MMO Updates

MMO Updates


Looking for Guild: We want to help you find your next guild!

Posted: 20 Sep 2013 10:00 AM PDT

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Looking for Guild We want to help you find your next guild!
Do you ever find yourself standing alone in your favorite MMO, staring longingly at the group content that lies ahead? Has your guild abandoned you for the newest shiny MMO? Are you a guild leader looking to expand your ranks? Fret no more, fellow MMO fans, for we are starting up a brand-new column this week for those of you looking for a new guild or guildie.

We'd like to think that Massively readers are a unique bunch and should all be playing these games together, so we're going to do what we can to help that along. While we've done similar community pushes in the past, we want to present this current column as a more personalized approach to finding a guild or guildie. Think of it as a personals ad for the guildless or under-guilded.

Continue reading Looking for Guild: We want to help you find your next guild!

MassivelyLooking for Guild: We want to help you find your next guild! originally appeared on Massively on Fri, 20 Sep 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Filth invades Agartha in The Secret World's collaborative event

    Posted: 20 Sep 2013 09:30 AM PDT

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    Filth invades Agartha in The Secret World's collaborative event
    You knew it was coming, and you've waited for it -- the day when the filth would infiltrate Agartha itself and a new cooperative long-term event would begin in The Secret World. Well, that day is today! Starting now, players will have to work together to fend off the Filth, unlocking new content and rewards as they go; the more each player contributes, the more rewards and success the entire community will have.

    The Whispering Tide event will escalate as the months go by, and the culmination of the event will pit the community against a brutal foe whose defeat will open the Tokyo portal and herald the release of the much anticipated Issue #9.

    [Source: Funcom press release]

    MassivelyFilth invades Agartha in The Secret World's collaborative event originally appeared on Massively on Fri, 20 Sep 2013 11:30:00 EST. Please see our terms for use of feeds.

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      Shadow Cities closing down October 7

      Posted: 20 Sep 2013 09:00 AM PDT

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      Shadow Cities closing down October 7
      First announced in 2010, Shadow Cities was set to be a completely new experience in MMO gaming. The location-based mobile game secured millions in investment capital and had a promising showing at GDC 2011. But all of that wasn't enough to keep the game afloat almost three years later.

      Finnish developer Grey Area has announced that they will be closing down Shadow Cities on October 7 of this year. The game has already been removed from the iTunes App Store as of today and it will not accept new Mana Potion purchases.

      [Source: Grey Area release]

      MassivelyShadow Cities closing down October 7 originally appeared on Massively on Fri, 20 Sep 2013 11:00:00 EST. Please see our terms for use of feeds.

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        Experience TERA with a free high-level character

        Posted: 20 Sep 2013 08:00 AM PDT

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        Experience TERA with a free highlevel character
        Last March, En Masse enticed new players to join and get to high levels in TERA with a power-level promotion. But for some, even prizes couldn't make that much grinding worth it. If you fall in that crowd, then TERA's newest promotion is for you: For a limited time, new and existing accounts can get a free level 58 character! This Level Up Test Event is a chance for current players to get friends into the game and group up with them immediately as well as for new players who've been debating trying it to experience the newest content.

        To get your free level 58 character, you must create a brand-new character between 1:00 p.m. September 19th and 2:59 a.m. September 22nd and give it a name ending in ".Levelup" (i.e. Bob.Levelup, Jane.Levelup). All newly minted level 58 characters will be supplied with gear, a mount, access to all story quests, and a name change voucher. For full details, visit the official site.

        [Thanks to John for the tip!]

        MassivelyExperience TERA with a free high-level character originally appeared on Massively on Fri, 20 Sep 2013 10:00:00 EST. Please see our terms for use of feeds.

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        World of Warplanes bumps release dates to November

        Posted: 20 Sep 2013 07:00 AM PDT

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        World of Warplanes bumps release dates to November
        Wargaming's World of Warplanes has changed its official release date from September 25 and 26 to November 12 (for the Russian Commonwealth of Independent States) and 13 (for both North America and Europe).

