dev-hosted video after the break. Continue reading Shroud of the Avatar dev update shows off Unity scene jam winner, collectors coin Shroud of the Avatar dev update shows off Unity scene jam winner, collectors coin originally appeared on Massively on Sun, 29 Sep 2013 19:00:00 EST. Please see our terms for use of feeds.
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EVE Evolved: Everything we know about Rubicon Posted: 29 Sep 2013 04:00 PM PDT Filed under: Sci-Fi, Video, EVE Online, Expansions, Game Mechanics, Patches, Previews, PvP, Endgame, News Items, PvE, Opinion, EVE Evolved, Livestream, Dev Diaries, Sandbox, Housing, Player-Generated Content, Subscription Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and direction for development over the next ten expansions, each of which will introduce a small component of the overall goal. In a live interview session earlier this week, CCP revealed the first steps it will take toward space colonisation in its upcoming winter expansion.Named Rubicon, the expansion will be in players' hands on November 19th and promises to give individuals and small groups unprecedented control over the sandbox. It will let players fight over planetary customs offices in high security space, significantly buff the ability of small ships to participate in hit-and-run style warfare, and even introduce a new set of personal deployable structures that can be hidden anywhere in space. All this comes alongside two new Sisters of EVE ships, twitch livestream integration, and significant balance changes to Marauders, Interceptors, Interdictors, and Electronic Attack Frigates. In this week's EVE Evolved, I run down all of the new features and changes announced so far for EVE Online's Rubicon expansion. Continue reading EVE Evolved: Everything we know about Rubicon EVE Evolved: Everything we know about Rubicon originally appeared on Massively on Sun, 29 Sep 2013 18:00:00 EST. Please see our terms for use of feeds. |
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