        The previous date was given at this year's Gamescom, but this postponement "seeks to offer gamers a richer, more immersive multiplayer experience at launch. " On launch day, all XP earned during open beta will not reset and will be evenly distributed between pilots of low-level warplanes from each of the five national lines.

        [Source: Wargaming press release]

        MassivelyWorld of Warplanes bumps release dates to November originally appeared on Massively on Fri, 20 Sep 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Have you ever scored an MMO world first?

          Posted: 20 Sep 2013 06:00 AM PDT

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          SWG
          Back in the days before achievement systems reassured us that we were indeed having fun and badges were considered content, I had a dream: a dream to be the first Master Image Designer on my Star Wars Galaxies server. With the help of my guildies, I put together the staggering amount of money to train my skill and made at least a thousand people "look like Neo" for tips, becoming so well-known that newcomers to the profession traveled the galaxy (literally!) to seek me out for training like some NPC. (I promptly used my newfound fortune to round out my template as a Smuggler because nothing says "upstanding hairstylist" like drug-dealing and hacking.)

          Back then, games didn't reward you with a pretty badge or fancy title for being "first," but modern MMOs do. Players and guilds will go to ridiculous lengths to ensure their place in history as "first guild to down such and such boss with 13.5 players" or "first tailor to sew hot pink level 500 epic boots." How about you guys? Have you ever landed a world or server first, recorded or otherwise, and what was it?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Have you ever scored an MMO world first? originally appeared on Massively on Fri, 20 Sep 2013 08:00:00 EST. Please see our terms for use of feeds.

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            The Summoner's Guidebook: LoL Season 3 World Championships' group stage

            Posted: 19 Sep 2013 06:00 PM PDT

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            The Summoner's Guidebook LoL Season 3 World Championships' group stage
            I am at a bit of a disadvantage here. At the time I'm writing this, the group stage isn't over, but you guys will be watching the last of it around the time you read this. Regardless of the time delay, there have been some great matches at the League of Legends Season 3 World Championships.

            The matches haven't been the only thing good about the tournament. Riot has added a lot of presentation quality, including pro interviews and an analysis desk. In spite of some minor technical issues, this has been a very solid tournament thus far.

            Continue reading The Summoner's Guidebook: LoL Season 3 World Championships' group stage

            MassivelyThe Summoner's Guidebook: LoL Season 3 World Championships' group stage originally appeared on Massively on Thu, 19 Sep 2013 20:00:00 EST. Please see our terms for use of feeds.

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              Lord of the Rings Online explains Hunter changes in Helm's Deep

              Posted: 19 Sep 2013 05:00 PM PDT

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              Shoot thing with your bow... shoot things harder... shoot them faster... yeah, we need more ideas.
              Ranged classes can be hard to handle from a design standpoint. Lord of the Rings Online had exactly that problem with Hunters; players felt that one of the class trait lines was the "main" line and the others were just supplementary. The latest development blog explains how that issue has been corrected: the developers have given the Bowmaster, Huntsman, and Trapper of Foes lines unique roles and specialties on the battlefield.

              The Bowmaster is a stationary high-DPS ranged specialization that requires a steady spot for consistent damage. The Huntsman, meanwhile, emphasizes mid-range mobility and rapid output of weaker attacks. Trapper of Foes fills out the roster by focusing on crowd control and AoE, trading in some damage for more group offerings. Players can start enjoying these changes when the expansion goes live in November.

              On an unrelated but important note, players impacted by the game's outage issues earlier in the month have now been compensated via time extensions for subscribers and free Turbine Points for lifetime members. It's not a class revision, but it's certainly a welcome bit of recompense.

              MassivelyLord of the Rings Online explains Hunter changes in Helm's Deep originally appeared on Massively on Thu, 19 Sep 2013 19:00:00 EST. Please see our terms for use of feeds.

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              New trailer shows off the best of PvP in Star Wars: The Old Republic

              Posted: 19 Sep 2013 04:30 PM PDT

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              Yes, you're going to say there's no best parts of the game in the comment.  You're very original and clever.  Well played.
              Star Wars: The Old Republic has been hitting the advertising road a bit harder lately. The newest trailer isn't a live-action romp, but it does encourage prospective players to pick a side in the game's conflict between the Republic and the Empire. That's because this one is all about the game's PvP, more specifically about the factional warzones which feature several members of both factions beating the stuffing out of one another.

              Existing players will probably recognize all of the warzones pictured (and potentially question why so many people are standing in place fighting duels in a Huttball match), as the trailer doesn't contain any footage of the upcoming arena PvP maps. But if you're unfamiliar with what the PvP looks like in the game, you could do worse than taking a gander. Here's a hint: It involves a lot of lightsabers.

              Continue reading New trailer shows off the best of PvP in Star Wars: The Old Republic

              MassivelyNew trailer shows off the best of PvP in Star Wars: The Old Republic originally appeared on Massively on Thu, 19 Sep 2013 18:30:00 EST. Please see our terms for use of feeds.

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              Ask Massively: The order of all the things

              Posted: 19 Sep 2013 04:00 PM PDT

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              APB
              This week in Ask Massively, we're fielding two queries about how we position games in some of our weekly roundup columns. As an obsessive list-maker, I understand the need to make sense of list chaos, believe me. I actually have lists of my lists. I'm not kidding.

              Our first question is from Siphaed, who wondered about the entries in our Week in Review:
              I'm a bit confused why The Elder Scrolls Online and Star Citizen got above FFXIV. Don't get me wrong, I honestly don't like either game and still prefer the one above all three (Guild Wars 2). However, I see that FFXIV has four key articles dedicated to it this past week and the other two have only three each. I would think that it would get a slight priority in the pecking order based on that. If not, what are the credentials for one game getting priority over the others in the article listing?
              I love that you guys think we're sitting around steepling our fingers trying to decide which game should go on top and get the golden star sticker for the week, but unfortunately, it's nowhere near that much fun!

              Continue reading Ask Massively: The order of all the things

              MassivelyAsk Massively: The order of all the things originally appeared on Massively on Thu, 19 Sep 2013 18:00:00 EST. Please see our terms for use of feeds.

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                The Guild Counsel: Running an MMO guild on an empty server

                Posted: 19 Sep 2013 03:00 PM PDT

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                The Guild Counsel  Running a guild on an empty server
                Guilds and MMOs have a surprising number of things in common. They both want the game to succeed, they both want lots of players to be in game playing, they want people to be happy and having fun, and they both constantly struggle with attrition. That last one has been a particular problem for practically every MMO that's launched because after the first few months, populations begin to drop, sometimes dramatically.

                For MMOs that have multiple servers, this means some servers will begin to feel empty, and that can take a toll on the guilds that play there. When you're running a guild in a graveyard, it's harder to recruit, more difficult to find others to group and raid with, and harder to keep morale up. But is moving the guild really the best answer? Let's explore your options in this week's Guild Counsel.

                Continue reading The Guild Counsel: Running an MMO guild on an empty server

                MassivelyThe Guild Counsel: Running an MMO guild on an empty server originally appeared on Massively on Thu, 19 Sep 2013 17:00:00 EST. Please see our terms for use of feeds.

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                  A virtual economist's defense of the subscription model

                  Posted: 19 Sep 2013 02:00 PM PDT

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                  The Elder Scrolls Online
                  ZeniMax Online and Bethesda's decision to release The Elder Scrolls Online as a subscription-based game unleashed a fresh wave of debate on the future of MMO payment models and the unique advantages and drawbacks offered by each. Virtual economist Isaac Knowles is the latest expert to offer his opinion on the announcement, posted in the form of a meaty defense of the subscription model in general.

                  Knowles (who works under game economist Edward Castronova) posits that there are three primary criticisms with the sub model: it incentivizes players to rush through content, it requires the steady release of expensive content, and it prevents companies from price discriminating (charging players for how much those players value the game rather than a flat rate). He then works to dismantle each criticism, using math as his primary weapon.

                  If you're into detailed looks at payment models, the full blog is worth a read. Hit the jump for a quick summary of Knowles' main points.

                  Continue reading A virtual economist's defense of the subscription model

                  MassivelyA virtual economist's defense of the subscription model originally appeared on Massively on Thu, 19 Sep 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  Camelot Unchained reveals the HelBound class

                  Posted: 19 Sep 2013 01:00 PM PDT

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                  Camelot Unchained reveals the HelBound class
                  Want to meet a new Camelot Unchained class that's part of the Vikings and can totally sear your soul if you so much as smile strangely at it? Sure you do! Mark Jacobs took the opportunity today to share some early details, lore, and concept art for the HelBound, a healer class that revolves around the theme of duality.

                  "Becoming a HelBound means pain and pleasure, power and weakness for we are as our mother, creatures of a dual nature," the backstory intones.

                  The HelBound is given the choice of a HelMark that will distinguish the character as either a healer or a death-dealing fighter. The class has cool half-masks that channel special effects due to an ancestor hopping along for the ride. According to Jacobs, the HelBound are "quite intriguing and just a wee bit dark."

                  MassivelyCamelot Unchained reveals the HelBound class originally appeared on Massively on Thu, 19 Sep 2013 15:00:00 EST. Please see our terms for use of feeds.

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                  Neverwinter gives rewards for transferring ZEN

                  Posted: 19 Sep 2013 12:30 PM PDT

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                  Neverwinter gives rewards for transferring ZEN
                  News flash: Perfect World Entertainment really, really wants you to spend money in its games. Now that you're shaking off the shock of that revelation, here's some more news for you: You can get additional rewards for doing so, at least in Neverwinter.

                  From today through September 23rd, players who purchase ZEN (Perfect World's premium currency) and then transfer it into Neverwinter can receive rewards based on the amount of money spent. If you lock in 500 ZEN, you'll get a Sun Mask sent to all of your characters. Spend 3,000 ZEN and you'll get the mask and the Fey Wolf mount. And if you transfer 6,000 ZEN, you'll get all of the above and a Quickling companion.

                  The in-game rewards will become available on September 27th.

                  MassivelyNeverwinter gives rewards for transferring ZEN originally appeared on Massively on Thu, 19 Sep 2013 14:30:00 EST. Please see our terms for use of feeds.

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                  The Think Tank: How do you feel about community involvement with an MMO's development process?

                  Posted: 19 Sep 2013 12:00 PM PDT

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                  The Think Tank How do you feel about community involvement with an MMO's development process
                  A game's community has become more important to the development of modern MMOs as studios are paying more and more attention to what the players actually want versus what publishers want. This is evident in games like EVE Online with its player council, and Kickstarter has opened up a whole new avenue for the players to influence that dev process.

                  But sometimes, that player influence isn't always for the best. In the famous words of poet John Lydgate, "You can't please all of the people all of the time." Yet many developers still try. So I threw the question out to the Massively staff to get some fresh opinions. Should we all be able to play the part of an armchair developer, or should we leave the design up to the paid designers?

                  Continue reading The Think Tank: How do you feel about community involvement with an MMO's development process?

                  MassivelyThe Think Tank: How do you feel about community involvement with an MMO's development process? originally appeared on Massively on Thu, 19 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.

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                    Wander winds its way to the PS4

                    Posted: 19 Sep 2013 11:00 AM PDT

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                    Wander winds its way to the PS4
                    At PAX Prime, players who yearned for more to a game than just combat were treated to a glimpse of a game that doesn't even have combat. Aptly named Wander, this game's focus is on collaborative exploration and discovery. Currently the game runs on Linux, PC, and OS X, but today Creative Director Loki Davison announced that the Oculus Rift-supporting title will be available on the PlayStation 4.

                    What can players expect when wandering in Wander? Explorable land totals 64 square kilometres
                    so far and players will start off as a giant tree exploring a rainforest. Throughout their journeys, they can morph into a total of five different forms: Ent, Polynesian Elf Girl, Griffon, Azertash (sea creature), and Thylacine (Tasmanian Tiger). You can get a taste of the world in the gallery below.
                    [Source: Wander Game press release]

                    MassivelyWander winds its way to the PS4 originally appeared on Massively on Thu, 19 Sep 2013 13:00:00 EST. Please see our terms for use of feeds.

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